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bas
02-16-2006, 09:25 AM
<DIV><SPAN class=time_text></SPAN> </DIV><p>Message Edited by basik on <span class=date_text>12-01-2006</span> <span class=time_text>08:38 AM</span>

bas
02-16-2006, 09:28 AM
<P> </P><p>Message Edited by basik on <span class=date_text>12-01-2006</span> <span class=time_text>08:38 AM</span>

Cuki_
02-16-2006, 09:55 AM
<div></div><div>nice to see the effect on it all...</div><div> </div><div> </div>

electricninjasex
02-16-2006, 11:11 AM
For the Fusion spell, is the listed damage the combined damage or is that applied per-enemy?<div></div>

Dejah
02-16-2006, 11:48 AM
<div>Wow! Just what I've been waiting for!!!  Thanks a bunch! I bet this took you quite a bit of time to compile, and I really appreciate it. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></div>

Irol
02-16-2006, 11:51 AM
Pretty sure its on every mob, I don't think I've seen em have on a spell the combined damage.. looking forward to having that spell a lot <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /><div></div>

IllusiveThoughts
02-16-2006, 11:58 AM
<div></div><p>awesome, is this at the int cap?</p><p> </p><p>also I still feel very strongly that fusion should be our lvl 70 spell, and ice nova needs to be put back at lvl 64 to keep in line with the 14 lvl upgrade, otherwise we wont get an upgrade to it in the next expantion and level cap raise.</p>

Dejah
02-16-2006, 12:38 PM
<div></div><blockquote><hr>IllusiveThoughts wrote:<div></div><p>awesome, is this at the int cap?</p><p> </p><p>also I still feel very strongly that fusion should be our lvl 70 spell, and ice nova needs to be put back at lvl 64 to keep in line with the 14 lvl upgrade, otherwise we wont get an upgrade to it in the next expantion and level cap raise.</p><hr></blockquote>I thought that too.  However, we're not the only class getting our special lvl 50 spells upgraded at 70, so I guess its inline with everyone else.

Irol
02-16-2006, 01:16 PM
<span><blockquote><hr>IllusiveThoughts wrote:<div></div><p>awesome, is this at the int cap?</p><p> </p><p>also I still feel very strongly that fusion should be our lvl 70 spell, and ice nova needs to be put back at lvl 64 to keep in line with the 14 lvl upgrade, otherwise we wont get an upgrade to it in the next expantion and level cap raise.</p><hr></blockquote>Agreed, having to wait till 70 for ice nova is not cool.</span><div></div>

Lanadad
02-16-2006, 01:50 PM
<div></div><p>Not sure if this was answered earlier, but do we need to buy the 61-70 spells like in DoF or do we auto-receive an app1 version as we progress?</p><p>Awesome job on the pics, really looking forward to use that <strike>taunt</strike> damage spell.</p>

NVSnip
02-16-2006, 03:10 PM
<div>Basik, could you tell me what UI mod that is?</div><div>I love it.. =]</div>

sk1llfatal
02-16-2006, 05:20 PM
<div>You dont get your 60-70 spells automatically. The Fusion damage is for EACH target and no, those numbers arent at max int.</div>

Forebian
02-16-2006, 06:56 PM
<div></div><p>Did I miss something or are these simply upgrades to every other spell we have in our lineup?</p><p>Whatever happened to the 'utility' and 'fun' spells of EQ 1?</p>

bas
02-16-2006, 07:24 PM
<div></div><div></div><div>I couldnt get Catalyst or Firestorm at master so they are not listed... ill try and get those in the</div><div>next few days if possible.  and if your wondering these screenshots were taken with 501int, pretty</div><div>close to max int.  a few things i want to add is that wizard's are realllly lacking in the dps department.  In</div><div>a group we are doing ok, raid wise we really suck.  I havent had a chance to test out the aa's but they</div><div> keep changing them every day.  Yesterday when i logged on they took away a LOT of the stupid melee</div><div> ones like adding haste and doing melee damage for some other ones that looked pretty promising... </div><div>Im just hoping they tweak them enough to HELP our dps out in a raid situation.... Ill probably end up</div><div>lowering all my reuse timers and my casting times..  If the aa's are the way they said.. we will be able</div><div>to lower our casting time by 40%.. Lowering ice nova by 18seconds!..  Ofcoruse that isnt going to help</div><div>our power situation... but its a start</div><p>Message Edited by basik on <span class="date_text">02-16-2006</span><span class="time_text">06:25 AM</span></p><p>Message Edited by basik on <span class="date_text">02-16-2006</span><span class="time_text">08:01 AM</span></p>

xsvhrs
02-16-2006, 07:35 PM
Artic Prison is a lvl 59 spell?Is it on the same timer as truss?<div></div>

