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View Full Version : What new spells would you like to see in the future?


Mirander_1
07-25-2006, 04:17 AM
<div></div>With the last two expansions the devs have given each class at least one entirely new spell to use.  We're starting to close in on expansion number three, so I was wondering, what new spells do you want to get in the expansion?  To start it off, here's a few spells I'd like to have.1)  a Magic/ Lightning Based Nuke:  This is really the one combat spell I'd really like to see.  Lightning bolts seem fitting for a wizard, and having a nuke be a magic type rather heat or cold would help make wizards more flexible2) Teleportation:  KoS has seen a number of the spires being rebuilt, and some more recent events make it look like the druid rings are coming back to life, it seems like a good time to allow sorcerors and druids to teleport to those locations again3) Light: Ok, this is a complete fluff spell I'll admit, but still, what kind of wizard, or any mage for that matter, can't make a little ball of light that hovers over him?4) Featherfall:  It's unlikely that the devs will ever give us levitation, so how about a spell that just slows down a fall a bit rather than letting a person float over a long distanceSo those are my ideas.  Anyone else have any spell ideas they would want to see?<div></div>

meedni
07-25-2006, 04:45 AM
<font color="#ff0000"><font size="4"><font face="Comic Sans MS">The featherfall would be sic! I'm  always complaining on how the mage safefall is broken <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></font></font></font><div></div>

kingdeke
07-25-2006, 08:08 AM
<P>You know that named right in front of the Corsolander in Labs? I'd kinda like a last ditch ability like that, one that I could cast when I'm all but dead anyways that could just decimate everything in AOE range.</P> <P>But then we'd probably get labeled overpowered because a raid would bring an extra wizzy just for that backup alone...</P>

IllusiveThoughts
07-25-2006, 08:28 AM
<P>I'd like to see the return of quested spells, and abilities that can only come from that.</P> <P>Wizards are fire/ice based so giving us magic based would give more flexibility but I dont expect many more than what we currently have.</P> <P>I'd like to see a draught line of spells start with a high power cost medium dmg high resistability and unmitigateable something along the lines of 80% resistability at m1 and 65% at adept 3. down to 50% at adept1.  (10% higher than m1 nukes currently) with a damage of just a little bit lower than ball of lava with a small range something like 2200-2500 at m1, with a 500 power cost and 2 second cast timer on a 12 second recast, and make it cold based.</P> <P>I'd also like to see an emergency root spell that is instant cast on a long recast (15 min to 1hour) and short duration (say 10 seconds) with a low break chance(less than 5%) and high resistability (10-30% higher than m1 roots currently are which is 30%)</P> <P>i'd like to see a return of the runes with regents being bought for a price from city merchants, and make them upgradable.  The runes would protect against fire/ice spell and mele damage.  (hey the masters of fire/ice should be able to protect themselves from it),  They should at minimum protect against 1K of each. If not make it work as an absorbtion, where the caster takes xx damage and x% of that is turned into power or health (draw strength from our elements)</P> <P>I want concussive changed so that the next spell cast generates 0 agro, increase its recast to balance it out.</P> <P>I'd like to be able to cast phoenixblade and amolisim raid wide.</P> <P>I'd like to see a spell that increases base spell damage for a short duration (like 30s) by 1-5% depending on quality.</P> <P>I'd like to see a offensive and defensive stance for mages,</P> <P>offensive removes the hitpoints from magi's sheilding, and adds disruption/subjigation, along with spell damage modifiers(5-8%), and hate gain modifyers (increased hate gain 25-40% more hate)</P> <P>defensive doubles the hitpoints from magi's sheild, and adds defense and avoidence and spell resistances, reduces hate gain(25-30%), while reducing spell dmg (large margin say 15-20%)</P> <P> </P> <P> </P> <P> </P>

Bright_Morn
07-25-2006, 06:56 PM
I still miss Abscond from EQ1.   It sure would be nice to have a reverse CoH like we used too.<div></div>

valkyrja
07-25-2006, 07:49 PM
All I want is for my wand to be able to do it's "melee" damage from range.  It makes no sense to me that it doesnt shoot out little bits of magic.  And cooler looking spells.  Ice Nova doesn't look nearly as impressive as it should.<div></div>

Mareth
07-25-2006, 08:27 PM
I don't care what it is, a spell or whatever, but something that allows me to still do damage when I'm out of power.As we all know, mages aren't generally encouraged to walk up to the mob and hit auto-attack when they're oop. The healers get annoyed.<div></div>

slippery
07-25-2006, 08:37 PM
Seriously, what Wizard out there doesn't learn feather fall as one of their first spells!<div></div>

Tobbe2k
07-25-2006, 08:39 PM
<font size="3">Just give us some </font><font size="-1"> <font size="3">lure-based spells and im happy </font><b> </b></font><div></div>

Mirander_1
07-25-2006, 11:30 PM
<div></div>Some people mentioned the idea of being able to do some sort of non power-based damage.  I've had an idea for something like that for a while, so I may as well throw it out.My idea is that weapons like wands and the mages' staves be able to double as both melee and ranged weapons.  put a merchant in the mage towers in the cities that sell some sort of mage-only "magic charge" to serve as ammo for it.  Have ammo with different resist types and it could make you more useful in situations where you're fighting an incounter that resisting a lot of your spells.  This might be more complicated than just making a ranged weapon that we can use, but I think it fits much better with the imagery asociated with magic users.There was also mention made of having quested spells.  I really like this for some spells; for instance, that's how I pictured being able to get teleportation, by getting a quest at the spire you want to be able to port to.  It would also have seemed fitting with spells like ice comet<div></div>

