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View Full Version : Anyone ever wonder why there is a INT Cap?


Montaigu
01-07-2006, 02:03 AM
<div>A questioning thought........Why have they capped our damage potential by capping our INT at each level?</div><div> </div><div>Now I know some smart [expletive haxx0red by Raijinn] is going to answer that we would be too powerful or some bull[expletive haxx0red by Raijinn] like that, so dont even bother posting that drivel.</div><div> </div><div>The DEVS made it possible to achieve INT well beyond the cap thru items, self buffs, group buffs, etc etc, so why are we penalized for it?  If they didnt want people to achieve such high amounts of INT, then they sould have itemized the TIERs of equipment and such closer!  I personally, dont think there should be CAPs at all.  If it is possible then we should benefit from it.  Its situtional for the most part anyways I think, ie you have to be in a group, benefiting from other classes buffs to surpass the CAP by a significant amount?  Ie, not like a mage can self buff himself significantly over the CAP?   Hell, half the mages I see running around usually have alot less INT than my mage, and they are usually 5-10 levels higher than me.  Think my mage is level 33, cant remember, been a while since I have played, been in Iraq for a year now.</div><div> </div><div>Monty</div>

Almeric_CoS
01-07-2006, 02:45 AM
<div>Uh...dude, it's not like they took mages in hand and said: <em>OMG WE HAVE TO CAP THEIR INT</em></div><div> </div><div>ALL stats are capped for ALL classes, to prevent content from becoming trivial via overbuffing.  Maxing your stats will make content plenty easy as it is.</div>

IllusiveThoughts
01-07-2006, 04:02 AM
<div></div><div></div><blockquote><hr>Almeric wrote:<div>Uh...dude, it's not like they took mages in hand and said: <em>OMG WE HAVE TO CAP THEIR INT</em></div><div> </div><div>ALL stats are capped for ALL classes, to prevent content from becoming trivial via overbuffing.  Maxing your stats will make content plenty easy as it is.</div><hr></blockquote><p>well said.</p><p>another thought to consider for the Origional poster, Maybe SOE just creates all these different types of items and never says okay the max int any single caster will ever have is XXX, maybe they figure items with XX int will result in some where around XXX int.  and leave it at that.  When we complain like pre combat revamp about the lack of int gear, they released a ton of it. </p><p>Most of the other classes buffs dont stack with mine.  Only ones ive seen are furies and mystics that have a single target concentration buff that increases power and int.  I've had 6K power before duoing with one.  Those are the only buffs I've ever seen stack at lvl 60 with mine from any class.</p><p> </p><p>one more thing to consider is that it may be easy for you to reach the int cap now in your 30's but thats most likely due to the proper itemization of the lower level content.  Try getting 440 int at lvl 60.  Its not super hard but it still takes some effort.</p><p>Message Edited by IllusiveThoughts on <span class="date_text">01-06-2006</span><span class="time_text">03:11 PM</span></p>

Admh
01-07-2006, 10:54 AM
<div></div>heh, funny part is that we get a 300+ power pool buff and so does warlocks. If you group both classes together, you should yield 600+ exrta power pool, yet it doesn't really work that way <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />

Montaigu
01-07-2006, 04:24 PM
<div>Roger that, I understand that there is a cap for ALL abilities.  Been playing EQ for over 6 years, so yeah I understand this.  And as I said in my second statement in the OP, the theory that content would become trivial  is BS in my opinion.</div><div> </div><div>I am just questioning the need to CAP ability scores in general, INT in this forum as this is the Wizard Forum.  But what I was trying to say is that,  Why are there Caps for any ability.  If the DEVS make it possible to itemize and  buff (or overbuff as you wanted to call it) to a certain ability number, then we should be able to benefit from it.</div><div> </div><div>Monty</div>

iceriven2
01-07-2006, 09:23 PM
<div></div>i think I understand what your getting at but the "overbuffing" problem was beyond huge.  The benifits of having like 500+ agi, 500+ strength and 500+ sta on a lvl 50 tank made them ubah, really ubah.(of course i am exagerating to make a point, but it was just as bad)  It trivalized things so badly.  Its nice to feel/be ubah enough to not worry about dying on a raid, but thats does get boring.  Think of it this way.  The over buffing made lvl 55 mobs to a lvl 50 pc feel like a lvl 20 mob.  Fun for a while to blast away at it so easly but its gets boring quick.  Plus thing of the farming.

