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View Full Version : Attn Sony Devs: Fusion vs Rift


RowenaRedarm
08-05-2006, 09:49 PM
<DIV>This was recently posted in the warlock forums with regard to Rift critical hit damage:</DIV> <DIV> </DIV> <DIV> <DIV>That is indeed a fine number for Rift (6,000+ damage)--someone told me they thought Rift as an AoE doesn't respond to Catalyst, but I disagree. I too have seen numbers like this using the spell with Catalyst. An issue for me though is that my friend the wizzie last night on a Labs raid used Fusion with crit and guess what? The spell hit for over 13,000 points of damage to the several epics we were fighting--this seems unfair. Wizzies shouldn't have an AoE that does more damage than a warlock, who is supposed to be the top tier of AoE, DoT damage. Sony needs to address this issue--and I don't mean by nerfing wizzies. They need to fix our spell set!</DIV> <DIV> </DIV> <DIV>Some will make the argument that Fusion hits fewer mobs, straight out in front of the spellcaster, while Rift hits all mobs in a circular radius. This is indeed true, yet most of us would agree that in most situations Fusion is superior to Rift--thus in many ways, wizards--who need no crystals, who have a mana recovery spell that DOES NOT TAKE LIFE EXCHANGE, and who have a truly useful utility spell that evacs their party (while warlocks have nothing that useful--our Siphoning line is one of the biggest jokes in the game)--are thus superior to warlocks as a class. Sony needs to address these issues--again, not by nerfing wizzies, but by giving warlocks back some of our former glory and refining our class's spells.</DIV> <DIV> </DIV> <DIV>Arrowfey, 70 Warlock Butcherblock</DIV> <DIV>Order of Valour</DIV></DIV>

Mareth
08-05-2006, 10:39 PM
Huh, evac, usefull. Yeah, it's usefull, but  it's the same kinda usefull as Call of Qeynos/Overlord <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />I don't have fusion yet, so I wont comment on it's effectivness vs. warlock spells <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />"who have a mana recovery spell that DOES NOT TAKE LIFE EXCHANGE" What do you mean by this? The mana spells I have takes big chunks out of my health bar (to the point where the second time in a fight I use them, the tank will start checking if I had an add on me).<div></div>

Kelkirra
08-05-2006, 11:03 PM
<BR> <BLOCKQUOTE> <HR> RowenaRedarm wrote:<BR> <DIV>This was recently posted in the warlock forums with regard to Rift critical hit damage:</DIV> <DIV> </DIV> <DIV> <DIV>That is indeed a fine number for Rift (6,000+ damage)--someone told me they thought Rift as an AoE doesn't respond to Catalyst, but I disagree. I too have seen numbers like this using the spell with Catalyst. An issue for me though is that my friend the wizzie last night on a Labs raid used Fusion with crit and guess what? The spell hit for over 13,000 points of damage to the several epics we were fighting--this seems unfair. Wizzies shouldn't have an AoE that does more damage than a warlock, who is supposed to be the top tier of AoE, DoT damage. Sony needs to address this issue--and I don't mean by nerfing wizzies. They need to fix our spell set!</DIV> <DIV><FONT color=#ffff00>I'm glad to see that you're calling for action without calling for a nerf on another class. That is admirable. Now, from my own experience as a tank, I would say that Warlocks DO have wizzies bested on AE mobs, but chose not to due to the lack of agro management that they have. My proposal would be some type of AE deagro or generaly anytype of decent deagro to add to the arsonal to increase the hate management of these classes. </FONT></DIV> <DIV> </DIV> <DIV>Some will make the argument that Fusion hits fewer mobs, straight out in front of the spellcaster, while Rift hits all mobs in a circular radius. This is indeed true, yet most of us would agree that in most situations Fusion is superior to Rift--thus in many ways, wizards--who need no crystals, who have a mana recovery spell that<FONT color=#ff0000> DOES NOT TAKE LIFE EXCHANGE</FONT>, and who have a truly useful utility spell that evacs their party (while warlocks have nothing that useful--our Siphoning line is one of the biggest jokes in the game)--are thus superior to warlocks as a class. Sony needs to address these issues--again, not by nerfing wizzies, but by giving warlocks back some of our former glory and refining our class's spells.</DIV> <DIV><FONT color=#ffff00>Ok, there are only a few classes that have any type of mana regening ability that do not come at the cost of a part of your health bar and wizzies are not one of those O_O.</FONT></DIV> <DIV> </DIV> <DIV>Arrowfey, 70 Warlock Butcherblock</DIV> <DIV>Order of Valour</DIV></DIV><BR> <HR> </BLOCKQUOTE><BR>