Francois d'ass
07-25-2006, 11:36 PM
Hey guys, what about polymorph others...  Would be fun to see that big dragon in PoA polymorphed into a rabit...

etaipo
07-26-2006, 12:41 AM
Feign Death. <span>:robotvery-happy:</span> <div></div>

Mareth
07-26-2006, 12:51 AM
FD is so overrated for a class that can cast RD with 100% success at any time. It even teleports us to a safe location!<div></div>

Cineo
07-26-2006, 01:20 AM
<DIV>I would love to see a spell that fuses two of our spells together to do some sweet efects. </DIV> <DIV> </DIV> <DIV>Let me share some ideas of examples.</DIV> <DIV> </DIV> <DIV>Say you hit the spell fuse and hit Ice Nova and Fusion....you will get a huge nuke but you may have to be at point blank range to use it.</DIV> <DIV> </DIV> <DIV>Say you hit the spell fuse and use BoL and Rending Icicles... you get a medium nuke that lands with a debuff.</DIV> <DIV> </DIV> <DIV>Basicly what im proposing is a spell fuse that includes some of the good and bad of spells to make them generally better. I think that would be a great new addition to our arsenel. (and feather fall too :smileywink: )</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Cineo Kawra</DIV> <DIV>Wizard of Oasis</DIV> <DIV> </DIV>

IllusiveThoughts
07-26-2006, 01:30 AM
<BR> <BLOCKQUOTE> <HR> KillerObe1 wrote:<BR> <DIV>I would love to see a spell that fuses two of our spells together to do some sweet efects. </DIV> <DIV> </DIV> <DIV>Let me share some ideas of examples.</DIV> <DIV> </DIV> <DIV>Say you hit the spell fuse and hit Ice Nova and Fusion....you will get a huge nuke but you may have to be at point blank range to use it.</DIV> <DIV> </DIV> <DIV>Say you hit the spell fuse and use BoL and Rending Icicles... you get a medium nuke that lands with a debuff.</DIV> <DIV> </DIV> <DIV>Basicly what im proposing is a spell fuse that includes some of the good and bad of spells to make them generally better. I think that would be a great new addition to our arsenel. (and feather fall too :smileywink: )</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Cineo Kawra</DIV> <DIV>Wizard of Oasis</DIV> <DIV> </DIV><BR> <HR> </BLOCKQUOTE> <P><BR>that sounds like a fun idea, but I imagine coding it would be a nightmare.  Imagine having to code all the possible combinations of spells in denominations of 2 that we have available to us.... I wouldn't want to do it.   Again not putting your idea down because that would add a lot of variety to the class and how it is played, which would cure the mindless button mashing that it is now.</P>

QQ-Fatman
07-26-2006, 02:03 AM
<DIV>I dont want more new spells, but I hope they'll add sorcerers-only "poison" (totoem / potion or whatever :p) that gives us spell proc - hate reduction / manatap / lifetap / debuffs ...etc just like poisons scouts can use.</DIV>

electricninjasex
07-26-2006, 02:03 AM
I'm content with the spells we have.  <div></div>

Dremma
07-26-2006, 03:47 AM
Ports!<div></div>

bfspider
07-26-2006, 08:14 AM
<div><blockquote><hr>Dremma wrote:Ports!<div></div><hr></blockquote>Levitation...I miss my gravity flux spells from EQ1 as well.</div>

StoneySilen
07-26-2006, 09:06 AM
<BR> <BLOCKQUOTE> <HR> sparql wrote:<BR>And cooler looking spells.  Ice Nova doesn't look nearly as impressive as it should.<BR> <BR> <HR> </BLOCKQUOTE><BR>YES!  I am tired of Ice Comet being more of a snowball.  Give me a freaking ICE COMET or rename the spell Snowball.

Mirander_1
07-26-2006, 10:38 AM
<div><blockquote><hr>StoneySilence wrote:<div></div> <blockquote> <hr> sparql wrote:And cooler looking spells.  Ice Nova doesn't look nearly as impressive as it should. <div></div> <hr> </blockquote>YES!  I am tired of Ice Comet being more of a snowball.  Give me a freaking ICE COMET or rename the spell Snowball.<hr></blockquote>Yeah, I can agree with more impressive spell effects.  More importantly, I think there is a fair likelyhood of us getting new spell effects in the future</div>

hammerfil
07-26-2006, 12:42 PM
I would like to see a ice based spell like Ball of Lava with a shorter recast, by like 1 or 2 seconds. Or a ultra powerful based fire atack that has like a 10-15 min recast. I think we get alot of fire spells and i think they should be evened out with some more ice spells.

hammerfil
07-26-2006, 12:42 PM
I would like to see a ice based spell like Ball of Lava with a shorter recast, by like 1 or 2 seconds. Or a ultra powerful based fire atack that has like a 10-15 min recast. I think we get alot of fire spells and i think they should be evened out with some more ice spells. 

