kinneaitha
07-28-2005, 09:24 AM
hiya, got a 29 wizard and i'm having problems killing encounters with multiple mobs in them. i can usually take a blue encounter with 2 mobs, but a higher con with 2 mobs, or a blue with 3 or more is practically impossible for me. now, im not the greatest player, but have solo'd practically all the time and have adept I's. could i get a few strategies or tips on taking on multiple mobs. thanks in advance. =) <div></div>
brow27
07-28-2005, 06:31 PM
At your level you should be able to take out groups of 2 pretty easily. Here is the strategy I use: - Cast Frozen Manacles on Mob 1 - Cast Freeze (or the level 20 training upgrade if you took it) on Mob 2 - Wait a sec then cast Blazing Intimidation on Mob 2 - Queue up Frozen Manacles and cast it on Mob 2 By this time Mob 2 should be at about 50-60% due to the damage from freeze, blazing intimidation, and the FM cast - Cast Arcane Augur, then Ice Spike to start - Depending on Mob 2 health, cast ice spike again to finish, or even Breath of the Tyrant, then Ice Spike Once Mob 2 is dead, or almost dead, Mob 1 will probably be breaking Frozen Manacles - Cast Frozen Manacles on Mob 1 (or if its REALLY close to you, use Tongue Twist (1 second cast Stifle, prevents specials) - Finish off Mob 1 as you normally would. Freeze may be up again by this time as well. The nice thing about your current level is that you have 2 stuns. At level 30, you will get another stifle that is on a SEPARATE timer than Tongue Twist, called Benumb. At 33 you get another root called Tether. Using a combination of stuns, stifles, and roots, you should do ok, though depending on the con of stuff, it could be tough. It's really easier to take out a solo orange mob than two whites, because you don't have to worry about keeping two separate targets rooted. As for 3 mobs, at your level it can be pretty tricky. Also this depends on their con of course. If its 3 double-down arrow green/blue mobs it will be easier, because they have very low health. The key I think is to take the first one out absolutely as fast as possible, and from max distance, because 2 is obviously much easier to deal with, since you have a much lower chance of being interrupted. Things will get easier as you level, as well. Make sure you buy Ice Flame at level 35, it's not a spell that you get automatically. It has a fast cast, very good damage, and a slow, with the drawback of very short range and high recast timer. At 37 you will get ball of flames, which is a HUGE nuke with fast cast and pretty short recast, though high power cost. At 39 you will get Immolation, which is technically a DoT, but also does a huge amount of damage. For the splitpaw access zones with the groups of 3 and 4 single/double down mobs, I could usually take out the first one with just the Immolation cast alone, then work to take out the others. Level 41(.6) is where things turn into easy street. You get Ring of Cold, which is a 36 second unbreakable root (well, at least for the first 25 seconds or so). That, combined with your new nukes, makes groups of mobs almost pathetically easy. Hope you got some good info out of my post, and good luck! <div></div>
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