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View Full Version : T7 Spells - Which are worth making Adept 3's?


ATG
03-14-2006, 09:25 AM
<div>I'm going through the list of 22 T7 spells, and obviously I'm not going spend a moonstone (~4.5pp) on all of them.  So here's my question to my fellow wizards: Which of these are worth the moolah?  Please give me you answers in the following format:</div><div> </div><div>Master Choice at 54 and 64:</div><div>54 - Ball of Incineration</div><div>64 - Ice Shield</div><div> </div><div>Must Haves:</div><div>Ice Nova</div><div>Fusion</div><div> </div><div>Nice to Haves:</div><div>Glacial Wind</div><div> </div><div>Not worth it:</div><div>Phoenixblade</div><div> </div><div> </div><div>Thanks!</div><div> </div><div> </div><div>61Anomalism - An augmentation cast on the wizard's ally that grants a chance to instantly increase their power when they are hit in melee combat.Cardinal Intromission - Replenishes power to target ally, at the cost of the wizard's health.Shackle - Roots the wizard's target in place.</div><div>62Glacial Wind - Deals cold damage over-time to the target and surrounding encounter members.Protoferno Summons a fiery minion that attacks an enemy until the spell expires.</div><div>63Fortify - An augmentation that increases the power pool and elemental resistance for the wizard's group.Frigid Gift - A group augmentation that grants the wizard's group a chance at dealing additional cold damage.</div><div>64Electrifying Flash - Deals magic damage over time for a short duration to target enemy and surrounding encounter members.Iceshield - Damage shield dealing ice damage.</div><div>65Fusion - Deals cold damage up to 3 targets.Ball of Lava - Launches a ball of fire towards the enemy, dealing instant heat damage.</div><div>66Irradiate - Deals heat damage over a short time to the target.Cease - Instantly interrupts and stifles the wizard's target for a brief duration with a small amount of magic damage.</div><div>67Phoenixblade - Grants an ally the chance to strike for additional heat damage with each successful attack.Corona - Mesmerizes the target.</div><div>68Voice of the Tyrant - A group augmentation that increases the strength and intelligence of the wizard's group.Ring of Frost - Roots the target and the surrounding encounter members.</div><div>69Rending Icicles - Deals cold damage over time and decreases target's elemental resistance.Vital Conversion - Converts some of the wizard's health into power.</div><div>70Ice Nova - Deals significant Cold damage and stuns the target briefly.Firestorm - Deals great amounts of heat damage to all enemies surrounding the wizard.    Vitalic Cropping - Allows the wizard to harvest health over time into power, stunning the wizard during the conversion process.</div>

IllusiveThoughts
03-14-2006, 09:43 AM
<div></div><div>fortify, voice of the tyrant.</div><div>then irradiate and our upgrade to firey inferno</div><div>then icicles</div><div>and then canni's.</div><p>Message Edited by IllusiveThoughts on <span class="date_text">03-13-2006</span><span class="time_text">08:44 PM</span></p>

FrankMullen
03-14-2006, 10:11 AM
<div></div><div></div><p>You wrote the must haves are ice nova and fusion.</p><p> </p><p>If you raid you won't be using fusion much since loads of named have AEs. Imo most important damage spells are probably ball of lava, irradiate, icicle spell (cant remember the name rofl) and ice nova.</p><p> </p><p>Also having incapacitate adept3 is a must if you don't have it already</p><p>Message Edited by FrankMullen on <span class="date_text">03-13-2006</span><span class="time_text">09:12 PM</span></p>

Admh
03-14-2006, 10:13 AM
<div></div><p> </p><p>Try to get all your nukes and debuffs to a3 or better.</p><p>With the exception of Iceshield or the Frostshield line, these can stay to adept 1 until you upgrade it, but not really necessary.</p><p>All your spells, are vital and there is no useless spell except for Corona in which you'll almost never use in a raid.</p>

Renaven
03-14-2006, 01:32 PM
<div>Order I'd get spells: (Glacial Wind is NOT included.  I don't know why anyone would choose to not get the Master 2 version of that.)</div><div> </div><div><strong>Must have:</strong></div><div><strong></strong> </div><div>1. Ice Nova</div><div>2. Ball of Lava</div><div>3. Irradiate</div><div>4. Firestorm</div><div>5. Rending Icicles</div><div> </div><div><strong>Very Nice to Have:</strong></div><div> </div><div>1. Fusion</div><div>2. Fortify</div><div>3. Voice of the Tyrant</div><div>4. Protoferno</div><div> </div><div><strong>Get These Spells Later:</strong></div><div><strong></strong> </div><div>1. Vital Conversion</div><div>2. Cardinal Intromission</div><div>3. Iceshield</div><div>4. Electrifying Flash</div><div>5. Vitalic Cropping</div><div>6. Phoenixblade</div><div>7. Frigid Gift</div><div>8. Shackle</div><div>9. Ring of Frost</div><div>10. Cease</div><div>11. Anomalism</div><div>12. Corona</div><div> </div><div>This is coming from a raiding Wizard, so my list might be slightly different from someone else's.</div>

