View Full Version : Teleportation in the patch notes! OMG!
Kamuj
07-21-2005, 01:51 AM
<DIV> <DIV><STRONG><FONT color=#ffcc00>*** Headlines ***</FONT></STRONG></DIV> <DIV> </DIV> <DIV>- The lost art of Teleportation has been rediscovered!<BR>- Lots of artisan recipe and ability fixes!<BR>- Lots of UI tweaks and enhancements!<BR>- More bug fixes than you can shake a moss snake at!</DIV> <DIV> </DIV> <DIV> </DIV> <DIV><STRONG><FONT color=#ffcc00>*** Gameplay ***</FONT></STRONG> <DIV> </DIV> <DIV>- Group members can now join other group members in a specific instance of a zone even if that zone has reached its capacity.<BR>- If a character dies and is given the option to be revived in a different zone, the revive window will allow the player to choose from multiple instances if they are available.<BR>- Harvesting quests can no longer be completed by purchasing the items from a broker.<BR>- Spells that debuff the target's maximum health or power now work appropriately.<BR>- Fixed a bug that could cause you to fall under the world while swimming.<BR>- Removed the restriction that only guild patrons can spend status points.<BR>- You are no longer able to swap bags into your shared bank if one of the bags contains a lore or no-trade item.<BR>- You are no longer able to drag lore items from your overflow slot into the shared bank.<BR>- Fixed a bug that caused rare mastery quest items not to drop from solo encounters.<BR><BR><STRONG><FONT color=#ffcc00></FONT></STRONG></DIV> <DIV><STRONG><FONT color=#ffcc00>*** Teleportation ***</FONT></STRONG> </DIV> <DIV> </DIV> <DIV>- 6 new quests have been added to allow Sorcerers and Conjurors of level 25 and above to learn how to teleport.</DIV> <DIV>- Each quest will allow the Sorceror or Conjuror to learn the ability to attune to a location with the game world.</DIV> <DIV>- Each quest will allow the Sorceror or Conjuror to learn a spell to teleport themselves or their party to that location.</DIV> <DIV>- Each quest will allow the Sorceror or Conjuror to learn a spell to imbue a tradeable potion with the teleportation ability.</DIV> <DIV>- Each spell will require a reagent. These reagents can be purchased in the mage towers in your respective cities.</DIV> <DIV>- Upon consuming the potion, players will be teleported to the location attuned by the potions creator. </DIV> <DIV>- Once there they will be in statis until they accept or decline the teleportation result. They will NOT be able to see other players, creatures or NPC's until they accept the teleportation result.</DIV> <DIV>- If the player declines the teleportation result, they will be returned to their starting location.</DIV> <DIV>- If the player does not accept the teleportation result within 30 seconds, they will be returned to their starting location.</DIV> <DIV>- Instanced zones and certain sensative areas will be to unstable to be attuned to.</DIV> <DIV> <DIV>- Teleportation spells will have a 15 minute reuse timer. All teleportation spells will share the same timer.</DIV>- Teleportation potions will have a 3 hour reuse timer. All teleportation potions will share the same timer.</DIV> <DIV>- The first teleportation quest can be completed at level 25.</DIV> <DIV> <DIV>- The second teleportation quest can be completed at level 30.</DIV> <DIV> <DIV>- The third teleportation quest can be completed at level 35.</DIV> <DIV> <DIV>- The fourth teleportation quest can be completed at level 40.</DIV> <DIV> <DIV>- The fifth teleportation quest can be completed at level 45.</DIV> <DIV> <DIV>- The sixth teleportation quest can be completed at level 50.</DIV> <DIV>- Sorcerers and Conjurors who have completed all 6 quests will have have accumulated the ability to attune 6 seperate locations that may be teleported to using the corresponding spell or potion.</DIV></DIV></DIV></DIV></DIV></DIV> <DIV> </DIV></DIV> <DIV> <DIV><STRONG><FONT color=#ffcc00>*** Controls, Commands, and UI *** </FONT></STRONG></DIV> <DIV> </DIV> <DIV>- Character Select: If you choose to delete a character, you will now be asked to type in the character name.<BR>- Inventory: The overflow slot now features a context menu that allows you to examine the item, move it to your inventory, or destroy it.<BR>- Inventory: The default behavior when dragging a stack of items or coins has changed to drag the entire stack. To choose a quantity, hold down the Shift key while dragging. Holding down the Control key while dragging still picks up a single item from the stack.<BR>- Inventory: You can now drag bag windows if your mouse pointer is over an empty slot.<BR>- Inventory: If you attempt to equip a weapon that is not compatible with what you're wielding, your current weapons will be unequipped for you. For example, if you are currently holding a sword and shield and attempt to equip a two-handed weapon, both the sword and shield will be unequipped.<BR>- Inventory: Equipping items in the wrist and finger slots is much easier.<BR>- Inventory: Double-clicking a second dual-wield weapon in your inventory should now allow it to be equipped properly.<BR>- Inventory: Added information on the value of various kinds of food and drink in the examine window and tooltip.<BR>- Guild UI: Class and Name columns are now sized according to their content.<BR>- Guild UI: Guild UI now displays the guild status earned by each patron in the "Standing" column.<BR>- Guild UI: Fixed the confirmation screen for guild demotions.<BR>- Main UI: The society window's members list will now sort correctly on rank, level, current status, and total status when you click on the column headers.<BR>- Main UI: Fixed a bug causing only the first embedded item link to get the link color.<BR>- Main UI: Custom chat channels now use their assigned channel colors.<BR>- Main UI: Maps now have a heading indicator instead of a dot.<BR>- Main UI: Coins in your bank and in a trade window now have a tooltip.<BR>- Main UI: Clicking on a map icon now creates a temporary waypoint and a wisp to that location. For real this time.<BR>- Main UI: Various points of interest have been added to the city maps.<BR>- Main UI: UI window settings should now save more consistently.<BR>- Main UI: You will receive notification when players on your friends list log in and out.<BR>- Main UI: The tooltip on the experience bar now reports experience debt more accurately.<BR>- Main UI: The con color of quests is now visible on the quest acceptance window.<BR>- Main UI: Hotkey macros can now have up to three command lines, which are executed in order.<BR>- Main UI: Hotkeys should no longer flash when a heroic opportunity starter chain fails.<BR>- Main UI: Only relevant hotkeys should flash during a heroic opportunity.<BR>- Main UI: Items that cannot be equipped no longer show their condition in the examine window.<BR>- Main UI: Items can now be dropped anywhere in the trade window. If you drop an item somewhere that doesn't make sense, it will be placed into the leftmost available spot.<BR>- Tradeskill UI: When repeating a recipe, the components window will now remember which particular items you previously selected.</DIV> <DIV> </DIV> <DIV><FONT color=#ffff00>YES! This is a FAKE!</FONT></DIV> <DIV><FONT color=#ffff00></FONT> </DIV> <DIV><FONT color=#ffff00>I am sorry, but wouldn't it be awesome to see this patch message some day?</FONT></DIV> <DIV> </DIV></DIV></DIV> <P>Message Edited by Kamujin on <SPAN class=date_text>07-20-2005</SPAN> <SPAN class=time_text>07:14 PM</SPAN></P> <P>Message Edited by Kamujin on <SPAN class=date_text>07-21-2005</SPAN> <SPAN class=time_text>09:27 AM</SPAN></P><p>Message Edited by Kamujin on <span class=date_text>07-23-2005</span> <span class=time_text>05:44 PM</span>
SunAndSteel
07-21-2005, 02:50 AM
You got my hopes up. almost made me start playing my wizard again until I read the end. I dont play EQ2 anymore and I plan on cancelling my subscription after this month. The reason is that wizards got shafted. [expletive ninja'd by Faarbot]ing shafted. SOE has declined since the days of EQ1 and they will no longer have my support or my money. Everquest 2 is a piece of [expletive ninja'd by Faarbot] compared to Everquest.