ailees
07-26-2006, 02:36 PM
<div></div>I am a wizard who loves Kaboom.Kaboom is fine, any other I don't care.Then I want a high, really high Kaboom. May be very expensive, maybe high reuse time (well, let's say 10 min max, I'll negociate till 20), but atomic fire spell.with a big effect, maybe a fire ball that explodes into a big white atomic shroom full of red and gold flames.<div></div><p>Message Edited by ailees on <span class=date_text>07-26-2006</span> <span class=time_text>03:37 AM</span>

HomeChicken
07-26-2006, 07:14 PM
<DIV>gimme a [Removed for Content] hate transfer</DIV> <DIV>ill put it on the scouts who already have them and think they are cool</DIV> <DIV>then they can die as much as me!</DIV> <DIV> </DIV>

TheBu
07-26-2006, 07:47 PM
<BR> <BLOCKQUOTE> <HR> IllusiveThoughts wrote:<BR> <P>I'd like to see the return of quested spells, and abilities that can only come from that.</P> <P></P> <HR> </BLOCKQUOTE> <P>I agree .  Just like they said soe wer going to do.<BR>Are ther any quest based spells? </P> <P> </P> <P>I like the idea of the three spells</P> <HR> <P>Mirander wrote:<BR><BR>2) Teleportation:  KoS has seen a number of the spires being rebuilt, and some more recent events make it look like the druid rings are coming back to life, it seems like a good time to allow sorcerors and druids to teleport to those locations again<BR><BR>3) Light: Ok, this is a complete fluff spell I'll admit, but still, what kind of wizard, or any mage for that matter, can't make a little ball of light that hovers over him?<BR><BR>4) Featherfall:  It's unlikely that the devs will ever give us levitation, so how about a spell that just slows down a fall a bit rather than letting a person float over a long distance<BR><BR>So those are my ideas.  Anyone else have any spell ideas they would want to see?<BR></P> <HR> <P>I would like a    Freeze   spell      hum  I think some one stole it from us... <BR>it makes no sence to me that we hit them with heat.. then they stun..</P> <P>a inerpower or something that Increases in-combat power replenishment. not something that takes my life.  guess i like the idea of having to use the other groups..  but i was in a group by my self in a raid so i had no health or power replenishment.  once my health and power was low i was use less..  was not even allowed to go bash on the mob.</P> <P>self heat/cold buff  **</P> <P> </P> <P>I really like to see us go diffrent paths for damage,,   heat focus and some go cold based.</P> <P> </P>

Mareth
07-26-2006, 07:57 PM
<div><blockquote><hr>HomeChicken wrote:<div>gimme a [Removed for Content] hate transfer</div> <div>ill put it on the scouts who already have them and think they are cool</div> <div>then they can die as much as me!</div> <div> </div><hr></blockquote>I'd put it on whoever is the first to say "lol, Mar died again!"</div>

IllusiveThoughts
07-26-2006, 10:27 PM
<BR> <BLOCKQUOTE> <HR> HomeChicken wrote:<BR> <DIV>gimme a [Removed for Content] hate transfer</DIV> <DIV>ill put it on the scouts who already have them and think they are cool</DIV> <DIV>then they can die as much as me!</DIV> <DIV> </DIV><BR> <HR> </BLOCKQUOTE> <P><BR>I had to think about this for a second,  I wonder how that would work with putting a hate transfer buff on someone who also is transferring hate to someone else.</P> <P>like 28% assasin hate transfer to mt and 28% hate transfer from wizzie to assasin (evil grin)</P> <P>would the assasin then transfer 28% of my hate that was transferred to him to the tank?</P>

-Immolatu
07-27-2006, 02:11 AM
Didn't read previous replies so some of these may be repeats.. but this is what I'd like to see.-Ports to all major zones on the map. (group or solo)-Blink: teleports us 15-20meters in front of us and lowers hate.-Hate transfer: even if just 10% or so... would be super! or atleast let us upgrade our AA pet.-Slow fall / Feath fall definetly.-Some insta-cast spells... even if low dmg, would be nice for those fast fights where we can barely get 1 nuke off.-Light - just like torch (fluff spell)-Implode - instantly kill the wizard, doing massive AoE, knockback, stun dmg around him.-Flameshield - covers the wizard in flames doing AoE dmg to enemies standing around him every few secs-Frost shield - slows attack and move speed of enemies that attack the wizard.-Sleep or polymorph (not some lame-[expletive haxx0red by Raijinn] mez that stuns us)hmm... think that's about it lol... I know theres no chance we'd ever get any of these, but its fun to think about and can't hurt to dream...<div></div>

Mirander_1
07-27-2006, 05:15 AM
<div></div><div><blockquote><hr>-Immolatus- wrote:Didn't read previous replies so some of these may be repeats.. but this is what I'd like to see.-Ports to all major zones on the map. (group or solo)<font color="#ff3300">I don't know, all zones seems just too powerful.  I'd be happy with spire teleportation</font>-Blink: teleports us 15-20meters in front of us and lowers hate.<font color="#ff3300">I like the idea of a short range teleport to travel and escape, could help in places with see-invis mobs also</font>-Hate transfer: even if just 10% or so... would be super! or atleast let us upgrade our AA pet.<font color="#ff3300">I'm mostly a soloer so this wouldn't effect me; but sure, why not</font>-Slow fall / Feath fall definetly.-Some insta-cast spells... even if low dmg, would be nice for those fast fights where we can barely get 1 nuke off.<font color="#ff3300">Seems to me that some sort of viable auto-attack could serve the same purpose</font>-Light - just like torch (fluff spell)-Implode - instantly kill the wizard, doing massive AoE, knockback, stun dmg around him.-Flameshield - covers the wizard in flames doing AoE dmg to enemies standing around him every few secs-Frost shield - slows attack and move speed of enemies that attack the wizard.<font color="#ff3300">Maybe add this effect to the ice-shield spell we already have</font>-Sleep or polymorph (not some lame-[expletive haxx0red by Raijinn] mez that stuns us)<font color="#ff3300">Polymorph seems more fitting for one of the enchanters rather than us, to tell the truth</font>hmm... think that's about it lol... I know theres no chance we'd ever get any of these, but its fun to think about and can't hurt to dream...<div></div><hr></blockquote></div>

