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View Full Version : Protoflame = Broken with release of DoF + Wizard feedback


Blindrage
09-16-2005, 01:17 AM
<DIV>It's the first spell I casted at adept 3 with 298 int it couldn't hit a 47 once...is it me?  Or are other people having this issue aswell?</DIV> <DIV> </DIV> <DIV>p.s. lower our power costs to increase efficiency.  I was grouped with a troub with master regen, plus my 32 incombat self regen and I was still running oop every fight with 3900 pwr pool, doing roughly 350-450dps depending on ice comet.  while the ranger was hitting 550-600dps using 30-40% of his power pool.</DIV> <DIV> </DIV> <DIV>p.p.s The only way my spells are hitting for *NEAR* max damage was having a troub cast an adept 3 version of his focus buff raising my effective casting level 6 or 7 levels, and debuffing.</DIV> <DIV> </DIV> <DIV>*edit* forgot that enfeeblement isn't stilfing mobs, its just a pathetic dot at adept 3. 24dmg per tick woot.</DIV> <DIV> </DIV> <DIV>The dmg boost was nice, now just lower the cost of spells so we can continue to do that dps the entire fight.</DIV> <DIV> </DIV> <DIV>Sorry for the rant session, I am just sick of being [Removed for Content].  If a dev needs logs I will provide them.</DIV> <DIV> </DIV><p>Message Edited by Blindrage on <span class=date_text>09-15-2005</span> <span class=time_text>02:20 PM</span>

ZealPath
09-16-2005, 01:41 AM
I had just the opposite experience with Protoflame (Adept 1) last night, it was dealing out serious damage (think it was hitting for 147) and even tanking, mind you this was against a lame level 46 single down arrow which wouldn't even move the bar as far as exp goes... but the protoflame pet certainly didn't seem weak (or even close to the complete joke it was before).

Varron
09-16-2005, 02:01 AM
I Agree with Zeal i was getting about the same. I didn't notice any issues with protoflame

Nightwo|f
09-16-2005, 03:21 AM
Yea I've seen it hit for me as well as taunt. Granted I think it may still be broken as if I cast it and let it taunt for a minute, I can pull agro away from it very easily. If it is casting taunts it should take some work to pull agro off I would think. Enfeeble works fine for me. <div></div>

Beghard
09-16-2005, 03:33 AM
Its not relly suposed to tank for you. And its working fine. Im kinda let down by it tho, i got the master1 version months ago off the broker for 1pp cuz i knew they would one day fix it <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> but its nothing phononimal. Against a lvl55 mob it dies pretty quickly. Im still 50 tho, does anyone know if its heal or dmg scales as you lvl up or with int? My int is 280. <div></div>

Robsco
09-16-2005, 06:05 AM
<P>I tried it once last night on a Blue Con in DoF. It barely touched the guy and their was no damage when it expired. Havnt casted it since. I guess it hit him for maybe 150 total damage. Seems useless to me. I will try again tonight.</P> <P>Robsco the Humble Gnome Steamfont</P>

kadwenth
09-16-2005, 06:36 AM
I figure enfeeblement only use is to kick the ho into gear a bit faster, so i can use my nuke to max advantage. 

Zyphius
09-16-2005, 05:23 PM
<P>On really weak opponents it works <U>great</U>. I'm talking 10 lvls below me with one or two down arrows; but on even con opponents it is pathetically ueless.</P> <P>In my exp anyway...</P>

Daga
09-16-2005, 07:49 PM
<DIV>On evens and below, this is doing good damage for me.  Truss + Protoflame, and standing back for a few seconds, means when I start to open up, even if root breaks, they don't necessarily come straight after me.  It's not uber, but to me, is effective enough to use fairly often.</DIV>