Tar~Palantir
07-21-2005, 06:10 AM
<BR> <BLOCKQUOTE> <HR> SunAndSteel wrote:<BR> You got my hopes up. almost made me start playing my wizard again until I read the end. I dont play EQ2 anymore and I plan on cancelling my subscription after this month. The reason is that wizards got shafted. [expletive ninja'd by Faarbot]ing shafted. SOE has declined since the days of EQ1 and they will no longer have my support or my money. Everquest 2 is a piece of [expletive ninja'd by Faarbot] compared to Everquest.<BR> <HR> </BLOCKQUOTE><BR> <DIV>Apparantly 150,000 agree with you.(they cant all be wrong)</DIV>
Kamuj
07-21-2005, 06:25 AM
<BR> <BLOCKQUOTE> <HR> Tar~Palantir wrote:<BR> <BR> <BLOCKQUOTE> <HR> SunAndSteel wrote:<BR> You got my hopes up. almost made me start playing my wizard again until I read the end. I dont play EQ2 anymore and I plan on cancelling my subscription after this month. The reason is that wizards got shafted. [expletive ninja'd by Faarbot]ing shafted. SOE has declined since the days of EQ1 and they will no longer have my support or my money. Everquest 2 is a piece of [expletive ninja'd by Faarbot] compared to Everquest.<BR> <HR> </BLOCKQUOTE><BR> <DIV>Apparantly 150,000 agree with you.(they cant all be wrong)</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>I assume you are refering to the fact that there were 400,000 subscribers at the peak of EQ1 and there are only 250,000 subscribers in EQ2? (400,000-250,000=150,000 lost?)</P> <P>Its actually ALOT worse then this. The total number of people playing MMORPG's is growing exponentially. In essence EQ2 has a smaller piece of a MUCH larger pie.</P> <P> </P> <P>I am not here to prophesize the end of EQ2. If they act quickly to beg, borrow, steal all of the things they ignored. If they learn from the success of their competators as well as their mistakes. If they CONTINUE to do these things, I am sure they will reverse the trend.</P> <P> </P> <DIV>I have to admit though that I had hoped EQ2 would be a REVOLUTION in the fantasy MMORPG. Instead it turned out to be an EVOLUTION.</DIV>
Stavenh
07-21-2005, 04:03 PM
<P>I honestly don't know why you people are so upset with Sony.</P> <P>You should be upset with yourselves. </P> <P>After all, your paying to play a game you so clearly hate and think sucks on most levels.</P>
Kamuj
07-21-2005, 04:58 PM
<BR> <BLOCKQUOTE> <HR> Stavenham wrote:<BR> <P>I honestly don't know why you people are so upset with Sony.</P> <P>You should be upset with yourselves. </P> <P>After all, your paying to play a game you so clearly hate and think sucks on most levels.</P><BR> <HR> </BLOCKQUOTE> <DIV>Consider that 400,000 subscribers generated something around $52,000,000 per year in revenue. This is ALOT of money bro.</DIV> <DIV> </DIV> <DIV>Consider that this gave SOE a MASSIVE warchest to build EQ2.</DIV> <DIV> </DIV> <DIV>Consider that SOE spend YEARS developing EQ2.</DIV> <DIV> </DIV> <DIV>Consider how advanced the Graphic Engine and Artwork is in EQ2.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>I DON'T think EQ2 "sucks". </DIV> <DIV> </DIV> <DIV>I DO think is that SOE skimped on the game mechanics side of the budget. </DIV> <DIV> </DIV> <DIV>I DO think SOE dumbed down the game too much.</DIV> <DIV> </DIV> <DIV>I DO think SOE abandoned some of the real spirit of roleplaying in favor of more "arcade" paced action.</DIV> <DIV> </DIV> <DIV>I DO think SOE failed to use the strength of their position to include "next level" type inovation to the game (except for graphics)</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>I see lost potential. I see a game that is losing to a cartoony upstart. This bothers me, not because I want EQ2 to fail. </DIV> <DIV> </DIV> <DIV>It bothers me because I want EQ2 to thrive.</DIV> <DIV> </DIV> <DIV> </DIV>
Stavenh
07-21-2005, 06:30 PM
<blockquote><hr>Kamujin wrote:<BR> <BLOCKQUOTE> <HR> Stavenham wrote:<BR> <P>I honestly don't know why you people are so upset with Sony.</P> <P>You should be upset with yourselves. </P> <P>After all, your paying to play a game you so clearly hate and think sucks on most levels.</P><BR> <HR> </BLOCKQUOTE> <DIV>Consider that 400,000 subscribers generated something around $52,000,000 per year in revenue. This is ALOT of money bro.</DIV> <DIV> </DIV> <DIV>Consider that this gave SOE a MASSIVE warchest to build EQ2.</DIV> <DIV> </DIV> <DIV>Consider that SOE spend YEARS developing EQ2.</DIV> <DIV> </DIV> <DIV>Consider how advanced the Graphic Engine and Artwork is in EQ2.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>I DON'T think EQ2 "sucks". </DIV> <DIV> </DIV> <DIV>I DO think is that SOE skimped on the game mechanics side of the budget. </DIV> <DIV> </DIV> <DIV>I DO think SOE dumbed down the game too much.</DIV> <DIV> </DIV> <DIV>I DO think SOE abandoned some of the real spirit of roleplaying in favor of more "arcade" paced action.</DIV> <DIV> </DIV> <DIV>I DO think SOE failed to use the strength of their position to include "next level" type inovation to the game (except for graphics)</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>I see lost potential. I see a game that is losing to a cartoony upstart. This bothers me, not because I want EQ2 to fail. </DIV> <DIV> </DIV> <DIV>It bothers me because I want EQ2 to thrive.</DIV> <DIV> </DIV> <DIV> </DIV><hr></blockquote>Then why not spend your time and energy in making posts about how to improve the game.See this is what you and many other posters are like.I worked in retail management for several years. You learn there will always be unhappy customers no matter what you do. And some of those unhappy customers are going to be vocal. And believe me, they are.The come in, complain, yell, threaten, insult and basically act in the most unfriendly manner.I quickly learned how to deal with these people and manage to stem a tide of vulgarity directed and undeserved towards me.I would simply stop them, and ask them what I can do to make them happy.In about 95% or more cases, the upset customer would stand there speachless. Why? Because they hadn't thought that far. They got as far as thinking out why they were unhappy, and that they should tell someone they were unhappy. But they never thought as far as what their needs where, and certainly they didn't think to communicate in a way that would ecourage me to want to meet thier needs. And when they realized that I was more then willing to try and make them happy, they would realize how they were acting, and many of the actually apologized for what they said, they were just so upset, and figured no one would even listen, so they had nothing to lose by acting like that.That's you. That's many people posting here. Your upset, no one is really questioning if you have the right to be upset. But you only post what is wrong with the game. I seldom see real suggestions for improvement. Saying, Make wizards not suck isn't a suggestion, it's an insult. Saying, give us more DPS is only half a suggestion. Asking for changes on raid mobs resists is a suggestion for improving wizards. Saying, spells like Fiery Pulse are doing less damage at 46, then spells like Ice Spike and perhaps Fiery Pulse needs to be rethought is a good feedback.Again, it's never been that you are complaining, it's how you go about it. Look at the call spells. People wanted a way to change thier bind point so that when they called home after a day of adventuring, they didn't have to run through several zones to get to their place if they moved from their starting town. Most of the people brought valid reasons why they would like this. Sony listened, and this also worked towards Sony's advantage. If people where reluctent to move to bigger places because of not being able to call back to the zone their apartment was in, allowing them to rebind would encourage people to move into new places.And look, Sony heard and made the change.When all someone is given is a list of complaints, with nothing saying what actually needs to be done, how can they act on things like, Wizards are a sucky class. Go back and read your own posts and really ask yourself, are you providing answers or attitude.
