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View Full Version : Need Help - spell captures


goboy
08-11-2005, 10:04 PM
<DIV>I have taken screenshots of most of our spells (and no the shots are not pretty).  If someone can host them, I can e-mail them to you.  Just need a volunteer.</DIV> <DIV> </DIV> <DIV>Jaly, 50 test.</DIV><p>Message Edited by goboy on <span class=date_text>08-11-2005</span> <span class=time_text>04:10 PM</span>

Cer
08-12-2005, 12:30 AM
<DIV><A href="http://www.imageshack.us/" target=_blank>http://www.imageshack.us/</A></DIV> <DIV> </DIV> <DIV>Why not host them here? It's free and easy.</DIV>

adamflanagan
08-12-2005, 03:23 AM
here they are: <img src="http://i2.photobucket.com/albums/y15/oseska/spells_1.jpg" alt="Image hosted by Photobucket.com"><p> <img src="http://i2.photobucket.com/albums/y15/oseska/spells_2.jpg" alt="Image hosted by Photobucket.com"><p> <img src="http://i2.photobucket.com/albums/y15/oseska/spells_3.jpg" alt="Image hosted by Photobucket.com"><p> <img src="http://i2.photobucket.com/albums/y15/oseska/spells_4.jpg" alt="Image hosted by Photobucket.com"><p> <img src="http://i2.photobucket.com/albums/y15/oseska/spells_5.jpg" alt="Image hosted by Photobucket.com"><p> <img src="http://i2.photobucket.com/albums/y15/oseska/spells_6.jpg" alt="Image hosted by Photobucket.com"><p> <img src="http://i2.photobucket.com/albums/y15/oseska/spells_7.jpg" alt="Image hosted by Photobucket.com"><p> <img src="http://i2.photobucket.com/albums/y15/oseska/spells_8.jpg" alt="Image hosted by Photobucket.com"><p> <img src="http://i2.photobucket.com/albums/y15/oseska/spells_9.jpg" alt="Image hosted by Photobucket.com"><p> <img src="http://i2.photobucket.com/albums/y15/oseska/spells_10.jpg" alt="Image hosted by Photobucket.com"><p> <img src="http://i2.photobucket.com/albums/y15/oseska/spells_11.jpg" alt="Image hosted by Photobucket.com"><p> <img src="http://i2.photobucket.com/albums/y15/oseska/spells_12.jpg" alt="Image hosted by Photobucket.com"><p> <img src="http://i2.photobucket.com/albums/y15/oseska/spells_13.jpg" alt="Image hosted by Photobucket.com"><p> <img src="http://i2.photobucket.com/albums/y15/oseska/spells_14.jpg" alt="Image hosted by Photobucket.com"><p> <img src="http://i2.photobucket.com/albums/y15/oseska/spells_15.jpg" alt="Image hosted by Photobucket.com"><p> <img src="http://i2.photobucket.com/albums/y15/oseska/spells_16.jpg" alt="Image hosted by Photobucket.com"><p> <img src="http://i2.photobucket.com/albums/y15/oseska/spells_17.jpg" alt="Image hosted by Photobucket.com"><p> <img src="http://i2.photobucket.com/albums/y15/oseska/spells_18.jpg" alt="Image hosted by Photobucket.com"><p> <img src="http://i2.photobucket.com/albums/y15/oseska/spells_19.jpg" alt="Image hosted by Photobucket.com"><p> <img src="http://i2.photobucket.com/albums/y15/oseska/spells_20.jpg" alt="Image hosted by Photobucket.com"><p> <img src="http://i2.photobucket.com/albums/y15/oseska/spells_21.jpg" alt="Image hosted by Photobucket.com"><p><p>Message Edited by adamflanagan on <span class=date_text>08-12-2005</span> <span class=time_text>11:28 AM</span>

adamflanagan
08-12-2005, 04:27 PM
<div></div>edited original post to include screenshots <div></div><p>Message Edited by adamflanagan on <span class=date_text>08-12-2005</span> <span class=time_text>01:29 PM</span>

