View Full Version : Which mage class is best to run with Wizard?
rrubbadub
08-01-2006, 08:02 PM
<DIV>My wife rolled a Wizard and I will be running with her, I love the mage class I tried the following 3 to level 11, Wizard, Warlock and Conjurer and love them all. But which class would be the best? I like the Wizard the best but I think the Conjurer would be the best because the pet can tank for us. Just looking for input from the high level players. Thanks for any help.</DIV>
IllusiveThoughts
08-01-2006, 08:13 PM
<BR> <BLOCKQUOTE> <HR> rrubbadub wrote:<BR> <DIV>My wife rolled a Wizard and I will be running with her, I love the mage class I tried the following 3 to level 11, Wizard, Warlock and Conjurer and love them all. But which class would be the best? I like the Wizard the best but I think the Conjurer would be the best because the pet can tank for us. Just looking for input from the high level players. Thanks for any help.</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>roll a warden, and have both of your root/nuke. (wardens get the same roots we get at the same levels, and their roots last longer and have a much lower chance of breaking)</P> <P>plus you can heal the wizard when fighting caster mobs. once you both hit your 20's and start doing heroic content, and you hone your root/nuking skills, you should be able to blow through yellow heroics in no time.</P>
goboy
08-01-2006, 08:18 PM
<BR> <BLOCKQUOTE> <HR> IllusiveThoughts wrote:<BR> <BR> <BLOCKQUOTE> <HR> rrubbadub wrote:<BR> <DIV>My wife rolled a Wizard and I will be running with her, I love the mage class I tried the following 3 to level 11, Wizard, Warlock and Conjurer and love them all. But which class would be the best? I like the Wizard the best but I think the Conjurer would be the best because the pet can tank for us. Just looking for input from the high level players. Thanks for any help.</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>roll a warden, and have both of your root/nuke. (wardens get the same roots we get at the same levels, and their roots last longer and have a much lower chance of breaking)</P> <P>plus you can heal the wizard when fighting caster mobs. once you both hit your 20's and start doing heroic content, and you hone your root/nuking skills, you should be able to blow through yellow heroics in no time.</P><BR> <HR> </BLOCKQUOTE><BR>Better yet - remind her that she is the nuturing caring one and should really roll up a warden that way you can play a destructive wizard.
rrubbadub
08-01-2006, 08:20 PM
I like that idea better.
IllusiveThoughts
08-01-2006, 08:21 PM
<BR> <BLOCKQUOTE> <HR> goboy wrote:<BR> <BR> <BLOCKQUOTE> <HR> IllusiveThoughts wrote:<BR> <BR> <BLOCKQUOTE> <HR> rrubbadub wrote:<BR> <DIV>My wife rolled a Wizard and I will be running with her, I love the mage class I tried the following 3 to level 11, Wizard, Warlock and Conjurer and love them all. But which class would be the best? I like the Wizard the best but I think the Conjurer would be the best because the pet can tank for us. Just looking for input from the high level players. Thanks for any help.</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>roll a warden, and have both of your root/nuke. (wardens get the same roots we get at the same levels, and their roots last longer and have a much lower chance of breaking)</P> <P>plus you can heal the wizard when fighting caster mobs. once you both hit your 20's and start doing heroic content, and you hone your root/nuking skills, you should be able to blow through yellow heroics in no time.</P><BR> <HR> </BLOCKQUOTE><BR>Better yet - remind her that she is the nuturing caring one and should really roll up a warden that way you can play a destructive wizard.<BR> <HR> </BLOCKQUOTE><BR>wardens have nukes (and a heat / cold debuff) too and specc'd for dps they can do pretty darn well. combine their debuff with our debuff + hex doll and you have -3k to heat/cold at lvl 70. considering thats about a 30-40% boost in spell dmg i'd say that's a great combo.
