View Full Version : So the usefulness of intelligence caps at 600
Asterra
08-19-2005, 10:49 AM
<div></div>When you hit level 60, the highest you'll be able to get your intelligence before it stops having any further purpose is 600. Let's step back and think about that. A self-buffed, solo Wizard, wearing tier 5 (current, level 50, pre-expansion) equipment, can easily hit over 400 intelligence. I know of people who could hit about 450 if they had a need to. Now, consider buffs after the combat changes. A Fury by himself can increase one's intelligence by about 150, again with tier 5 spells, post-combat changes. That's just one class. Instantly, <b>two people grouped together can hit the intelligence cap before the expansion is even available to them.</b> There's something seriously, seriously wrong with that. Equipment in the expansion is going to have BIGGER numbers, not smaller. What this stat cap is going to end up doing, in effect, is cause higher-end equipment (with its associatedly superior stats) to become superfluous. Pointless. Caps do this. They eliminate the point of attaining superior equipment. Anyone who has checked the intelligence thread has already been able to recognize a "soft" cap on the benefit of intelligence that begins well before even 200. The cap is already there. Upgrading from 200 to 250 intelligence doesn't give anywhere near the damage bonus that upgrading from 150 to 200 does. There is absolutely ZERO point to having a HARD cap at 600.. unless SOE's agenda truly is to make sure that everyone who plays the game ultimately has the same stats, regardless of whether they raid or not. The biggest problem I am having with the revelation of this hard cap is that I am feeling the drive to play this game drain out of me. I am thinking about the time a couple of days ago when I took a look at the server list and noticed that every single one of them was "light load". I am thinking about the proverb about the final straw breaking the camel's back. SOE still has time to correct this problem. I'll wait and see. <p>Message Edited by Asterra on <span class=date_text>08-18-2005</span> <span class=time_text>11:49 PM</span>
Except every expantion will take this up 100 points, so you want at least 700 before the next expantion so your at your full ptential when you start leveling. As it stops at level 200 at this point, I woulden't bother getting your int over 2000 though. <div></div>
knowheres
08-19-2005, 02:46 PM
<div></div><div></div><p>Message Edited by knowheres on <span class=date_text>05-21-2006</span> <span class=time_text>11:32 AM</span>
blynchehaun
08-19-2005, 02:56 PM
< Let's step back and think about that. > Yes, let's do that, rather than just whining. < There's something seriously, seriously wrong with that. > Why? So you use (say) half your slots to hit the Int cap. Why is this a bad thing? <b>You can then spend the rest of your slots on other stats.</b> This is a good thing..... < unless SOE's agenda truly is to make sure that everyone who plays the game ultimately has the same stats, > That statement conflicts with what you're saying. In fact, it doesn't make any sense. With SOE's currently stated caps (subject to change, of course), anyone can easily hit 600 Int. Which means that some Wizzies will then focus on Agi, others on Sta, and yet others on Wisdom. That's 3 different sets of Wizards out there, not counting the freaks who want high Str. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> What <b>you</b> want is no cap on Int. Which means that <b>every</b> wizard out there will be decked out in <b>only</b> Int gear. So... <b>Your</b> agenda truly is to make sure that everyone who plays the game ultimately has the same stats. *Not* SOE's. <b>Yours.</b> < SOE still has time to correct this problem. > You're conflicted. You claim that you don't want everyone to be the same, but then you say you want no Cap on INT, which will make every Wiz the same. Go sort yourself out, figure out <b>exactly</b> what you want, and then try and state it in a clear manner. Preferably without the constant SOE-bashing that charactorises every post of yours that I've read. <div></div>
Asterra
08-19-2005, 05:09 PM
<span><span><blockquote><hr><div></div>Well Im fabled in 11 out of the 16 slots and self buffed I prolly hit 400int. Im sure it wont be difficult to hit 600 in the expansion at 60 but what you are missing is staying at 600 with good resists. I see people now running around with grey and green gear trying to get int in those difficult slots, ie hands.<hr></blockquote></span>It would seem that slots which are difficult on some servers are comparatively easy on others. But I feel it's important to point out that the best intelligence gear generally comes with loads of other stats, including of course resists. Stonewoven, Iceloom, Elaborate Velvet, Secrets, and even the downright ubiquitous Gloves of Wonderous Enchantment all provide superior intelligence plus superb resists. I would say rings are more difficult, but again, the two rings with the highest intelligence also happen to be resist beasts. Yes, if a person only has two haste rings of intelligence, they fit your bill, but they also either don't raid daily or prioritized other slots. <span><blockquote><hr>What I would like to see is improved dmg, spell haste etc. Our effect on our armor are for the most part worthless and the power regen cap is [expletive ninja'd by Faarbot]. Basically making someone like myself who has raided mostly daily the last 6 months slightly better then a wiz who dinged 50 yesturday. <div></div><hr></blockquote></span>Essentially my point. A cap of 600 is not some nebulously distant goal. It's a cap! And the specific thing I feel particular need to re-stress is that people will be hitting that cap the very day the combat changes go live. Not just a few, but rather anyone who can hit 400 intelligence today, and that is a larger number of people than one might suspect. SOE seems to have ignored this fact, and the implication as to how easy it will be for just about anyone to reach the cap after a handful of tier 6 upgrades. They promised that intelligence would be beneficial. They introduced items with absurd stat values like 25 and 35. So what did they expect? People started paying attention to intelligence again, never suspecting SOE to truncate their efforts and turn them into the effective equivalent of your aforementioned recently-dinged level 50 Wizard. But that seems to be where we stand, at least until SOE recognizes their error. </span><div></div>
