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Sova
10-03-2006, 05:36 AM
<DIV>I have a lvl 34 wizard atm, and im having a hard time to solo with it, in the noob areas, til lvl 20 i think, it was ok easy to solo, but now i die pretty fast, i tried to take a named 10 lvls under me.... i die soooo quick.... does anyone here have any tips about soloing and taking down named solo? (if they can take kill named solo that is)</DIV> <DIV> </DIV> <DIV>Thx alot</DIV> <DIV> </DIV> <DIV>a confused wizard</DIV>

Mirander_1
10-03-2006, 07:01 AM
<div></div>If it's a named, wait until it's gray.  When you reach about level 40, you'll get a group root that stacks with the single target root you currently have.  Being able to have two roots on one opponent at the same time will allow to to (carefully) solo heroics when you can still get experience from them.<div></div>

Faheuc
10-03-2006, 07:31 AM
solo tactics are basically root and nuke  for almost all mobs. the difficulty of the mob you can take will depend on skill, gear and spell quality as well as mob type. melee=easy for example, casters=um, harder than melee. (oh and dont use your dots if you trying to keep a mob rooted)

wckron
10-03-2006, 08:07 AM
The strats for soloing as a wizard is basically root and nukes, on melee mob its kinda simple but on caster type mobs you'll have to use LoS (Line of Sight) or its death hehe. When you get to lvl 70 it gets really easy to solo named heroics ^^^ that is 2-3 lvl higher than you. Wiz FTW!<div></div>

Sova
10-03-2006, 08:46 AM
<DIV>Thax alot everyone for the replies, i will keep it all in mind, and ofcourse more help/tips are welcome in this thread still, will keep look and see if someone replied</DIV> <DIV> </DIV> <DIV>ones again, Thx :smileyhappy:</DIV>

Zyphius
10-03-2006, 08:49 AM
<BR> <BLOCKQUOTE> <HR> wckronus wrote:<BR>The strats for soloing as a wizard is basically root and nukes, on melee mob its kinda simple but on caster type mobs you'll have to use LoS (Line of Sight) or its death hehe. When you get to lvl 70 it gets really easy to solo named heroics ^^^ that is 2-3 lvl higher than you. Wiz FTW!<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>Maybe for you... </P> <P> </P> <P>I hate it when people get on and start spouting off how "easy it is to solo named heroics 2-3 lvls higher"... It's easy to solo green heroics... possible to solo blues without a lot of trouble.. white and above, I die so much I don't even try anymore...</P>

bunnykiller69
10-03-2006, 09:13 AM
<DIV> <P><SPAN><FONT color=#66ff66>Simply put this i noticed as i leveled as-well in the game as the wizard class at level 1-49, The class seemed pretty [Removed for Content], However at level 50-55 I can solo 3 yellow banded encounters and 48 level heroic encounters with more than one monster in them, aoe root and reg root a must timing required slaw jaws won't be able to pull off the timing and if something goes horrible wrong i.e. allot resists on your roots you die. i generally save my damage/stun spells for when  root gets resisted until i can recast it. the idea; don’t let the monster freaking hit you or you die, your not a tank.</FONT></SPAN></P> <P><SPAN><FONT color=#66ff66>Things that help allot with a wizard i have over 400 Int, I have almost ever good damage spell at Adept III or master I/II</FONT></SPAN></P> <P><SPAN><FONT color=#66ff66>The Int increases damage and power pool, the Adept spells are important with my 50th level ice comet i have landed 6788 damage in single hit vs. a creature that was white to me.</FONT></SPAN></P> <P><SPAN><FONT color=#66ff66>Your best levels below 50</FONT></SPAN></P> <P><SPAN><FONT color=#66ff66>23 ball of fire</FONT></SPAN></P> <P><SPAN><FONT color=#66ff66>37 ball of flames</FONT></SPAN></P> <P><SPAN><FONT color=#66ff66>It seems the way dps was handled was not a steady increase over levels its similar in previous games, it seems when you first get these spells you rock face however as you gain levels you become less and less effective as the damage dose not go up considerable till these levels, at 37 you rock again till around 46 you will start feeling the omg I can't kill crap agian and then you get 50 and get ice comet and yet again rock, i am sure by 63 I won't be able to kill any thing but once i get 65 and fusion I will rock again. i wish they based the spells on steady damage increase per level rather than large gaps with filler spells & countless upgrades.</FONT></SPAN></P> <P><SPAN><FONT color=#66ff66></FONT></SPAN> </P> <P><SPAN><FONT color=#66ff66>over all the worst part  i am seeing in this class at high level mindless grind and boredom set in  at 55th level my next good spell that isn’t a joke is fusion at 65 which means I have to play though 10 levels of mindless grind getting crap spells that do not do damage that is on par with my level its almost as if the spells where filler, also the repeated content is getting annoying at this point why do i need so many upgrade versions of root or other spells? please pick another spell or only 2 upgrades per spell line .after that it becomes wow the same spell yet again with another yet creative name.... joy....how imaginative..</FONT></SPAN></P> <P><SPAN><FONT color=#66ff66>Further i only see a few options in robes i can wear i have the best one and the next upgrade will be at 60th level so i am stuck wearing the same robe for 10 levels...Zzzz.Zzz</FONT></SPAN></P> <P><SPAN><FONT color=#66ff66></FONT></SPAN> </P><SPAN><FONT color=#66ff66>Over all if you want to do Crap loads of damage and be the envy in most groups the class is a good one, its just a rough one and I wish more diverse content existed, after dropping ice comet I have had the comment made in a group by another player "they feel inadequate"</FONT>  <FONT color=#66ff00>so i know we are still the kings of dps</FONT></SPAN></DIV><p>Message Edited by bunnykiller69 on <span class=date_text>10-02-2006</span> <span class=time_text>10:21 PM</span>