Ashare
07-21-2005, 07:29 PM
You are a very funny little boy my friend.... Since beta, there has been TONS of feedbacks, of propositions to enhance the game and to fix classes..... SoE only started to listen to some of them recently, and they are just doing te minimum, fixing and improving minor changes that we are asking for MORE THAN 6 MONTHS!! The time to repeat, again, and again, and again, and again, never being listened to, the things we need and what we think need to be changed is over. Maybe now that they loose a LOT of subscriptions and a majority of the ppl still there are [Removed for Content] off and tell them in the forum we will have the minimum changes we are asking for MONTHS. You are satisfied because after being screwed up for more than 6 months SoE finally gave you a candy to wait some more months paying something that should be free because it's incomplete, it's beta testing, and it's not what it should be now. Again, SoE did a really bad job until now, ad they are only beginning to fix the majors design flaws of the game now. They have bought themselves some time doing that, but it's their last chance ever. Why other MMORPG developpers/editors did a far better job with far less money and advertising? Why games that don't have a so huge player base in the beginning(the EQ1 players) have more succes than EQ2? Feel free to be satisfied SoE [expletive ninja'd by Faarbot]ing you up, but i'm not. (Oh, and the only reason that i'm still around there it's because i enjoy playng with my friends there, and that i'm weak enough to still see what EQ2 COULD and SHOULD BE with a minimu of work from SoE if they listened to their PAYING CUSTOMERS <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />) <div></div>
Stavenh
07-21-2005, 07:46 PM
<blockquote><hr>Ashareth wrote:You are a very funny little boy my friend.... Since beta, there has been TONS of feedbacks, of propositions to enhance the game and to fix classes..... SoE only started to listen to some of them recently, and they are just doing te minimum, fixing and improving minor changes that we are asking for MORE THAN 6 MONTHS!! The time to repeat, again, and again, and again, and again, never being listened to, the things we need and what we think need to be changed is over. Maybe now that they loose a LOT of subscriptions and a majority of the ppl still there are [Removed for Content] off and tell them in the forum we will have the minimum changes we are asking for MONTHS. You are satisfied because after being screwed up for more than 6 months SoE finally gave you a candy to wait some more months paying something that should be free because it's incomplete, it's beta testing, and it's not what it should be now. Again, SoE did a really bad job until now, ad they are only beginning to fix the majors design flaws of the game now. They have bought themselves some time doing that, but it's their last chance ever. Why other MMORPG developpers/editors did a far better job with far less money and advertising? Why games that don't have a so huge player base in the beginning(the EQ1 players) have more succes than EQ2? Feel free to be satisfied SoE [expletive ninja'd by Faarbot]ing you up, but i'm not. (Oh, and the only reason that i'm still around there it's because i enjoy playng with my friends there, and that i'm weak enough to still see what EQ2 COULD and SHOULD BE with a minimu of work from SoE if they listened to their PAYING CUSTOMERS <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />) <div></div><hr></blockquote>I never said there wasn't any feedback. Sheesh. I give up. Clearly you can't understand, or refuse to understand because what it says about you.However, anyone that uses money as an excuse to act and post the way the do, that is the lowest, most unmannered justification for any behavior. All it shows what you really are. Sony is some horrible money grubbing faceless company that doesn't care about anything but the bottomline. But your money makes the way you act justified.Disgusting, really.
Kamuj
07-21-2005, 08:24 PM
<BR> <BLOCKQUOTE> <HR> Stavenham wrote:<BR><BR><BR>Then why not spend your time and energy in making posts about how to improve the game.<BR><BR>See this is what you and many other posters are like.<BR><BR>I worked in retail management for several years. You learn there will always be unhappy customers no matter what you do. And some of those unhappy customers are going to be vocal. And believe me, they are.<BR><BR>The come in, complain, yell, threaten, insult and basically act in the most unfriendly manner.<BR><BR>I quickly learned how to deal with these people and manage to stem a tide of vulgarity directed and undeserved towards me.<BR><BR>I would simply stop them, and ask them what I can do to make them happy.<BR><BR>In about 95% or more cases, the upset customer would stand there speachless. Why? Because they hadn't thought that far. They got as far as thinking out why they were unhappy, and that they should tell someone they were unhappy. But they never thought as far as what their needs where, and certainly they didn't think to communicate in a way that would ecourage me to want to meet thier needs. And when they realized that I was more then willing to try and make them happy, they would realize how they were acting, and many of the actually apologized for what they said, they were just so upset, and figured no one would even listen, so they had nothing to lose by acting like that.<BR><BR>That's you. That's many people posting here. <BR><BR>Your upset, no one is really questioning if you have the right to be upset. But you only post what is wrong with the game. I seldom see real suggestions for improvement. Saying, Make wizards not suck isn't a suggestion, it's an insult. Saying, give us more DPS is only half a suggestion. Asking for changes on raid mobs resists is a suggestion for improving wizards. Saying, spells like Fiery Pulse are doing less damage at 46, then spells like Ice Spike and perhaps Fiery Pulse needs to be rethought is a good feedback.<BR><BR>Again, it's never been that you are complaining, it's how you go about it. <BR><BR>Look at the call spells. People wanted a way to change thier bind point so that when they called home after a day of adventuring, they didn't have to run through several zones to get to their place if they moved from their starting town. Most of the people brought valid reasons why they would like this. Sony listened, and this also worked towards Sony's advantage. If people where reluctent to move to bigger places because of not being able to call back to the zone their apartment was in, allowing them to rebind would encourage people to move into new places.<BR><BR>And look, Sony heard and made the change.<BR><BR>When all someone is given is a list of complaints, with nothing saying what actually needs to be done, how can they act on things like, Wizards are a sucky class. <BR><BR>Go back and read your own posts and really ask yourself, are you providing answers or attitude.<BR> <HR> </BLOCKQUOTE><BR> <DIV>Respectfully, do you realize that I started this thread and it is EXACTLY what you are claiming that I don't do.</DIV> <DIV> </DIV> <DIV>Do you realize this is a "spoofed patch notes" that outlines an idea that I think would improve the game?</DIV> <DIV> </DIV> <DIV>I've started this thread to ( I hope) cleverly reveal my opinion of how teleporting can be returned to the game.</DIV> <DIV> </DIV> <DIV> <DIV>I'd honestly be glad to have a disussion what I think would improve the game.</DIV> <DIV> </DIV> <DIV>I challenge you to start a thread with your ideas on what can be improved and I will add my opinion in a well though out and civil way.</DIV> <DIV> </DIV> <DIV> </DIV></DIV>
Kittypoo
07-21-2005, 11:39 PM
<P>Brat !!! /cries in the corner. It sounded soooo real.....</P> <P> </P>
Kamuj
07-22-2005, 04:34 AM
<BR> <BLOCKQUOTE> <HR> Kittypoo wrote:<BR> <P>Brat !!! /cries in the corner. It sounded soooo real.....<BR></P> <HR> </BLOCKQUOTE>Well, I am sorry for the desception, but you never know. It could happen.<BR>
trysta
07-22-2005, 12:07 PM
BACK ON TOPIC... Kamujin, you should demand that Sony hires you. That teleportation quest idea is seriously the best I've seen from anyone (except I don't really like the potion idea, but whatever). And you'd get a lot of other bugs fixed that seemingly are continuously left out of the patches <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> <div></div>
Articulas
07-22-2005, 07:49 PM
<DIV>Hey stavenham!! </DIV> <DIV> </DIV> <DIV>hmm as for for the general discussion goes i have to say after playing EQ2, Guild Wars, and WoW, I can definatly see why WoW has a higher consumer base however EQ2 is very fun to. I truely like them both, but ultimatly came back to EQ2 because of friends. and back on topic, we could only wish we get teleports lol, but seriously if we get those how much DPS would they take away from us? at that point we would become a utility class like an enchanter. </DIV>
Stavenh
07-22-2005, 08:43 PM
<blockquote><hr>Articulas wrote:<DIV>Hey stavenham!! </DIV> <DIV> </DIV> <DIV>hmm as for for the general discussion goes i have to say after playing EQ2, Guild Wars, and WoW, I can definatly see why WoW has a higher consumer base however EQ2 is very fun to. I truely like them both, but ultimatly came back to EQ2 because of friends. and back on topic, we could only wish we get teleports lol, but seriously if we get those how much DPS would they take away from us? at that point we would become a utility class like an enchanter. </DIV><hr></blockquote>Oh but ports would make wizards oh so much better, or so everyone says!