silk
07-27-2006, 08:22 AM
<DIV>aye....levitate! I was so hoping it would come back into the game.</DIV> <DIV>But the one spell I really miss from eq1 with wizards was the all seeing eye(can't recall the name)</DIV> <DIV>Was an Eye Ball that we could summon and venture off into a zone, leaving us in a safe spot.</DIV> <DIV> </DIV> <DIV>Besides these 2, would love to bring back the quad killing ability but yes, sadly, that aint gonna happen. Boy I miss being able to get an aa point every 5 quad kills...... </DIV>

Dremma
07-27-2006, 04:29 PM
Levitate is definatly something that I would lik to see in addition to ports.  I would even take it as a fun spell that didn't work in very many zones...I miss floating and flying around around.  It was just plain fun as well as functional. <div></div>

IllusiveThoughts
07-27-2006, 06:15 PM
<BR> <BLOCKQUOTE> <HR> silkdr wrote:<BR> <DIV>Was an Eye Ball that we could summon and venture off into a zone, leaving us in a safe spot.</DIV> <HR> </BLOCKQUOTE> <P><BR>eye of zomm was actually planned for this game.  It was on the official spell list for some time, but not one wizard ever had the spell.  I'm guessing it was planned since beta but then later removed or never implemented.</P> <P>you can still stick bind sight on a monk and have him feign and train through a zone and let you scout it out.</P><p>Message Edited by IllusiveThoughts on <span class=date_text>07-27-2006</span> <span class=time_text>07:16 AM</span>

Mareth
07-27-2006, 08:43 PM
<div><blockquote><hr>-Immolatus- wrote:-Frost shield - slows attack and move speed of enemies that attack the wizard.<div></div><hr></blockquote>Our level 52 Ancient Teachings spells is a bit like this, though I've never really found it that helpfull. </div>

Mirander_1
07-28-2006, 05:15 AM
<div></div>Wanted to reply to the couple of posts that say they're happy with what we have already.  Strange as it may sound, considering that I started this thread, I actually agree with you... mostly.  When it comes to our combat abilities, I'm fairly satisfied with what we have already.  Sure, there are a couple things I'd like to see, but they aren't that big of a deal to me.  For me, the problem applies not just to us, but to all classes; it's that the classes are really nothing beyond their combat skills.  There are very few non-combat spells in the game currently; that's the thing I would really like to see change in the game<div></div>

Falcogen
07-28-2006, 05:56 AM
<DIV>The running head butt</DIV> <DIV> </DIV> <DIV> </DIV>

BlackAdderDr
07-28-2006, 07:31 PM
<div><blockquote><hr>LordSarig wrote:<div><blockquote><hr>-Immolatus- wrote:-Frost shield - slows attack and move speed of enemies that attack the wizard.<div></div><hr></blockquote>Our level 52 Ancient Teachings spells is a bit like this, though I've never really found it that helpfull. </div><hr></blockquote>I find this spell to be useful when I am not one-shotted and trying to stay alive while group is killing said super-angry at wizard mob.  I will use this in groups.  On raids its run to the MT's feet and take my punishment there.</div>

IllusiveThoughts
07-28-2006, 08:12 PM
<BR> <BLOCKQUOTE> <HR> BlackAdderDrop wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> LordSarig wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> -Immolatus- wrote:<BR>-Frost shield - slows attack and move speed of enemies that attack the wizard.<BR> <BR> <HR> </BLOCKQUOTE>Our level 52 Ancient Teachings spells is a bit like this, though I've never really found it that helpfull. <BR></DIV><BR> <HR> </BLOCKQUOTE><BR>I find this spell to be useful when I am not one-shotted and trying to stay alive while group is killing said super-angry at wizard mob.  I will use this in groups.  On raids its run to the MT's feet and take my punishment there.<BR></DIV><BR> <HR> </BLOCKQUOTE><BR>indeed in group settings I always que up this spell after a fusion on a multi mob encounter and kite the ones that peel off onto me while the group lays waste to the ones that stayed on the mt.