Oumana
08-12-2005, 06:26 PM
<DIV>Thank you!  That is awesome....</DIV> <DIV> </DIV> <DIV>Looking at the spells now, I'll post my thoughts.  At first glance, can someone explain to me the line of Flametounge, Surge of Flames and Fiery Surge?</DIV> <DIV> </DIV> <DIV>Flametongue (lvl 25):</DIV> <DIV>25% to inflict 14-17, with a 14-17 DOT</DIV> <DIV> </DIV> <DIV>Surge of Flames (lvl 32)</DIV> <DIV>Casts Flametoungue, 20-25 with a 20-25 DOT</DIV> <DIV>Since it's casting "Flametounge" I assume that it's still a 25% chance?</DIV> <DIV> </DIV> <DIV>Fiery Surge (lvl 46.<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /></DIV> <DIV>Casts Flametounge, 29-36, with a 29-36 DOT</DIV> <DIV>^ Does that seem like a useless spell now?  I mean come on, this is a level 46.8 spells and all we are getting is an increase of 9-11 on the DOT?  If it takes a concentration slot, which I'm not sure about...why would I cast this?  Can do much better with this line of spells...</DIV> <DIV> </DIV> <DIV>Some other notes:</DIV> <DIV>It seems that the AoE line is now pretty decent...I'll definately use Inferno now.</DIV> <DIV>I think Immoliation was taken down a notch...looks like max damage is around 1,087, which is still ok.</DIV> <DIV>Piercing Icicles, although the damage sux....the debuff is good and most likely will get an Adept 3</DIV> <DIV>I put in my order for AdeptIII Icy Wind <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />.  Nice job on this line IMHO.  I wish I had Freezing Wind when I was lvl 34....</DIV> <DIV> </DIV>

IllusiveThoughts
08-12-2005, 06:40 PM
<P>what about the high lvl wizard self ward.  I always forget its stupid name.....</P> <P>my master 1 only wards for 447 points of damage, was instant cast and agro reduction on mele hits.</P> <P>I read they changed it to snare effect....</P>

TheKraken
08-12-2005, 07:16 PM
<P>Hardly any debuffs. Procs that last 10 seconds and take a minute and a half to recast.  Vitalic Harvest stuns AND eats health.  Invisiblity spells have increased how much they slow.  Group buffs do less.  Former debuff and utility spells (like Surge of Flames, [expletive ninja'd by Faarbot]?) are now all damage over time spells and nothing more; most being really crappy damage over time spells.  Except for a bit more damage on a very few spells, like Inferno, I see nothing that is an improvement for wizards.</P> <P>No sir, I don't like it.</P> <P>Someone remind me when Pirates of the Burning Sea and Vangaurd are due out.</P>

Glenolas
08-12-2005, 07:39 PM
Great work to get the screenshots and to get them posted.  Since our wizard spells are now supposed to adjust with the INT value of the wizard, can you please post your INT value when you took the shots? Can you also do a simple test to change INT (unbuff, take off armor piece, etc)  and post the new damage for a few of our most common spells  (Ball of Flames,   Ice Comet,  Immolation, etc). No need to make new screen shots, just compare the damage of a few vs INT changes, so we can get a feel for what INT does. Glenolas Level 50 Wizard Toxillia Server <div></div>

--Merovech
08-12-2005, 08:19 PM
<DIV>I did some numbers for the DoT spells with the spell screenshots. They assume max damage, max targets for AoE spells and all DPS numbers include the casting time.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV><FONT color=#0000ff>Shocking Flash - Adept 1<BR></FONT>power 196 - casting time 3.0secs<BR>5 AOE encounter targets<BR>190-232 damage + 3 ticks at 2 secs each<BR>Max damage 232 * 4 * 5 targets<BR><BR>Total max damage for a group of 5 = 4640 in 6 secs<BR><BR>Max DPS(including casting time) = 515.56<BR><BR><BR><FONT color=#0000ff>Piercing Icicles - Adept 3</FONT><BR>power 38 - casting time 1.0secs<BR>39-47 damage + 6 ticks at 4 secs each<BR><BR>Max damage = 47 * 7 = 329 in 24secs<BR><BR>Max DPS(including casting time) = 13.16<BR><BR><BR><FONT color=#0000ff>Heat Convulsions - App 4</FONT><BR>power 64 - casting time 1.0secs<BR>77 + 6 ticks at 2 secs each<BR><BR>Damage = 77 * 7 = 539 in 12 secs<BR><BR>Max DPS(including casting time) = 41.5<BR><BR><BR><FONT color=#0000ff>Immolation - Adept 3</FONT><BR>power 104 - casting time 2.0secs<BR>268-363 + 134-181 for 4 ticks at 2 secs each<BR><BR>Max damage = 363 + 181(4) = 1087 in 8 secs<BR><BR>Max DPS(including casting time) = 108.7<BR><BR><BR><FONT color=#0000ff>Icy Wind - Adept 1</FONT><BR>power 358 - casting tim 4.0secs<BR>5 AOE encounter targets<BR>421-514 damage + 4 ticks at 4 secs each<BR><BR>Max damage = 514 * 5 * 5 tagets = 12,850 in 16secs<BR><BR>Max DPS(including casting time) = 642.5<BR><BR><BR></DIV>

