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Infinity0
04-22-2006, 10:00 AM
<div></div><p>I have had Fusion Adept 3 in my pouch for almost 5 levels, but never took the time to fully read the spell description.  Tonight I finally attained level 65 and scribed Fusion, I decided to unleash this spell from Ice Comet range and was startled to receive the message out of range.   I could not even work this spell into my solo play casting chain, due to the short range.  Since the range of this spell appears to be similar to Forge of Ro, do raiding wizards ever use this spell on big boss kills? As it stand I don't see myself using this spell very often at all, I hate getting into melee range of mobs.  Anyone have suggestions to maximize the use of this spell in raids and solo play?Thanks</p><div></div>

IllusiveThoughts
04-22-2006, 11:41 AM
<BR> <BLOCKQUOTE> <HR> Infinity0 wrote:<BR> <P>I have had Fusion Adept 3 in my pouch for almost 5 levels, but never took the time to fully read the spell description.  Tonight I finally attained level 65 and scribed Fusion, I decided to unleash this spell from Ice Comet range and was startled to receive the message out of range.   I could not even work this spell into my solo play casting chain, due to the short range.  <BR><BR>Since the range of this spell appears to be similar to Forge of Ro, do raiding wizards ever use this spell on big boss kills? As it stand I don't see myself using this spell very often at all, I hate getting into melee range of mobs.  Anyone have suggestions to maximize the use of this spell in raids and solo play?<BR><BR>Thanks</P> <BR> <HR> </BLOCKQUOTE> <P><BR>stand at max range cast icebound gift (or what ever t7 one is called) then cast rending icicles, and que up fusion.</P> <P>by the time the mob gets in hitting range the spell goes off +2s stun allowing you to cast ceace root and move back.</P> <P>or</P> <P>cast protoferno, run up to mob and que up fusion.</P> <P>i jouse with fusion on raids and on named mobs i stand behiind in mele range so i dont have to joust lowering my dps.  range is 5m.  play with it and you'll get a feel for how close you have to be.</P><p>Message Edited by IllusiveThoughts on <span class=date_text>04-22-2006</span> <span class=time_text>12:42 AM</span>

Ligal
04-22-2006, 01:12 PM
<DIV> have had Fusion Adept 3 in my pouch for almost 5 levels, but never took the time to fully read the spell description.  Tonight I finally attained level 65 and scribed Fusion, I decided to unleash this spell from Ice Comet range and was startled to receive the message out of range.   I could not even work this spell into my solo play casting chain, due to the short range.  <BR><BR>Since the range of this spell appears to be similar to Forge of Ro, do raiding wizards ever use this spell on big boss kills? As it stand I don't see myself using this spell very often at all, I hate getting into melee range of mobs.  Anyone have suggestions to maximize the use of this spell in raids and solo play?<BR><BR>Thanks</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> Yes of course.<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> You will have to time it, can't just run in at anytime and cast it and just hope to live through the ae. If you're in a raiding guild you wont find any problems using this spell.</DIV><p>Message Edited by Ligaluz on <span class=date_text>04-22-2006</span> <span class=time_text>02:13 AM</span>

Oumana
04-24-2006, 10:34 PM
<P>It's used...and agree with the above on jousting....</P> <P>Also, need to be very aware of the MT, damage you're doing, constantly using Concussion...etc.</P> <P>Pull a raid mob because of your over-nuking....and you could wipe the whole raid.</P> <P>Ou</P>

Beghard
04-24-2006, 11:33 PM
Protofirething, fusion, root, back the h up.<div></div>

Cowtothes
04-25-2006, 03:57 AM
<P>Be careful using it in multiple encounter pulls <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> - example: 1) tank gets add, 2) tank taunts original group, 3) you cast fusion and 1 ae hits other encounter, 4) dead wizard</P> <P>In raiding, it depends. If you have multiple mobs, I usually time it for when the first mob is nearly killed (get kill shot /mwahaha). That way the other mobs have agro set on the tank from hitting on it for a bit. On boss mobs, there is usually an ae that you need to joust. So, just time the fusion in between the ae jousts and get back at max range. It's a one time spell though (per raid mob) and the fusion joust should be quick and seemless for max dps <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P>There are some encounters that would be very difficult to use fusion. My theory is, if the raid doesn't need it, then dont do it. But, use your judgement there hehe</P> <P> </P> <P>Lerxt</P>

didi316
04-25-2006, 02:25 PM
i cant tell you something interesting from the solo and raid perspective, but in group encounters it is a very nice spell. i group nearly almost of my online time and it is a nice spell to be cast on mobs with lower than 50% health left <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> also it can be quite a life saver - eg yesterday doing vault of el'arad - healer oop tank close to drop away, but mob nearly dead >> fusion >> dead named <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> <div></div>

nobunaga_x
04-25-2006, 08:46 PM
Wiz is only 37 ATM, but I have my 70 monk who is proficiant at jousting on raids.  It's all really situational.  Know the mobs and which ones have AE.  Most either don't have an AE or there frontal or short ranged. 