Mareth
07-28-2006, 08:26 PM
Hmm, don't have fusion yet, but I'll keep that trick in mind <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />Haven't been grouping a lot lately (nobody wants the level 59 wizzie), but will experiment a bit with it and see how it turns out.I've been using it a bit while soloing if I'd get more adds than I can root and kill and they don't kill me with their first hit. But then it's just for escape.<div></div>

Naikilian
07-28-2006, 10:04 PM
<P>I would love to see a manaburn type spell added like EQ1.... </P> <P>Another change that is not spell related but would be nice would be an AA to add to the Battlemage line of stamina allowing plate armor to be equiped.  It would increase power consumption per spell, but add a differant dynamic to the game.  </P>

IllusiveThoughts
07-28-2006, 10:11 PM
<BR> <BLOCKQUOTE> <HR> Naikilian wrote:<BR> <P>Another change that is not spell related but would be nice would be an AA to add to the Battlemage line of stamina allowing plate armor to be equiped.  It would increase power consumption per spell, but add a differant dynamic to the game.  </P><BR> <HR> </BLOCKQUOTE> <P>rofl that was good for a laugh.</P> <P>Plate would be way way too overpowered, you'd have wizards mt'ing raids.</P> <P>If anything allowing leather may be a little bit more acceptable but imho still overpowered.<BR></P>

Naikilian
07-28-2006, 10:32 PM
<DIV>There is no way you would have wizards tanking raids for the fact that we cant use a shield or self buff our mit or use stances... </DIV> <DIV> </DIV> <DIV>And as for the overpowered part I dont see how it would be if say you put on the Plate and can take twice as many hits as before but all your spells cost twice the power. You would be able to go into hand to hand combat soloing without having to worry about rooting all the time, but as a cost you would have more downtime waiting for power.  </DIV> <DIV> </DIV> <DIV>I am just lookin at ways to diversify the roles of the classes instead of having to play a way that is layed out by the devs..</DIV>

IllusiveThoughts
07-28-2006, 10:47 PM
<BR> <BLOCKQUOTE> <HR> Naikilian wrote:<BR> <DIV>There is no way you would have wizards tanking raids for the fact that we cant use a shield or self buff our mit or use stances... </DIV> <DIV> </DIV> <DIV>And as for the overpowered part I dont see how it would be if say you put on the Plate and can take twice as many hits as before but all your spells cost twice the power. You would be able to go into hand to hand combat soloing without having to worry about rooting all the time, but as a cost you would have more downtime waiting for power.  </DIV> <DIV> </DIV> <DIV>I am just lookin at ways to diversify the roles of the classes instead of having to play a way that is layed out by the devs..</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>With the amount of mitigation out there on fabled plate pieces you could have a wizard with max mit in sta line (+700 mit) at 4342 mitigation.</P> <P>toss on a m1 mit buff from a healer and your at 5K, add in a conj / crusader for mit buff and your at <STRONG><U>5700 mit</U></STRONG>. </P> <P>THAT IS OVERPOWERED!!!!!!!</P> <P> </P> <P>in response to your 2nd and 3rd paragraph if you want that then re-roll an SK, they nuke and wear plate.</P>

Naikilian
07-28-2006, 10:50 PM
<DIV>well look at it this way... the MT would never have aggro problems :smileywink:</DIV>

Cineo
07-29-2006, 01:36 AM
<BR> <BLOCKQUOTE> <HR> Naikilian wrote:<BR> <DIV>There is no way you would have wizards tanking raids for the fact that we cant use a shield or self buff our mit or use stances... </DIV> <DIV> </DIV> <DIV>And as for the overpowered part I dont see how it would be if say you put on the Plate and can take twice as many hits as before but all your spells cost twice the power. You would be able to go into hand to hand combat soloing without having to worry about rooting all the time, but as a cost you would have more downtime waiting for power.  </DIV> <DIV> </DIV> <DIV>I am just lookin at ways to diversify the roles of the classes instead of having to play a way that is layed out by the devs..</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>I have to dissagree with this another wizard in my guild ( i wasent there that day) raid tanked an entire zone and i have a video to prove it  :smileyvery-happy: enjoy   <A href="http://www.youtube.com/watch?v=B3uXJQWXTss" target=_blank>http://www.youtube.com/watch?v=B3uXJQWXTss</A></P> <P> </P> <P>Cineo Kawra</P> <P>70 Wizard of Oasis</P>

IllusiveThoughts
07-29-2006, 02:08 AM
<BR> <BLOCKQUOTE> <HR> KillerObe1 wrote:<BR> <BR> <BLOCKQUOTE> <HR> Naikilian wrote:<BR> <DIV>There is no way you would have wizards tanking raids for the fact that we cant use a shield or self buff our mit or use stances... </DIV> <DIV> </DIV> <DIV>And as for the overpowered part I dont see how it would be if say you put on the Plate and can take twice as many hits as before but all your spells cost twice the power. You would be able to go into hand to hand combat soloing without having to worry about rooting all the time, but as a cost you would have more downtime waiting for power.  </DIV> <DIV> </DIV> <DIV>I am just lookin at ways to diversify the roles of the classes instead of having to play a way that is layed out by the devs..</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>I have to dissagree with this another wizard in my guild ( i wasent there that day) raid tanked an entire zone and i have a video to prove it  :smileyvery-happy: enjoy   <A href="http://www.youtube.com/watch?v=B3uXJQWXTss" target=_blank>http://www.youtube.com/watch?v=B3uXJQWXTss</A></P> <P> </P> <P>Cineo Kawra</P> <P>70 Wizard of Oasis</P><BR> <HR> </BLOCKQUOTE><BR>is this what happnes when people get bored?