Scald
08-01-2006, 09:29 PM
Interestingly, I just finished leveling a Warden to 20, and am now level 18 wiz. Without any hesitation, the Wizard more then makes up for in kill speed the warden's healing ability. I found the Warden's nukes to be so low in damage, I had to heal myself during combats, and killing just took way too long and used too much mana. I bet with 2 wizards, you could kill stuff so fast, you would never need healing. Imagine the power of 2 wizzes starting off with both dots, then doing their PBAOEs. I bet you could take out even heroic groups of same level without using any rooting (note - I am comparing Adept III - Master I versions as I twinked both chars out - not sure how this would all work with only adept Is) Once I got conflagration as my master II, the whole world changed... I used to be worried about grouped mobs, now I laugh! (as long as they are not 1 ups or higher!)
rrubbadub
08-01-2006, 09:49 PM
That was my thinking as well that 2 Wizards could burn-em down so fast that you wouldn't need much in the way of a healer. But was wondering about their buffs not stacking verse a Conjurer buffs working hand in hand with the Wizard.
Scald
08-01-2006, 10:14 PM
<DIV>The buffs don't stack but do the DOTs? If we both cast the same DOT, is it on the critter twice?</DIV>
IllusiveThoughts
08-01-2006, 10:33 PM
<BR> <BLOCKQUOTE> <HR> duggold wrote:<BR> Interestingly, I just finished leveling a Warden to 20, and am now level 18 wiz. Without any hesitation, the Wizard more then makes up for in kill speed the warden's healing ability. I found the Warden's nukes to be so low in damage, I had to heal myself during combats, and killing just took way too long and used too much mana. I bet with 2 wizards, you could kill stuff so fast, you would never need healing. Imagine the power of 2 wizzes starting off with both dots, then doing their PBAOEs. I bet you could take out even heroic groups of same level without using any rooting (note - I am comparing Adept III - Master I versions as I twinked both chars out - not sure how this would all work with only adept Is) Once I got conflagration as my master II, the whole world changed... I used to be worried about grouped mobs, now I laugh! (as long as they are not 1 ups or higher!)<BR> <HR> </BLOCKQUOTE> <P><BR>most priest gear has more wis than int on it, and at low levels its very hard to find the gear you need to put you at the int cap, which is why i stated a warden specc'ed for dps. (int capped rather than wisdom capped)</P> <P>trust me on the high end (especially if you plan on duoing most instances) you will need a healer, and a healer with 2 roots (aoe and single target) just like the wizards is priceless.</P> <P> </P>
IMHO the best partner for a Wiz bar none is the pally. Pally amends on wiz lets the wiz go crazy on damage and the pally has heals, taunts, rez and is a superior tank class. Then again I might be a lil prejudiced. Duufuss lvl 70 pally Duffus lvl70 Wiz Everfrost <div></div>
IllusiveThoughts
08-02-2006, 01:00 AM
<BR> <BLOCKQUOTE> <HR> rtwitty wrote:<BR>IMHO the best partner for a Wiz bar none is the pally. Pally amends on wiz lets the wiz go crazy on damage and the pally has heals, taunts, rez and is a superior tank class. Then again I might be a lil prejudiced.<BR><BR>Duufuss lvl 70 pally<BR>Duffus lvl70 Wiz<BR>Everfrost<BR> <BR> <HR> </BLOCKQUOTE><BR>a paly wont be able to solo heal/ward hof long enough for the wizard to kill the mobs. a warden/wizard combo can do the entire zone. (so could a coercer/wizard combo)
KniteShayd
08-02-2006, 02:03 AM
<BR> <BLOCKQUOTE> <HR> duggold wrote:<BR> <DIV>The buffs don't stack but do the DOTs? If we both cast the same DOT, is it on the critter twice?</DIV><BR> <HR> </BLOCKQUOTE><BR>The buffs should stack, especially if they are different qualities, i.e. Adept1 and Master1
Jezekie
08-02-2006, 03:22 AM
I would take a Conjuror for duo buddy if it had to be a mage.<div></div>
electricninjasex
08-02-2006, 03:30 AM
I used to duo Palace of Awakening with an Illusionist. <div></div>
meedni
08-02-2006, 05:19 AM
<font color="#ff0000"><font size="4"><font face="Comic Sans MS"><b>When i duo it's either with a wizzy or a warden, lower levels though I suggest you go with the warden.</b></font></font></font><div></div>