TheBu
08-05-2006, 11:09 PM
<BR> <BLOCKQUOTE> <HR> RowenaRedarm wrote:<BR> <DIV>wizards--who need no crystals, who have a mana recovery spell that DOES NOT TAKE LIFE EXCHANGE, </DIV> <DIV> </DIV> <DIV> <DIV>Arrowfey, 70 Warlock Butcherblock</DIV> <DIV>Order of Valour</DIV></DIV><BR> <HR> </BLOCKQUOTE> <P><BR>if you are asking for warlock spell to be fix please post in the warlock forum.. . this is the wizzy one..</P> <P>crystals? hello, it is part a warlock game style...</P> <P>and LIFE EXCHANGE spell that doe snot use health? helllo please tell me... I have not seen this wizzy class spell.  </P> <P>Siphoning line is not a joke.. unless u are.. <BR>and hay u know that fireball we use?  u have the same type of spell with same damage and u get some power when u use it.</P> <P>poor RowenaRedarm needs to vent i guess... he might of had some soe agrevation lately. <BR>but RowenaRedarm dont u have like 2 lvl 70 aoe spells? </P> <P>RowenaRedarm I think u might reconsder the use(using more) of ur crystals type spells and  the siphoning line. hay on my server it seem ur master spell are cheaper. so try to get some if u dont all ready and you might injoy the class more.</P> <P><BR> </P> <P> </P> <P> </P>

HomeChicken
08-05-2006, 11:24 PM
<P>fusion sucks imo, if it hits the 3 targets it is possible to, about 99% of the time i pull agro on one of them, or while im like 3 seconds into casting the tank moves, or someone peels agro and the mobs move, or the mobs just get bored of waiting around for me to finish casting it and move on with their lives, or they die before it gets cast, but when it finally does cast, if it hits more than one mob, i normally get agro unless i got like every deagro ability in the game on me...</P> <P>dont be jelous of fusion, it may have a bit [expletive haxx0red by Raijinn] number attached to its damage, doesnt mean its this all powerfull spell, for me its completely situational, and i use it more for single target big hits than anything anymore</P> <P>but hey thats just me</P>

IllusiveThoughts
08-06-2006, 12:26 AM
<BR> <BLOCKQUOTE> <HR> RowenaRedarm wrote:<BR> <DIV>This was recently posted in the warlock forums with regard to Rift critical hit damage:</DIV> <DIV> </DIV> <DIV> <DIV>That is indeed a fine number for Rift (6,000+ damage)--someone told me they thought Rift as an AoE doesn't respond to Catalyst, but I disagree. I too have seen numbers like this using the spell with Catalyst. An issue for me though is that my friend the wizzie last night on a Labs raid used Fusion with crit and guess what? The spell hit for over 13,000 points of damage to the several epics we were fighting--this seems unfair. Wizzies shouldn't have an AoE that does more damage than a warlock, who is supposed to be the top tier of AoE, DoT damage. Sony needs to address this issue--and I don't mean by nerfing wizzies. They need to fix our spell set!</DIV> <DIV> </DIV> <DIV>Some will make the argument that Fusion hits fewer mobs, straight out in front of the spellcaster, while Rift hits all mobs in a circular radius. This is indeed true, yet most of us would agree that in most situations Fusion is superior to Rift--thus in many ways, wizards--who need no crystals, who have a mana recovery spell that DOES NOT TAKE LIFE EXCHANGE, and who have a truly useful utility spell that evacs their party (while warlocks have nothing that useful--our Siphoning line is one of the biggest jokes in the game)--are thus superior to warlocks as a class. Sony needs to address these issues--again, not by nerfing wizzies, but by giving warlocks back some of our former glory and refining our class's spells.</DIV> <DIV> </DIV> <DIV>Arrowfey, 70 Warlock Butcherblock</DIV> <DIV>Order of Valour</DIV></DIV><BR> <HR> </BLOCKQUOTE> <P><BR>you do realize that since rift can now crit and be used with catalyst your argument about it being better than fusion holds no watter right?</P> <P>if you want your class fixed i can understand that, but starting your post complaining about the differences between two very different spells isn't going to get you any sympethy from me.</P> <P> </P>