wckron
10-03-2006, 05:19 PM
IMHO if ur a lvl 70 wiz and u cant solo ^^^heroic yellow or white cons u really need to learn to play the class better, I wander around Bonemire and I can see the plat farmers soloing The Carnovingian and The Carrion Mandagora with Mastercrafted gears. <div></div>

valkyrja
10-03-2006, 07:36 PM
From my experience, you're still in a tough spot.  The mid 30's was a rough time for me, I think it's because many of the good skill you got are nearly grey and don't do enough damage against the mobs you're fighting..  Once you start getting your next round of nukes things get better.  I imagine it's also much more difficult for you with the short root durations, when I leveled our roots lasted a lot longer.<div></div>

Bucksno
10-03-2006, 08:37 PM
<BR> <BLOCKQUOTE> <HR> wckronus wrote:<BR>IMHO if ur a lvl 70 wiz and u cant solo ^^^heroic yellow or white cons u really need to learn to play the class better, I wander around Bonemire and I can see the plat farmers soloing The Carnovingian and The Carrion Mandagora with Mastercrafted gears. <BR> <BR> <HR> </BLOCKQUOTE> <P><BR>Then please, do the wizard community a HUGE favor and describe step by step your strategy as to how you solo yellow and white ^^^ heroics. Please list the spells you use and what order you cast them in. We'll assume you have at least Adept III in all of your spells so you don't need to mention that. Please also describe your ratio of wins vs runs. If you only win once an hour compared to running for your life (or worse, dieing) 8 times, its not worth attempting.</P> <P>So do us a favor and help us play our class better if you're so convinced we aren't doing it right. Otherwise, you're just here to swing your d!ck around and we have far too much of that going on already.</P>

valkyrja
10-03-2006, 08:41 PM
freehandice novarootball of lavaincapacitaterootstart from topIt's not all that hard to do, just very time consuming.<div></div>

Pyrefor
10-03-2006, 09:59 PM
<DIV>I find it quicker to cycle ice comet, ball of lava and sunstrike (hate to sit around not casting anything), single or double root and refresh only when broken or timing out.  Then I save incapacitate and cease for when they break or resist.  Sometimes I throw in Surging Tempest also, a good safety net with that occasional stun (weighed against extra break chance).</DIV>

wckron
10-03-2006, 10:04 PM
Lets see.........Stack both rootsUse ur debuff dolls......I usually use the Int dollsFreehandIce NovaBall of LavaSunstrikeIncapacitateIf the root breaks in the sequence of nukes then reroot it, rinse and repeat.....simple enoughAnd never DoT on a mob ur trying to solo<div></div>

ItsMrHarris2u
10-04-2006, 11:19 PM
<P>Wizzie isn't a solo powerhouse until you get Ice comet (and later, ice nova).  When you get this spell, then you can begin to kill yellow/white heroic moberts.  Not only due to the big damage, but the stun component is just as valuable when solo.</P> <P>If you face a weaker mob, you can debuff and use heoric opp's w/ your heat nukes while he is rooted, but use both roots to keep the odds of him ever being free down.</P> <P>If you face a tough mob (with as many or more hps then you have power) then you can kill him with only Ice comet and root.  Some mobs will kill you with one hit, so never let them get the chance.  Use single target root, then aoe root.  Follow with Ice comet (it has a stun effect, so if you break either or both roots, you have time to reroot).  The aoe root is very short duration, so only use it just before the ice comet, as protetion for a root break.  If you use only ice comet and roots, he will never break free and you can 'med' between nukes, keeping up your power the whole fight.</P> <P>single target root</P> <P>aoe root</P> <P>ice comet (has stun)</P> <P>redo single target root</P> <P>...med and wait for ice comet to refresh...</P> <P>jump back to aoe root and keep up the cycle.</P> <P> </P> <P>*in combat power regen is great for solo'ing, as is faster recast AA's</P> <P>*in you are fighting a caster, make sure you have a tree or pillar to stand behind while you are 'medding'</P> <P> </P> <P>~Stepchild of Innoruuk</P>

