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BlackAdderDr
07-28-2006, 11:45 PM
I recently coughed up some plat to switch from wis/str to agi/wis.  Here are my opinions on comparing the two after some time.  DPS wise the agi/wis is working out better for me as fast cast/reuse really lets you burn more spells in less time and compensates for missed crits and gauranteed ones. However it makes managing power a big issue as I will be at a sliver at end of a named.  I am doing on average 1100 -  1400 dps on raids which is pretty good but am sure I will be able to do better as time progresses.  The less spikey nature of agi over strength means pulling alot less agro in groups and on raids.  With reduction in re-use timer you can chain your group root without having the mobs move, which is great.  As far as soling heroics the faster cast and regen on roots makes the process more reliable.  Crits are nice but come at a premium when soloing named.  All in all I find the agi line to be much more useful than strength, albeit catalyst is a very very fun toy and I do miss it.  -Acelia 70th Wizard of Nektulos

IllusiveThoughts
07-29-2006, 01:22 AM
<BR> <BLOCKQUOTE> <HR> BlackAdderDrop wrote:<BR>I recently coughed up some plat to switch from wis/str to agi/wis.  Here are my opinions on comparing the two after some time.  DPS wise the agi/wis is working out better for me as fast cast/reuse really lets you burn more spells in less time and compensates for missed crits and gauranteed ones. However it makes managing power a big issue as I will be at a sliver at end of a named.  I am doing on average 1100 -  1400 dps on raids which is pretty good but am sure I will be able to do better as time progresses.  The less spikey nature of agi over strength means pulling alot less agro in groups and on raids.  With reduction in re-use timer you can chain your group root without having the mobs move, which is great.  As far as soling heroics the faster cast and regen on roots makes the process more reliable.  Crits are nice but come at a premium when soloing named.  All in all I find the agi line to be much more useful than strength, albeit catalyst is a very very fun toy and I do miss it.  <BR><BR>-Acelia 70th Wizard of Nektulos<BR><BR> <HR> </BLOCKQUOTE> <P><BR>just wait till you get a troub 21.6% haste with 13.4% crit chance (aa pet + base + moa)</P> <P>it takes some time getting used to casting things that fast, but after a raid or two you get used to it and can start pumping out some serious dps, it does however consume mass quantities of power.  (good news is it takes less time to use cannibalization spells like heart shard vital conv and cardinal intro with spell haste)</P> <P> </P>

HerzenFunia
07-29-2006, 01:54 PM
I tried a lot of aa combinations, but at the I decided that wis (4 4 4 4 <img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /> and agi (4 4 4 5 <img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /> the best setup for me. I like faster cast timers and reuse timers, instead of some crit chances <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

nailhead
07-31-2006, 05:56 PM
<DIV><FONT color=#ff3300>Is anyone else using the Int AA line?  Don't really read much about that line which is the path I chose.  I rarely get aggro from tanks even nuking flat out.  I suspect that many people go for damage increases and dont need any int stats as they are already maxed out .  I'm still about 50 below my cap, but finding it hard to get decent upgrades as my play times and pc performance restrict what I can do ( SoS is almost a no go area for me!!)</FONT>   </DIV>

MystManPDX
08-03-2006, 02:49 AM
<DIV>The INT line isn't talked about much because its not very popular... as a level 70 player with 50AA points, you really are at end of game unless you raid.  And well, any hardcore raid guild with a wiz that only went down the INT line probably wouldnt last long in the guild.  A Wiz is pure DPS, why pick an AA line that only protects you from death but leaves your dps level at base?  If your raid is configured probably, you shouldnt need the benefits of the INT line "aggro protection" because thats what dirge and troubadors are for... or a paladin with amends... or a guardian with moderate.  But, if all you want to do is stay in the 6 person grps, great... stay with INT, but the game is gunna get boring.  </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV>

Zyphius
08-24-2006, 08:00 PM
<blockquote><hr>MystManPDX wrote:<DIV>The INT line isn't talked about much because its not very popular... as a level 70 player with 50AA points, you really are at end of game unless you raid.  And well, any hardcore raid guild with a wiz that only went down the INT line probably wouldnt last long in the guild.  A Wiz is pure DPS, why pick an AA line that only protects you from death but leaves your dps level at base?  If your raid is configured probably, you shouldnt need the benefits of the INT line "aggro protection" because thats what dirge and troubadors are for... or a paladin with amends... or a guardian with moderate.  But, if all you want to do is stay in the 6 person grps, great... stay with INT, but the game is gunna get boring.  </DIV><DIV> </DIV><DIV> </DIV><DIV> </DIV><hr></blockquote>Any guild that would get rid of someone for the AA's they chose is definately not the guild I would want to be any part of, period.

suroktheslayer5
08-24-2006, 10:07 PM
I'm going for 44481 agi and 44480 on str, so far I have the agi and I love it. I think agi is the best one over all. I might try wis and agi after I get to play with agi/str for a while. With agi and str i'm going for lots of casting with high chance of crits. As for guilds kicking people out for their AAs, yeah I've seen that in EQ1 a lot and I've tried not involving myself with people like that in EQ2. But thats the uber raiding scene, I'm more of a casual raider. <div></div>