<P>Since you want to play a mage, definitely don't be pressured into a healer. I would think necromancer or illusionist would both work well with a wizard, both can contribute mana, have a pet, and necromancer can help with healing too, while illusionist can handle those pesky adds nicely and has a few aoes too, I believe.</P> <P>I love my wizard, but I tried out an illusionist recently for the first time ever, just out of curiosity. I had had the impression, I don't know why, that they were fairly weak soloers, but I definitely haven't found that to be the case. My pet is great at taunting nasty things off me, my power regeneration spells are wonderful, and my mez spells have saved my life more times than I can count already and let me survive nasty situations where I know my wizard would simply have gone splat. I'm only in my early 20s now, but I'm surprised how much I'm enjoying illusionist. I'm actually enjoying her more than my necromancer, who is now 29, and though I didn't intend to keep playing her, I think I will carry on! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P><p>Message Edited by Didi on <span class=date_text>08-02-2006</span> <span class=time_text>03:58 PM</span>
IllusiveThoughts
08-02-2006, 08:48 AM
<BR> <BLOCKQUOTE> <HR> Didi wrote:<BR> Since you want to play a mage, definitely don't be pressured into a healer. I would think necromancer or illusionist would both work well with a wizard, both can contribute mana, have a pet, and necromancer can help with healing too, while illusionist can handle those pesky adds nicely and has a few aoes too, I believe.<BR> <HR> </BLOCKQUOTE><BR>unless they plan on getting a healer they wont be doing heroic content too easily.
Elf_Queen
08-02-2006, 11:09 AM
my hubby played a wiz and i played a conj, and although it sounded good it didnt work out too well at least at lower levels, my pet couldnt hold agro well enough for the wizard to do much dmg, and i couldnt aoe the mobs or I would get agro.. and we died too much for my liking, although when we had a fury partner it went a LOT nicer.
rrubbadub
08-02-2006, 06:52 PM
<P>My Wife and I have narrowed it down to Illusionist, Fury or Warren. We were thinking Fury because of the Int buffs we could give each other, for max DPS, Warren because like IllusiveThought said the roots and heals would be great and then there is the Illusionist who could control the mob and prevent everybody beating on the Wizard at once. The priest would make it easy to form group with one DPS and one healer all we would need is a tank but from what I understand is that the Illusionist is in great demand with groups too. Any input on these 3.</P> <P>I want to thank everybody who has helped for their time, I know this is not a big deal to some, but we just trying to get the best husband and wife team and still have fun. =)</P>
<div></div><div></div>Well I dont have a wealth of experience, but Id still like to chime in.Elf Queen mentions that Conjuror and Wizard dont work well at low levels. I thought that would have worked, but I see where she's coming from.I personally three-box (see my signature). I always play the same class. Damage is king. Play to your strengths.Ive tried Healer/Nuker, and it was a really slow process. The healers nukes are negligible. And the healer is only healing when you get in trouble. Nice, but for me killing the mob was always the best way to avoid damage.Two Wizards can drop things FAST. And you have two evacs.Two Conjuror pets can hold aggro MUCH better than a single pet. (Three pets means the mob never gets to you - one of the pets just pulls it back.)Two Necromancers will never pull aggro and their dots stack. And you have two Rezes and two Feign Deaths! Honestly the best duo I can think of.You really want two roots. If you are tackling singles, having you each drop a root on a mob means it does stick. And when one breaks, the other can still hold, so you get twice the chance of the mob staying rooted. With two Wizards (or Conjurors or Necromancers) your debuff is going to stick. You are striking with the same type nuke, thats debuffed.If you are choosing between Fury, Illusionist and Warden, Id go Illusionist. Great CC. Great power regen. Enough nukes to help out decently. AE Mez is great for encounters with casting mobs. Then both root. Then both nuke.If you arent completely set on one of the three, but definately want a Wizard, might want to try out two Wizards. You would work just like a solo Wizard, with two brains and double the roots and twice the damage.If you just want a duo that is powerful and safe, might want to consider two conjurors or two necromancers (my choice).Mal<div></div><p>Message Edited by Faelos on <span class="date_text">08-02-2006</span> <span class="time_text">12:10 PM</span></p><p>Message Edited by Faelos on <span class=date_text>08-02-2006</span> <span class=time_text>12:11 PM</span>