Kittypoo
07-22-2005, 09:23 PM
<P>He he <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Would be very nice to have ports....but then that could be viewed as a sellable commodity like in EQ1.</P> <P>/ooc Paying for port to Lavastorm!!! pst</P> <P>Plus, now they've made travel to other zones even easier. What else can wizards do? hmmm.</P> <P>/ponders</P> <P>/scratches head</P> <P>After lots of practice, I can die really gracefully <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></P> <P>Phayd, lvl 45 [Removed for Content] Wizard of the Light, Unrest</P> <P> </P>
Articulas
07-22-2005, 10:41 PM
<DIV><BR> <BLOCKQUOTE> <HR> Stavenham wrote:<BR><BR> <BLOCKQUOTE> <HR> Articulas wrote:<BR> <DIV>Hey stavenham!! </DIV> <DIV> </DIV> <DIV>hmm as for for the general discussion goes i have to say after playing EQ2, Guild Wars, and WoW, I can definatly see why WoW has a higher consumer base however EQ2 is very fun to. I truely like them both, but ultimatly came back to EQ2 because of friends. and back on topic, we could only wish we get teleports lol, but seriously if we get those how much DPS would they take away from us? at that point we would become a utility class like an enchanter. </DIV><BR> <HR> </BLOCKQUOTE><BR><BR><BR>Oh but ports would make wizards oh so much better, or so everyone says!<BR> <HR> </BLOCKQUOTE>hehehehe. if ports were going to be put in game i'd say give it to the enchanters or druids. it'd be a compliment to their utilities. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> <BR></DIV>
trysta
07-23-2005, 02:02 AM
<span><blockquote><hr>Kittypoo wrote:<div></div> After lots of practice, I can die really gracefully <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> <p>Phayd, lvl 45 [Removed for Content] Wizard of the Light, Unrest</p> <div></div><hr></blockquote>Hehehe... I've gotten so annoyed with repeatedly being told by my guild's healers, "I'm sorry you died, I couldn't heal you fast enought," that I have gotten into the habit of making general announcements to the guild on a regular basis. /gu Attention! It's not YOUR fault I died! I'm not called the "Two-Hit Wonder" for nothing!</span><div></div>
Kamuj
07-23-2005, 04:34 AM
<BR> <BLOCKQUOTE> <HR> trystaad wrote:<BR>BACK ON TOPIC...<BR><BR>Kamujin, you should demand that Sony hires you. That teleportation quest idea is seriously the best I've seen from anyone (except I don't really like the potion idea, but whatever). And you'd get a lot of other bugs fixed that seemingly are continuously left out of the patches <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><BR> <BR> <HR> </BLOCKQUOTE> <P><BR>Thanks for the kind words. Wife doesn't like the idea of me taking a 80% pay cut quite yet.</P> <P>Maybe I'll develop video games as a second act thing after the kids are grown.</P> <DIV> </DIV> <DIV> </DIV> <DIV>BTW, The reuser timer on ports spells make it kind of hard to use as a sellable commodity. Doubly so since there would be potions.</DIV> <DIV> </DIV> <DIV>Also, the idea was to give them to Sorcerers and Conjurors (not only wizards), which should help soothe the fears of people who think this will hurt wizards in the DPS department.</DIV> <DIV> </DIV><p>Message Edited by Kamujin on <span class=date_text>07-22-2005</span> <span class=time_text>05:38 PM</span>
Nacoa
07-23-2005, 06:10 AM
<div></div><span><blockquote><hr>Kamujin wrote:<div></div> <div></div> <div><div><div> </div> <div><font color="#ffff00">I am sorry, but wouldn't it be awesome to see this patch message some day?</font></div> <div> </div></div></div><hr></blockquote>No, because then I will have lost some damage abilities in order to get nearly useless teleports. If I wanted to be a utility caster, I would have become a coercer. A) The world is way too small to need ports. B) In your fake patch notes we could teleport one person every 15 minutes....that's rather lame. Either that, or we have to use all 6 bind points to a single location, which still makes ports not very useful. Exactly how long does it take to use the bells to get to Lavastorm or any of the other "remote" zones? C) This is not EQ1. Different game, different classes. The devs clearly intended wizards in EQ2 to be nukers, just like it says all over the game and the manuals. The fact that you want something different doesn't mean wizards in EQ2 are wrong. Apparently when you chose your class you ignored the in-game and in-manual descrtiptions and went only by your preconcieved notions based on the class name. I'm sorry you chose your class poorly. D) While the devs probably wouldn't nerf existing spells in order to give us ports, they would fail to add in new damage spells in order to give us ports. I'd much rather get something like "meteor strike", a fire equivalent to "ice comet", instead of a nearly useless port. E) <img src="http://img310.imageshack.us/img310/1571/beatdeadhorse9ey9gz.gif"> </span><div></div><p>Message Edited by Nacoa on <span class=date_text>07-22-2005</span> <span class=time_text>08:22 PM</span>
Kamuj
07-23-2005, 07:22 AM
<BR> <BLOCKQUOTE> <HR> Nacoa wrote:<BR><SPAN><BR> <BLOCKQUOTE> <HR> Kamujin wrote:<BR> <DIV> <DIV> <DIV> </DIV> <DIV><FONT color=#ffff00>I am sorry, but wouldn't it be awesome to see this patch message some day?</FONT></DIV> <DIV> </DIV></DIV></DIV> <HR> </BLOCKQUOTE>No, because then I will have lost some damage abilities in order to get nearly useless teleports. If I wanted to be a utility caster, I would have become a coercer.<BR><BR>A) The world is way too small to need ports.<BR><BR>B) In your fake patch notes we could teleport one person every 15 minutes....that's rather lame. <FONT color=#ffff00>You read it wrong. Impressive.</FONT> Either that, or we have to use all 6 bind points to a single location, which still makes ports not very useful. <FONT color=#ffff00>You read it wrong.</FONT> Exactly how long does it take to use the bells to get to Lavastorm or any of the other "remote" zones?<BR><BR>C) This is not EQ1. Different game, different classes. The devs clearly intended wizards in EQ2 to be nukers, just like it says all over the game and the manuals. The fact that you want something different doesn't mean wizards in EQ2 are wrong. It just means you've chosen your class poorly, apparently by only paying attention to the name and not the in-game or in-manual descriptions.<BR><BR>D) <IMG src="http://img310.imageshack.us/img310/1571/beatdeadhorse9ey9gz.gif"><BR><BR></SPAN> <BR> <HR> </BLOCKQUOTE> <P>It is this kind of thinking that has the current score at 3,500,000 playing WoW vs 250,000 playing EQ2.</P> <P>See my sig for the rest of the reason you are wrong.</P> <P> </P> <P><BR> </P> <p>Message Edited by Kamujin on <span class=date_text>07-22-2005</span> <span class=time_text>08:27 PM</span>
Nacoa
07-23-2005, 07:35 AM
