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View Full Version : Some good news for beta combat changes


brow27
09-06-2005, 06:43 PM
<DIV>Posted in the 09/05/05 Beta Combat Changes thread (<A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=comtest&message.id=6438#M6438" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=comtest&message.id=6438#M6438</A>):</DIV> <DIV> </DIV> <DIV><STRONG><FONT color=#ffcc00>*** Combat Changes ***<BR><BR></FONT>General Changes:</STRONG><BR>- Spells and arts should now be much more likely to hit within the damage range specified in their examine information, instead of being significantly mitigated by NPCs.</DIV> <DIV><FONT color=#0099cc>I know a lot of folks were pretty upset that as of one of the last patches, much of our spell damage was being mitigated by mobs.  This seems to fix that, an excellent change!</FONT></DIV><FONT color=#0099cc></FONT> <DIV><BR>- Interrupts should now occur less frequently.</DIV> <DIV><FONT color=#0099ff>What can I say?  This is wonderful!</FONT></DIV><FONT color=#0099ff></FONT> <DIV><BR>- Buffing/debuffing attributes, defense, parry, deflection, focus, and casting skills should now have a more noticeable effect. <BR><FONT color=#0099ff>Hard to say how much this will affect us solo, but it will be great when group with folks who have casting skill buffs.</FONT></DIV> <DIV><BR><B>Stun, Mesmerize, Stifle, and Charm improvements:</B><BR>  - Stun and Mesmerize spells and arts now have shorter recast timers.</DIV> <DIV><FONT color=#0099ff>I'm sure you all know how nice Paralyze is now, and if it has a shorter recast timer?  Awesome!</FONT></DIV><FONT color=#0099ff></FONT> <DIV><BR>  - Stifles now have shorter reuse times.<BR><FONT color=#0099ff>Stifles help keep us alive, the more often we can cast them the better.</FONT><BR><BR><B>Heroic Opportunities:</B><BR>- Heroic Opportunity starters for all classes have been set to no resistance, no interruption, and no fizzle.<BR><FONT color=#0099ff>This should have been like this already, but good to know anyway.</FONT></DIV> <DIV><BR><B>Mage changes:</B><BR>- Magi's Shielding no longer uses concentration. <BR><FONT color=#0099ff>This has been incrediby buffed compared to live, but was taking 3 concentration slots.  Now it takes none, and that rocks.</FONT></DIV> <P><FONT color=#0099ff></FONT> </P> <P><FONT color=#0099ff>I know a lot of us are very worked up about the coming changes, and we've been thrown a lot of ups and downs in the last few weeks.  I just encourage you to keep up hope, and be patient to see what happens.  I know they are still making a lot of changes late in the game, but at least they do seem to be addressing the issues.  Don't cancel your subs based on speculation of what things will or won't be like after the changes.  If you wait and see, you may be pleasantly surprised.</FONT></P> <P><FONT color=#0099ff></FONT> </P> <DIV><BR></DIV>

