View Full Version : Dueling Strategies.
IllusiveThoughts
03-29-2006, 02:31 AM
<div>I'm curious what other wizards 60-70 use strategically for duels?</div><div> </div><div>I've been dueling for fun recently, and I tend to die a lot as to be expected of a noob in dueling.</div><div>4300 self buffed hp 4633 with potion, and 7003 power. over 200 wis, and buff my resists according to the class I duel (about 3-5K)</div><div> </div><div>I have no problems with other wizards or casters in general except illusionists since they can still mez me while stifled.</div><div> </div><div>I've tried a bunch of ways to try to keep from going splat on the initial start of the duel against mele's. Cant quite seem to find a reliable way. Is it just me or is everyone having this problem?</div><div> </div><div>To better explain mele classes can chase me around at the start of the duel(if they so choose), and stay within mele range to get off a stun/stifle combo. (i'm not complaining so dont take it that I am, they're mele and that's their advantage)</div><div> </div><div>I've tried to use numbing cold, tried casting a .4s cast stifle as soon as the duel begins, I've tried casting a ds along with iceshield. I've tried casting ice sheild just right so that I can re-cast it about 4s into the duel, I've tried mezzing off the bat but tend to get interrupted from the general mele, (focus is pretty high over 400 to be exact)</div><div> </div><div>Again, just looking for strategies you guys may use against mele classes that start right next to you, or chase you around before the duel begins. He'll we can just start out with strategies used for each of the archtypes and break it down further.</div><div> </div><div>fighters-</div><div>scouts-</div><div>mages-</div><div>healers-</div><div> </div><div>This isn't meant to be a flame fest on other classes, nor a NERF THIS CLASS THEY ARE TEH UBAH!!! just tips and tricks that go a long way in a duel (not pvp)</div>
Francois d'ass
03-29-2006, 02:54 AM
<div></div><p>I dueled a bit with a few of my friends... My tactic is simple, before fight, go invis, then cast the Dot Stun, root, then IC... Usually that means game over I win... </p><p>So far I dueled pretty much any class of healer and I usually win.. For most of the tank class I win as well, even if they are higher then me! But the bruiser class, MAN they rock against me, they use a lot of interrupt and stiffle, and that's it, I dont have time to cast any spell, dead! </p><p>Now Scouts(assassin and ranger) it is usually tight but feasable(I did not try after LU 20) as they have a strong range attacks! And for Wizzie, lol, it ends up to who smash the button faster, lol, it is a 1 spell wonder, Ice comet is an unfair spell that help us to win rapidly...</p><p>Zeheenae, the bald wizard!</p>
IllusiveThoughts
03-29-2006, 04:00 AM
<div></div><blockquote><hr>Francois d'[expletive haxx0red by Raijinn] wrote:<div></div><p>I dueled a bit with a few of my friends... My tactic is simple, before fight, go invis, then cast the Dot Stun, root, then IC... Usually that means game over I win... </p><p>So far I dueled pretty much any class of healer and I usually win.. For most of the tank class I win as well, even if they are higher then me! But the bruiser class, MAN they rock against me, they use a lot of interrupt and stiffle, and that's it, I dont have time to cast any spell, dead! </p><p>Now Scouts(assassin and ranger) it is usually tight but feasable(I did not try after LU 20) as they have a strong range attacks! And for Wizzie, lol, it ends up to who smash the button faster, lol, it is a 1 spell wonder, Ice comet is an unfair spell that help us to win rapidly...</p><p>Zeheenae, the bald wizard!</p><hr></blockquote>interesting. the warrior classes I duel tend to have 5-6K heat/cold resists. Ice nova hardly dents them, neither does ball of lava (i use boi since its m2 for less resists) I've dueled a paly, stifled off the bat, tossed out an ice nova, landed for about 1830 after his ward. he's still at 70% health, and i'm pretty [Removed for Content] off. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
Kasai
03-29-2006, 06:09 AM
here's what i do against melees...before the duel starts, cast invis then numbing cold right before the timer is done. The person will be slowed and it cant break...start kiting and DoTing until you have enough room to cast your stun, then follow with ST. by this time, your numbing cold might be gone so make sure you root. The person should be low enought that a BoL or another paralize should kill him<div></div>
IllusiveThoughts
03-29-2006, 08:16 AM
<div></div><blockquote><hr>Kasai259 wrote:here's what i do against melees...before the duel starts, cast invis then numbing cold right before the timer is done. The person will be slowed and it cant break...start kiting and DoTing until you have enough room to cast your stun, then follow with ST. by this time, your numbing cold might be gone so make sure you root. The person should be low enought that a BoL or another paralize should kill him<div></div><hr></blockquote>keep the feed back comming. I haven't tried timing numbing cold (.9s cast for me) to land right as the timer drops. it can be dispelled with a dispell cold potion by the opposite class and i have had my butt handed to me from that dispell. it also works on our roots.