Sova
10-05-2006, 03:46 AM
<DIV>At what lvl do you get IceComet?</DIV>

Sova
10-05-2006, 04:22 AM
<DIV>Oh and does anyone here have or can take a picture, or a video of using the ice comet?, would love to see how it looks like <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV> </DIV> <DIV>and i cant see how wiz can solo named, even green named... is this a thing alot does, or a rare thing, that only some find a way to handle a named? for me it just seem impossible</DIV><p>Message Edited by Sovarh on <span class=date_text>10-05-2006</span> <span class=time_text>02:58 AM</span>

Mirander_1
10-05-2006, 07:43 AM
<div></div><div><blockquote><hr>Sovarh wrote:<div>At what lvl do you get IceComet?</div><hr></blockquote>You get Ice Comet at level 50.As for how it helps you fight heroics, there are two reasons:1) It has a stun component.  So if it breaks root, you have time to get another one up before the mob rushes you.2) It does a s***load of damage.  It increases the chances of killing a mob before your power runs out.Visually, it just looks like a white-blue fireball.  Not very impressive, but the damage makes up for it.</div>

Nastharl
10-05-2006, 07:59 AM
since about level 11 the only thing that can stop me killing a named is one of 2 thingsOOPOr It casts.If it doesn't cast and i keep my power up, whatever i'm fighting WILL die. Root Bof Bof Root Bof Bof Root etc...Figure out what your best damage/mana nuke is, and use that over and over between roots, as long as its not a dot heh<div></div>

Sova
10-05-2006, 08:40 AM
<DIV>The named i was fighting 10 lvls under me, and crushed me as i was paper, but it was a caster, so maybe thats why <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>Anyone els have no problem with named?</DIV> <DIV> </DIV> <DIV>seems like its just cous im doing something wrong</DIV>

Mirander_1
10-05-2006, 09:17 AM
<div></div><div><blockquote><hr>Sovarh wrote:<div>The named i was fighting 10 lvls under me, and crushed me as i was paper, but it was a caster, so maybe thats why <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></div><div> </div><div>Anyone els have no problem with named?</div><div> </div><div>seems like its just cous im doing something wrong</div><hr></blockquote>Oh yeah, if it's a caster, there's nothing you can really do about it, except gain another level or two.  I think some people manage to use line-of-sight and maximum range on spells to keep casters from landing hits, but it has never really worked for me.</div>

Sova
10-05-2006, 10:56 AM
<DIV>arent moste nameds casters or grouped?  = almoste impossible for wizards... i havent found single melee named yet tbh.. but looking forward to beat my first named <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>

Sova
10-05-2006, 09:24 PM
<DIV>anyone here have done named solo? if so... what lvl were u and the named and what happent </DIV>

IllusiveThoughts
10-05-2006, 10:56 PM
<BR> <BLOCKQUOTE> <HR> Mirander wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> Sovarh wrote:<BR> <DIV>The named i was fighting 10 lvls under me, and crushed me as i was paper, but it was a caster, so maybe thats why <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>Anyone els have no problem with named?</DIV> <DIV> </DIV> <DIV>seems like its just cous im doing something wrong</DIV><BR> <HR> </BLOCKQUOTE>Oh yeah, if it's a caster, there's nothing you can really do about it, except gain another level or two.  I think some people manage to use line-of-sight and maximum range on spells to keep casters from landing hits, but it has never really worked for me.<BR></DIV><BR> <HR> </BLOCKQUOTE> <P><BR>it takes a few deaths to learn what type of resists you need for a caster mob, I say this out of experience, because you have to go over your combat log's to see what type of magical damage is hitting you.</P> <P>typicall named mobs have 2 types, harderones have 3, really tough ones have 4.  this is also dependant on the class of the named you are fighting</P> <P>you can find clues as to what type of named by any buffs that are on the mob prior to engagement.</P> <P>brawlers (bruisers/monks) have the yin yang sign</P> <P>SK's have the DS</P> <P>wardens/furies have the thorn skin buff.</P> <P> </P> <P>The only heroics I cant solo are ranged mele classes like ranger named.  even using LOS you get pounded on too much.</P> <P> </P> <P>so back to my original point, once you figure out what spells are hitting you, you can go out and buy proper resist gear to compensate for it.  80% spell mitigation (examined when mousing over in persona window) will equal 80% spell resists and mitigate 80% of the 20% of spells that do land on you.</P> <P>Caster named are cake walks once you figure out the resists needed and can max the resists necessary.</P>