greenhor
08-19-2005, 05:15 PM
<DIV>Has anyone looked at the effectiveness of our intelligence buffs post combat revamp? I haven't looked closely but I was under the impression that both our elemental resist and intelligence buffs were getting much smaller. </DIV> <DIV> </DIV> <DIV>Also, I think it is a VERY small portion of the population that could currently self buff to 400 INT. The vast majority of the playing population just doesn't have that much (if any) fabled gear.</DIV>
brow27
08-19-2005, 07:29 PM
<DIV>Asterra, can you ever do ANYTHING but whine? Holy crap that's all you ever post! You take ANY change, <STRONG>ANY</STRONG>, and turn it into a huge rant or whine about how lousy SOE is, how much wizards suck, how everything is being ruined, etc. This is a POSITIVE change. They took the cap on damage bonus (which I would assume was 200 just like for power) and RAISED it to 10 times your level! You couldn't possibly be happy that you even GET a damage bonus from int now, oh no. "So what if they made it way better? It's still not good enough! It'll NEVER be good enough unless *I* get to design how it'll work!"</DIV> <DIV> </DIV> <DIV>So here you are, [expletive ninja'd by Faarbot]ing and moaning that it's TOO LOW?! We have ONE int buff after the combat changes. ONE! And you think you'll be able to self buff past 400, and easily hit 600? I think not. Even IF somehow you manage to do this, because you have the best possible fabled int gear in every single slot and all Master 1 buffs, this will NOT be a common occurence. </DIV> <DIV> </DIV> <DIV>Sure, maybe you and your friends can make an UBER L337 static group so you can get your own int to 600 or more every time you fight, more power to you. </DIV>
warrior
08-19-2005, 08:01 PM
@ brow27: first, there is a difference between "whining" and kritism or feedback. Asterra's post didn't sound like whining to me. Well maby it does to you, fine, but don't destroy such a thread by starting with "you are such a whiner"... Asterra's post is totally based on facts, and why can't you answer in a same way without whining about him?@ blynchehaun:Well, maby SOE is trying to make chars more individually by forcing mages to aim on different stats than just intelligence. If so, they failed. As a wizzard I don't need agi, because it only affects the avoidance and mages never ever go into meele anyway (except soloing, but I am talking about groups/raids).Stamina increases your max HP, so it may be worthit going for STA. But then, 50 sta would make a difference of maby 250 HP or so (dunno how much exact). Well HP is useless when you don't go into meele, and when you raid and the mob has a 2k DoT or 5k WoF it doesn't really matter if you have 250 HP more or less.Wisdom, increases elemental mitigation. Again, mobs with single target spells will hit the tank not the caster, and at AEs of raidmobs I don't stand inside AE range. Maby casters will have to stand in ae range in DoF because there are mobs with huge AE range, then it could be usefull to aim for wisdom. But then you only would need wisdom for this few mobs, in 90% of the time it would be useless. And, will the 50 or 100 extra wis, which you could get out of items after reaching the 600 int cap, make a difference big enough to be worthit?So summed up, the wizzards will not be all the same. Some will have a few % more avoidance, other a few hundred HP more, again other will have a few hundred more resistance. That isn't so much individually, is it?And, without the cap you would still have this possibilities of individuality. You could just go for 400 int and then aim for wis/agi/sta, or you could aim on something else than wis from beginning on.Well, since everything is in testing this is mere spectaculation anyway. Maby wis will become very important for casters. Maby SOE will make agi or sta more important. Or maby all other stats will still be meeningless or make not a big enough difference so that it would be worthit aiming for them. But I also fear, that other stats will be useless once you reached the 600 int.<p>Message Edited by warrior23 on <span class=date_text>08-19-2005</span> <span class=time_text>06:04 PM</span>
blynchehaun
08-19-2005, 09:25 PM
< Well, maby SOE is trying to make chars more individually by forcing mages to aim on different stats than just intelligence. > Why are they *forcing* you to take different stats then Int? You can take ALL the Int you want, they are not <b>forcing</b> you to take something else. They <b>are</b> cutting the benefit of stacking a single thing (like Int) to the detriment of all the others. < As a wizzard I don't need agi, because it only affects the avoidance and <b>mages never ever go into meele</b> anyway (except soloing, but I am talking about groups/raids). > That's kinda the crux of it. Mages *do* go into melee. When soloing. When they over-burn accidently. When the Tank dies. When the Tank forgets to Taunt. When the group just unexpectedly jumped. There are many times when a Mage will end up in Melee. If there is no cap to Int, then when a group has a choice of Wizzies to join their group, they'll start looking for the one with the highest Int. Just like they used to in EQ1. Where the quality of player didn't matter a [expletive ninja'd by Faarbot], only the one with the highest Int. < So summed up, the wizzards will not be all the same. Some will have a few % more avoidance, other a few hundred HP more, again other will have a few hundred more resistance. That isn't so much individually, is it? > Riiiiiight...... It's far FAR more individuality than every wizard having 'lots' of Int. < You could just go for 400 int and then aim for wis/agi/sta, or you could aim on something else than wis from beginning on. > Really? And when people start kicking you from the group for someone who has a capped Int? No. Institute a fixed Cap. Set it so that it's attainable, with a bit of work. Anyone who works *really* hard can cap with less Items, and thus choose any other items to wear that they can use. Otherwise the gap between the powergamers and casual players becomes dispropotionally large, to the point where people will not group with people who dont' have 'the best' stats. < But I also fear, that other stats will be useless once you reached the 600 int. > I doubt that. Just to answer your initial question: < Asterra's post is totally based on facts, and why can't you answer in a same way without whining about him? > His post is NOT based on facts. They rarely are. For example: < What this stat cap is going to end up doing, in effect, is cause higher-end equipment (with its associatedly superior stats) to become superfluous.