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Brigh
06-14-2006, 10:30 PM
So my adept 1 proto has been castrated a bit...--Swarm and Dumbfire pets had their inherent stat bonuses removed from contributing to their damage. This amounts to a 17.5% reduction in their overall damage.--Target encounter spells cast on an enemy that dies will continue to be cast on the encounter.Yay-- Armor procs and damage shields will no longer trigger until you fight back.Yay for my PVP wiz with Static Shield (see below).-- Wizard: Forge of Ro: Has a minute recast and no longer toggles recast timerWhy??!! No more using on most pulls, canceling early to get it ready for the next pull.--All Achievements that provided increased casting speed with increased rank received a boost.You AGI wiz test this...--Sorcerer: Static Shield: Extra block chance now works properly.Good.

IllusiveThoughts
06-14-2006, 10:31 PM
we've been discussing these changes since they hit test.

SmEaGoLLuM
06-15-2006, 12:06 AM
- Wizard: Coldshield: Damage is attributed to the Wizard, but it does not generate any hate toward the Wizard.It adds a nice chunk of dps and is 1s cast and creates no aggro for the wizard. Doesn't get better than that.<div></div>

Mareth
06-15-2006, 12:26 AM
I can handle readjusting to all the balance changes, but the Forge of Ro is just plain annoying. It's so easy to cancel it now if there is a non-aggro roamer coming close for example. In the heat of battle, my computer cannot handle me right-clicking to cancel spells (well, it can, but it takes 5+ seconds). What was wrong with the toggle-recast?<div></div>

ShreddedWhe
06-15-2006, 12:27 AM
Pretty annoying durations on the roots, but now at least hex dolls don't break the root...just going to take a bit more power to take down named.

IllusiveThoughts
06-15-2006, 12:39 AM
<BR> <BLOCKQUOTE> <HR> SmEaGoLLuM86 wrote:<BR>- Wizard: Coldshield: Damage is attributed to the Wizard, but it does not generate any hate toward the Wizard.<BR><BR>It adds a nice chunk of dps and is 1s cast and creates no aggro for the wizard. Doesn't get better than that.<BR><BR><BR> <BR> <HR> </BLOCKQUOTE> <P><BR>wrong.</P> <P>casting the buff will still draw agro from the buff itself.  Like if you cast it as a tank body pulled a group of mobs before he taunts guess who they run for?</P> <P>I just hope the dmg adds to the hate of who ever procs the damage sheild like it did pre lu24, which was a great way to help a tank build agro, even if it only procced for 6-700 dmg with their craptastic int, thats still a good 1800-2100 extra hate every 20 seconds that we may loose out on.  </P> <P>I thought of it as an agro generation tool rather than a de-agro like concussive or now ceace.</P>

SmEaGoLLuM
06-15-2006, 01:30 AM
<div><blockquote><hr>IllusiveThoughts wrote: <blockquote> <hr> SmEaGoLLuM86 wrote:- Wizard: Coldshield: Damage is attributed to the Wizard, but it does not generate any hate toward the Wizard.It adds a nice chunk of dps and is 1s cast and creates no aggro for the wizard. Doesn't get better than that. <hr> </blockquote> <p>wrong.</p> <p>casting the buff will still draw agro from the buff itself.  Like if you cast it as a tank body pulled a group of mobs before he taunts guess who they run for?</p> <p>I just hope the dmg adds to the hate of who ever procs the damage sheild like it did pre lu24, which was a great way to help a tank build agro, even if it only procced for 6-700 dmg with their craptastic int, thats still a good 1800-2100 extra hate every 20 seconds that we may loose out on.  </p> <p>I thought of it as an agro generation tool rather than a de-agro like concussive or now ceace.</p><hr></blockquote>I don't get what is the point of your post other than to pick at the term 'aggro' and describe a situation? What I said was now you get a spell where the damage is totally attibuted to you and also creates no aggro or hate for the wizard when coldshield goes off. Are you saying the patch notes are wrong cos I basically said what it said. Now you describe to me a situation which does not directly involve the spell and is the same for all buffs being cast on the tank in the game and does not deal with the situation of the spell at all. I do believe you like to disagree with people for the sake of disagreeing. When this is an awesome boost for wizards you try to make it sound like a downgrade and you went down a totally different path from what I said. Cast it before the tank pulls or cast it after he gets hold of the mobs, it's a few seconds earlier or later, is that very hard?</div>

QQ-Fatman
06-15-2006, 01:48 AM
this change = we lose the ability to generate 3000 hate for the tank every 20sec for 150 extra dps "on parser only."