IllusiveThoughts
08-12-2005, 08:44 PM
mail of frost is missing? <DIV>also </DIV> <DIV>dazziling seal provides 304 power a lvl 26 wizard spell.....why on earth does it provide more power than a level 50 buff like augmentation? also dazzling seal says it increases int, but no +int is found on its discription, can you verify if it does provide int? and if not /bug it please?</DIV> <P>Message Edited by IllusiveThoughts on <SPAN class=date_text>08-12-2005</SPAN> <SPAN class=time_text>09:46 AM</SPAN></P><p>Message Edited by IllusiveThoughts on <span class=date_text>08-12-2005</span> <span class=time_text>09:47 AM</span>

goboy
08-12-2005, 08:53 PM
<P>BTW, my intelligence at the time was 204.</P> <P>Icy Wind averages 2k per target when I use it.</P> <P>Mail of Frost is missing because they changed it on Beta and have not updated test.  Did not see a point of taking a picture of a spelll that was old.</P> <P>Dazzling seal does not provide intelligence buff.  It can be stacked with augmentation.  Dazzling seal and hand of the tyrant do not stack.  Now that you mention it, I will add dazzling seal to my bug reports since it obviously (ok to me) should have intelligence.</P> <P> </P>

IllusiveThoughts
08-12-2005, 08:55 PM
<BR> <BLOCKQUOTE> <HR> goboy wrote:<BR> <P>BTW, my intelligence at the time was 204.</P> <P>Icy Wind averages 2k per target when I use it.</P> <P>Mail of Frost is missing because they changed it on Beta and have not updated test.  Did not see a point of taking a picture of a spelll that was old.</P> <P>Dazzling seal does not provide intelligence buff.  It can be stacked with augmentation.  Dazzling seal and hand of the tyrant do not stack.  Now that you mention it, I will add dazzling seal to my bug reports since it obviously (ok to me) should have intelligence.</P> <P> </P><BR> <HR> </BLOCKQUOTE><BR>much obliged again thanks for the screen shots.   many minds are better than one !  now lets go over all the spells with a fine toothed comb and ensure they "appear" to be in working order. <DIV> </DIV> <DIV>one thing I noticed is that immolation had another tick added on to it,  now it does 4 ticks + initial dmg, before it only did 3 ticks. </DIV> <DIV> </DIV> <DIV>part I dont like is that its a 2s dot, before was 1.5s, and total dot is 8s, they need to make it work much faster, like tick every 1s, or the mobs will be dead before the full duration.</DIV><p>Message Edited by IllusiveThoughts on <span class=date_text>08-12-2005</span> <span class=time_text>09:57 AM</span>

The-Plethora
08-12-2005, 09:24 PM
<DIV>Wow great work.</DIV> <DIV> </DIV> <DIV>Looks like blaze and ice spike got a big reduction in damage. The details of freeze are now different, stuns enemy (under certain conditions) does this mean we can use the spell all the time now but only targets below a certain level get affected?</DIV> <DIV>Conflagration looks good now, casting time less than halved from 5 to 2seconds and does more damage. 5 targets hit for nearly 1000 damage for very little power. Blazing intimation has the under certain conditions tagline, is that like freeze? no level cap now but no stun?</DIV> <DIV>Enfeeblement heals target for 17 - 29 ? eh? I have master one of this so intruiging <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> Looks like all out dots are useless now though and freezing whorl got a big reduction <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV> </DIV>