> Opinion, not fact. It's also false. How can *anything* with superior stats be superflous? At the least, it will allow you to reach the cap with fewer items. < Pointless > Same false point, still an opinion based on a flawed premise. < They eliminate the point of attaining superior equipment. > Same point <b>again</b> based on the <b>same</b> flawed premise. (beginning to sound like whining to me.....) < Upgrading from 200 to 250 intelligence doesn't give anywhere near the damage bonus that upgrading from 150 to 200 does. There is absolutely ZERO point to having a HARD cap at 600.. > Different point, also false (ie not a fact). There are, in fact, many points to having a hard cap at 600. I've listed a couple in my previous posts. That Asterra doesn't <b>want</b> a hard cap is a seperate issue. To say "There is absolutely ZERO point to having a HARD cap at 600" is nothing but a whine. < unless SOE's agenda truly is to make sure that everyone who plays the game ultimately has the same stats, regardless of whether they raid or not. > Dun dun DUN!!!! SOE's Agenda, REVEALED! No, wait, it's more whining. < The biggest problem I am having with the revelation of this hard cap is that I am feeling the drive to play this game drain out of me. I am thinking about the time a couple of days ago when I took a look at the server list and noticed that every single one of them was "light load". I am thinking about the proverb about the final straw breaking the camel's back. SOE still has time to correct this problem. I'll wait and see. > Clearly, Asterra staying in this game is of incredible importance to us all. That s/he is feeling the drive to play this game drain out of him/her is likely a fact, but definitely a whine...... Reread Asterra's post. In fact, do a Search for all posts under the username Asterra. Every single one that I've read is a whine. Without exception. About how SOE doesn't care, or hates the players, or has a secret Agenda...... It's like reading a conspiracy theory list, but without the facts....... <div></div>
Colmin
08-19-2005, 11:35 PM
<div></div>lol u guys who reply "all u do is whine" are so ironic. its like they dont realise theyre the first ppl who actualy come out whining. well whatever, ive been following this convo and it looks like wizards have the same problem as fighters with hitting ur cap early. its nice to talk about balancing gear but at the end of the day the problem astera pointed out is true there starts to be no difference between mr casual and the top players in the server. im already not liking it <p>Message Edited by Colmino2 on <span class=date_text>08-19-2005</span> <span class=time_text>12:37 PM</span>
Robsco
08-20-2005, 03:25 AM
<DIV>According to the feedback from some Test Serer toons it appears we only have one Int buff now that is 37 Int at level 50 if I read the article correctly.</DIV> <DIV> <P>I currently have a few fabled items, Prismatic and 2 t5 hex dolls and my Int is around 300 buffed. I'm also wearing all T5 Rare armor or heritage quest items or better. I think their will be a small percentage of the population that will reach the 600 <SPAN class=044232323-19082005>Int</SPAN> cap personally.</P> <P><SPAN class=044232323-19082005>Now if I wear items that are grey and green to me I can get my Int up to 338 but that's a whole other topic =)</SPAN></P> <P>Now I can see this Int cap getting close to depending on your group party buffs.</P> <P>Thanks</P> <P>Robsco the Humble Gnome Steamfont.</P></DIV>
FrostP
08-20-2005, 03:35 PM
<P>I think this complaint is absolute crap.</P> <P> </P> <P>I am a half elf level 50 wizard with int gear in most slots and all my training choices using int. Prismatic rod and tartons wheel, Robe of invoker and Ancient Rallosian gown, Sleeves of swamp knowledge and necklace of flowing orbs along with other heritages such as eyepatch and gebs.</P> <P>By sacrificing decent stats and mitigation and using grey items and less then white items I can max out solo at around 297 with ad3 intel buffs Plus an illusionist with all their int buffs on me I can reach 400. Not forgetting we are losing a lot of our intelligence buffs after the combat update........</P> <P><FONT color=#ff0000>NOT EVERYONE WEARS 100% FABLED INT GEAR AND PLAYS WITH A HIGH ELF FOR A WIZARD.</FONT></P> <P>So your assumption that everyone can easily reach the cap is ignorant.</P> <P>There will be 100 adventurer levels and 100 tradeskill levels not 200 of each so the cap will be 1000int at level 100</P> <P>So if you can hit the 500 int cap now I congratulate you, now stop strutting about claiming we can all reach that cap and shut up please.</P>
Asterra
08-20-2005, 07:10 PM
Maybe it's time I submitted the evidently helpful suggestion that people read the entire post, meaning - I hope this is obvious - not ignoring relevant bits of inconvenient fact. In this case, I bring the above poster's attention to the facts that 1) there will be buffs from other classes enabling, for example, 150 extra intelligence from a single person, and 2) items in the expansion are going to provide larger stat upgrades than what we are currently familiar with. You will have to take my word for it, or else sit down and wait for the expansion and see for yourself. Now, with these two facts in hand, how far-fetched is it, truly, to suggest that even a Wizard who struggles to achieve 297 intelligence today will be within less than 50 of the absolute maximum in the expansion, in a raid or even group scenario? One should try not to let one's (hypothetical) deprecation of well-equipped players color one's posts.
