PDA

View Full Version : enfeeblement


QQ-Fatman
09-16-2005, 09:36 PM
<DIV>nerfed? it was instant cast time, 9sec duration... but after sever's up today, it's now 0.5sec cast time, 4.5sec duration...</DIV>

Zyphius
09-16-2005, 09:38 PM
<P>Great... haven't actually seen it do anything anyway, but if it's nerfed, it makes it that much more useless.</P> <P> </P> <P>I am sick of these nerfs!!!!!</P>

Daga
09-16-2005, 09:38 PM
<DIV>Now this is a change I dont' agree with.  9 seconds wasn't long enough.  no insta cast, no big deal, but 4.5 second duration?  [Removed for Content]?</DIV>

brow27
09-16-2005, 11:34 PM
Yea, as big of a supporter as I am, this change completely sucks [expletive ninja'd by Faarbot]. <div></div>

Magiocracy
09-16-2005, 11:37 PM
<div></div>Well, they changed Warlock's Vulian Interference as well, but not half as badly Was instant cast 4.5 second pacify, now is 0.5 sec cast 5.8 sec pacify. Given pacify is better than stifle (no autoattack) I'm at a loss why enfeeblement would be a shorter duration. But then...I forgot it's SOE we're talking about, so expecting consistency is a bit too much to hope for. The main problem of course is now both can be interrupted - which was their main advantage. I wonder was this a pvp driven change.... <div></div><p>Message Edited by Magiocracy on <span class=date_text>09-16-2005</span> <span class=time_text>08:38 PM</span>

Daga
09-16-2005, 11:41 PM
<BR> <BLOCKQUOTE> <HR> Magiocracy wrote:<BR> Well, they changed Warlock's Vulian Interference as well, but not half as badly<BR><BR>Was instant cast 4.5 second pacify, now is 0.5 sec cast 5.8 sec pacify.<BR><BR>Given pacify is better than stifle (no autoattack) I'm at a loss why enfeeblement would be a shorter duration.<BR><BR>But then...I forgot it's SOE we're talking about, so expecting consistency is a bit too much to hope for.<BR><BR>The main problem of course is now both can be interrupted - which was their main advantage.<BR><BR>I wonder was this a pvp driven change....<BR> <P>Message Edited by Magiocracy on <SPAN class=date_text>09-16-2005</SPAN> <SPAN class=time_text>08:38 PM</SPAN><BR> <HR> </BLOCKQUOTE> <P><BR>Doubt it was PVP driven.  a logn forgotten post by MG, stated that spells were created for this game with two different attributes.  One on how it would affect PCs, and one NPCs.  If this is true, they can work on either independently and not affect the other.  IF it's true.</P> <P>I think they might ahve done this as now wizzies can affect epics with stifles.  Stifles pre-DoF could have been considered (not by me) overpowered in that the AOE's could be shut down.  Now with more having them, they might have cut the duration.  IMHO, that was a dumb way to go, but eh.  I'm expecting to surf the ups and downs for a few weeks.  </P>

greenhor
09-16-2005, 11:50 PM
I haven't used enfeeblement since the patch because whenever I do go to use it....it appears that it's on the same timer as something else.  Not sure exactly what but it wouldn't be tied to our major nukes would it?  Anyway, yeah was pretty much useless before, completely useless now.

Irol
09-17-2005, 12:12 AM
According to my spell explanation Enfeeblement now only works on Heroic or weaker mobs.. so no Epics any more <div></div>

Daga
09-17-2005, 12:13 AM
no way this is not useful.  Stifle is not equal to stun.  I know this works as two of us wizards were trading off using this and stun to keep a ^^^ spellcaster from casting it's power drain.  Because of us, it's mana was [expletive ninja'd by Faarbot] near full when it died.

Magiocracy
09-17-2005, 12:16 AM
<span><blockquote><hr>Dagath wrote <p>Doubt it was PVP driven.  a logn forgotten post by MG, stated that spells were created for this game with two different attributes.  One on how it would affect PCs, and one NPCs.  If this is true, they can work on either independently and not affect the other.  IF it's true.</p> <p>I think they might ahve done this as now wizzies can affect epics with stifles.  Stifles pre-DoF could have been considered (not by me) overpowered in that the AOE's could be shut down.  Now with more having them, they might have cut the duration.  IMHO, that was a dumb way to go, but eh.  I'm expecting to surf the ups and downs for a few weeks.  </p> <div></div><hr></blockquote>I was thinking more about the change in the casting speed. Presumably every Wizard opens a duel with enfeeblement, which was instant and hence uninterruptable. Now even though it's a very short cast time there's still a chance to interrupt it. I don't believe casting times are changed between pvp and pve.</span><div></div>

Wus
09-17-2005, 12:21 AM
<P>Doubtful that they changed it due to pvp, unless the refresh is now 10 seconds, which i doubt.</P> <P>In order to keep things balanced the recast should be 10 seconds, and duration 4.5. That doesn't take into account the .5 second cast time but at least it would be close.</P>