MystManPDX
08-03-2006, 02:25 AM
<DIV>Well an SK or Paladin would be best to roll with a wiz. But, if you want to pick a healer class, I'd go with the Warden. Wardens are better healers then Furies (imho) and Furies are better at DPS then Wardens. As for the INT stats you'd get with the Fury, thats pointless, because as you go to level 70, you'll be capped anyway if you have decent armor and jewelry. The Warden however, will give you a huge WIS and mitigation jump. Your Tyrant buff will give INT and STR to your healer which benefits them. If you dont care about compatibility with the buffs, then go for a templar. They have the best "nuke-like-heals" when your wiz takes a quick and hard beating. And they're plate, so they can take a beating for awhile, because your root broke and you died, long enough to rez you and keep fighting. </DIV> <DIV> </DIV> <DIV>But if you still insist on playing a mage too, go Coercer or Illusionist. Necro/Conj sucks with a wiz, cuz you'll pull aggro from the pet all the time. However, a Necro can atleast heal you and rez you if you die. But a Coercer can feed you power and an illusionist can mez multi-mobs, both of them have great benefits to a sorcerer.</DIV> <DIV> </DIV> <DIV>-Figo</DIV><p>Message Edited by MystManPDX on <span class=date_text>08-02-2006</span> <span class=time_text>03:30 PM</span>
MilkToa
08-03-2006, 02:31 AM
I would suggest a coercer.
khufure
08-04-2006, 04:52 AM
I have a 70 conjuror. The pet holds aggro a lot better at 50 when a specialty spell comes into play called blazing presence. Until that time though, it would be better to use the mage pet. BTW conjies have a nice heat/cold debuff proc on their pet that stacks with wizzies.Your strength as a caster is going to be distance fighting and rooting. Ideally you kill things really fast with big nukes and have some kind of safety valve or two in case of unlucky root break. Roots, mez, or a pet seem to fit this the best. Of these 3 choices I would think roots or mez would be better. Backup root or two will do fine though, especially with 2x the damage potential.I would recommend another wizard, a warlock, an illusionist, or a coercer. Of these my preferences would be coercer (rare, really valulable in endgame) or warlock (AE destruction!).<div></div>
HomeChicken
08-04-2006, 05:01 PM
<DIV>a chanter, illusionist or coercer is a GREAT duo with a wizard</DIV> <DIV>i duo'd my way from 50-60 with an illusionist basicly, and got it done in a short amount of time</DIV> <DIV>its all about the root / nuke FTW tactics</DIV> <DIV> </DIV>
Epaxx
08-04-2006, 07:56 PM
<div></div><div><blockquote><hr>Necro/Conj sucks with a wiz, cuz you'll pull aggro from the pet all the time. <div> </div><hr></blockquote>Untrue. I duo with a conj on a very regular basis. If both players know how to play they're class well, this can be one of the greatest duoing pairs you can get. We've accomplished some pretty awesome things duoing, and its so much fun. With the right gear, you have VERY little downtime, and are a DPS powerhouse. Granted, I don't have IN yet, but if you use your deaggros intelligently, and balance your big DD's with your DoTs, mobs are not going to touch you.This combo is seriously a lot of fun.Moridion68 WizardEssence of Evil.</div>
BlackAdderDr
08-10-2006, 04:07 PM
Spent a good amount of time from level 29 - 50 duoing with a coercer. The root/nuke method with wiz/coercer was simply phenomenal. We never needed healing and rarely had downtime or issues burning down any mobs. I duo with a conj now at lvl 70 from time to time and on normal heroics its good but on named encounters the conj pets get a rough ride except on pull with their plane shift ability.-Acelia<div></div>
KniteShayd
08-11-2006, 02:43 AM
<P> A good chanter knows how to chain stun/stifle/mez. This eliminates the need for a healer because the mob can't get any damaging specials in. With an illus pet, its like having 2 illus doing the SSM's.</P> <P>Trust me, i play both classes, and played an Illusionist way back when we were horrible at everything.</P> <P>if you want a pet, go conj or illus. Keep in mind the illus has always been a class that you can play well, or not play at all.</P> <P>Illus does require some patience. They are utility, so don't expect huge damage.</P>
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