View Full Version : Heat resist gear?
<DIV>I'm starting to collect Heat and Cold Resist gear. While I have cold covered, I am having difficulty finding Heat. Tehre is no Sootfoot type gear for Casters that I've seen. What are people using? I'm trying to get to 3500 unbuffed gear for raids.</DIV>
Zcenicx
08-17-2005, 07:44 PM
<P>There is no full set to my knowledge, but some pieces of course are easily recommendable.</P> <P>Head: Thulzite Embroidered Cap / Frigid Icebound Linen Cap - Multiple resist gear, but only ones with heat. Max is the Frigid with +212.</P> <P>Chest: Thulzite Embroidered Blouse - Only robe (except fableds) with heat resist, +160.</P> <P>Shoulders: Crafted Constructor's Cape - +440</P> <P>Forearms: Thulzite or Frigid again, best is frigid with +212.</P> <P>Hands: Crafted Constructor's Gloves - +400</P> <P>Legs: Enchanted Linen Pantaloons - +320, Stonewoven Leggings - +320, Thunderous Pantaloons - +360</P> <P>Feet: Easy. Golden Efreeti Boots (Heritage) - +560</P> <P>Total if you're lucky or rich: +2344.</P> <P> </P> <P>Heat is not the hardest resist to buff up though, both Wizards and Wardens buff this quite drasticly, so a heat resist gear should never need to be used. Me as a 50 Wiz with a 50 Warden will buff Heat way past the 5k mark. Add a bard with resist songs and we're past 6.5k.</P> <P>Note that since we also buff cold, and so do conjurors and bards, any kind of elemental resist gear for a Wizard in a thought-out group is hardly necessary.</P><p>Message Edited by Zcenicx on <span class=date_text>08-17-2005</span> <span class=time_text>05:47 PM</span>
<DIV>The problem is we are just beginning to raid, so I think we may need to have it initially. I just want to be on the safe side of things. Thanks for the information though, I'll go looking for that stuff! :smileyhappy:</DIV>
Zcenicx
08-17-2005, 11:54 PM
<P>Just please note that by using resist gear you will be underpowered in every other way. </P> <P>Most pieces will be the literal crap gear that does nothing else like the cap, forearms, legs and robe.</P> <P>I recommend Wizards to use INT/Power gear rather than heat resist gear since we do buff ourselves quite high anyways, and INT/Power is normally more necessary. We can keep free of AE ranges most of the time, or move away.</P>
BadLieutenant
08-18-2005, 12:02 PM
<P>A piece of advice. If you are going to start raiding you will want to get as much int and power you can. We get resisted like crazy and burn through power like a madman. If you want resist gear then so be it, to each his own, but your goal should be to put yourself in position to do as much damage as you can. We can't take any damage at all so in my opinion there is no point in worrying about resist gear and mitigation. </P> <P> </P>
<DIV>And I agree with this, but this is a precaution, just in case.</DIV>
drajev
08-22-2005, 05:56 PM
<P>Totally agree with the person who said to go for power. I'm a 49 wizard of a high end raiding guild and in Spirits of the Lost for example is a 4 group raid, so i am assigned to a group of 4 other mages, generally 2 warlocks, another wizard and an illusionist, and a healer in case we get an AE which doesn't come too often. However, because warlocks and chanters return power so well and when buffed and using Power+ food, i get around 3600 power pool, i have no problem with mana, don't even need to use Vital Flow as with so much firepower we burn the mobs pretty quickly. My gear: Eye of power, Geomancer's Mantle, Muculent Bracers, Linen Mitts, Pristine Imbued Bloomers, Golden Efreeti Boots, Thought Imbued and, Stein of Moggok. When buffed myself i have around 230 int, with warlock and chanter in grp, a fury sometimes, i easily get between 300-350 int, though as u know int after 200 is gonna be roughly useless until revamp. </P> <P>So my point is, when i solo buff int, i get around 3000 resist, and with other caster classes in grp it gets even better, but since i'm not in MT grp, or very rarely so when i'm demanded to pump mana for healers, i never get the nasty AE's that many rais mobs possess. </P> <P>Final point: go for as many in-combat mana restoration items as possible, like that you're less dependant on those warlocks that my guild has a lot.</P> <P>Velizar, wizard of Dread Army, Runnyeye</P>
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