FrostP
08-21-2005, 01:48 AM
Nope youre still talking crap as far as I'm concerned.
Talrinys
08-21-2005, 01:47 PM
Asterra raises a valid point, and i definately don't think you are whining. I don't, however, see this as much of a problem, our intelligence buffs are going down a lot, and we are going to be much more dependant on other classes, which only is relevant in some situations. The class that can buff us for 150 int is only one of the classes in the whole game, and i rarely see them in my raid groups anyway, so it is definately situational. <div></div>
Zcenicx
08-21-2005, 04:59 PM
<P><FONT face="Comic Sans MS">I think I speak for 99.9% of the Wizards when I say that fableds are more uncommon than the OP seems to think.</FONT></P> <P><FONT face="Comic Sans MS">Personally, I rate most of them. For several slots, legendary are better. For some, even treasured beat fabled, but it all depends on what you're after.</FONT></P> <P><FONT face="Comic Sans MS">I personally have 2 fableds, neither are armor. One is my necklace, which beats the normal Necklace of Flowing Orbs with one point each in INT and power. That's it. Oh, it has out of combat health regen, but who cares about that?</FONT></P> <P><FONT face="Comic Sans MS">The other are my +18 INT pants. I can tell you right now that the foremans bloomers (treasured) from Perma are better in terms of actual power. (2 less int, 8 more power).</FONT></P> <P><FONT face="Comic Sans MS"></FONT> </P> <P><FONT face="Comic Sans MS">Well. Back to my red thread. Yes, INT will now matter to us, but for most mages even getting 300 fully buffed is a problem right now. I can myself reach 340ish with 2 dolls, the right food and a potion. Never do tho, since I'm buffing my power instead. Selfbuffed I can reach 3300 power. </FONT><FONT face="Comic Sans MS">With only 270 INT. </FONT></P> <P><FONT face="Comic Sans MS">Raising INT to 340 will reduce power to 3100ish.</FONT></P> <P><FONT face="Comic Sans MS">Going cold resist reduces me to even less, 210ish INT and 2800ish power.</FONT></P> <P><FONT face="Comic Sans MS"></FONT> </P> <P><FONT face="Comic Sans MS">My point:</FONT></P> <P><FONT face="Comic Sans MS">Intelligence will matter, but the question after the expansion is the same as it is today. Is intelligence worth more than raw power after this point? Is Intelligence worth more than X resist after this point?</FONT></P> <P><FONT face="Comic Sans MS">Even today, raising your INT beyond 250 is pointless, if you can get more net power from pure power buffs on items. So - why raise it to 400?</FONT></P>
OperationsX
08-21-2005, 09:04 PM
<P>Jesus Christ, what would you have like 600 INT and 100 WIS with 1k resists and 2k hp? </P> <P>Get some other gear besides INT, AGI is gonna be more useful than before to casters and WIS for that matter, get some other dang equipment and stop whining! whoever has 600 INT by 60 has no life and no gear imagination</P>
I have to agree, the average common Wizard will not have much more than 250 INT on his own. That, and the people I usually group with are bad about not buffing. If I can't do/find it on my own, it doesn't happen. That is just the life of the non-uber hedge mage.
Beghard
08-22-2005, 03:43 AM
<div></div><div></div><div></div><i>"When you hit level 60, the highest you'll be able to get your intelligence before it stops having any further purpose is 600. Let's step back and think about that. A self-buffed, solo Wizard, wearing tier 5 (current, level 50, pre-expansion) equipment, can easily hit over 400 intelligence. I know of people who could hit about 450 if they had a need to."</i> Prove it then, post [Removed for Content] of a solo player with over 400 int. bumbass. First of all, i call bs on 75% of the ppl here claiming 300 and 400 ints self buffed. Yeah, im in a raid guild with relly good gear, all adept3s or masters and a little fabled loot. I have a self buff of about 260. None of the hadcrafted legenday gear offers very good if any int either so i know u dont if thats what your wearing. Ive seen all the VLA on live atm and unless you have all the best fabled because youve been raiding Broxx and the others everyday for the past 5 months your probly like most ppl and have average to crappy gear and an int of 230. Post me SS of your self with 400 int, oh thats right u cant, o well. Not only that but, you are complaining because it will be so eassy to get 600 "the first day of combat changes" when i have only seen a few rare examples of ppl at the curent cap. 400 is not the curent cap, it will be 500, and u dont have 400. Go away. <div></div><p> <span class="time_text"></span></p><p>If it is all eassy to for everyone get 600 int then that sucks. But why dont u ask some beta players at 60 what their int is. In the warlock theard theres a post by a guy at 60, ask him his int. <span class="time_text"></span></p><p>Message Edited by Beghard on <span class=date_text>08-21-2005</span> <span class=time_text>04:52 PM</span>
Asterra
08-22-2005, 06:01 AM