<div></div><span><blockquote><hr>Kamujin wrote: <div></div>It is this kind of thinking that has the current score at 3,500,000 playing WoW vs 250,000 playing EQ2. <p>See my sig for the rest of the reason you are wrong </p> <div></div><hr></blockquote> Subscription numbers are useless statisics. To bring in an analogy from a different form of entertainment, Britney Spears sells a ton of CDs. Her music sucks. In my personal hell, Britney Spears will be playing on a continuous loop. So the fact that she's sold tons of units is irrelevant to her musical ability (or utter lack thereof). You'll also notice that the WoW statistic is not "concurrent subscribers", a key part in lying with statistics. I'm sure they got and lost tons of subscribers with their initial launch problems. You're also taking a wild guess at EQ2 subscriptions, which really doesn't make a point. As for your sig, I have not been shortchanged. I wanted my wizard to be a nuker. I've got a wizard that is a nuker. Ta-Da! I'm getting what I paid for. Sure, raid mobs need their resists adjusted, but for all the rest of the game I can blast away. I still don't understand what led you to belive your wizard would be anything but a nuker in this game, unless you decided to ignore everything in-game in in-manual. Lastly, if WoW has everything so right, why on earth are you still giving your money to SoE? That's incredibly dumb. If WoW is the better game, go play it and reward Blizzard for their work. If EQ2 has 'potential', then your continued subscription just shows SoE that they don't have to live up to their potential. You'll pay anyway. Oh, and still: <img src="http://img310.imageshack.us/img310/1571/beatdeadhorse9ey9gz.gif"> </span><div></div><p>Message Edited by Nacoa on <span class=date_text>07-22-2005</span> <span class=time_text>08:37 PM</span>
Kamuj
07-23-2005, 07:55 AM
<BR> <BLOCKQUOTE> <HR> Nacoa wrote:<BR> <SPAN><BR><BR>Subscription numbers are useless statisics. To bring in an analogy from a different form of entertainment, Britney Spears sells a ton of CDs. Her music sucks. In my personal hell, Britney Spears will be playing on a continuous loop. So the fact that she's sold tons of units is irrelevant to her musical ability (or utter lack thereof).<BR><BR>You'll also notice that the WoW statistic is not "concurrent subscribers", a key part in lying with statistics. I'm sure they got and lost tons of subscribers with their initial launch problems. You're also taking a wild guess at EQ2 subscriptions, which really doesn't make a point.<BR><BR>As for your sig, I have not been shortchanged. I wanted my wizard to be a nuker. I've got a wizard that is a nuker. Ta-Da! I'm getting what I paid for. Sure, raid mobs need their resists adjusted, but for all the rest of the game I can blast away. I still don't understand what led you to belive your wizard would be anything but a nuker in this game, unless you decided to ignore everything in-game in in-manual.<BR><BR>Lastly, if WoW has everything so right, why on earth are you still giving your money to SoE? That's incredibly dumb. If WoW is the better game, go play it and reward Blizzard for their work. If EQ2 has 'potential', then your continued subscription just shows SoE that they don't have to live up to their potential. You'll pay anyway.<BR><BR>Oh, and still:<BR><IMG src="http://img310.imageshack.us/img310/1571/beatdeadhorse9ey9gz.gif"><BR><BR></SPAN> <P>Message Edited by Nacoa on <SPAN class=date_text>07-22-2005</SPAN> <SPAN class=time_text>08:37 PM</SPAN><BR> <HR> </BLOCKQUOTE> <P><BR>1) Way to admit you read the post wrong. Impressive.</P> <P>2) Way to live in denial about subscriptions. Blizzard explains the methodology of their count if you read the whole release. Impressive.</P> <P>3) Way to call ports useless and at the same time complain that they will be so powerful that they will cost you DPS. REALLY Impressive.</P> <P>4) Way to use someone else's work to try ignore that fact that MORE people in this thread want ports then don't. Thats not even counting those who have quit after being ignored long enough. Impressive.</P> <DIV>5) Way to not understand statistics. Subscription numbers would be useless if I compared the number of cable TV subscribers to the number of EQ2 subscriptions. WoW and EQ2 subscribers are VERY much from the same demographic. In fact, only a fool would suggest that the success of WoW has not been at the expense of EQ2 subscribers. Impressive.</DIV> <DIV> </DIV><p>Message Edited by Kamujin on <span class=date_text>07-22-2005</span> <span class=time_text>09:02 PM</span>
AkashaSh
07-23-2005, 04:44 PM
<STRONG><FONT face="Comic Sans MS">have to state once again i feel ports would rule!!! i have had ports in like every online game i have played and never felt like oh i would be losing a dmg spell over it or oh i would have to lose a buff over it!! i guess you who dont want ports have to have some reason not to want them so sayin it would [Removed for Content] our class is one way to argue it but i still and never will have to see y it would have to [Removed for Content] us as a class y it would have to take place of a dmg spell or buff y it could not take the place of evac which i would give up for sure to have a way to port and would not [Removed for Content] my uber 50 wizzie <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> but what ever... i have to stick by the fact that if i ever saw that patch note i would be all kinds of happy!! i love playing my wizzie and i am not saying that having ports would like make my toon sooooo much better!! would just me nice and fun....if i never see a port in the game i wont leave game over it but i can all ways dream of having my port he he</FONT></STRONG>
katan_bart
07-24-2005, 03:04 AM
ok, lets look at this particular game and how ports would relate to it. every major zone you can get to by bell. from there you can get to all the rest of them. the only thing ports can add to the game is to make it no chalange to get anywhere. the game is designed with plat sinks and time sinks so that there are not servers full of lv 50's with 900pp. things have to take effort to accomplish or everyone will just have everything. you want to get somewhere faster, buy a horse. use a bell, run with the horse depart when convenient. you'll save tons of time. ports would be fun, but not with the current structure. if it were one huge land with no docks or bells to move around then ports would be a better fit to the way the game currently is. and if you want to quit, go ahead, no shame in it. <div></div>
Nacoa
07-24-2005, 04:37 AM
<div></div><span><blockquote><hr>Kamujin wrote:<p>1) Way to admit you read the post wrong. Impressive.</p><hr></blockquote>Sure....I read it wrong...has nothing to do with you, right?<blockquote><p></p><hr><p>2) Way to live in denial about subscriptions. Blizzard explains the methodology of their count if you read the whole release. Impressive.</p><hr></blockquote>Way to miss the whole concept of "concurrent subscriptions", and understand what that really means. Also way to ignore the fact you're making up numbers for EQ2 to try and make your point.<blockquote><hr><p>3) Way to call ports useless and at the same time complain that they will be so powerful that they will cost you DPS. REALLY Impressive.</p><hr></blockquote>It's not their power that will cost us DPS, it's their existence. Imagine this: SoE's adding some sort of expansion. They decide to give warlocks a DoT, guardians get a taunt, assassins get a new DD CA, and wizards get ports.Now imagine the same expansion, but without ports: </span><span>warlocks get a DoT, guardians get a taunt, assassins get a new DD CA, and wizards get a big nuke.You're asking me to be excited about geting an ability that no one will use because you think wizards in EQ2 should be just like wizards in EQ1, and I should be cheering for the useless ability. </span><span><blockquote><hr><p>4) Way to use someone else's work to try ignore that fact that MORE people in this thread want ports then don't. Thats not even counting those who have quit after being ignored long enough. Impressive.