Renaven
03-14-2006, 01:33 PM
<div>Oh, and pretty much every spell we have is useful in some situation.  Yes, even the mez (to a MUCH lesser extent).  Get everything A3 in the end.</div>

Worrick
03-14-2006, 04:36 PM
<div>I'm a warlock, but being that both sorcerer classes are nearly identical here's my advice.</div><div> </div><div><strong>Must haves:</strong></div><div>Entire spell list</div><div> </div><div> </div><div>Get these adept 3 and you'll be good for any situation. For a little more specificity.</div><div> </div><div><strong>Get first:</strong></div><div>Damage spells, single target first then AE</div><div> </div><div><strong>Get second:</strong></div><div>Buffs</div><div>Mana feeds</div><div> </div><div><strong>Get third:</strong></div><div>Debuffs or utility spells.</div><div> </div><div> </div><div>If you solo a lot move utility spells to second. Debuffs are generally not very good ones for sorcerers so they can be put off till later. And this is only for adpet 3s, make sure all of your spells are app4 at minimum as soon as you level. I have the next level's app4s on me so soon a sI ding I can scribe them. App4s are not quite a sgood as adept 1s, but they have a standard price and are availible at any time, where adept 1s you have to rely on a lucky drop or broker prices.</div><div> </div><div>Currently as of writing this I have every spell form T1 -T7 adept 3 except for 6 T7 ones that I will have within the week. My adept 3 habit is partly due to me beign a sage so my costs are low as logn as I harvest myself. But regaurdless of that I don't liek to have inferior spells, even the worst of them will coem in handy soem time and it's nice to have it in top shape when that tiem comes. I am not rich, I never buy rares unless the price is low, I harvest for my rares with just a few hours a week. If you don't have a sage in guild willing to make things at low cost you can usually find one that doesn't charge much.</div><div> </div><div>Sorcerers are lucky in a way, we can focus just on spells and use cheap armor. Even if you are in full fabled you'll die in just a couple hits, so hancrafted works just fine, as long as you got the spells to get the job done.</div>

IllusiveThoughts
03-14-2006, 08:25 PM
<div></div><blockquote><hr>Renaven wrote:<div> I don't know why anyone would choose to not get the Master 2 version of that.)</div><div><hr></div></blockquote><p>protoferno m2 can tank green ^, ^^ and ^^^ heroics.  averages 400 a swing, and explodes for 900-1200 dmg.</p><p>he can also tank grey heroics without breaking a sweat.  (and grey epics *wink*)  for a solo wizard he's pretty damned useful</p>

Azmoran
03-14-2006, 08:46 PM
<div>What I have already:</div><div> </div><div>Glacial Wind - Master 2</div><div>Ice Nova - Adept 3</div><div>Fusion - Adept 3 (Don't raid a lot, so it's great for grinding)</div><div>Corona - Adept 3 (I Mez named encounters all the time so we can kill of their buddies and then the named, I think this spell is way underused by most Wizards)</div><div>Ball of Lava - Adept 3</div><div>Shackle - Adept 3</div><div> </div><div>My Next 2 Adept 3's when I get the moonstones:</div><div> </div><div>Fortify</div><div>Voice of the Tyrant</div>

ailees
03-14-2006, 09:29 PM
<div></div>It also depends on how fast you level.i'm still 63, then I started with SHACKLE then baught FORTIFY next 2 are the 65 ones.<div></div><p>Message Edited by ailees on <span class="date_text">03-14-2006</span><span class="time_text">08:30 AM</span></p>