goboy
08-12-2005, 09:35 PM
<BR> <BLOCKQUOTE> <HR> The-Plethora wrote:<BR> <DIV>Wow great work.</DIV> <DIV> </DIV> <DIV>Looks like blaze and ice spike got a big reduction in damage. The details of freeze are now different, stuns enemy (under certain conditions) does this mean we can use the spell all the time now but only targets below a certain level get affected?</DIV> <DIV>Conflagration looks good now, casting time less than halved from 5 to 2seconds and does more damage. 5 targets hit for nearly 1000 damage for very little power. Blazing intimation has the under certain conditions tagline, is that like freeze? no level cap now but no stun?</DIV> <DIV>Enfeeblement heals target for 17 - 29 ? eh? I have master one of this so intruiging <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> Looks like all out dots are useless now though and freezing whorl got a big reduction <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV> </DIV><BR> <HR> </BLOCKQUOTE> <P><BR>All single target dots are useless - but I like our AE dot.  I have bugged the single target DOTs, but something tells me they are not bugged.</P> <P> </P>

Iali
08-12-2005, 09:57 PM
Does anyone know about fiery pulse?  I have a Master 1 version of this spell and from what I see it hasnt been posted anywhere.  Was it removed?

Squilhe
08-12-2005, 10:20 PM
Not seeing flamestrike either did i miss it or did it change? <div></div>

TooFarGo
08-12-2005, 11:53 PM
what the....is it just me or do the stifle spells (enfeeblement) actually say: - stifle target blah blah blah - HEAL TARGET blah blah blah <div></div>

Reznik
08-12-2005, 11:56 PM
One thing I do not see on any of the descriptions is the classic "Does not work on epic mobs."  Can this be true? <div></div>

adamflanagan
08-13-2005, 01:34 AM
<span><blockquote><hr>Reznik wrote:One thing I do not see on any of the descriptions is the classic "Does not work on epic mobs."  Can this be true? <div></div><hr></blockquote>no, but a few of them do say "under certain conditions" which i presume means not on epics and only up to a certain level.</span><div></div>

Silentsta
08-13-2005, 02:25 PM
<P>Thank you very much for the info and screenshots posted!  Overall I like the changes to all the spells.  Our roots get harder to resist as we upgrade (finally a reason for my sage to make adept 3's of the roots).  Im playing with a wizard on test myself and so far I can say one thing:  Save your plat!.  Spell upgrades are going to be in high demand.  Sage's will celebrate these changes as should many wizards.  Also, as you look over the spells keep in mind that this is part of a huge balancing act due to the upcomming PvP.  Wouldnt be much fun if one class ruled them all.  Of course their are still bugs and fine print to change but I have to give a thumbs up to  changes.</P> <P> </P> <P>~Sirous Imperium  50 WIzard</P> <P> Permafrost</P>

Akira
08-14-2005, 04:35 AM
<DIV>Mwuaha. 10 rubies are now on order for me <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>

Mystild
08-14-2005, 11:05 AM
<P>not sure if someone said this already but,</P> <P>what about flamestrike? and does shocking flash = fiery pulse?</P> <P>ty in advance</P>

goboy
08-14-2005, 03:42 PM
<P>Ok, sent a pic with 4 spells to adamflanagan.</P> <P>Flamestrike, ice blast, scorch, and word of force.   I did not see any of those browsing through my previous pictures.  I still have not captured Mail of Frost since it changed on beta.</P>

adamflanagan
08-14-2005, 07:55 PM
<span><blockquote><hr>goboy wrote:<p>Ok, sent a pic with 4 spells to adamflanagan.</p> <p>Flamestrike, ice blast, scorch, and word of force.   I did not see any of those browsing through my previous pictures.  I still have not captured Mail of Frost since it changed on beta.</p> <div></div><hr></blockquote>4 more pics... <img src="http://i2.photobucket.com/albums/y15/oseska/spells_22.jpg"></span><div></div>

brow27
08-15-2005, 04:11 AM
So was scorching pulse renamed to pulsing flash then? and if it was, did you keep what scorching pulse was at when it switched over? <div></div>