</p><hr></blockquote>A) I seriously doubt anyone quit over ports. Simply because no location in EQ2 is so remote that ports would be significantly helpful. B) This is about the 3rd or 4th thread you've started on this topic. The people who disagreed with you in the other threads aren't bothering to post, because of:<img src="http://img310.imageshack.us/img310/1571/beatdeadhorse9ey9gz.gif">Ports would be dumb in EQ2 unless they made it much, much harder to get around the world.<blockquote><p></p><div><hr>5) Way to not understand statistics. Subscription numbers would be useless if I compared the number of cable TV subscribers to the number of EQ2 subscriptions. WoW and EQ2 subscribers are VERY much from the same demographic. In fact, only a fool would suggest that the success of WoW has not been at the expense of EQ2 subscribers. Impressive. </div><hr></blockquote>Way to miss the point a second time.Let me make it simple for you: You are making up a number for the EQ2 subscriber base. You pulled it out of your nether regions. Thus, it is completely meaningless to use it for any comparison with any subscriber count Blizzard puts out.You also still don't get the whole "concurrent subscription" detail, which is quite critical. EQ2 can also claim that they've had millions of subscribers. It's a matter of picking out the methodology that ends up with millions of subscribers. Hence, my statement about the uselessness of subscriber counts for evaluating a game.As for my point about Britney Spears that you completely missed, the number of sales means little as for what is the "better" musician, or the "better" game. It's subjective. I like what they've done with EQ2. I have not been shortchanged. You've decided that wizards are supposed to be something that they are not in EQ2, so you have shortchanged yourself. Wizards will (hopefully) always be nukers in EQ2, they have different classes as the utility mages. Even if ports are added, sorcerers should not receive them because they are the DPS mages, not the utility mages.Which leaves you with two reasonable choices: Accept what SoE calls a wizard, or quit. Posting thread after thread after thread on the same subject isn't gonna make it happen, especially when it's a change that is not necessary. There already are ports in EQ2: they're cast by the bells.</span><div></div>
Kamuj
07-24-2005, 04:41 AM
<BR> <BLOCKQUOTE> <HR> katan_bartak wrote:<BR>ok, lets look at this particular game and how ports would relate to it.<BR><BR>every major zone you can get to by bell. from there you can get to all the rest of them. the only thing ports can add to the game is to make it no chalange to get anywhere. the game is designed with plat sinks and time sinks so that there are not servers full of lv 50's with 900pp. things have to take effort to accomplish or everyone will just have everything. you want to get somewhere faster, buy a horse. use a bell, run with the horse depart when convenient. you'll save tons of time.<BR><BR>ports would be fun, but not with the current structure. if it were one huge land with no docks or bells to move around then ports would be a better fit to the way the game currently is. <BR><BR><BR>and if you want to quit, go ahead, no shame in it. <BR> <BR> <HR> </BLOCKQUOTE><BR> <DIV>1) You are 100% correct about travel being designed as a plat sink. I am adding a reagent cost to the idea to correct my ommission of this fact.</DIV> <DIV> </DIV> <DIV>2) I'd have a BLAST if ports were impliemented this way in the current world. Considering the number of zones will grow as expansions are released, ports would get more and more fun.</DIV> <DIV> </DIV> <DIV>3) I did quit for a while when the game first game out and it was not to my liking. I assumed I was in the minority and EQ2 would be a successful game played by people who liked the current system. What time has shown me is that I was VERY MUCH in the majority with many of my complaints. I believe the developers have realized their mistakes and if there will EVER be a chance for some of the weaknesses to be addressed, the time is now.</DIV> <DIV> </DIV>
Kamuj
07-24-2005, 04:54 AM
<BR> <BLOCKQUOTE> <HR> Nacoa wrote:<BR> <SPAN><BR> <BLOCKQUOTE> <HR> Kamujin wrote:<BR>1) Way to admit you read the post wrong. Impressive.<BR> <HR> </BLOCKQUOTE>Sure....I read it wrong...has nothing to do with you, right? <FONT color=#ffff00>You read it wrong and you prove it every post. (see below for details)</FONT><BR> <BLOCKQUOTE> <P><BR></P> <HR> 2) Way to live in denial about subscriptions. Blizzard explains the methodology of their count if you read the whole release. Impressive. <HR> </BLOCKQUOTE>Way to miss the whole concept of "concurrent subscriptions", and understand what that really means. Also way to ignore the fact you're making up numbers for EQ2 to try and make your point. <FONT color=#ffff00>OK, how many subscriptions do you think there are for EQ2? Can you say "denial"?</FONT><BR><BR><BR> <BLOCKQUOTE> <HR> 3) Way to call ports useless and at the same time complain that they will be so powerful that they will cost you DPS. REALLY Impressive.<BR> <HR> </BLOCKQUOTE> <P>It's not their power that will cost us DPS, it's their existence. Imagine this: SoE's adding some sort of expansion. They decide to give warlocks<FONT color=#ffff00>(I thought warlocks were sorcerers?)</FONT> a DoT, guardians get a taunt, assassins get a new DD CA, and wizards get ports. <FONT color=#ffff00>If you read it correctly, you'd realize I suggested it for Sorcerers and Conjurors. But you didn't read it correctly and this part of your reply proves it.</FONT><BR><BR>Now imagine the same expansion, but without ports: </SPAN><SPAN>warlocks<FONT color=#ffff00>(I thought warlocks were sorcerers?)</FONT> get a DoT, guardians get a taunt, assassins get a new DD CA, and wizards get a big nuke.</SPAN></P> <P><SPAN><FONT color=#ffff00>Even SOE can't give someone a NON-COMBAT ability and think it balances them for combat. Also, if 4 of the 6 mage classes have this ability, they can't "screw" the porting class with less DPS without basically "screwing" all magical DPS classes. They can't do this. Magical damage is important to the combat model. Looks like I already considered this problem, too bad you refused to actually read what you were trying to flame.</FONT><BR><BR>You're asking me to be excited about geting an ability that no one will use because you think wizards in EQ2 should be just like wizards in EQ1, and I should be cheering for the useless ability. <FONT color=#ffff00>No, I am actually just asking you to learn how to read. Its a VERY useful skill.</FONT></P></SPAN><SPAN> <BLOCKQUOTE> <HR> 4) Way to use someone else's work to try ignore that fact that MORE people in this thread want ports then don't. Thats not even counting those who have quit after being ignored long enough. Impressive.<BR> <HR> </BLOCKQUOTE> <P>A) I seriously doubt anyone quit over ports. Simply because no location in EQ2 is so remote that ports would be significantly helpful.</P> <P><FONT color=#ffff00>I quit because of ports. I certainly fit the definition of "anyone". Way to be wrong again.</FONT><BR><BR>B) This is about the 3rd or 4th thread you've started on this topic. The people who disagreed with you in the other threads aren't bothering to post, because of:</P> <P><FONT color=#ffff00>Um, actually, I didn't start the other one. Way to be wrong again.</FONT><BR></SPAN></P> <HR> </BLOCKQUOTE> <DIV><FONT color=#ffff00>You really need to learn to spend like 5 minutes reading before you reply. You wouldn't get ripped apart so badly if you did.</FONT></DIV> <DIV> </DIV><p>Message Edited by Kamujin on <span class=date_text>07-23-2005</span> <span class=time_text>06:03 PM</span>