IllusiveThoughts
02-16-2006, 08:17 PM
<div></div><blockquote><hr>basik wrote:<div></div><div>I couldnt get Catalyst or Firestorm at master so they are not listed... ill try and get those in the</div><div>next few days if possible.  and if your wondering these screenshots were taken with 501int, pretty</div><div>close to max int.  a few things i want to add is that wizard's are realllly lacking in the dps department.  In</div><div>a group we are doing ok, raid wise we really suck.  I havent had a chance to test out the aa's but they</div><div> keep changing them every day.  Yesterday when i logged on they took away a LOT of the stupid melee</div><div> ones like adding haste and doing melee damage for some other ones that looked pretty promising... </div><div>Im just hoping they tweak them enough to HELP our dps out in a raid situation.... Ill probably end up</div><div>lowering all my reuse timers and my casting times..  If the aa's are the way they said.. we will be able</div><div>to lower our casting time by 40%.. Lowering ice nova to 18seconds!..  Ofcoruse that isnt going to help</div><div>our power situation... but its a start</div><p>Message Edited by basik on <span class="date_text">02-16-2006</span><span class="time_text">06:25 AM</span></p><hr></blockquote><p>good to hear, Hopefully this sticks, and our mele aa's are finally removed.  I dont think anyone is going to worry about a measily 9pts of int shy of the cap, that adds at best 50-60 points of dmg to ice comet, so I figure maybe add 100 to ice nova and fusion's top damage.  The only sucky thing I see is that fusion is a 5second cast timer.</p><p>Quick question how big is your sef buffed power pool at lvl 70 with 501 int? I imagine its at least over 6200.</p>

bas
02-16-2006, 08:38 PM
<div>The ui is use is and old version of Fenix...  im pretty use to the UI and i have kept it the whole time, its pretty much a Mage ui, really nice imo.. </div><div>My power was close to 6100... being a raiding wizard i picked all incombat power regen so im sure other wizards might have more power then me</div><div>that picked the plus overall power.. im sure with picking those you could get close to 6400power easy....  Fusion is a great spell.. the casting time</div><div>does kinda suck being at 5 seconds, But hopefully with the lowered casting time it should bring it down a bit.. and with ther lowered reuse time... it</div><div>should come down to about 72 seconds recast..  Im just hoping the aa we get to lower recast by 5% is 5% per rank... which would be 40% if you</div><div>get all 8 ranks...  which would be a KEY factor into increasing our overall DPS...  This would make us a lot more of a BURST damage class but again...</div><div>we will still have a big big problem with overall power consumption</div>

IllusiveThoughts
02-16-2006, 08:55 PM
<div></div><blockquote><hr>basik wrote:<div>The ui is use is and old version of Fenix...  im pretty use to the UI and i have kept it the whole time, its pretty much a Mage ui, really nice imo.. </div><div>My power was close to 6100... being a raiding wizard i picked all incombat power regen so im sure other wizards might have more power then me</div><div>that picked the plus overall power.. im sure with picking those you could get close to 6400power easy....  Fusion is a great spell.. the casting time</div><div>does kinda suck being at 5 seconds, But hopefully with the lowered casting time it should bring it down a bit.. and with ther lowered reuse time... it</div><div>should come down to about 72 seconds recast..  Im just hoping the aa we get to lower recast by 5% is 5% per rank... which would be 40% if you</div><div>get all 8 ranks...  which would be a KEY factor into increasing our overall DPS...  This would make us a lot more of a BURST damage class but again...</div><div>we will still have a big big problem with overall power consumption</div><hr></blockquote><p>is fusion still on a 3 min timer? if so 40% reduction would make it a 108s recast  or just over 1 min 30 sec, or probably once per raid.  Ice nova is where the fun would begin as it would be on a 27s timer at 45s its dps would be 177, on a 27s timer its dps is 279, over 100 point increase from this one spell and max aa.  also along the same path ball of lava's dps would rise from 280 to 393 with a 5.4 second recast.</p><p>also another question, as you leveled to 70 did you get to pick new traits traditions and master spell options?  I haven't gotten anything in dof except a new master spell option.</p>

bas
02-16-2006, 08:59 PM
<div></div><div></div>the only thing i got to do was pick a new master strike and another master II option, which i think our AE is the best pick.<p>Message Edited by basik on <span class="date_text">02-16-2006</span><span class="time_text">08:21 AM</span></p>