ksux
04-27-2006, 06:24 PM
<div></div><div></div><div></div><div></div><div></div><div></div>I've been having alot of fun with fusion.  I was lucky enough to pick up Fusion Master 1 and Ball of Lava Master 1 all in the same night just after dinging lvl65, both drops from Palace of the Awakened.  I haven't had a chance to use it in a raid environment yet, but in solo and group settings, I use it quite often.  When soloing, I almost strictly use it on single mobs.  If it's multiple mobs, I typically separate them and take them on one at a time.  But, if they're weak or I'm positive that Fusion is going to finish off one of the mobs, I'll go ahead and cast it on both, reroot, and burn the remaining mob down.In a group setting, you have to know what you're doing or have a good tank...or you're gonna die.  On a single mob, I cast a combo of concussive, freehand, and fusion whenever it's up.  On mulitple mobs, it gets a bit tricky.  After dieing a couple times <span>:smileywink:</span> I've found it's best to wait until there are only two mobs left, and one of those mobs is at least half-way down.  I then position myself real close to the full mob (facing both mobs so they both get hit), cast a combo of concussive, freehand, and fusion so the concussive reduces my the hate from the full mob, and typically finishes off the lesser mob.  Or, if you have a good tank which I normally do, he can see when I've cast Fusion and knows to taunt hard shortly afterward which allows me to cast it pretty much whenever.  I usually follow it with an Ice Comet (yeh I'm only lvl67), and an Incapacitate, and maybe even a root if the tank is slow gettin the taunts off.Overall, I see this as one of our class defining spells.  I love the feeling after a fight when you've completely let loose, and pretty much single handed dessimated a whole group of tough mobs, and the rest of the group is like "holy crap, [Removed for Content]was that?".  <span>:smileyhappy:</span><div></div><p>Edit - I do have one question though...why isn't Fusion a heat-based spell???</p><p>Message Edited by ksuxtc on <span class=date_text>04-27-2006</span> <span class=time_text>07:30 AM</span>

Nightwo|f
04-27-2006, 10:42 PM
Because wizards have discovered the secret to cold fusion! ;]

blynchehaun
04-28-2006, 03:54 AM
My Defense is up to 408 (at lvl 70), and I plan to put 8 points into +parry in the Str line (just respecced to Int line 4/4/8/<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" />. When I fusion, the mobs in HoF go for me. But rarely hit. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> <div></div>

Infinity0
04-29-2006, 11:49 AM
<div></div>Thanks for the helpful feedback.  After running some parses, if I want to compete with other DPS classes I must cast this spell every 3 minutes.  I have used some of the techniques listed in this thread and joust with this spell while raiding.  I won't say what type of mobs I am soloing, but the damage of this spell is not wrth getting into range for me yet maybe with some more training this will chhange.<div></div>

valkyrja
05-01-2006, 07:12 PM
If you learn how to use it it is amazingly useful.  But it's not like Ice Comet, where you can just shoot it off and assume you're going to get a decent hit.<div></div>

curtlewis
05-11-2006, 03:59 AM
<div></div>SOE believes Wizards are a Melee class.  That's why Fusion has a 5m range and we have an entire AA line dedicated to melee skills.But... cynacism aside, this is how I deal with SOE's misperceptions and balancing issues in this area:I tend to stand at medium/far range on raids.  This of course is a problem for Fusion. So when I feel the time is right, preferably early in the fight, I rush in, lay down Forge of Ro and let fly with Fusion.  While it's casting, I turn on auto-attack to make sure I'm facing the mob carefully enough. The range is 5 meters, but in practicality, it's more like 3 meters. It's also a 60 degree cone, so if you stand right next to a mob, virtually touching it, you may well miss it.  That's why I use auto attack.  People reviewing logs get a laugh out of the meleeing wizards.  I just mumble something about battlemage AAs and leaving them wondering... Once that has landed, and if I'm lucky enough to still be standing, I move back to regular casting range.  This part is important because some zones have mobs with incredibly nasty AOE Combat Arts that will one shot you (IMO massively overpowered for trash mobs).  These very same CAs make it tricky knowing when to make your dash in for fusion. Treat Fusion as a melee range spell or even better, a you have to be touching the mob spell.  Fire off Freehand Sorcery before you start casting Fusion and you'll get a nice boost. <div></div><p>Message Edited by curtlewis on <span class=date_text>05-12-2006</span> <span class=time_text>09:56 AM</span>

Kistin
05-12-2006, 07:32 PM
<P>Ok, i generaly tend to use my fusion ad3 a bit later in raid fights, ie tank has taunted for a bit, then hex dolls are used and swashy debuff and dispatch, until last night that was time for me to freehand sorc. then catalyst then fusion, has lead to some pretty high nukes, around 24k, but... then again if i time the joust wrong or the timing wrong, i am on hte high 100 for server deaths, so as you can see i do die alot, but /shrug 70/50 what else i got ta do but work out best dps</P> <P> </P>