<span><blockquote><hr>Not only that but, you are complaining because it will be so eassy to get 600 "the first day of combat changes" when i have only seen a few rare examples of ppl at the curent cap. 400 is not the curent cap, it will be 500, and u dont have 400. Go away. <p>If it is all eassy to for everyone get 600 int then that sucks. But why dont u ask some beta players at 60 what their int is. In the warlock theard theres a post by a guy at 60, ask him his int. <span class="time_text"></span></p><hr></blockquote>They have only recently begun to introduce actual loot into beta. Here's an example: a treasured (not fabled, not legendary - treasured) necklace with 18 intelligence. This should suggest two different things. One: fabled equipment is likely to have rather large stat numbers. After all, if it can't beat at least the treasured trash, what's the point? Two: Using the necklace as a case in point, it's probable that many or most other slots will enjoy new non-fabled equipment representing staggeringly good intelligence upgrades, all for the taking of anyone who can find a pickup group to grind down the minibosses that drop it. I'll be frank: If you can't hit 300 intelligence right now, you're doing something wrong. I'll quote from a past thread: </span><span>Tobrin's Mystical Eyepatch (questable), 11 int. Robe of the Invoker (solo questable), 10 int. Sleeves of the Swamp (solo questable / broker purchasable), 14 int. Pristine tailored constructor's sleeves (craftable), 9 int. Foreman's / Enchanted Linen Pantaloons (broker purchasable), ~14 int. Golden Efreeti Boots (questable), 12 int. Necklace of Flowing Orbs (solo questable), 11 int. Any of a wide variety of earrings (broker purchasable), 8 int. Flash of Intelligence (effect from craftable), 14 int. Gleaming Soul Eaters Band (solo questable), 10 int. Ancient Slayer's Ring of Intelligence (solo questable), 9 int. Arcane Champion's Wristbands (solo questable), 10 int. Bracelet of the Stormscholar (broker purchasable), 7 int. Pristine chaos imbued linen hex doll (craftable), 12 int. Pristine chaos imbued linen hex doll (craftable), 12 int. Prismatic Rod of the Scale (questable), 25 int. Tarton's Wheel (questable), 12 int. That's 200 intelligence from all non-fabled items, most of which can be acquired solo. Add in personal intelligence and personal buffs, and even the absence of a Prismatic Rod shouldn't prove an insurmountable barrier. So I think I'm being fair when I say the now tired suggestion that "most people aren't in uber guilds and can't get over 200 or 250 intelligence" deserves no better consideration than to be ignored. </span><div></div>
<P>Bag, you are being a bit rough there. If you can't add to the discussion, why post?</P> <P>Asterra, you are ignoring the majority of players if you think they can get all that stuff easily. I am a quest-a-holic, and I can't get half that listed stuff for various reasons. At level 43 I can get 170 INT buffed. Hey, maybe I can get 200 at 50, I sure hope so! But I really think the average player has problems getting that high.</P> <P>Keep posting though, I'm learning a lot here.</P>
Spike
08-22-2005, 12:26 PM
M warlock is level 31 and has 177 int, getting to 200 by level 35-40 is nothing. We have too many casters in my guild to think about getting to 300-400 would be nice but some people in my group as someone said is lazy about buffing. I don't buff either since some of them are just pure crap. but getting 500 is easy once of our level 50 illusionist can get that now easy, and he has like maybe 4-5 fableds he just picks his gear for int. your group can buff your other stats since your not gonna be soloing much as an illusionist.
brow27
08-22-2005, 07:57 PM
It's easy to have good int in your 30s and low 40s .. there is an abundance of good int gear in the 30s, but there is really a lack of good int gear in the 40s. You have a VERY limited selection of items to go with in the 40s that give you int, and a lot of them don't give you much in the way of other stats. Two of the items Asterra lists, the Slayers ring, and the Stormscholar cuffs, are both pretty far grey at 50, and I think the necklace of flowing orbs is as well. Using a +18 int necklace as a reference that 50-60 will have tons of good int gear is very presumptuous in my mind. Necklaces are one of the best spots for int, and there are the occasional rare treasured items have do give a lot of int, even right now. I think only wizards wearing the VERY best (read: high int, not necessarily good for any other purpose) gear right now will be able to exceed 300 self-buffed after the combat changes at level 50. Another thing you have to realize is that the int damage bonus was capped at 200 or 300 (from what a few people have told me) before the change affecting 10x your level was put in, so this is a GOOD change. If peeps can get their int to 600 while wearing good gear, more power to them. If they can easily exceed that??? Well, get some more well-rounded gear instead of going purely for int. <div></div>
OperationsX
08-23-2005, 02:58 AM
<DIV>I'm glad there is this cap, its gonna prevent morons with no imagination and/or life with 600+ INT, 66 agility, 52 str, 87 wisdom, 89 stamina from being gods.</DIV> <P><SPAN class=time_text></SPAN> </P><p>Message Edited by OperationsX on <span class=date_text>08-22-2005</span> <span class=time_text>04:01 PM</span>
DI2AG
08-23-2005, 05:49 AM
Interesting read I know our int buffs are going to be nerfed after the combat changes but right now i can reach 370 INT self buffed, and im not necessarily completely fabled up either, wonder how much that will be after the combat changes.