Kasai
03-29-2006, 08:59 AM
the thing about potions is that they usually have a recast time long enough to get another root off or something...the way i usually deal with potions is to only use 1 control spell at a time...so if they use hte potion, drop on the other one and htey are screwed.<div></div>
IllusiveThoughts
03-29-2006, 08:54 PM
<div></div><blockquote><hr>Kasai259 wrote:the thing about potions is that they usually have a recast time long enough to get another root off or something...the way i usually deal with potions is to only use 1 control spell at a time...so if they use hte potion, drop on the other one and htey are screwed.<div></div><hr></blockquote><p>dispell potions have a very short recast like 5-6 s.</p><p>also curious if anyone has as many resists as i do? I duel against lvl 70 vs 70 and tend to get quite a bit of spells resisted all my spells are adp3 / m1. and I use boi m2 for less resistability.</p>
IllusiveThoughts
04-13-2006, 01:41 AM
<P>bringing this back for some more input.</P> <P>I did some extensive testing with a ranger in guild. Found some other tips and tricks you can use </P> <P>cast concussive before the duel begins, and try like hell to land a fast casting low dmg spell (like stifle) and make sure you put a totem of the monkey on yourself to shrink yourself and make it harder to be clicked on.</P> <P>the agressor will loose you as a target and it may buy you a second or two to get off another spell.</P> <P>also dont forget if that doesn't work to use tartons wheel. even if it ports you outside of the circle you still have time to run back in, and some times your agressor can loose you as a target from the de-taunt.</P> <P>We also did different tests with respect to resists.</P> <P>It turns out against other players the higher their resists are numerically, the higher the chance of the spell being resisted is. I know it doesn't make sense but that is what we were seeing. Ranger would stock up on heat/cold resist gear over 6K to each and I'd land about 1 spell to 5-6 resists. No wizard can live in a duel under those conditions.</P> <P>Once we took it off and his resists dropped to around 2K range I'd land about 4 out of 5-6 spells averaged out.</P> <P>all spells adp3/m1/m2. </P> <P>I haven't found a way to avoid instant death from an assasin using cheap shot (.2s cast vs our fastest stifle with aa's at .4s), unless I use a immunity to stun/stifle potion and those are on long re-use timers. Open for suggestions on these?</P> <P>I also toyed around with higher mitigation. I self buffed myself to just under 1600 mitigation I believe it was 18-19% mitigated against a lvl 70 opponent, and had the ranger use different combat arts and the difference between 850ish mitigation(11-12% regular gear) wasn't that noticable.</P> <P>Let's keep this thread going...</P> <P>Message Edited by IllusiveThoughts on <SPAN class=date_text>04-12-2006</SPAN> <SPAN class=time_text>02:42 PM</SPAN></P><p>Message Edited by IllusiveThoughts on <span class=date_text>04-12-2006</span> <span class=time_text>02:42 PM</span>
blynchehaun
04-22-2006, 06:20 AM
/duel Wait for "Duel beginning in 5 seconds!" Stand in front of opponent. Most opponents will favour this position. Wait for 0.1 seconds. Start casting Fusion. Duel begins, BOOM. You win. <div></div>
IllusiveThoughts
04-22-2006, 11:50 AM
<BR> <BLOCKQUOTE> <HR> blynchehaun wrote:<BR>/duel<BR><BR>Wait for "Duel beginning in 5 seconds!"<BR><BR>Stand in front of opponent. Most opponents will favour this position.<BR><BR>Wait for 0.1 seconds.<BR><BR>Start casting Fusion.<BR><BR><BR>Duel begins, BOOM.<BR><BR>You win.<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>heh tried that but its hard to time a 4.5s cast timer and the duel begins in 6 seconds when the 5second timer starts. (o counts as one more second)</P> <P>most classes that dont have a .02 interrupt or stun I can do this to, but they usually have 5-6k in cold resists and i end up only doing 3-4k.</P>
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.