Seffrid
10-05-2006, 11:06 PM
<DIV>Sovah, what quality level are your root and main damage spells?</DIV>

Sova
10-06-2006, 04:04 AM
<DIV><BR> <BLOCKQUOTE> <HR> Seffrid wrote:<BR> <DIV>Sovah, what quality level are your root and main damage spells?</DIV><BR> <HR> </BLOCKQUOTE><BR>My main damage spell is, ball of fire (master 2)</DIV> <DIV> </DIV> <DIV>Root is tether (adept 1)</DIV>

Sova
10-06-2006, 10:32 AM
<BR> <BLOCKQUOTE> <HR> IllusiveThoughts wrote:<BR> <BR> <BLOCKQUOTE> <HR> Mirander wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> Sovarh wrote:<BR> <DIV>The named i was fighting 10 lvls under me, and crushed me as i was paper, but it was a caster, so maybe thats why <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>Anyone els have no problem with named?</DIV> <DIV> </DIV> <DIV>seems like its just cous im doing something wrong</DIV><BR> <HR> </BLOCKQUOTE>Oh yeah, if it's a caster, there's nothing you can really do about it, except gain another level or two.  I think some people manage to use line-of-sight and maximum range on spells to keep casters from landing hits, but it has never really worked for me.<BR></DIV><BR> <HR> </BLOCKQUOTE> <P><BR>it takes a few deaths to learn what type of resists you need for a caster mob, I say this out of experience, because you have to go over your combat log's to see what type of magical damage is hitting you.</P> <P>typicall named mobs have 2 types, harderones have 3, really tough ones have 4.  this is also dependant on the class of the named you are fighting</P> <P>you can find clues as to what type of named by any buffs that are on the mob prior to engagement.</P> <P>brawlers (bruisers/monks) have the yin yang sign</P> <P>SK's have the DS</P> <P>wardens/furies have the thorn skin buff.</P> <P> </P> <P>The only heroics I cant solo are ranged mele classes like ranger named.  even using LOS you get pounded on too much.</P> <P> </P> <P>so back to my original point, once you figure out what spells are hitting you, you can go out and buy proper resist gear to compensate for it.  80% spell mitigation (examined when mousing over in persona window) will equal 80% spell resists and mitigate 80% of the 20% of spells that do land on you.</P> <P>Caster named are cake walks once you figure out the resists needed and can max the resists necessary.</P><BR> <HR> </BLOCKQUOTE> <P>Wont we get nerfed with the new changes in combat?</P>

IllusiveThoughts
10-06-2006, 06:27 PM
<BR> <BLOCKQUOTE> <HR> Sovarh wrote:<BR> <BR> <BLOCKQUOTE> <HR> IllusiveThoughts wrote:<BR> <BR> <BLOCKQUOTE> <HR> Mirander wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> Sovarh wrote:<BR> <DIV>The named i was fighting 10 lvls under me, and crushed me as i was paper, but it was a caster, so maybe thats why <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>Anyone els have no problem with named?</DIV> <DIV> </DIV> <DIV>seems like its just cous im doing something wrong</DIV><BR> <HR> </BLOCKQUOTE>Oh yeah, if it's a caster, there's nothing you can really do about it, except gain another level or two.  I think some people manage to use line-of-sight and maximum range on spells to keep casters from landing hits, but it has never really worked for me.<BR></DIV><BR> <HR> </BLOCKQUOTE> <P><BR>it takes a few deaths to learn what type of resists you need for a caster mob, I say this out of experience, because you have to go over your combat log's to see what type of magical damage is hitting you.</P> <P>typicall named mobs have 2 types, harderones have 3, really tough ones have 4.  this is also dependant on the class of the named you are fighting</P> <P>you can find clues as to what type of named by any buffs that are on the mob prior to engagement.</P> <P>brawlers (bruisers/monks) have the yin yang sign</P> <P>SK's have the DS</P> <P>wardens/furies have the thorn skin buff.</P> <P> </P> <P>The only heroics I cant solo are ranged mele classes like ranger named.  even using LOS you get pounded on too much.</P> <P> </P> <P>so back to my original point, once you figure out what spells are hitting you, you can go out and buy proper resist gear to compensate for it.  80% spell mitigation (examined when mousing over in persona window) will equal 80% spell resists and mitigate 80% of the 20% of spells that do land on you.</P> <P>Caster named are cake walks once you figure out the resists needed and can max the resists necessary.</P><BR> <HR> </BLOCKQUOTE> <P>Wont we get nerfed with the new changes in combat?</P><BR> <HR> </BLOCKQUOTE> <P><BR>the only resists i have problems getting to over 8k is frigging divine pois/disease.</P> <P>the new cap will be 10k and I can hit those #'s with gear if I try.  I'll just have a tiny power pool again with no int.</P>