IllusiveThoughts
02-16-2006, 10:29 PM
<div></div><blockquote><hr>basik wrote:<div></div><div></div>the only thing i got to do was pick a new master strike and another master II option, which i think our AE is the best pick.<p>Message Edited by basik on <span class="date_text">02-16-2006</span><span class="time_text">08:21 AM</span></p><hr></blockquote><p>okay cool do you remember what spells were the option for master 2?</p><p> </p><p>I also think they purposely moved the upgrade to ice nova to lvl 70 so that we could NOT pick it as a master 2 training choice at lvl 64.</p>

IllusiveThoughts
02-16-2006, 10:30 PM
<div></div><div></div><blockquote><hr>basik wrote:<div>The ui is use is and old version of Fenix...  im pretty use to the UI and i have kept it the whole time, its pretty much a Mage ui, really nice imo.. </div><div>My power was close to 6100... being a raiding wizard i picked all incombat power regen so im sure other wizards might have more power then me</div><div>that picked the plus overall power.. im sure with picking those you could get close to 6400power easy.... <hr></div></blockquote><div>the +8% power pool works out to about 6600 power instead of the +10 in combat regen.</div><div> </div><div>which means I may have about 1100 more power at lvl 70 than lvl 60.  I'd need to do some math on the increase in spell cost vs the increase in power on lvl 60 vs lvl 70.</div><p>Message Edited by IllusiveThoughts on <span class="date_text">02-16-2006</span><span class="time_text">09:32 AM</span></p>

IllusiveThoughts
02-16-2006, 10:52 PM
<div></div><div></div><div></div><div></div><p>okay did some quick math on the new spell power cost vs old spell power cost.  It seems soe added a 20% increase in power costs on old vs new.</p><p>examples</p><p>ball of incineration/lava</p><p>238 / 299 = 20% increase</p><p>cremate/its upgrade</p><p>145 / 182 = 20%</p><p>Ring of ice/upgrade</p><p>201 / 250 = 20%</p><p>lapse/upgrade</p><p>24 / 30 = 20%</p><p>Arctic icicles</p><p>66 / 82 = 20%</p><p> </p><p>My current power pool is just under 5500 self buffed max int.  I chose the 2 training choices to add 8% tot total power pool.</p><p>based off basilks post of 6100 power, 8% would put me at 6600, that is only a 16% increase in power pool.</p><p>What all this means is that our power consuption rates are going up (20%), and our power pools are going up enough to compensate. </p><p>In otherwords, we will consume more power in t7 than t6 with less available power in t7 than t6. or about a 5% gap from t6 to t7.   IMHO we need to have this reduced to fix our power consuption rates.  We need about a 15% reduction in power costs across the board.  That would make t7 about about 10% more efficient. </p><p>Or another fix (that would keep consumption in line with the crapstastic way it sits now) would be to increase our power pool increase spell Fortify by 65% which would add another 300 power to our self buffed power pools, making a t7 lvl 70 wizard with 6900 power, at max int.</p><p> </p><p>*****cliff notes*****</p><p>wizards will go oop faster in kos than ever.</p><p>This needs to be addressed</p><p>Message Edited by IllusiveThoughts on <span class="date_text">02-16-2006</span><span class="time_text">09:56 AM</span></p><p>Message Edited by IllusiveThoughts on <span class="date_text">02-16-2006</span><span class="time_text">09:58 AM</span></p><p>Message Edited by IllusiveThoughts on <span class="date_text">02-16-2006</span><span class="time_text">10:02 AM</span></p>

n0kn0k
02-16-2006, 11:03 PM
No new mezz ?<div></div>

bas
02-16-2006, 11:59 PM
<div>Yes i agree, with the new aa's to reduce our recast times and cast times... our power will be burned twice as fast, thats why i said we would become</div><div>a lot more of a pure BURST damage class, but we will be going out of power twice as fast... depending really on aggro control..  pulling aggro is going</div><div>to be very easy after we get all those aa's..... but yes sony really needs to look into our power consumption... because i see myself running out of power</div><div>soo fast with aa's its not even gonna be funny...  I really hope they look into it and give us something to help a dying class... PLEASE make us T1 dps where</div><div>we belong..  I dont want any other classes to get nerfed... i just DO NOT think its right that im trying sooooo [expletive haxx0red by Raijinn] hard to dish out damage, trying to keep</div><div>up with rangers and assassians (who are T1 DPS)... When i look at my power im at 10% doing 800dps.... then suddenly it all stops :/... While a ranger or assassian</div><div>is cranking out 1200dps and is still at half power or more, and still going strong.  PLEASE do something SOE... put us Sorcerers where we belong. </div><div> </div><div>and yes we do get a mez upgrade, it doesnt really change all that much so i might have not posted it, its no different from the other 4 ones we get, just more power cost</div><div> </div><div> </div>