Robsco
08-23-2005, 07:25 AM
<DIV><SPAN><FONT face=Arial size=2><SPAN class=828105202-23082005>I have been lucky enough to do all these quests and get these items plus a few fabled items. They are not as trivial as they all sound. And with all these Items I am no where near having 350 to 400 int self buffed. I picked all the Int options as I leveled and I am a Level 50 Gnome Wizard.</SPAN></FONT></SPAN></DIV> <DIV><SPAN><FONT face=Arial size=2></FONT></SPAN> </DIV> <DIV><SPAN>Robe of the Invoker (solo questable), 10 int.</SPAN></DIV> <DIV><SPAN></SPAN> </DIV> <DIV><SPAN><SPAN class=828105202-23082005><FONT face=Arial size=2>>> Extremely Hard to get. Camp the rock or hope for a chest drop. Either or you may never see it. You have a better chance getting the ancient Rallosian Robe in my opinion. Thats a 16 int robe from Drayeks Chamber thats a semi rare drop from wood or master chest.</FONT></SPAN></SPAN></DIV> <DIV><SPAN></SPAN> </DIV> <DIV><SPAN><SPAN>Gleaming Soul Eaters Band (solo questable), 10 int.</SPAN></SPAN></DIV> <DIV><SPAN><SPAN></SPAN></SPAN> </DIV> <DIV><SPAN><SPAN><SPAN class=828105202-23082005><FONT face=Arial size=2>>> No longer in Game. You have a option of a <SPAN><SPAN><FONT face="Times New Roman" size=3>Gleaming Band with 6 int and crappy stats. I just finished the quest recently as was disappointed.</FONT></SPAN></SPAN></FONT></SPAN></SPAN></SPAN></DIV> <DIV><SPAN></SPAN> </DIV> <DIV><SPAN>Sleeves of the Swamp (solo questable / broker purchasable), 14 int. </SPAN></DIV> <DIV><SPAN><SPAN class=828105202-23082005></SPAN></SPAN> </DIV> <DIV><SPAN><SPAN class=828105202-23082005><FONT face=Arial size=2>>> Who wants to run around in gray Armor at level 50 with crappy stats. I rather wear something with better resists and mitigation to sacrifice some DPS.</FONT></SPAN></SPAN></DIV> <DIV><SPAN><SPAN class=828105202-23082005><FONT face=Arial size=2></FONT></SPAN></SPAN> </DIV> <DIV><SPAN>Prismatic Rod of the Scale (questable), 25 int. </SPAN></DIV> <DIV><SPAN></SPAN> </DIV> <DIV><SPAN><SPAN class=828105202-23082005><FONT face=Arial size=2>>> This is a tough quest which requires a full raid group for most parts of it. Many casual guilds will not attempt this for some time.</FONT></SPAN></SPAN></DIV> <DIV><SPAN><SPAN class=828105202-23082005><FONT face=Arial size=2></FONT></SPAN></SPAN> </DIV> <DIV><SPAN><SPAN class=828105202-23082005><FONT face=Arial size=2>The rest of the Items below can be done by a casual Guild with some effort or can be harvested or bought on Market to make the T5 Rare VLA or items And not everyone has luck at harvesting. I myself hardly ever find anything and I harvest a Ton. Many people cant find or afford all T5 rares for every slot</FONT></SPAN></SPAN></DIV> <DIV><SPAN><SPAN class=828105202-23082005><FONT face=Arial size=2></FONT></SPAN></SPAN> </DIV> <DIV><SPAN><SPAN class=828105202-23082005><FONT face=Arial size=2>I added some notes. Hope no one minds =)</FONT></SPAN></SPAN></DIV> <DIV><SPAN><SPAN class=828105202-23082005><FONT face=Arial size=2></FONT></SPAN></SPAN> </DIV> <DIV><SPAN><SPAN class=828105202-23082005> <DIV><SPAN> <DIV><SPAN>Golden Efreeti Boots (questable), 12 int. <SPAN class=828105202-23082005>( Magolemus 50^^^ is only touch part of this quest )</SPAN></SPAN></DIV> <DIV><SPAN>Necklace of Flowing Orbs (solo questable), 11 int. <SPAN class=828105202-23082005>( Collection or you can buy on Market Cheap )</SPAN></SPAN></DIV> <DIV><SPAN>Any of a wide variety of earrings (broker purchasable), 8 int. </SPAN></DIV> <DIV><SPAN>Flash of Intelligence (effect from craftable), 14 int. <SPAN class=828105202-23082005>( T5 Rare Ruby and prices are crazy now on my server )</SPAN></DIV> <DIV><SPAN>Ancient Slayer's Ring of Intelligence (solo questable), 9 int. <SPAN class=828105202-23082005>( Easy for level 50 )</SPAN></SPAN></DIV> <DIV><SPAN>Arcane Champion's Wristbands (solo questable), 10 int. <SPAN class=828105202-23082005>( SplitPaw Arena Reward and cheap on Market )</SPAN></SPAN></DIV> <DIV><SPAN>Bracelet of the Stormscholar (broker purchasable), 7 int. </SPAN></DIV> <DIV><SPAN>Pristine chaos imbued linen hex doll (craftable), 12 int. <SPAN class=828105202-23082005>( T5 Rare Figwart/Linen and prices are crazy now on my server )</SPAN></SPAN></DIV> <DIV><SPAN>Pristine chaos imbued linen hex doll (craftable), 12 int. <SPAN class=828105202-23082005>( T5 Rare Figwart/Linen and prices are crazy now on my server )</SPAN></SPAN></DIV></SPAN> <DIV><SPAN>Pristine tailored constructor's sleeves (craftable), 9 int. <SPAN class=828105202-23082005>( T5 Rare Figwart/Linen and prices are crazy now on my server )</SPAN></SPAN></DIV> <DIV><SPAN>Foreman's / Enchanted Linen Pantaloons (broker purchasable), ~14 int. <SPAN class=828105202-23082005>( Drop in Perma, Semi Rare drop. I have only seen one which I won but they are on broker from time to time pretty reasonable)</SPAN></SPAN></DIV> <DIV><SPAN><SPAN class=828105202-23082005></SPAN></SPAN> </DIV> <DIV><SPAN><SPAN class=828105202-23082005>I would love to see some shots of people self buffed over 400 int. Im not doubting it can be done but im sure they are in full fabled with some extremely hard to get VLA. I can then drool over the items I wish I had =)</SPAN></SPAN></DIV> <DIV><SPAN><SPAN class=828105202-23082005></SPAN></SPAN> </DIV> <DIV><SPAN><SPAN class=828105202-23082005><FONT face=Arial size=2>Thanks</FONT></SPAN></SPAN></DIV> <DIV><SPAN><SPAN class=828105202-23082005><FONT face=Arial size=2>Robsco the Humble Gnome Steamfont</FONT></SPAN></SPAN></DIV></SPAN></DIV></SPAN></DIV></SPAN>