Cuki_
03-14-2006, 11:06 PM
<div></div><p>I took Glacial Wind m2 cause that is so freaking nice when it crits and hit for 1k per tick.. I also have Protoferno master 1 and it can't tank green mobs and especially not heroics  (well it can but it's gonna die before timer is up)!</p><p>Sry but I find it hard to believe that the m2 version of protoferno should be that much better so it can tank green heroics and not diying in like 2 hits!</p>

claimabstra
03-15-2006, 12:32 AM
<div></div><div></div><div>I think Renaven and Worrick said it well, all spells are important to a degree.  Here are my two cents' worth.</div><div> </div><div>I have prioritized the following <strong>damage</strong> spells as follows:</div><div> </div><div><div>1. Ice Nova - slow recast but differences in damage between tiers represents an additional nuke in some cases</div><div><div><div>2. Ball of Lava - fast recast, but not a huge increase over the master 2 BoI (assuming that almost everyone selected this), still, 15% is 15% on a large damage, fast recast spell</div>3. Irradiate - good slow damage spell that you can cast fairly early in an encounter and not steal aggro</div><div>4. Glacial Wind - large group DoT with an annoying visual, does lots of damage, master 2 choice of many, including myself</div><div>5. Firestorm - large PBAoE, good for killing off a swarm of mobs at 20% of health after you bring them there with other AoEs; not generally a raid spell</div><div>6. Fusion - massive damage spell, need to train tank to line up three mobs <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></div></div><div>7. Electrifying Flash - not large damage, with a long recast, not generally a raid spell</div><div> </div></div><div>For <strong>raids</strong>, this is my prioritized list of spells:</div><div><div> </div><div>1. Rending Icicles - debuffs a mob so everyone in your group can hit better with heat and cold; this is good because I often seen wizards being grouped together with a troub for hate reduction, if you alternatingly cast this, constant debuff</div></div><div><div><div><div>2. Fortify - group cold, heat and power buff, can be the difference between someone in your group living and dying</div><div>3. Vital Conversion - power regen, this is like Flowing Thought</div><div>4. Cardinal Intromission - power feed, important for longer raids where healers need power to keep the tank up</div><div>5. Iceshield - cast on the MT, short cast, do damage and give him extra hate, what's not to like?</div><div>6. Anomalism - cast on the MT, give him power to keep taunting</div><div>7. Frigid Gift - extra damage for your group for a short period of time</div>8. Voice of the Tyrant - extra intelligence gives your group more damage, meaning that you may take down a mob before instead of after your healers run out of steam</div></div><div><div> </div></div><div>The <strong>other</strong> spells prioritized:</div><div> </div><div><div><div>1. Ring of Frost - group root with slow, great for soloing or permitting the MT to take down one mob in a group at a time</div>2. Shackle - your other root, a must for soloing</div><div>3. Cease - your stifle, helpful for soloing or grouping against caster mobs</div>4. Protoferno - stuns the target and keeps aggro off you, I just find it dies quickly</div><div><div>5. Phoenixblade - allows target to do extra damage (not a large amount)</div><div>6. Corona - mez, good for crowd control, but takes you out of the equation for damage, can be useful for raids where mobs need mezzing and you do not have an enchanter or a troub</div></div><div>5. Vitalic Cropping - next to useless spell, stuns you to permit you to regen power over time; this one is slow and painful to use</div></div><p>Message Edited by claimabstract on <span class="date_text">03-14-2006</span><span class="time_text">11:35 AM</span></p><p>Message Edited by claimabstract on <span class="date_text">03-14-2006</span><span class="time_text">11:36 AM</span></p>

IllusiveThoughts
03-15-2006, 12:34 AM
<div></div><blockquote><hr>Cuki_55 wrote:<div></div><p>I took Glacial Wind m2 cause that is so freaking nice when it crits and hit for 1k per tick.. I also have Protoferno master 1 and it can't tank green mobs and especially not heroics  (well it can but it's gonna die before timer is up)!</p><p>Sry but I find it hard to believe that the m2 version of protoferno should be that much better so it can tank green heroics and not diying in like 2 hits!</p><hr></blockquote>I never specified what green ^^^ heroics *wink*

Renaven
03-15-2006, 02:42 AM
<div></div><blockquote><hr>IllusiveThoughts wrote:<div></div><blockquote><hr>Renaven wrote:<div> I don't know why anyone would choose to not get the Master 2 version of that.)</div><div><hr></div></blockquote><p>protoferno m2 can tank green ^, ^^ and ^^^ heroics.  averages 400 a swing, and explodes for 900-1200 dmg.</p><p>he can also tank grey heroics without breaking a sweat.  (and grey epics *wink*)  for a solo wizard he's pretty damned useful</p><hr></blockquote><p>You're right Illusive.  However let me ask you this: Would you use the Protoferno + nuke strat to solo heroics, over the root + nuke strat? Knowing that Protoferno will lose aggro after about 2 nukes? <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>The only good thing I can see about Protoferno M2 is it'll help your single-target raid DPS, as long as your pet doesn't die before it can be utilized to it's full extent.  Personally, though, I find Glacial Wind to give me the best overall DPS boost.</p>