Admh
07-29-2006, 10:08 AM
<P>an unresistable nuke, root, stun... nuff said <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P>we need lure spells.. I hate to face the fact that in pvp.. a monk naked can kill a wizard with the best gear SoE could ever bestow upon.. even if we had 15khp we'd still die <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P>In addition, I would like to see a spell modifier. Melee classes can increase their dps, through Int, spell procs, Item procs, haste, dps modifiers, Master level spells and weapons. We're stuck with.. what?..</P>

Nethis
07-30-2006, 11:07 AM
A self-buff that makes you do an AoE when you die where the damage is proportional to your remaining power.  Takes a concentration point?  Maybe something like 15% damage of the remaining power.More aggro-free damage like Phoenix blade / ice shield / protofernoHave a spell that makes your next hostile spell get casted through your group-mate.  For example, instead of having to run up to the mob, i cast this spell and then fusion and it nukes everything in front of the MT?  Maybe give 10% of the aggro to the target and 90% to the wizard.  I like being able to stay outside of AoE range.Instant casting or non-interruptable nuke, 45 second recast.Self-buff that gives the wizard a chance to proc damage for 20 seconds for when we're out of power, 25% chance, 300-600 damage.Two "stances"A self-buff that increases the power cost, increases the casting time, and lowers the resistability of spells.A self-buff that lowers the power cost, lowers the casting time, and increases the resistability of spells.<div></div>

nailhead
08-02-2006, 03:57 PM
<DIV><FONT color=#ff3300>I'd like see an emergency kick-back aoe.  Some mobs have the ability to kick you halfway accross the zone, a players kickback just makes them fall over.  I'd like to see a powerful energy ball that radiates 360 degrees, that does no damage but will kick any mobs within a certain range a long distance.    This should use alot of power and have a long recast time.  The main use for this would be in an emergency when the group/wizard needs to escape.</FONT></DIV> <DIV><FONT color=#ff3300></FONT> </DIV> <DIV><FONT color=#ff3300>Could be called Tornado blast</FONT></DIV>

IllusiveThoughts
08-07-2006, 11:05 PM
<BR> <BLOCKQUOTE> <HR> nailhead wrote:<BR> <DIV><FONT color=#ff3300>I'd like see an emergency kick-back aoe.  Some mobs have the ability to kick you halfway accross the zone, a players kickback just makes them fall over.  I'd like to see a powerful energy ball that radiates 360 degrees, that does no damage but will kick any mobs within a certain range a long distance.    This should use alot of power and have a long recast time.  The main use for this would be in an emergency when the group/wizard needs to escape.</FONT></DIV> <DIV><FONT color=#ff3300></FONT> </DIV> <DIV><FONT color=#ff3300>Could be called Tornado blast</FONT></DIV><BR> <HR> </BLOCKQUOTE><BR>warlocks have this and it teleports mobs a random distance and snares them.  I dont think wizards will be getting anything like this soon.

Beghard
08-09-2006, 07:58 AM
How about a real mana burn?Or an nother eye ball we can summon to go look around and open doors for usI also like theidea of quested spells<div></div>

Solj
08-09-2006, 12:15 PM
<DIV>Morph into different forms..  fun spells...  animals.. flying ones..</DIV>

HomeChicken
08-09-2006, 02:28 PM
<DIV>yah our fun spells are teh sux</DIV> <DIV>weee i can set myself on fire</DIV> <DIV>weee i can set myself on fire *black fire!*</DIV> <DIV>weee i can cover myself in ice....</DIV> <DIV>those all suck</DIV> <DIV> </DIV> <DIV>oh wait i forgot, i can summon a pet [Removed for Content] CAT to follow me around...</DIV> <DIV> </DIV> <DIV>if we cant get spells that are usefull (omg DETAUNT that doesnt suck PLZ) at least give us cool fun spells heh</DIV>

Pudis
09-14-2006, 05:09 PM
<P>Basically i miss alot fo the content from EQ1 as i felt the spells were far more versatile and fun to play, but in all seriousness i feel the dev's have nerfed the mage class generally to reduce their effectiveness in game play:</P> <P>Levitation - i say bring it back what wizard or master of arcane powers cant manage a small levitate ability, seeing as all i have to do is fall 1 metre in game and lose 3/4 life</P> <P>Fireshield - yes u get a DS with aa line but hey we again are master of fire shouldnt we be able to cover ourselves in the lovely stuff to give damage to others who try to hurt us</P> <P>Runeshield - bring back that lovely damage absorbtion ability that sint on a 4minute recast but maybe needs reagents, but most importantly can be cast midfight to bolster your falgging health</P> <P>Lightning - where is it, sunstrike looks more like a lightning attack but is fire based, i was to see bolts of energy surround my wizard and arch towards mob dealing lovely, lovely magic damage</P> <P>Shadowstep - yes bring it back, wizard have a life expectancy of 1/2 secs (especially in pvp) why should we not be able to move out of the way, again this type of spell has been the meat and bones of wizards thoughout the history of any form of D&D type game format</P> <P>Forced damage - yes seeing as a wizard class develops most of his study to the application of magical damage, shouldnt he be able to negate some of the resists players have as his power is concentrated and focused, as opposed to those dabblers like druids who use fire but dont understand it nor have the backing of Solusek Ro ; )</P> <P>Questing - bring quested spells back and epic weapons </P> <P>Syranath 70 wiz/sage Darathar server</P>

electricninjasex
09-16-2006, 03:19 PM
<blockquote><hr>Pudissy wrote:<p>Lightning - where is it, sunstrike looks more like a lightning attack but is fire based</p><hr></blockquote>Lightning bolts are said to be many times hotter than the sun.  Does that count?