Lady Uaelr
09-17-2005, 12:34 AM
<DIV>We now have nothing to stifle or slow and epics.</DIV> <DIV> </DIV> <DIV>Our dps is ok - nothing to really brag about - but I can live with it.</DIV> <DIV> </DIV> <DIV>Why is SOE starting with this garbage again.</DIV> <DIV> </DIV> <DIV>Here we are trying to re-learn the game and they keep changing the spells.</DIV> <DIV> </DIV> <DIV>RoC has a longer recast and longer duration - is this better ? What do you think about this. I am getting confused.</DIV> <DIV> </DIV> <DIV>It is so frustrating playing a game like this where the developers make changes at a whim - no heads up - no reason - AND ALMOST ALWAYS IT IS NOT AN IMPROVEMENT.</DIV> <DIV> </DIV> <DIV>I am trying to enjoy myself but they seem to enjoy making players NOT ENJOY THEMSELVES.</DIV> <DIV> </DIV> <DIV> </DIV><p>Message Edited by Lady Uaelrea on <span class=date_text>09-16-2005</span> <span class=time_text>01:37 PM</span>

Robsco
09-18-2005, 03:37 PM
<P>Does enfeeblment actually work. I cast it. I dont get a resist message and the Mob still charge me instantly.</P> <P>Am I missing something</P> <P>Robsco the Humble Gnome Steamfont</P>

gizmo
09-18-2005, 03:50 PM
<P><img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />( I am sick too, this nerfs.</P> <P>SOE I have a idea: Give us Wizard 100000 DMG Spell and NERF ALL THE DEFENSE SKILLS. Hmmm ? Nice Idea ?? Yes Please do it !!! :robotmad::robotmad::robotmad:</P>

THuNDeRHe
09-19-2005, 10:51 PM
<span><blockquote><hr>Lady Uaelrea wrote:<div></div> <div>We now have nothing to stifle or slow and epics.</div> <div> </div> <div>Our dps is ok - nothing to really brag about - but I can live with it.</div> <div> </div> <div>Why is SOE starting with this garbage again.</div> <div> </div> <div>Here we are trying to re-learn the game and they keep changing the spells.</div> <div> </div> <div>RoC has a longer recast and longer duration - is this better ? What do you think about this. I am getting confused.</div> <div> </div> <div>It is so frustrating playing a game like this where the developers make changes at a whim - no heads up - no reason - AND ALMOST ALWAYS IT IS NOT AN IMPROVEMENT.</div> <div> </div> <div>I am trying to enjoy myself but they seem to enjoy making players NOT ENJOY THEMSELVES.</div> <div> </div> <div> </div><p>Message Edited by Lady Uaelrea on <span class="date_text">09-16-2005</span> <span class="time_text">01:37 PM</span></p><hr></blockquote>Yep, I'm on the same boat here.  No communication, and hardly ever a change for the better. I hate the fact (for all classes, not just wizards here) that SOE gives things, then takes them away.  It's not the DEV's who make these  kinds of choices, they just take their marching orders from those who are higher up the food chain.  It seems to me like they didn't test the changes enough, or they like  [Removed for Content] off their customers, because I'm getting weary of them always changing the rules of the game. Jaale Frostfire 51 Wizard Hands of Time, Oggok </span><div></div>

Zcenicx
09-19-2005, 11:02 PM
<P><STRONG>Enfeeblement is a Stifle spell, it only prevents the target from using combat arts and spells, not to attack you!</STRONG></P> <P>Stifle = Prevents casting only (enfeeblement, heat convulsion main effect)</P> <P>Stun = Freezes target entirely, no movement, no casting, no attacking (Paralyze and Ice Comet terminate effect)</P> <P>Slow, Snare = Decreases <EM>movement</EM> speed only (Ice Flame, RoC and Truss terminate effect)</P> <P>Root = Immobilizes target only (RoC, Truss main effect)</P> <P><STRONG>Please stop confusing one for another!</STRONG></P><p>Message Edited by Zcenicx on <span class=date_text>09-19-2005</span> <span class=time_text>09:13 PM</span>

Daga
09-19-2005, 11:10 PM
<DIV><BR> <BLOCKQUOTE> <HR> Zcenicx wrote:<BR> <P><STRONG>Enfeeblement is a Stifle spell, it only prevents the target from using combat arts and spells, not to attack you!</STRONG></P> <P>Stifle = Prevents casting (enfeeblement, heat convulsion main effect)</P> <P>Stun = Freezes target entirely (Paralyze and Ice Comet terminate effect)</P> <P>Slow & Snare = Decreases <EM>movement</EM> speed (Ice Flame, RoC and Truss terminate effect)</P> <P>Root = Immobilizes target (RoC, Truss main effect)</P> <P><STRONG>Please stop confusing one for another!</STRONG></P><BR> <HR> </BLOCKQUOTE>Aye, thank you for posting this.  Enfeeblement works splendidly, I'm not sure what people are confusing this with, maybe they think it's a stun?<BR></DIV>