Magiocracy
09-06-2005, 06:58 PM
<span><blockquote><hr>brow27 wrote:<div>Posted in the 09/05/05 Beta Combat Changes thread (<a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=comtest&message.id=6438#M6438" target="_blank">http://eqiiforums.station.sony.com/eq2/board/message?board.id=comtest&message.id=6438#M6438</a>):</div> <div> </div> <div><strong><font color="#ffcc00">*** Combat Changes ***</font>General Changes:</strong>- Spells and arts should now be much more likely to hit within the damage range specified in their examine information, instead of being significantly mitigated by NPCs.</div> <div><font color="#0099cc">I know a lot of folks were pretty upset that as of one of the last patches, much of our spell damage was being mitigated by mobs.  This seems to fix that, an excellent change! <font color="#cc0000"> From playing beta this has made a huge difference to Wizards and Warlocks alike - very nice change (although shouldn't have been broken in the first place) </font></font></div><font color="#0099cc"></font> <div>- Interrupts should now occur less frequently.</div> <div><font color="#0099ff">What can I say?  This is wonderful! <font color="#cc0000">Interrupts now much less of an issue - now if they'd only fix the outright resist rate....</font> </font></div><font color="#0099ff"></font> <div>- Buffing/debuffing attributes, defense, parry, deflection, focus, and casting skills should now have a more noticeable effect. <font color="#0099ff">Hard to say how much this will affect us solo, but it will be great when group with folks who have casting skill buffs. </font></div> <div><b>Stun, Mesmerize, Stifle, and Charm improvements:</b>  - Stun and Mesmerize spells and arts now have shorter recast timers.</div> <div><font color="#0099ff">I'm sure you all know how nice Paralyze is now, and if it has a shorter recast timer?  Awesome! <font color="#cc0000">Will have to double check but I don't believe the timers were changed on the stun+damage spells, only the pure stun or stifle ones. On the good side Enfeeblement is now 9 sec duration and 25 sec recast (I think - will have to double check on my beta-buffed Wizard) </font></font></div><font color="#0099ff"></font> <div>  - Stifles now have shorter reuse times.<font color="#0099ff">Stifles help keep us alive, the more often we can cast them the better.</font><b>Heroic Opportunities:</b>- Heroic Opportunity starters for all classes have been set to no resistance, no interruption, and no fizzle.<font color="#0099ff">This should have been like this already, but good to know anyway.</font></div> <div><b>Mage changes:</b>- Magi's Shielding no longer uses concentration. <font color="#0099ff">This has been incrediby buffed compared to live, but was taking 3 concentration slots.  Now it takes none, and that rocks. <font color="#cc0000">So the question is, what are Wizards going to use those extra 3 conc slots for now ?</font> </font></div> <p><font color="#0099ff"></font> </p> <p><font color="#0099ff">I know a lot of us are very worked up about the coming changes, and we've been thrown a lot of ups and downs in the last few weeks.  I just encourage you to keep up hope, and be patient to see what happens.  I know they are still making a lot of changes late in the game, but at least they do seem to be addressing the issues.  Don't cancel your subs based on speculation of what things will or won't be like after the changes.  If you wait and see, you may be pleasantly surprised.</font></p> <p><font color="#0099ff"></font> </p> <div></div><hr></blockquote></span><div></div>

goboy
09-06-2005, 08:23 PM
<BR> <BLOCKQUOTE> <HR> <STRONG>Mage changes:<BR></STRONG>- Magi's Shielding no longer uses concentration. <BR><FONT color=#0099ff>This has been incrediby buffed compared to live, but was taking 3 concentration slots.  Now it takes none, and that rocks.<BR><BR><FONT color=#cc0000>So the question is, what are Wizards going to use those extra 3 conc slots for now ?</FONT><BR></FONT><BR> <HR> </BLOCKQUOTE><BR> <DIV>I know its minor, but invisibility, see invisibility, and it seems we had an individual target buff that took a concentration slot.</DIV>

brow27
09-06-2005, 08:48 PM
down with see invis! (unless they added invis mobs to the expansion) The need for some of the single target spells to use concentration now is pretty rediculous, although being able to put 6 single-target buffs per group member without any concentration right now is also rediculous.  It would be nice if they could maintain some sort of balance, instead of shifting from one extreme to another. That said, I still think its a very good thing that Magi's Shielding doesn't require 3 concentration slots anymore.  Now maybe they can make it scale past level 14, lol! <div></div>

QQ-Fatman
09-06-2005, 09:00 PM
<BR> <BLOCKQUOTE> <HR> brow27 wrote:<BR>down with see invis! (unless they added invis mobs to the expansion)<BR><BR>The need for some of the single target spells to use concentration now is pretty rediculous, although being able to put 6 single-target buffs per group member without any concentration right now is also rediculous.  It would be nice if they could maintain some sort of balance, instead of shifting from one extreme to another.<BR><BR>That said, I still think its a very good thing that Magi's Shielding doesn't require 3 concentration slots anymore.  Now maybe they can make it scale past level 14, lol!<BR> <BR> <HR> </BLOCKQUOTE>I hope they make both wizard and warlock's spell proc (extra dmg when you cast a dmg spell on target) lines require concentrations and let us keep them up forever, not only triggered 3 times. The damage might need to be lowered or changed to like 25% proc instead of 100%. But this way they'll be much more useful. Also the DS line can be changed the same way with lowered dmg.<BR> <DIV>And for magi's shielding, it does scale after level 14. But it is not that effective at higher levels (75 wards at level 50.)</DIV>