IllusiveThoughts
03-15-2006, 03:41 AM
<div></div><div></div><div></div><blockquote><hr>Renaven wrote:<div></div><blockquote><hr>IllusiveThoughts wrote:<div></div><blockquote><hr>Renaven wrote:<div> I don't know why anyone would choose to not get the Master 2 version of that.)</div><div><hr></div></blockquote><p>protoferno m2 can tank green ^, ^^ and ^^^ heroics.  averages 400 a swing, and explodes for 900-1200 dmg.</p><p>he can also tank grey heroics without breaking a sweat.  (and grey epics *wink*)  for a solo wizard he's pretty damned useful</p><hr></blockquote><p>You're right Illusive.  However let me ask you this: Would you use the Protoferno + nuke strat to solo heroics, over the root + nuke strat? Knowing that Protoferno will lose aggro after about 2 nukes? <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>The only good thing I can see about Protoferno M2 is it'll help your single-target raid DPS, as long as your pet doesn't die before it can be utilized to it's full extent.  Personally, though, I find Glacial Wind to give me the best overall DPS boost.</p><hr></blockquote><p>I use protoferno on every heroic I fight.  My tactics change based off the con of the heroic.  I stopped using the root/nuke strategy when I finally figured out how to efficiently solo green >yellow heroics.  If you want a hint how i now do it think back to eq1 wizardry soloing. </p><p>The only time I use root/rot is on named casters, since most of the kos named mobs have an ae or a ungodly long stun (10-36s)</p><p>Glacial winds is a very good m2 choice.  It was between that and protoferno for me but I use it waaaay too much to not take it.  the long cast timer and low dmg dont make it worth it for me to cast while solo, and unless your in palace of awakening or some of the kos instance you dont have many multimob encounters that would allow you to use glacial winds to its fullest.</p><p>I'm not a big raider and only hop along when i'm invited by other guilds or feel like attending another guilds raid.  So I cant really comment glacial winds value for raiding.</p><p>I know on mobs with aoe, you have to time protoferno to maximize his dps, but he is in a way our *auto* attack dmg because he can be re-cast prior to his expiration, and doesn't have a very high mana cost.  I just wish i could cast frost shield on him.</p><p>on single targets he does about 120dps for 45s for me if they aren't high yellow-orange.  I use this spell on every encounter that has a ^^^ in it. </p><p>Its also nice in that you get another 120 dps (/petname "yourtoonsname&quot<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> agro free.  and if you cast FOR and protoflame on a single target that lives longer than 15s you can average 200 dps from the two pets alone.  Thats bonus non agro dps.  And it serves to give the tank time to build agro so you can rip off an ice comet 5s later agro free.</p><p>If i land ice comet and boi on the high end after putting pets down I'll average right around 780-820dps for single target that lives 15s.  and that is still using t6 spells and i'm only generating hate at 580-620dps, which is right about where a wizard will pull agro with out any hate transfers. </p><p>*edit* oh and once I hit 70, and get bol, and ice nova at adp3 and if they hit on the high end i'll parse just over 1K using the same combo with the 2 upgraded spells.</p><p>Message Edited by IllusiveThoughts on <span class="date_text">03-14-2006</span><span class="time_text">02:46 PM</span></p><p>Message Edited by IllusiveThoughts on <span class="date_text">03-14-2006</span><span class="time_text">02:52 PM</span></p>

Ashtu
03-16-2006, 09:06 AM
<div></div><div></div><p>For grouping:</p><p>Single nukesIce ShieldAE nukesGroup buffsEverything else</p><p>If you have any T6 masters, upgrade those absolutely last, the T7 AD3 upgrades are pathetic.</p><p>Message Edited by Ashtura on <span class="date_text">03-15-2006</span><span class="time_text">08:07 PM</span></p>

Cuki_
03-16-2006, 10:56 AM
<div></div>So what do I do if I have all T6 spells adept 3 or better? <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />

ailees
03-16-2006, 11:35 AM
<div></div>if you have MASTER, not adept3, T6, then maybe upgrading to adept3 the T7 spell in the same line is not a high priority.Anyway, one day or the other, you'll have all AD3 or better...<div></div><p>Message Edited by ailees on <span class="date_text">03-15-2006</span><span class="time_text">10:35 PM</span></p>