wrave
09-20-2005, 12:20 AM
<DIV>At 52 you get a new version of enfeeblement. It has a longer duration. So what they have done is...the higher you level, the longer the duration. (from what I have seen so far)</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Wraven</DIV> <DIV>52 Wizard of Guild Nerfed: Oggok Server</DIV>

adamflanagan
09-20-2005, 12:23 AM
<span><blockquote><hr>wravenn wrote:<div>At 52 you get a new version of enfeeblement. It has a longer duration. So what they have done is...the higher you level, the longer the duration. (from what I have seen so far)</div> <div> </div> <div> </div> <div> </div> <div>Wraven</div> <div>52 Wizard of Guild Nerfed: Oggok Server</div><hr></blockquote>in beta ring of ice lasted for 10 seconds longer than ring of cold, so unless this was changed in the last week of beta (i was away and couldnt play for that week) i wouldnt be surpised if lapse lasted longer than enfeeblement.</span><div></div>

warrior
09-20-2005, 01:56 AM
I particially agree in this change. Enfeeblement with 9 sec duration and instant cast was WAY to powerful. In PVP.Cast Enfeeblement on your opponent, since it was insta cast you always would land this spell first, and if it doesn't get resisted you got 9 seconds time to play with him. You could like cast Enfeeblement, Ball of Flames + Ice comet + Stunn-DD-Spell (forgotten name) + Piercing Icycles, without that your opponent can cast one single spell.I'm like kinda 100% sure they nerfed it just because it was too powerfull in PVP.On the other side, killing monsters, 9 Sek and insta-cast was ok. Could even be more, it was a usefull spell but not overpowered. Now it is pretty much useless. But since we have this onderfull feature called PvP, PvM must suffer to get PvP balanced.I'd really like to see some spells with different affects on players and mobs. Like, for example, let Enfeeblement work 4 sec on other Players and 10 sec on NPCs or so. Guess that wouldn't hurt anyone, it wouldn't be overpowerd and still fair to the PvP players.

OneBadAli
09-20-2005, 02:02 AM
<P>Well i think the nerf stinks ,and warlocks nerf wasnt quite as bad.</P> <P>I hope they change it where coercers cant mez us while stifled, cuz right now that should of been nerfed before something like this was nerfed.</P> <P>Literally enfeeblement is worthless against a coercer because they can mez while stifled which is complete bs(in pvp).</P>

Tanit
09-20-2005, 03:53 PM
<span><blockquote><hr>Lady Uaelrea wrote:<div></div> <div>We now have nothing to stifle or slow and epics. <font color="#ffff99">I dont mind. Pity there are still other classes who can do it. Trivialized quite a few epic encounters pre-dof.</font> </div> <div> </div> <div>Our dps is ok - nothing to really brag about - but I can live with it.</div> <font color="#ffff99">I think it's good, but not great.</font> <div>Here we are trying to re-learn the game and they keep changing the spells.</div> <div><font color="#ffff99">Well ofcourse they keep tweaking spells if they think it's needed. Can't be that hard to adjust, at least i have no problems with it.</font>  </div> <div>RoC has a longer recast and longer duration - is this better ? What do you think about this. I am getting confused.</div> <div><font color="#ffff99">I liked the fast recast it used to have, although i can live with this. I did have to adjust my solo tactics a little, but hasnt hit my playing ability much.</font> It is so frustrating playing a game like this where the developers make changes at a whim - no heads up - no reason - AND ALMOST ALWAYS IT IS NOT AN IMPROVEMENT.</div> <div><font color="#ffff99">You want them to explain every single change they make to spells? </font> </div> <div>I am trying to enjoy myself but they seem to enjoy making players NOT ENJOY THEMSELVES.</div> <font color="#ffff99">right...</font> <hr></blockquote></span><div></div>

gizmo
09-21-2005, 03:06 AM
<BLOCKQUOTE><SPAN> <BLOCKQUOTE> <DIV><BR>It is so frustrating playing a game like this where the developers make changes at a whim - no heads up - no reason - AND ALMOST ALWAYS IT IS NOT AN IMPROVEMENT.</DIV> <DIV><FONT color=#ffff99>You want them to explain every single change they make to spells? </FONT><BR><BR></DIV> <HR> </BLOCKQUOTE></SPAN> <BR> <HR> </BLOCKQUOTE>YES PLZ !!!! <BR>

Kablammo1961
09-21-2005, 03:40 AM
<P>Lemme pile on to the Echanter/troubador unstoppable Mez. How can anyone cast a spell/art while stifled? Talk about unbalancing for PVP. Troub mez is 11 seconds long. If they Mez right off the bat, you might get one nuke in, but nothing stops the Mez. Then they just laugh debuff you move behind, stealth, backstab, rinse repeat, you are dead.</P> <P> </P> <P>Kablammo</P>