IllusiveThoughts
08-24-2006, 10:21 PM
<BR> <BLOCKQUOTE> <HR> suroktheslayer5 wrote:<BR>I'm going for 44481 agi and 44480 on str, so far I have the agi and I love it. I think agi is the best one over all. I might try wis and agi after I get to play with agi/str for a while. <BR><BR>With agi and str i'm going for lots of casting with high chance of crits.<BR><BR>As for guilds kicking people out for their AAs, yeah I've seen that in EQ1 a lot and I've tried not involving myself with people like that in EQ2. But thats the uber raiding scene, I'm more of a casual raider.<BR> <BR> <HR> </BLOCKQUOTE> <P>i belive immodius  tried that combo also (may have taken catalyst instead of the final agi aa)</P> <P>let us know how it works out for you since its not a popular combo.</P> <P>Also kicking someone out of a guild for a aa choice isn't really feasible in eq2, especially since you can respec your aa's at will. (for an eventual high cost but you still can do it an unlimited # of times)<BR></P>

claimabstra
08-24-2006, 10:31 PM
<DIV>There are alot of ways of interpreting what MystManPDX said regarding wizards not lasting long in a hardcore raiding guild if they selected the Int line.  The Int line may be best suited for wizards in casual raiding guilds where the raid setup is less than optimal.  By having their aggro reduced, they are able to produce more dps without drawing aggro from a tank that may not have alot of aggro.  In hardcore raiding guilds, however, there is alot of pressure to produce good dps.  In such guilds, the MT generally generates alot more hate and, as a result, wizards can burn harder before pulling aggro.  As a result, the Int line = lower dps than if they selected Str, Agi and/or Wis.  The parse is often presented at the end of each encounter in such hardcore raiding guilds and comparisons are often made between players of like classes or even different classes.  This can be stressful for some, and they may, in fact, leave on their own accord if they feel they are underachieving.  The more common situation is when, given a choice of dps classes, the raid leader continuously omits to invite the lower-dpsing wizard (who may have selected the Int line), leaving that wizard with no raid.  He may then opt to swap guilds in hopes of raiding more.</DIV> <DIV> </DIV> <DIV>Please understand that hardcore raiding guilds are composed of people who work hard to be at the top of their game.  I think it is fair for them to expect the same from the players they guild with.  This is what being in a hardcore raiding guild is about.</DIV> <DIV> </DIV> <DIV>Everyone has different play styles and each person has to find a guild that suits their needs.  The same can be said of the raiding guild representing the needs of the other players in the raid, meaning that they should find players who can meet their expectations and not drag them down.</DIV> <DIV> </DIV> <DIV>I am simply trying to present the other side of the coin here.</DIV><p>Message Edited by claimabstract on <span class=date_text>08-24-2006</span> <span class=time_text>11:33 AM</span>

ailees
08-26-2006, 01:18 PM
And you are totally correct.Any guild has rules, and the generally are written on the board.You know what you  must do when you enter ! I remember a guild in EQ1 who was trying to be and stay in the top 5 world. (maybe 10? I don't remember)And they were asking for "no life players", top dedicated to be the best killers and raiders 5 times a week mini.Each one had a role, and had to do it exactly as it was defined.For example Magicians (i was one.. but not with them) were in those old times 90% of the raid summoning staves for mana. And guild said : "if you don't like summoning stave for hours to help our clerics, then don't come".After that, each role had some AAs that were totally mandatory. And I think a wizard with intelligence line would not be accepted, because in such a guild - as it just has been explained - he cannot be a top DPSer. That's a correct deal.Of course if I wanted to play 5 days a week in a topgunners guild, and if they ask for Agility line, well, I would change, where is the problem ? .. and learn how to manage the difference with my strengh line.<div></div>

electricninjasex
08-27-2006, 06:41 AM
<blockquote><hr>putergod wrote: Any guild that would get rid of someone for the AA's they chose is definately not the guild I would want to be any part of, period.<hr></blockquote>Duly noted and ignored.  Thou shalt not suck.

Koehianna
08-27-2006, 08:13 PM
Has anybody tried and compared STR/AGI with WIS/AGI?I'm deciding which choice to take.  I plan on taking AGI line regardless of the other line, so it's really between STR and WIS.<div></div>

setesh
08-27-2006, 09:34 PM
<blockquote><hr>Koehianna wrote:Has anybody tried and compared STR/AGI with WIS/AGI?</blockquote>The difference between STR, WIS and AGI is essentially this:STR/AGI is superior for shorter fights. You burn faster and harder.WIS/AGI is superior for longer fights. You burn faster for longer.Which do you do most?

Koehianna
08-28-2006, 09:48 AM
I raid, so if what you say is true, I should take the WIS/AGI route.The not being able to use a secondary item though is gonna be killing me.  Summoners don't really have any lines that require them to use a certain weapon (they choose between pets), so I guess I'm gonna have to get used to not using a secondary item.  <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /><div></div>

PleasantAgony
08-30-2006, 12:23 AM
I haven't even gotten the expansions yet <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />

Effie
08-30-2006, 12:31 AM
<DIV> <HR> Each one had a role, and had to do it exactly as it was defined.<BR>For example Magicians (i was one.. but not with them) were in those old times 90% of the raid summoning staves for mana. And guild said : "if you don't like summoning stave for hours to help our clerics, then don't come".<BR> <HR> </DIV> <DIV> </DIV> <DIV>It was an even bigger pain in the rear for Bards in EQ.</DIV> <DIV>Because of sloppy code for buff stacking and debuffs overwriting, if you didn't have the proper AAs, you would be a hindrance to the raid.</DIV> <DIV> </DIV> <DIV>So we had to institute very strict AA requirements for our bards. We wouldn't boot them if they didn't have the req'd AAs, but they would be restricted in which songs they were permitted to use on raids. Also, bard applicants would not be accepted unless they met the minimum AA requirements.</DIV>