QQ-Fatman
08-08-2006, 01:33 AM
I'd take a 35m range, single target fusion over the one it is now. Yes fusion now is an AE, however you can rarely hit 3 targets and even if you do, you often die - so it's usually used as a melee ranged single dd.

massem
08-08-2006, 03:07 AM
<DIV>Just a question: Who of you wizards would prefer Rift to Fusion if given the choice ?</DIV> <DIV> </DIV> <DIV>Personally I think I would prefer Rift, since we already have good DDs and another serious AoE spell would be very nice. </DIV> <DIV> </DIV> <DIV>On the other hand I have full understanding that Warlocks look at Fusion and see that is a much better complement</DIV> <DIV>to the rest of their lineup than Rift is. </DIV> <DIV> </DIV> <DIV>Any comments ? </DIV> <DIV> </DIV> <DIV> </DIV>

Zyphius
08-08-2006, 03:12 AM
Rift in a hearbeat!Fusion is really only far superiour on a single mob (since getting two is very difficult and three [expletive haxx0red by Raijinn] near impossible). Rift is far superior else...

zixtent
08-08-2006, 03:41 AM
The other night my Ice Nova crit for 13,000 it is adept 3 and I did go down my crit aa line. Fusion is not like Rift like everyone said it only hits 3 if that most of the time it is hard to get close enough to get it off sometimes.

Admh
08-08-2006, 03:52 AM
      yo yo yo... wait hold up. Titles like these I don't like.. I don't mind you complaining about how your marquee spell is [expletive haxx0red by Raijinn]ed up ever since KoS was launched but, don't compare our with yours.. it can lead to a nerfage to wizard marquee spell. I'm all for them fixing your spells.. and this should have been dealt with since the beginning. I mean just look at how a dumb swash did to all the melee classes with double attack. kk thanks <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><div></div>

IllusiveThoughts
08-08-2006, 08:22 AM
<BR> <BLOCKQUOTE> <HR> masseman wrote:<BR> <DIV>Just a question: Who of you wizards would prefer Rift to Fusion if given the choice ?</DIV> <DIV> </DIV> <DIV>Personally I think I would prefer Rift, since we already have good DDs and another serious AoE spell would be very nice. </DIV> <DIV> </DIV> <DIV>On the other hand I have full understanding that Warlocks look at Fusion and see that is a much better complement</DIV> <DIV>to the rest of their lineup than Rift is. </DIV> <DIV> </DIV> <DIV>Any comments ? </DIV> <DIV> </DIV> <DIV> </DIV><BR> <HR> </BLOCKQUOTE><BR>id rather have rift, then i could use it against named heroics.

electricninjasex
08-08-2006, 08:34 AM
1. I feel that Rift is underpowered. 2. I feel that thoughtstones and nil crystals and the like should be removed from the game. 3. Wizard burst mana regens all require health sacrifice. <div></div>

SalBlu
08-08-2006, 04:16 PM
<BR> <BLOCKQUOTE> <HR> RowenaRedarm wrote:<BR> <DIV> </DIV> <DIV>/snip</DIV> <DIV> </DIV> <DIV>who have a mana recovery spell that DOES NOT TAKE LIFE EXCHANGE, and who have a truly useful utility spell that evacs their party (while warlocks have nothing that useful<BR> <HR> </DIV></BLOCKQUOTE> <P>You're joking right?  We have 3 health to power conversion spells.  Last night when raiding Lyceium, I did not have a power regen in the group.  I had to worry about my own power pool.  Using Catalyst, then 2 out of my 3 power converters took me down to yellow health.  The only power additions I get in any situation are from the shards I get from Conjurors or Necros, or from the clicky on my Wizard hat that gives me about 400 extra power (re-use 10 minutes).</P> <P>And why dont we beat this dead horse named "Depart/Portal/Evac" a little more.  If you honestly think that that ability makes such a huge difference in any single thing, then I feel sorry for you.  I dont even keep it on my spellbar I use it so infrequently.  Most Wizards i know would probably say the same thing. </P>

valkyrja
08-09-2006, 12:26 AM
I use my evac all the time, but rarely during a fight gone wrong.  I mostly use it to get from the TS griff station in Antonica to the gates.<div></div>