IllusiveThoughts
02-17-2006, 12:17 AM
<div></div><blockquote><hr>basik wrote:<div>Yes i agree, with the new aa's to reduce our recast times and cast times... our power will be burned twice as fast, thats why i said we would become</div><div>a lot more of a pure BURST damage class, but we will be going out of power twice as fast... depending really on aggro control..  pulling aggro is going</div><div>to be very easy after we get all those aa's..... but yes sony really needs to look into our power consumption... because i see myself running out of power</div><div>soo fast with aa's its not even gonna be funny...  I really hope they look into it and give us something to help a dying class... PLEASE make us T1 dps where</div><div>we belong..  I dont want any other classes to get nerfed... i just DO NOT think its right that im trying sooooo [expletive haxx0red by Raijinn] hard to dish out damage, trying to keep</div><div>up with rangers and assassians (who are T1 DPS)... When i look at my power im at 10% doing 800dps.... then suddenly it all stops :/... While a ranger or assassian</div><div>is cranking out 1200dps and is still at half power or more, and still going strong.  PLEASE do something SOE... put us Sorcerers where we belong. </div><div> </div><div>and yes we do get a mez upgrade, it doesnt really change all that much so i might have not posted it, its no different from the other 4 ones we get, just more power cost</div><div> </div><div> </div><hr></blockquote>does that mean that as a t7 wizard your doing 800 dps, and the rangers/assasins, even after the nerf to procs/posions are still doing 1200 dps?  If so this would go a long way into shutting up the ranger whiners.

bas
02-17-2006, 12:19 AM
<div>nonono im talking about t6 when i was saying the damage thing... currently i can normally dish out about 800dps or so, give or take on a single</div><div>target mob in a raid, depending on how long the fight is and how my power situation is.  Im hoping t7 we are doing a lot more then that..</div><div>ive parsed a bit here and there, not too much on raiding, but in groups i would pulling 1k+ dps pretty east with fusion and alll the good stuff</div>

Tanit
02-17-2006, 12:19 AM
<span><blockquote><hr>IllusiveThoughts wrote:<p>wizards will go oop faster in kos than ever.</p><p>This needs to be addressed<span class="date_text"></span><span class="time_text"></span></p><hr></blockquote>Arent you forgetting that you'll have T7 gear?</span><div></div>

IllusiveThoughts
02-17-2006, 12:24 AM
<div></div><blockquote><hr>Tanith_ wrote:<span><blockquote><hr>IllusiveThoughts wrote:<p>wizards will go oop faster in kos than ever.</p><p>This needs to be addressed<span class="date_text"></span><span class="time_text"></span></p><hr></blockquote>Arent you forgetting that you'll have T7 gear?</span><div></div><hr></blockquote><p>heh, i'm already ahead of you, I'm going to mentor down to t2, t3, t4, t5, tonight and compare the increase in power from 20-30-40-50-60 and I hope that might point out why wizards are lacking in consumption department.  I'll also compare the spell costs from each tier and its replacement simmilar like i did with t6-t7.</p><p>This will give us an effective estimate of how much power we can expect between tiers.</p>

Tanit
02-17-2006, 12:26 AM
Ah =)(i do agree that we're using too much power at the moment)<div></div>

IllusiveThoughts
02-17-2006, 12:26 AM
<div></div><blockquote><hr>basik wrote:<div>nonono im talking about t6 when i was saying the damage thing... currently i can normally dish out about 800dps or so, give or take on a single</div><div>target mob in a raid, depending on how long the fight is and how my power situation is.  Im hoping t7 we are doing a lot more then that..</div><div>ive parsed a bit here and there, not too much on raiding, but in groups i would pulling 1k+ dps pretty east with fusion and alll the good stuff</div><hr></blockquote>that makes about sense.  ice nova + bol + sunstrike + incapacitate = 1180 dps, but again thats with master 1's most people will have adp3's and I'm guessing most wizards will parse about 1K average in t7 and a spike if fusion is up.