Ashtu
01-07-2006, 09:30 PM
<div></div><p>This game already is trivial. Is that what you mean when you say they did it so it wouldn't be trivial?</p><p>And yes, removing the caps (which, as others point out, is not specific to mages) would make it even more trivial.</p><p>With JUST a fury in my group, i can reach 544 int.  And I don't even have the best gear.  Even with the cap I get 5.5k mana.  Remove the cap, and my mana pool and damage would go up considerably.  That's just with a fury, forget about raid buffed.</p><p>Now, the real question should be, should wizards be more effective?  Sure, why not.  But that can (and should) be done without removing the int cap, since we shouldn't have to rely on rediculously high int to be effective.  Just reducing casting times on our nukes would be a big start.</p><p> </p>

Generic123
01-08-2006, 12:53 AM
<div></div><blockquote><font color="#ffffff" size="2"></font><hr>Montaigu wrote:<div><font color="#ffffff" size="2">A questioning thought........Why have they capped our damage potential by capping our INT at each level?</font></div><div><font color="#ffffff" size="2"></font> </div><font color="#ffffff" size="2"></font><hr></blockquote><p><font color="#ffffff" size="2">If a spell is capable of scaling upwards in damage indefinitely it make it very difficult to make a replacement spell better then the previous version.<span>  </span>For example prior to LU13 when you received BoFl it was almost always inferior to BoF because BoF had been going up in damage for 13 levels.<span>  </span>When LU13 hit one of the goials was to cap the maximum damage a spell could do so that when they gave a replacement it was actually a better spell.</font></p>

IllusiveThoughts
01-08-2006, 05:16 AM
<blockquote><hr>Montaigu wrote:<div>Roger that, I understand that there is a cap for ALL abilities.  Been playing EQ for over 6 years, so yeah I understand this.  And as I said in my second statement in the OP, the theory that content would become trivial  is BS in my opinion.</div><div> </div><div>I am just questioning the need to CAP ability scores in general, INT in this forum as this is the Wizard Forum.  But what I was trying to say is that,  Why are there Caps for any ability.  If the DEVS make it possible to itemize and  buff (or overbuff as you wanted to call it) to a certain ability number, then we should be able to benefit from it.</div><div> </div><div>Monty</div><hr></blockquote><p>I'm sure you've been around for a while on the boards but dont know if you ever read the problems people were having with overbuffing.</p><p> </p><p>for instance exploits developed that allowed high agi classes (swash, brig, assasin, ranger) to essentially never get hit.  It allowed them to tank raid mobs (and even kill them solo with enough time & buffed agi)</p><p>caps on stats all started from these exploits.  Its not really fair to say to a scout that their primary stat agi has to be capped but a mage class (int) can exceed a lvl cap.  it promotes a system that is doomed to failure.</p>

Montaigu
01-08-2006, 04:09 PM
<div>Nope never read about overbuffing problems on the boards before.  As I dont usually frequent the boards much at all.  Only do now, as I havent been able to play EQ2 for the past year, as I have been in Iraq, so I started reading the boards to try and appease my addiction to EQ.  My main is 48 with a 31 and 25 alt.  But I only really got to play EQ2 for the first 3 months it was out.  So I am more familiar with EQ1 atm, where I dont remember there ever being any overbuffing issues like that. </div><div> </div><div>Be home soon thou, cant wait to play again <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></div><div> </div><div>Monty</div><div> </div>

ailees
01-08-2006, 04:41 PM
I am rather happy with the intelligence cap : then I can start working on my others skills without having to think 'I loose 10 intelligence but I win 10 wisdom, is it good or not ?'now I just say ' I don't need more intelligence, then I get wisdom'... even if I know I will soon have to get 70 more intelligence<div></div>