BlackAdderDr
08-09-2006, 01:17 AM
<P>Hard to say which to choose... both land you in trouble but fusion is twice as nasty due to its short range and having to be in range of mobs AE.  We didnt have ideal classes in a labs raid last night but I was able to hit 2 mobs with fusion and live to tell about it.  The warlock was much less inhibited in his use of AE spells and lost his 1st set of armor half way through the raid.  Guess it depends on the person casting the fusion/rift ;P</P> <P> </P> <P>-Acelia</P>

iceriven2
08-09-2006, 01:26 AM
Evac is more of a travel feature then in grp utility. I never get a chance to use in grps b/c after the tank is dead i am second on the hate list so no time to get it off. Only time i use it is to help traveling through zones.

Admh
08-09-2006, 05:28 PM
    [expletive haxx0red by Raijinn] is evac.. ? no guys seriously.. what is it used for again? to get ur group out of a dungeon because..(insert reason stoopid reason here) Ever since Sony took away the corpse shards, evac was worthless.. There's no challenge in the game anymore. Whether we have evac or not it's the same thing.. just revive and you're back to full HP/power in minutes, whereas back then.. dying really meant something and evac <i>was </i>actually a spell that you should look out for.<div></div>

BlackAdderDr
08-09-2006, 06:59 PM
I agree Rumil.  However to benefit newer toons it would be nice if shards only dropped after lvl 15 or so.-Acelia<div></div>

IllusiveThoughts
08-09-2006, 08:06 PM
<BR> <BLOCKQUOTE> <HR> BlackAdderDrop wrote:<BR>I agree Rumil.  However to benefit newer toons it would be nice if shards only dropped after lvl 15 or so.<BR><BR>-Acelia<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>I think thats why we no longer have them at all.</P> <P>right before they took away shards, you wouldn't drop one if you were under a certain level (if i remember correctly it was lvl 10)</P> <P>and for a brief period the shard recovery agents were in game.</P> <P> </P> <P>I think SOE needs to find a different death penalty, so they dont go back to the old system.</P>

SacDaddy420
08-09-2006, 10:48 PM
My fellow wizards dissapoint me.   I'll stand up.  I, for one, would not trade fusion in a heartbeat.  Crit that bizznitch,  add 30% to the hit....line em up and let it fly.  I'm consistantly doing 57K+  to target encounter.  And I can't get enough....   I'll admit lining up three is tough.  Practice.    To the warlocks that feel it's soooooooo unfair .   Please.  IMHO it's always the slackers that cry.  Are you forgetting about Apocalypse?   My best RL friend is a warlock in our guild.  And he puts me to shame 50% of the time.  Well,   49%.<div></div>

BlackAdderDr
08-10-2006, 12:00 AM
I had the str/wis AA setup and did that quite alot. It is addictive but groups just get plain tired of rezzing someone every 3 minutes.  Unless that spell kills on contact in normal groups you will have agro and you will most likely die if its anything above blue con to you.  or if u have a dirge pally and troub in your group then have a blast (pardon the pun).-Acelia<div></div>

IllusiveThoughts
08-10-2006, 01:17 AM
<BR> <BLOCKQUOTE> <HR> BlackAdderDrop wrote:<BR>I had the str/wis AA setup and did that quite alot. It is addictive but groups just get plain tired of rezzing someone every 3 minutes.  Unless that spell kills on contact in normal <STRONG><U>groups</U></STRONG> you will have agro and you will most likely die if its anything above blue con to you.  or if u have a dirge pally and troub in your group then have a blast (pardon the pun).<BR><BR>-Acelia<BR> <BR> <HR> </BLOCKQUOTE> <P>change that to raids and you have it right.</P> <P>I've never died to a fusion in a group.  Numbing cold is your friend.<BR></P>

SacDaddy420
08-11-2006, 08:46 AM
Illusive is right Black.  In groups I'm definetly going for the kill shots.  And for the mob in the back who gets hit for less, I got Incapacitate and Ice Nova waiting for him.  As far as raids go, well, you are right.  It is addictive.  And I still do it.  But not until about halfway through....2nd or 3rd time catalyst/freehand is up usually.<div></div>