Noctide
09-16-2005, 08:03 PM
<P>Agree, works great on blues of no arrow up or some arrows down.  I just cast it direct, its pretty good at pulling agro right off, or I just back pedal a few steps till mob turns on proto.  Just give it a sec or 2 then cast Icy Wind, and immo if needed.  I can usually keep the mobs health below that of the protoflame.  I use this tactic when IC is not up and just bounce back in forth with Proto and IC with little or no downtime on solo and duel blues along the beaches.  I get good chest drops as well for sellables and even harvest a little as I go.  You should be able to kill everything up and down the beaches in sands except the heroic wraiths.</P> <P>Protoflame had its health nerfed in beta since it could tank too well but it feels fine to me now since were not a pet class and shouldnt have a pet tanking hard stuff, just use it to tank easy blues or just as extra DPS on anyting higher.  xtra dps for 1 minute is always good and now mob's ae's shouldnt effect it as well.</P>

Daga
09-16-2005, 08:07 PM
Here's soemthing I haven't tried yet... can you chilshield the protoflame?

brow27
09-16-2005, 08:10 PM
<div></div><span><blockquote><hr>Blindrage wrote:<div></div> <div>It's the first spell I casted at adept 3 with 298 int it couldn't hit a 47 once...is it me?  Or are other people having this issue aswell? <font color="#ffff00">Mine is at adept 1 and it hits whites just fine all the time </font></div> <div>p.s. lower our power costs to increase efficiency.  I was grouped with a troub with master regen, plus my 32 incombat self regen and I was still running oop every fight with 3900 pwr pool, doing roughly 350-450dps depending on ice comet.  while the ranger was hitting 550-600dps using 30-40% of his power pool. <font color="#ffff00">What were you fighting?  The only way a ranger will come close to that DPS is with a multimob situation.  I rarely run low on power when soloing, were you doing ^^^ mobs or something?  If so, that would explain why protoflame won't hit for crap.</font> </div> <div> </div> <div>p.p.s The only way my spells are hitting for *NEAR* max damage was having a troub cast an adept 3 version of his focus buff raising my effective casting level 6 or 7 levels, and debuffing. <font color="#ffff00">Not sure what this is all about.  I regularly have my spells hit for next to max damage with no buffs or debuffs of any kind (other than our default always-on type buffs)</font> </div> <div> </div> <div>*edit* forgot that enfeeblement isn't stilfing mobs, its just a pathetic dot at adept 3. 24dmg per tick woot. <font color="#ffff00">Are you insane?  It IS a stifle, it keeps them stifled for 9 seconds, and it doesn't dot, it hits ONCE for 24.  </font> </div> <div> </div> <div>The dmg boost was nice, now just lower the cost of spells so we can continue to do that dps the entire fight.</div> <div> </div> <div>Sorry for the rant session, I am just sick of being [Removed for Content].  If a dev needs logs I will provide them.</div> <div> </div><p>Message Edited by Blindrage on <span class="date_text">09-15-2005</span> <span class="time_text">02:20 PM</span></p><hr></blockquote><font color="#ffff00">Seems to me like either you aren't paying attention, or didn't set up your new spells correctly, or just don't know what you're doing, because we are FAR from [Removed for Content], and the fact that you think enfeeblement isn't a stifle makes me think you're either straight lying, or maybe a tad insane. As for the other folks having trouble with Protoflame?  I don't know what to tell you.  Lots of people think it works great, and I agree with them.  As long as it is the first thing out on a fairly even conned mob (no more than one level above you, no arrows) it does decent damage and holds aggro until you start nuking hard. </font></span><div></div><p>Message Edited by brow27 on <span class=date_text>09-16-2005</span> <span class=time_text>09:11 AM</span>

Zyphius
09-16-2005, 08:29 PM
<BR> <BLOCKQUOTE> <HR> brow27 wrote:<BR> <SPAN><BR><FONT color=#ffff00>, and the fact that you think enfeeblement isn't a stifle makes me think you're either straight lying, or maybe a tad insane.<BR><BR></FONT></SPAN> <P>Message Edited by brow27 on <SPAN class=date_text>09-16-2005</SPAN> <SPAN class=time_text>09:11 AM</SPAN><BR> <HR> </BLOCKQUOTE><BR> <DIV>I've yet to see enfeeblement actully DO anything! And I use it all the time.. hoping for SOMETHING... </DIV>