Daga
08-16-2005, 03:03 AM
<DIV>Paralyze is now a nuke doing more damage the Ball of Flames?</DIV> <DIV> </DIV> <DIV>/boggle</DIV>

adamflanagan
08-16-2005, 05:10 AM
it is a nuke but it does less than BoF. also it says "under certain conditions" which probably means not on epics and also has a level cap. the current level cap is 52/53 so it will be pretty useless past level 50 unless the damage is seperate from the stun. <div></div>

IllusiveThoughts
08-16-2005, 06:59 AM
<P>okay looked over ball of flames, it appears they lowered the power cost. its down to 160ish vs previous 200.</P> <P> </P> <P>however, if you notice, all our other nukes got INCREASES in power consumption, also if you notice, they nerfed our canni's,  so in essence we will burn power faster than we currently do.</P> <P>some increased power in nukes that are obvious</P> <P>immolation up from 90ish at adp3</P> <P>ice flame up from 70ish at adp1</P> <P>ice coment up from 230ish to 330ish </P> <P> </P> <P>personally I think the gap between wiz/warlock power consumption is going to get even worse and out of hand than it is now with the revamp.  I still think it would be better to have a warlock in terms of power usage.</P>

QQ-Fatman
08-16-2005, 08:52 AM
<BR> <BLOCKQUOTE> <HR> IllusiveThoughts wrote:<BR> <P>okay looked over ball of flames, it appears they lowered the power cost. its down to 160ish vs previous 200.</P> <P> </P> <P>however, if you notice, all our other nukes got INCREASES in power consumption, also if you notice, they nerfed our canni's,  so in essence we will burn power faster than we currently do.</P> <P>some increased power in nukes that are obvious</P> <P>immolation up from 90ish at adp3</P> <P>ice flame up from 70ish at adp1</P> <P>ice coment up from 230ish to 330ish</P> <P> </P> <P>personally I think the gap between wiz/warlock power consumption is going to get even worse and out of hand than it is now with the revamp.  I still think it would be better to have a warlock in terms of power usage.</P> <BR> <HR> </BLOCKQUOTE>http://eqiiforums.station.sony.com/eq2/board/message?board.id=24&message.id=9931<BR> <DIV>Here are screenshots of warlock spells. I think after the revamp, both class will have mana problem, and both will do almost the same dps (warlocks might have a bit higher dps in AEs.) And not only sorcerers, but almost all other classes get their spells mana costs increased.</DIV><p>Message Edited by QQFatman on <span class=date_text>08-16-2005</span> <span class=time_text>12:55 AM</span>

IllusiveThoughts
08-16-2005, 08:59 AM
<P>i thought warlocks had 2 power return spells.</P> <P> </P> <P>either way it seems our lvl 37 nukes are still a bit outta whack.  nil distortion with power return should cost about 110 to boflames 160ish.  yeah its ONLY 40 power but it adds up after 4-5 casts and adds up quickly.</P> <P> </P> <P>also noticed that debuffs power cost was reduced by 2/3's and changed to 1s cast.</P>

adamflanagan
08-16-2005, 12:28 PM
<span><blockquote><hr>IllusiveThoughts wrote:<p>okay looked over ball of flames, it appears they lowered the power cost. its down to 160ish vs previous 200.</p> <p>however, if you notice, all our other nukes got INCREASES in power consumption, also if you notice, they nerfed our canni's,  so in essence we will burn power faster than we currently do.</p> <p>some increased power in nukes that are obvious</p> <p>immolation up from 90ish at adp3</p> <p>ice flame up from 70ish at adp1</p> <p>ice coment up from 230ish to 330ish </p> <p>personally I think the gap between wiz/warlock power consumption is going to get even worse and out of hand than it is now with the revamp.  I still think it would be better to have a warlock in terms of power usage.</p> <div></div><hr></blockquote>They have really hit any spells that manages mana. after the changes there will be HUGE problems with mana in raids. Illusionist's insight is having its mana regen halved and is now a group spell, which means it cant be cast accross the raid. im very sure coercers have the same problem as well. chanters mana regen is going to be equal to that of bards so you wont need 4 chanters to get mana regen in each group for raids.</span><div></div>

Robsco
08-17-2005, 01:24 AM
<P> </P> <P>Can someone Verify Mail of Frost for me</P> <P>I have a chance to possibly buy a Master and I want to see if its worth it or not.</P> <P>Thanks</P>