Koehianna
09-17-2006, 08:55 AM
<div><blockquote><hr>Pudissy wrote:<div></div> <p>Levitation - i say bring it back what wizard or master of arcane powers cant manage a small levitate ability, seeing as all i have to do is fall 1 metre in game and lose 3/4 life</p><hr></blockquote>Omg...Please, please, please, bring Levitate back.  That was like, the spell that defined a Wizard IMO. </div>

Mirander_1
09-17-2006, 09:40 AM
<div></div><div><blockquote><hr>Koehianna wrote:<div><blockquote><hr>Pudissy wrote:<div></div><p>Levitation - i say bring it back what wizard or master of arcane powers cant manage a small levitate ability, seeing as all i have to do is fall 1 metre in game and lose 3/4 life</p><hr></blockquote>Omg...Please, please, please, bring Levitate back.  That was like, the spell that defined a Wizard IMO.</div><hr></blockquote>Levitation is very unlikely to be seen in this game.However, one of the previews for Echoes of Faydwer has revealed that the Fae are going to get a form of slowfall that negates falling damage.  Perhaps in the future the devs will give us a spell that does the same thing, maybe even as one of our new AAs.EDIT: that reminds me, the <a href="http://forums2.warcry.com/read.phtml?f=687&id=856197" target="_blank">Warcry</a> website has found some new EoF icons that were recently patched into the game.  Two of these icons have pictures of the druid rings and wizard spires.  We <i>might</i> (emphasis on might) see teleportation given back to us in this expansion.</div><p>Message Edited by Mirander on <span class=date_text>09-16-2006</span> <span class=time_text>10:46 PM</span>

Cowled_Wizard
09-27-2006, 05:18 PM
It would be better if all our Ice/fire spells could be either/or, so we get 2 versions on the same timer one ice based the other fire based so we can pick which version we have on our hot bar

IllusiveThoughts
09-27-2006, 07:34 PM
<BR> <BLOCKQUOTE> <HR> Cowled_Wizard wrote:<BR> It would be better if all our Ice/fire spells could be either/or, so we get 2 versions on the same timer one ice based the other fire based so we can pick which version we have on our hot bar<BR> <HR> </BLOCKQUOTE><BR>now that would make too much sense especially for buffs like surge of flames and frigid gift.  remember this is soe.

Aeg
09-27-2006, 07:40 PM
<DIV>id like a manaburn spell that slowly reduces my mana to zero, but constantly does a beam effect that burns out health on enemies fast. unresistable of course.</DIV>

Mirander_1
09-28-2006, 03:19 AM
<div></div><div><blockquote><hr>Cowled_Wizard wrote:<div></div>It would be better if all our Ice/fire spells could be either/or, so we get 2 versions on the same timer one ice based the other fire based so we can pick which version we have on our hot bar<hr></blockquote>Oh, I <i>like </i>this one.  This would make a perfect AA ability.  You get the skill, and it could allow you to right-click any attack spell and have an option to switch the element</div>

xeric
09-28-2006, 04:05 AM
My only request for the wizzy at this point is teleport.  It was the defining ability (along with Druid) that made the 1 diminsional nature of the wizard acceptable.  I could go anywhere, others had to walk (or hitch a ride).  It made the class (along with top dps)<div></div>

Cowled_Wizard
09-28-2006, 03:32 PM
AA might be the way to go tho i imagine that it would be the last of an otherwise useless line while they create 2 more lines that are overall much more attractive to have. As it happens Illu i tend to like 'sensible' but i acknowlegde your sentiment in that i realise soe like pointless, worthless and down right insulting as their  top criteria for decision making <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> <P>Message Edited by Cowled_Wizard on <SPAN class=date_text>09-28-2006</SPAN> <SPAN class=time_text>04:33 AM</SPAN></P> <P>Message Edited by Cowled_Wizard on <SPAN class=date_text>09-28-2006</SPAN> <SPAN class=time_text>04:34 AM</SPAN></P><p>Message Edited by Cowled_Wizard on <span class=date_text>09-28-2006</span> <span class=time_text>04:35 AM</span>

Zyphius
09-28-2006, 06:01 PM
I would like a teleport ability ala UO... Where you can port to anywhere you can see (across a canyon perhaps). Also, thing we should have something similar to a cross between levitate and safe fall, where we can glide down without taking damage. What powerful wizards in fantasy lore don't have the ability to defy gravity??