Force Weaver
02-17-2006, 06:35 AM
<div></div><p><font color="#66cc33">I like what I see coming down the line...</font></p><p>I'm also glad to hear they're still playing with AA's to make them the way they intend before launch if possible...</p>

Admh
02-17-2006, 10:39 PM
<div>Freehand Sorcery.. nuff said.</div><div> </div><div>Increase that thing by 8pts and you'll get 160% extra damage.. You'll be tossing Ice nova's over 18k.. (if intended)</div><div> </div><div>Shift Momentum</div><div> </div><div>Increases recast timer by almost half.. recast timer of ice nova could be less than 22.5secs ..</div><div> </div><div>just a start... <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></div>

Tanit
02-17-2006, 11:07 PM
<span><blockquote><hr>Admhel wrote:<div>Freehand Sorcery.. nuff said.</div><div> </div><div><font color="#ffff99">Increase that thing by 8pts and you'll get 160% extra damage.. </font>You'll be tossing Ice nova's over 18k.. (if intended)</div><div> </div><div>Shift Momentum</div><div> </div><div>Increases recast timer by almost half.. recast timer of ice nova could be less than 22.5secs ..</div><hr></blockquote>You actually know that or are you just assuming ranks increase abilities that way?</span><div></div>

Admh
02-17-2006, 11:58 PM
<div></div><div></div><p>Freehand sorcery yes.. I am assuming.. i never had the chance to place points on it, however, it has a base increase of 20% per level. You can place 1pt each per level, thereby increasing the percentage by its base. Kinda like the first one.. where the base wisdom is 7.0 and adds 7.0 each point you place on an aa. An aa has a max load of 8 points, I'm assuming that</p><p>20% dmg increase per level x 8 = 160% damage increase.</p><p>The same goes with Shift Momentum, you are able to decrease your cast times by almost half, considering it is 5% decrease per point alloted for a specific AA</p><p>5% x 8 = 40% decrease in recast timers to all spells.</p><p>In addition to this, there is another line on our Wisdom line that decreases our recast timers even more. However, the percentage is at .9% per point alloted. If this holds true, then you might conclude that you can start tossing 7k+  bombs at anytime you wish using freehand sorcery Fusion, Ice Comets would be available to us easily.</p><p>Oh yea, I have no points alloted for wisdom cuz by the time I logged in, the command to reset all achievement points have been disabled and also, this was the time that they recently changed most of these AA's. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> Most of my points were on the agility line.</p><p>There is a bit of a pattern to this and ppl might say that spell haste + large mana consumption of our spells will be the downfall of a wizard, however, look at the gear the KOS has.. It has a huge plaethora of power increasing effects, not just flowing thought, but 10%+ procs that increases power over 100+ per spell cast. (just a speculation)</p><p>Message Edited by Admhel on <span class="date_text">02-17-2006</span><span class="time_text">02:01 PM</span></p>

IllusiveThoughts
02-18-2006, 01:13 AM
<div></div><blockquote><hr>Admhel wrote:<div></div><div></div><p>There is a bit of a pattern to this and ppl might say that spell haste + large mana consumption of our spells will be the downfall of a wizard, however, look at the gear the KOS has.. It has a huge plaethora of power increasing effects, not just flowing thought, but 10%+ procs that increases power over 100+ per spell cast. (just a speculation)</p><p>Message Edited by Admhel on <span class="date_text">02-17-2006</span><span class="time_text">02:01 PM</span></p><hr></blockquote>do you know what the chance to proc off a spell is on that +10% of power pool proc?  if its 5%, for me it would proc 547 power, but if it proc'ed 5% of the time it would average out to 27.5 (over time)  If it uses the mele/delay formula, it would proc much more often off our long cast timers.

Dejah
02-18-2006, 03:22 AM
<div></div><blockquote><hr>Admhel wrote:<div></div><div></div><p>The same goes with Shift Momentum, you are able to decrease your cast times by almost half, considering it is 5% decrease per point alloted for a specific AA</p><p>5% x 8 = 40% decrease in recast timers to all spells.</p><p>Message Edited by Admhel on <span class="date_text">02-17-2006</span><span class="time_text">02:01 PM</span></p><hr></blockquote>Shift Momentum reduces Recast Timers?!  From this <a target="_blank" href="http://img124.imageshack.us/my.php?image=eq20000138qf.jpg">screenshot </a>I was under the impression that it reduced Recovery Timers.  If it actually reduces recast timers than it is infinitely more useful than I originally thought.

Tanit
02-19-2006, 08:44 PM
<span><blockquote><hr>Dejah wrote:Shift Momentum reduces Recast Timers?!  From this <a href="http://img124.imageshack.us/my.php?image=eq20000138qf.jpg" target="_blank">screenshot </a>I was under the impression that it reduced Recovery Timers.  If it actually reduces recast timers than it is infinitely more useful than I originally thought.<hr></blockquote>Yikes recovery timer. How useless is that <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></span><div></div>