Mareth
06-15-2006, 02:05 AM
<div><blockquote><hr>QQFatman wrote:<div></div>this change = we lose the ability to generate 3000 hate for the tank every 20sec for 150 extra dps "on parser only."<hr></blockquote>I don't see why aggro still doesn't get aggro from it? Who does then? Someone has to pay, right?Anyway, just noticed Dire Frost on Numbing Cold is 19.5 seconds. Thought it was lower before, but can't remember?</div>

Bucksno
06-15-2006, 02:06 AM
<DIV><BR> <BLOCKQUOTE> <HR> QQFatman wrote:<BR> this change = we lose the ability to generate 3000 hate for the tank every 20sec for 150 extra dps "on parser only."<BR> <HR> </BLOCKQUOTE><BR>So the hate goes where? The bit bucket? Are you sure or are you assuming that the tank no longer gets any hate from this because he also isn't getting any damage credit on the parser?</DIV> <DIV> </DIV> <DIV>Dev response would be nice here. *hint hint*</DIV>

Jezekie
06-15-2006, 04:18 AM
The changes to ice shield is pretty annoying, if I cast IC on tank, and go invis it'll break my invis when he hits hit. What's up with that, and why was this change nessesary in the first place.<div></div>

Cowtothes
06-15-2006, 07:56 AM
The 17.5% reduction in dps on the protoferno SUX. This is a nerf that should have been directed solely at pet mage classes and I would think it is appropriate to raise the base damage on protoferno to make up for this.

Xarov
06-15-2006, 11:35 PM
<DIV>dont feel bad Dark Infestation got hit with the pet nerf as well as the removal of the DoT when the pet procs now </DIV>

nailhead
06-16-2006, 03:16 PM
<DIV><FONT color=#ff3300>As I have said in another post, this change is not for the good.  You will find you will have more chance of getting aggro from your tank than before.  This is because you are no longer gaining aggro FOR the tank! </FONT></DIV>

BlackAdderDr
06-16-2006, 11:24 PM
I completely disagree with your assesment.  I use this all the time on the tank before he pulls in any way.  *IF* the hate went to me I would get agro every time because in places like HoF where they body pull alot, the 1k nuke it fires off would absolutely give me agro then his puny bow or body pull.  Additionally I noticed that it hits harder and appears to take its dmg from MY int and not the dumb tanks.  It  also appears to use my crit chances as well.  This is a positive change for wizards.-Acelia 69 wizard of Nektulos<div></div>

Mareth
06-17-2006, 01:11 AM
I just tested the roots on some green heroic meelle mobs (single-mobs, not groups).And while the duration has been reduced, and it doesn't look like much has been done to the break chance (15% chance to break on damage on single-target). Wow.I stacked my roots and started throwing my nukes. Well, nothing, Cremate. Still holding, but duration about to go out, so I recast the root (group root already gone bye-bye). Well, what the heck, Icy Winds! Recast Cremate! Ice Comet!Finally the thing broke already, but by then, both roots had cooldowned and had Paralyze up so it was no problem.I still haven't tested them against solo group mobs though, which is where I really needed the group root.<div></div>

slippery
06-18-2006, 01:51 AM
<div></div>The Iceshield change is good. The damage output from the spell in most cases has increased by at least 150% due to the use of the casters int instead of the target. Not to mention that throughout all of HoS on average it only triggered 1-2 times.Forge of Ro while we may not be able to cancel it early to get it up for another fight if it was still up at the end of the previous fight, it effectively has more time up. The Hate generation from it going to us now kind of sucks, but I don't expect to see too much of a difference while raid. Other classes also gained some deagro tools that can help us out a lot and make it near impossible for us to get agro. In HoS last night our MT had hate from a Coercer and Dirge, I had a Troubs minus hate, Illusionists Synergism which now has a deagro proc as well, and a Coercer buff which makes you generate less hate.The change to AE's finishing casting even when your target dies is awesome. <div></div><p>Message Edited by canoppener on <span class=date_text>06-17-2006</span> <span class=time_text>06:15 PM</span>