Mirander_1
10-07-2006, 11:50 PM
<div></div>It looks like one of my requests is going to come true <span>:smileyhappy:</span>"<span>Next, we were off to another location in the Faydark which sparked many memories. Towering over our heads were the old Combine Empire wizard spires. We were told that they were currently in disrepair, but that we should expect for them to be operational in the near future and that once they are, the Wizards and Druids of the world will once more have teleportation spells at their disposal. This is wonderful news indeed for all of those from EQ Live who felt ill-equipped without their teleports."From OGaming's <a href="http://eq2.ogaming.com/data/4224%7EFaydwertour.php" target="_blank">EoF preview</a></span><div></div>

Dobb
10-09-2006, 08:09 AM
<DIV> <P>There are some great suggestions here! Good work ppl.</P> <P> </P> <P>My thoughts are - mainly for pvp but usable anywhere</P> <P>(I'm dreaming with this one but) ... <STRONG>Retributive strike</STRONG> - you buy 10-20g staves that you can destroy in a big fat AoE/encounter high damage knockdown and killing yourself in the process <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></P> <P><STRONG>Magic Missile</STRONG>!! - like the old D&D 1st level wizzy spell! Our ammo slot is annoyingly empty - fill it with these babies to shoot like arrows/bolts (don't have to be massive damage) from something like an auto ranged attack </P> <P><STRONG>Magic Shield/Ward</STRONG> - helps deflect good sized portions of high or multiple attack damage(the bane of a Wizard) for a short period - it would help to keep us alive a little longer in pvp and maybe give us a chance to get some spells off (providing we don't get resisted as usual..<img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> )- I can hear monks and rangers moaning about this though because their <EM>soft</EM> kills they love to get from squishies might be reduced in a small way ;D  jk ... </P> <P>Really I'd just like to see Wizzies get some form of useful defensive abilties to stay alive a little longer in a fight  </P> <P>In regards to other posters ideas:</P> <P>Blink sounds fun, and [expletive haxx0red by Raijinn] annoying in pvp for the opposition too <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> So it gets my vote <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></P> <P>How about an ability called <STRONG>FLASH </STRONG>that lets you run away at lightning speed from attackers LOL!</P></DIV>

TheBu
10-10-2006, 10:11 PM
<BR> <BLOCKQUOTE> <HR> Beghard wrote:<BR>How about a real mana burn?<BR><BR>Or an nother eye ball we can summon to go look around and open doors for us<BR><BR>I also like theidea of quested spells<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>Quested spells? I thought they said they wer geing us quested spell in the past... like the for kos?</P> <P>anyone else rember that? </P>

Brigh
10-14-2006, 02:43 AM
<blockquote><hr>kingdeke wrote:<div></div><p>You know that named right in front of the Corsolander in Labs? I'd kinda like a last ditch ability like that, one that I could cast when I'm all but dead anyways that could just decimate everything in AOE range.</p><p>But then we'd probably get labeled overpowered because a raid would bring an extra wizzy just for that backup alone...</p><hr></blockquote>You mean like (Click picture):<a href="http://www.[Removed for Content].com/eyesofthehunter/Sounds/haha.mp3" target="_blank"><img src="http://i36.photobucket.com/albums/e7/brygdom/weapons9.jpg" alt="Photobucket - Video and Image Hosting" border="0"></a>Gutteral laugh....Rhuahaha...ruhahaa...beep beep bEEp BEEP BEEP BEEEEP BEEEEEP(insert small nuclear explosion here)<p>Message Edited by Brigh on <span class=date_text>10-13-2006</span> <span class=time_text>04:03 PM</span><p>Message Edited by Brigh on <span class=date_text>10-13-2006</span> <span class=time_text>04:04 PM</span>

piccololin
10-16-2006, 07:42 AM
<P>Light not only light !!  we need super light , a long distance more than any torch , a super shine for a group. </P> <P>a shocking flash, blind surrounding enemies for few sec without any hate (because enemies were blind,cant  see who did this)  this spell only affects the mob that has an eye. no damage for normal eyes mobs ,but big damage for flying eye ball monster</P> <P>maybe a powerful "magic shield" is more useful than the mez spell of a wizard. </P>

UUCyberSte
10-16-2006, 11:56 PM
My list (including repeated items):- More Ice / magic (lightning) damage spells.- Wizard spire teleporting- Blink (shot distance port)- Way to cause ranged damage (non-mana wand, wizard throwing darts, etc)- Featherfall, just cuz- Knock (allows a chest to be detrapped and opened with high success change [base on spell lvl], 15 min recast time)- A couple fast casting, lower damage spells- More mage-only/stanted items (especially jewleries) and more stats equal to other classes' levels- Glowie Light Orb (Make it a lvl 65 fun spell to extend the fun line)- Make Ice Comet look more like what it hits for (a comet), not like a snowball as someone called it.- Some spell that can affect lesser epics so that we might have a chance to survive against them.**=I've only been able to solo kill two Epics, both under lvl 30 and both by the skin of my teeth.  Failed on Doomsquall, Emporer Fist and other 30s epics.  I can't root them, can't mez them, can't slow them, can't stun them... just get squished by them.  Conj classes can easily tank them, and while mezers would prob have a hard time w/ epics, they can at least mez them!  Mages need something that can affect epics!Frostwynn - lvl 70 Wizard on Mistmoore<div></div>

TheBu
10-20-2006, 11:34 PM
<DIV>Why are we posting for new spells? We are not getting new lvls in the expantion...</DIV> <DIV> </DIV> <DIV>Well as they may be aa's I sugest a focus on hot or cold... One line gives bonus to cold and one line gives heat bonus. with  a mit to go along with it...</DIV> <DIV>I also i want a want a pointy hat.. not one with a a rim tho but purhaps a fun spell of a light over our head</DIV> <DIV>and purhaps a robe instead of a vest. . .o wait i dont use that vest anyways...</DIV> <DIV> </DIV><p>Message Edited by TheBuzZ on <span class=date_text>10-20-2006</span> <span class=time_text>12:38 PM</span>