IllusiveThoughts
09-16-2005, 08:49 PM
<P>amazing idea someone try that.</P> <P> </P> <P>huge agro generated to proto flame from the extra damage.</P>

Daga
09-16-2005, 08:51 PM
<DIV><BR> <BLOCKQUOTE> <HR> putergod wrote:<BR><BR> <BLOCKQUOTE> <HR> brow27 wrote:<BR> <SPAN><BR><FONT color=#ffff00>, and the fact that you think enfeeblement isn't a stifle makes me think you're either straight lying, or maybe a tad insane.<BR><BR></FONT></SPAN> <P>Message Edited by brow27 on <SPAN class=date_text>09-16-2005</SPAN> <SPAN class=time_text>09:11 AM</SPAN><BR> <HR> </BLOCKQUOTE><BR> <DIV>I've yet to see enfeeblement actully DO anything! And I use it all the time.. hoping for SOMETHING... </DIV><BR> <HR> </BLOCKQUOTE><BR>I've had success with it, but 9 seconds is not that long.</DIV>

Azt
09-16-2005, 09:00 PM
<DIV>I LOVE the new protoflame. Try this Pull with protoflame then ring of cold then paralyse then just for fun run in and Melee while having you melee buff on adn your protoflame will keep the agro....Its funny as hell.</DIV> <DIV> </DIV> <DIV> </DIV>

TooFarGo
09-16-2005, 09:50 PM
Protoflame:     works great against blue con solo and lower. hits for approximately 100pts average at ad1.  Fun to root a mob and send proto after it. When proto dies it does some decent damage, i've seen it do about 500 a couple of times. Havent really noticed it do much against heroics, except die =p.  But I haven't parsed the logs either. Paralyze:     Greate stifle, i love the zero cast time.  Used it last night against a heroic casting mob, stifled every other cast he attempted. woot! I love the new "mobs spread out their attacks along the whole fight" code.  it makes stifling that much more effective. <div></div>

Solba
09-16-2005, 10:12 PM
<BR> <BLOCKQUOTE>with 298 int ,,,, Blindrage, can you please tell me how you get your INT up to this figure? thanks... :smileyhappy:</BLOCKQUOTE><BR>

Zyphius
09-16-2005, 10:15 PM
<BR> <BLOCKQUOTE> <HR> Solbabe wrote:<BR><BR> <BLOCKQUOTE>with 298 int ,,,, Blindrage, can you please tell me how you get your INT up to this figure? thanks... :smileyhappy:</BLOCKQUOTE><BR> <BR> <HR> </BLOCKQUOTE> <P><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=23&message.id=15198&page=3" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=23&message.id=15198&page=3</A></P> <P>Click that and you'll see me asking the same question to others...<BR></P>

brow27
09-17-2005, 12:47 AM
The most I can get my int up to atm is 284.  I need to get a secondary ring with int, and that new earring.  There is also a belt with +15 int that I need to get my hands on. <div></div>

TooFarGo
09-17-2005, 12:51 AM
if you're 50ish you can test out how higher INT affects you simply by grouping with a fury.  Furies have an INT buff that raises my INT from just over 200 to 305 (not sure what level spell my friend has, probably ad1).  I can really tell a difference when she has me buffed.  I've hit Ice Comet (ad3) for over 5000 when grouped with her. <div></div>

Daga
09-17-2005, 12:52 AM
Buffed, I'm at 250, but I have an imbued ring, and not secondary doll.  So I can conceivably get at least 20-25 ish more INT.  And that's not even taking into account upgrading some pieces that aren't the most desirable.