BoraMF
06-20-2006, 09:22 PM
<P>*--All Achievements that provided increased casting speed with increased rank received a boost.<BR><BR>You AGI wiz test this...*</P> <P> </P> <P>I noticed a difference slightly...=/ The most notable difference is Sunstrike is ALWAYS there to be cast...the longer ones eh' its shorter but not huge. Sunstrike though...its always there I have my recast timer and casting times AA maxed. It seems to work pretty good.</P> <P> </P> <P>Holliday 70 Wizard</P> <P>   The Bazaar</P> <P>  Viva Reaction!<BR></P>

Griffinhart
06-20-2006, 10:25 PM
<DIV>I have a question about the Iceshield change.  Prior to LU 24 its damage was calculated based on the intel of the person I used it on.  As a result the total damage of the spell was far lower than it should have been.  Since it's now being atributted to the Wizard, does that mean its damage is now calculated on my Intel?  If so, I count that as a huge improvement.  When I use it on a Paly friend of mine, pre-24, I never saw it even hit for the minimum listed on the spell since it used his Intel and not mine.</DIV>

IllusiveThoughts
06-20-2006, 10:33 PM
<BR> <BLOCKQUOTE> <HR> Griffinhart wrote:<BR> <DIV>I have a question about the Iceshield change.  Prior to LU 24 its damage was calculated based on the intel of the person I used it on.  As a result the total damage of the spell was far lower than it should have been.  Since it's now being atributted to the Wizard, does that mean its damage is now calculated on my Intel?  If so, I count that as a huge improvement.  When I use it on a Paly friend of mine, pre-24, I never saw it even hit for the minimum listed on the spell since it used his Intel and not mine.</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>Its a nerf and a buff depending on your play style.</P> <P>its a nerf in that the dmg does not go to the recippient of the buff (i.e. tank) therefore it does not add to his hate, only good thing is it doesn't add out ours either.</P> <P>its a boost in that it will calculate the casters int when it procs, and you will see it in your personal combat spam as "your frostspikes hit for xxxx dmg"</P> <P>I personall want it back the way it was pre lu24, allows me to give the tank more hate and nuke much more.</P>

Jezekie
06-20-2006, 11:34 PM
<div><blockquote><hr>IllusiveThoughts wrote:<div></div> <blockquote> <hr> Griffinhart wrote: <div>I have a question about the Iceshield change.  Prior to LU 24 its damage was calculated based on the intel of the person I used it on.  As a result the total damage of the spell was far lower than it should have been.  Since it's now being atributted to the Wizard, does that mean its damage is now calculated on my Intel?  If so, I count that as a huge improvement.  When I use it on a Paly friend of mine, pre-24, I never saw it even hit for the minimum listed on the spell since it used his Intel and not mine.</div> <hr> </blockquote> <p>Its a nerf and a buff depending on your play style.</p> <p>its a nerf in that the dmg does not go to the recippient of the buff (i.e. tank) therefore it does not add to his hate, only good thing is it doesn't add out ours either.</p> <p>its a boost in that it will calculate the casters int when it procs, and you will see it in your personal combat spam as "your frostspikes hit for xxxx dmg"</p> <p>I personall want it back the way it was pre lu24, allows me to give the tank more hate and nuke much more.</p><hr></blockquote>Ditto, it's silly in that it attributes damage to us. I'd take the Pre-LU#24 version over what we have now, with a proper fix to attribute our int to the buff and not target.</div>