Nacoa
07-24-2005, 08:57 AM
<div></div><div></div><span><blockquote><hr>Kamujin wrote:<blockquote><span><blockquote>2) Way to live in denial about subscriptions. Blizzard explains the methodology of their count if you read the whole release. Impressive.<hr></blockquote>Way to miss the whole concept of "concurrent subscriptions", and understand what that really means. Also way to ignore the fact you're making up numbers for EQ2 to try and make your point. <font color="#ffff00">OK, how many subscriptions do you think there are for EQ2? Can you say "denial"?</font></span><hr><span></span></blockquote></blockquote>I'm not denying anything. I'm saying you picked a number you hoped would make your point. You have no basis in fact that your number is correct. So you can't do anything useful with the number you made up.I've decided that EQ2 has 47 quintillion subscribers. That number has as much to do with reality as your number, and so is just as useless when comparing EQ2 to any other game.<span></span><blockquote><span></span><blockquote><span><blockquote><hr>3) Way to call ports useless and at the same time complain that they will be so powerful that they will cost you DPS. REALLY Impressive.<hr></blockquote><p>It's not their power that will cost us DPS, it's their existence. Imagine this: SoE's adding some sort of expansion. They decide to give warlocks<font color="#ffff00">(I thought warlocks were sorcerers?)</font> a DoT, guardians get a taunt, assassins get a new DD CA, and wizards get ports. <font color="#ffff00">If you read it correctly, you'd realize I suggested it for Sorcerers and Conjurors. But you didn't read it correctly and this part of your reply proves it.</font></p></span><hr> </blockquote></blockquote><span> <p>Yes warlocks are sorcerers. I was referring to your position in the other thread that excluded warlocks. </p> </span></span><span><span><p>Wizards and conjurors: Irrelevant. You'll notice I didn't list EVERY class in the game when giving that example. I chose a few other than wizards to try an illustrate the point you're ignoring: To get ports, wizards will lose significant damage. You can throw up all the chaff you'd like, but the crux of the problem is you want us to get a useless ability, and miss out on a useful ability, because you miss EQ1.</p></span><span></span><blockquote><span></span><blockquote><span></span><span></span><p><span></span></p><hr><span><font color="#ffff00">Even SOE can't give someone a NON-COMBAT ability and think it balances them for combat.</font></span><p><span></span></p><hr></blockquote></blockquote>When designing an expansion, SOE is going to act like all other game designers. They will put up a big chart of all the classes and make sure they get "something" in the expansion. If they add ports for wizards in an expansion, that will be our "something". The alternative is those other classes only get one "something" and we get two, resulting in shrieks of "unfair" by the other classes.If you'd prefer, then we could hand out 2 new abilities in our theoretical expansion. In that case, I still don't want ports because they're still useless as long as travel is so easy and fast. I would much rather have some other non-combat ability that would be more useful.</span><span>We're talking about devs that took 1/2 of all skillups away from sages over fears the class would be 'too powerful', even with Adept 1's dropping like rain all over the world. Of course they'd be willing to balance combat and non-combat abilities.</span><span><font color="#ffff00"></font><blockquote><blockquote><p><span></span></p><hr><p><span><font color="#ffff00">Also, if 4 of the 6 mage classes have this ability, they can't "screw" the porting class with less DPS without basically "screwing" all magical DPS classes. They can't do this. Magical damage is important to the combat model. Looks like I already considered this problem, too bad you refused to actually read what you were trying to flame.</font></span></p><hr></blockquote></blockquote>Why not? SoE is completely capable of screwing any number of classes. And you haven't thought realistically about the problem. Your solution seems to be wizards get 2 new abilities, while other classes get 1.Besides, why did you pick sorcerers and conjurors? That makes no sense in EQ2's archtype system. Why single out the enchanters?Not to mention it makes no sense for a wizard (role: DPS) such a pure utility spell. What does porting have to do with mastering fire and ice? And I'm meaning naturally, not some contrived "freeze the target and then launch them in an ice comet" explination.</span><blockquote><hr></blockquote><span><blockquote><blockquote><span><blockquote>4) Way to use someone else's work to try ignore that fact that MORE people in this thread want ports then don't. Thats not even counting those who have quit after being ignored long enough. Impressive.<hr></blockquote><p>A) I seriously doubt anyone quit over ports. Simply because no location in EQ2 is so remote that ports would be significantly helpful.</p><p><font color="#ffff00">I quit because of ports. I certainly fit the definition of "anyone". Way to be wrong again.</font></p></span><hr></blockquote></blockquote>To paraphrase a friend of mine, it's always sad when we lose a good player over something stupid SOE did. Fortunately, that's not the case here.You seriously quit the game because you expected a class described throughout the game and manual as a DPS-only class to have ports? And that was the only reason? Do you realize that makes you look a tad foolish? I mean, if you had said you liked EQ1's design better, or WoW's class balance, or SWG's crafting, then sure. But you quit because you ignored everything the devs said about a particular class, and insisted that they behave like another game?</span><span><blockquote><span></span><font color="#ffff00"></font><hr><font color="#ffff00">You really need to learn to spend like 5 minutes reading before you reply. You wouldn't get ripped apart so badly if you did.</font><div> </div><hr></blockquote>Heh. That was ripping? Kid, you ain't seen nothin'. I've been burned worse by spilling lukewarm coffee.Lemme boil down your apparent point-of-view:I think wizards should get ports because wizards had ports in EQ1 so I expected to have them here, regardless of what the manual and in-game text have said about the wizard class. And I've completely ignored the destroyed spires and blown-up moon that allowed porting in EQ1, even though the devs explicitly added the graphics and story to cover why wizards don't have ports. Travel throughout EQ2 is insanely easy and fast, so it would be so incredibly useful to duplicate the ability of an inanimate object, espeically when there are copies of that object scattered throughout the world. EQ2 has 3 subscribers, while WoW has 47,916,394,847, so clearly SoE was wrong to not add ports to EQ2.My Point-of-viewEQ1 added ports because it was too combersome to move around the world. In EQ2, the devs put in bells to solve the same problem. Thus, ports are not necessary in EQ2. Also, if wizards get ports, they're going to have to lose something else that would fit better in their role in EQ2 as a DPS class in the name of 'class balance'. It doesn't matter that EQ1 gave wizards ports, because the only thing that makes EQ2 "Everquest" is Sony's marketing department, not the Devs.And this is still<img src="http://img310.imageshack.us/img310/1571/beatdeadhorse9ey9gz.gif"></span><div></div><p>Message Edited by Nacoa on <span class=date_text>07-23-2005</span> <span class=time_text>10:02 PM</span>