brow27
08-23-2005, 07:48 PM
<span><blockquote><hr> <div><span><span>Gleaming Soul Eaters Band (solo questable), 10 int.</span></span></div> <div><span><span></span></span> </div> <div><span><span><span class="828105202-23082005"><font face="Arial" size="2">>> No longer in Game. You have a option of a <span><span><font face="Times New Roman" size="3">Gleaming Band with 6 int and crappy stats. I just finished the quest recently as was disappointed.</font></span></span></font></span></span></span></div> <div><span></span> </div><hr></blockquote>Evil characters receive the Gleaming Soul Eater's Band when completing their quest line, whereas good characters receive the Gleaming Band you spoke of. Why the good characters get a worse reward, I don't know.</span><div></div>
Robsco
08-24-2005, 01:43 AM
<P>Oh well</P> <P>I guess its fair. </P> <P>Evil side has a harder time at first to find groups and content since the Good side was ramped up much better and had more people playing. 4 int is not that big of a deal. Its not a ring I will be using anyways. My 2 rings are the T5 Ruby flash of int and the Ring of Removal. I was very lucky to get that ring.</P> <P>It has saved me a few times with its 34 a tic incombat HP regen.</P> <P>Thanks</P> <P>Robsco the Humble Gnome Steamfont.</P>
Asterra
08-24-2005, 05:44 AM
<span><blockquote><hr><span><span class="828105202-23082005">I would love to see some shots of people self buffed over 400 int. Im not doubting it can be done but im sure they are in full fabled with some extremely hard to get VLA. I can then drool over the items I wish I had =)</span></span><hr></blockquote></span>It's really far less uncommon than one might expect. I know a person who has only nine out of 18 slots fable-equipped, yet he can achieve 405 intelligence without any temporary non-personal buffs like food. This will drop a bit in the expansion, of course. Descry is not to be ignored.
Beghard
08-24-2005, 07:29 AM
<div></div><div></div><div></div>ol, you just shot your self in the foot, now we know you ust BSing stuff up.<i><span></span></i><blockquote><span><span class="828105202-23082005">I would love to see some shots of people self buffed over 400 int. Im not doubting it can be done but im sure they are in full fabled with some extremely hard to get VLA. I can then drool over the items I wish I had =)</span></span><hr></blockquote>It's really far less uncommon than one might expect. I know a person who has only nine out of 18 slots fable-equipped, yet he can achieve 405 intelligence without any temporary non-personal buffs like food. This will drop a bit in the expansion, of course. Descry is not to be ignoredThis hole time your argument has been that it will be so eassy to get to 600. 9 pices of the best int fabled is not what i would call average today. U talk like u know so much, listing of all those items, so why mention the invoker robe, the one off of Dryek is much more commen and has 16 int instead of 10. And BTW 405 int is not the cap for lvl 50, 500 will be. Your using the fact that <u>very very few</u> ppl can get within 100int of the cap as your argument that <u>everyone</u> will have the lvl 60 cap the day the expansion goes live. I know that there will be plenty of T6 int items, thats fine. People will not be wearing 9 pices of T7 fabled gear untill after they have been raiding at 60 for quite some time. And whats rong with reaching the cap? May get kind of boring but hey, even that guy with 9 pices of fabled who doesnt exist cant reach the 50 cap. Fabled my be "common" but only realativly speaking: within guilds that have few ppl but who raid often.Your ends make sens but not because your means add up. I agree that the cape should scale with level at a ratio equal to the incline of gear status and not forse us to use gear of deminishing uberness at each tier.The ability to reach the intiligance cap is not the same for each tier.At lvl 10, you will not have 100 int.At lvl 20-29 i doubt if most anyone will equip 200-299 points of intLvLs 30-39 are, well, boring to me, lame gear, blech.When u reach lvl 40 the gear gets a little better, i was NO WHERE close to 400 int at lvl 40 however and never came close to reaching 10x my lvl in int threw the intier game.A few gifted level 50 players are reaching 400 int, thats the cap from 10 lvls ago, and we all know how long the grind from 40 to 50 was.Your theory says that after fiffty the dificulty in reaching the max will suddenly evaporate. This means a sharp and sudden curve in the ability to reach int cap, indicating that the tier to stat cap ratio is not even throught lvls as the said cap would have us belive, but rather, that at T6, the stats given by gear, apropriate realtive to gear progression threw the levels renders the lvlx10 int cap unbalanced when compared to the curent normal gear progression. As the progression of gear continues, the lvlx10 int cap curves closer and closer to progression untill they meet in witch case any adventurer with gear apropriate to the tier of the collision will for ever be over the int cap for the rest of the tiers.In other words, inteligance will creep closer and closer to the players lvlx10 and at a certain point everyone will become clones. Yes i see how thats a problem. Ive gone to such legnths to flame you that i have broken down your argument and proven it true<span>:smileyindifferent: As lvl goes up, your int gets closer to your level times ten and will ultamitly be equal and then continue past each othere again. Either SoE doesnt want us to have fun gearing up our toons or they have relly changed things around. <span>:smileysurprised:</span> </span><div></div><p> <span class="time_text"></span></p><p>Message Edited by Beghard on <span class=date_text>08-23-2005</span> <span class=time_text>08:37 PM</span>
Colmin
08-24-2005, 08:21 AM
<div></div><span>what i dont get is what happens to int as it goes up. more damage all the way or does it slow down alot? and how about does it still give more power or is that effect gone now </span><div></div><p>Message Edited by Colmino2 on <span class=date_text>08-23-2005</span> <span class=time_text>11:34 PM</span>
Robsco
08-25-2005, 02:45 AM
<BLOCKQUOTE> <HR> <SPAN><SPAN class=828105202-23082005>I would love to see some shots of people self buffed over 400 int. Im not doubting it can be done but im sure they are in full fabled with some extremely hard to get VLA. I can then drool over the items I wish I had =)</SPAN></SPAN> <HR> </BLOCKQUOTE>It's really far less uncommon than one might expect. I know a person who has only nine out of 18 slots fable-equipped, yet he can achieve 405 intelligence without any temporary non-personal buffs like food. This will drop a bit in the expansion, of course. Descry is not to be ignored. <DIV> </DIV> <DIV> </DIV> <DIV>>> Wow ONLY 9 out of the 18 slots fabled. That is not common at all =) VLA armor drops are so rare as it is and everyone else fights over the other items since anyone can use it.</DIV> <DIV> </DIV> <DIV>>> Im not doubting you can obtain 400int. Many people can if you want your Mitigation, HP, Mana and resists to be laughable. The whole point is to have a nice balance in my opinion.</DIV> <DIV> </DIV> <DIV>>> For intsance Im not going to be using the 14 int swamp of the sleeves or the 6 int gleaming band. I loose to much other stats for a little more dps. I wont probabaly even be using the ancient Rallosian Robe since the Robe of Invoker has a nice 7 mana regen tic going.</DIV> <DIV> </DIV> <DIV>>> Im thinking after combat revamp my int will be around 275 and you know what thats not going to break me. I will have good avoidence, Mit HP and mana but do a little lest dps. Now as long as I can get my Ice Comet over 5k I will be happy =)</DIV> <DIV> </DIV> <DIV>>> By the way where are the photos =) I want to see what everyone is wearing to get over 400 int so i can droll over it.</DIV> <DIV> </DIV> <DIV>Thanks</DIV> <DIV>Robsco the Humble Gnome Steamfont</DIV> <DIV> </DIV>
kingsnipe
08-25-2005, 04:16 PM
I just want to point out one other thing. What makes you think that the fury is gonna use either of the 2 free concentration slots they have free just to buff anothers int at loss of their own stats? I must say that is somewhat egotistical of someone to think all others exist to serve them just cause of what class u play. <div></div>
Beghard
08-25-2005, 06:33 PM
<div><i>>> Im not doubting you can obtain 400int. Many people can if you want your Mitigation, HP, Mana and resists to be laughable. The whole point is to have a nice balance in my opinion.</i></div> <div><i> </i></div> <div><i>>> For intsance Im not going to be using the 14 int swamp of the sleeves or the 6 int gleaming band. I loose to much other stats for a little more dps. I wont probabaly even be using the ancient Rallosian Robe since the Robe of Invoker has a nice 7 mana regen tic going. </i>I hate to break it to you but VLA has more on it than just int. Fabled is also the best for everything else to. And btw, int IS our mana, and again, all the best int gear has the best +power. I fail to see what most other stats do for us anyway, we get hit once, were dead, i dont care what gear you have as long as its VLA you are dead. We are ment to do dmg, not take dmg.<i> </i></div> <div></div>
Robsco
08-25-2005, 07:28 PM
I hate to break it to you but VLA has more on it than just int. Fabled is also the best for everything else to. And btw, int IS our mana, and again, all the best int gear has the best +power. I fail to see what most other stats do for us anyway, we get hit once, were dead, i dont care what gear you have as long as its VLA you are dead. We are ment to do dmg, not take dmg.<I><BR></I> <DIV> </DIV> <DIV>>> I guess my point is that fabled are not easy to come by and if people are trying to just get their int up using grey items with High int and lower other stats I dont see the point.</DIV> <DIV> </DIV> <DIV>>> My Avoidence is around 53% and Mitigatoin around 23% with almost 3k in HP and over 2700 in Mana. I have no clue what those numbers will be after the Revamp but I currently can take 2 or 3 hits from a 50^^ with out dieing. Now if you run around with the best INT you can possibily get and disregard other stats then yes you will die in one hit.</DIV> <DIV> </DIV> <DIV>>> Very few People are ONLY going to have 9 out of the 18 slots with fabled =) I dont see a issue with evreyone and their mother hitting the INT cap. </DIV> <DIV> </DIV> <DIV>Just my Opinion and I respect all the posts here =)</DIV> <DIV> </DIV> <DIV>Thanks</DIV> <DIV>Robsco the Humble Gnome Steamfont.</DIV>
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