Kamuj
07-24-2005, 09:27 AM
<BR> <BLOCKQUOTE> <P></P> <HR> <P>Nacoa wrote:</P> <P><SPAN>Heh. That was ripping? Kid, you ain't seen nothin'. I've been burned worse by spilling lukewarm coffee.<BR><BR>Lemme boil down your apparent point-of-view:<BR>I think wizards should get ports because wizards had ports in EQ1 so I expected to have them here, regardless of what the manual and in-game text have said about the wizard class. And I've completely ignored the destroyed spires and blown-up moon that allowed porting in EQ1, even though the devs explicitly added the graphics and story to cover why wizards don't have ports. Travel throughout EQ2 is insanely easy and fast, so it would be so incredibly useful to duplicate the ability of an inanimate object, espeically when there are copies of that object scattered throughout the world. EQ2 has 3 subscribers, while WoW has 47,916,394,847, so clearly SoE was wrong to not add ports to EQ2.<BR><BR>My Point-of-view<BR>EQ1 added ports because it was too combersome to move around the world. In EQ2, the devs put in bells to solve the same problem. Thus, ports are not necessary in EQ2. Also, if wizards get ports, they're going to have to lose something else that would fit better in their role in EQ2 as a DPS class in the name of 'class balance'. It doesn't matter that EQ1 gave wizards ports, because the only thing that makes EQ2 "Everquest" is Sony's marketing department, not the Devs.<BR><BR><BR></SPAN></P> <HR> </BLOCKQUOTE> <DIV>Translation: Crap! I was wrong. Hmmm, lemme try and shrug it off. Maybe calling him a kid will make me look cool. If that don't work I'll say something with the word noob in it.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>My point of view. Ports are wizardly. EQ2 wizards are not wizardly. Most wizard type classes in most MMORPG's get some form of port. Seems only logical that it might help wizards in EQ2. Considering the bell system is in place, it shouldn't "cost" wizards anything either since its not a significant advantage.</DIV> <DIV> </DIV> <DIV> </DIV>
Kamuj
07-24-2005, 09:32 AM
<BR> <BLOCKQUOTE> <P></P> <HR> <P>Nacoa wrote:</P> <P><SPAN>I'm not denying anything. I'm saying you picked a number you hoped would make your point. You have no basis in fact that your number is correct. So you can't do anything useful with the number you made up.<BR><BR>I've decided that EQ2 has 47 quintillion subscribers. That number has as much to do with reality as your number, and so is just as useless when comparing EQ2 to any other game.</SPAN><SPAN></P> <P></P> <HR> <P></P> <P>Ahh, the beauty of my real life job is that when stupid people say stupid things like this, I get to keep their money.</P> <P>Maybe you'd like to bet? I gladly put real money on my number being ALOT closer then yours :smileywink:</P> <P><BR> </P> <BLOCKQUOTE></SPAN> </BLOCKQUOTE></BLOCKQUOTE>
Ashare
07-25-2005, 03:12 PM
<div></div>Naco, you should try to look at this site : http://www.mmogchart.com/ Their numbers are most of the time pretty accurate and not denied, and they give around 250,000 subscribers for EQ2 and around 2 millions for WOW and Lineage(I and II). So i guess it makes your assertions less than correct again, and Kamujin's ones more consitent neh? <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> Edit I edited my post because i stated 2500,000 by mistake instead of 250,000 for EQ2. Sorry about the mistake. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> <div></div><p>Message Edited by Ashareth on <span class=date_text>07-26-2005</span> <span class=time_text>05:35 PM</span>
-AtPlay-
07-25-2005, 07:47 PM
<span><blockquote><hr>Ashareth wrote:Naco, you should try to look at this site : http://www.mmogchart.com/ Their numbers are most of the time pretty accurate and not denied, and they give around 2500,000 subscribers for EQ2 and around 2 millions for WOW and Lineage(I and II). So i guess it makes your assertions less than correct again, and Kamujin's ones more consitent neh? <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> <div></div><hr></blockquote>Whoa...2,500,000 subscribers for EQ2? That's more than WoW!</span><div></div>
tentim
07-25-2005, 08:26 PM
I hate you! <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> Man, I really believed that until I got to the bottom, then I felt like crying. Ugh <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> If only it was true <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> <div></div>
Flaegr
07-25-2005, 09:15 PM
<DIV> <HR> <BR></DIV> <BLOCKQUOTE> <BLOCKQUOTE> <HR> Nacoa wrote:<BR><SPAN><BR> <BLOCKQUOTE> <HR> Kamujin wrote:<BR> <DIV> <DIV> <DIV> </DIV> <DIV><FONT color=#ffff00>I am sorry, but wouldn't it be awesome to see this patch message some day?</FONT></DIV> <DIV> </DIV></DIV></DIV> <HR> </BLOCKQUOTE>No, because then I will have lost some damage abilities in order to get nearly useless teleports. If I wanted to be a utility caster, I would have become a coercer.<BR><BR>A) The world is way too small to need ports.<BR><BR>B) In your fake patch notes we could teleport one person every 15 minutes....that's rather lame. <FONT color=#ffff00>You read it wrong. Impressive.</FONT> Either that, or we have to use all 6 bind points to a single location, which still makes ports not very useful. <FONT color=#ffff00>You read it wrong.</FONT> Exactly how long does it take to use the bells to get to Lavastorm or any of the other "remote" zones?<BR><BR>C) This is not EQ1. Different game, different classes. The devs clearly intended wizards in EQ2 to be nukers, just like it says all over the game and the manuals. The fact that you want something different doesn't mean wizards in EQ2 are wrong. It just means you've chosen your class poorly, apparently by only paying attention to the name and not the in-game or in-manual descriptions.<BR><BR>D) <IMG src="http://img310.imageshack.us/img310/1571/beatdeadhorse9ey9gz.gif"><BR><BR></SPAN> <BR> <HR> </BLOCKQUOTE> <P>It is this kind of thinking that has the current score at 3,500,000 playing WoW vs 250,000 playing EQ2.</P> <P>See my sig for the rest of the reason you are wrong.</P> <P> </P> <P><BR> </P> <P>Message Edited by Kamujin on <SPAN class=date_text><FONT color=#756b56>07-22-2005</FONT></SPAN><SPAN class=time_text>08:27 PM</SPAN></P> <P></P> <DIV>This is the mistake you have made. You've been shortchanged and instead of asking for the rest of your money, your hoping they don't take more</DIV> <P> </P></BLOCKQUOTE> <P></P> <HR> <P><SPAN><FONT color=#ffffff>Kamujin, is it really necessary to respond to *<U>almost</U> every post that does not agree with you with a personal attack? This earns you many one stars and it's sad. Instead of reading different opinions and points of view (once in a while I actually agree with you), we have to constantly filter out inflammatory comments and blatant insults. </FONT></SPAN></P> <P><SPAN><FONT color=#ffffff>So, now I've one stared you again and you know why. However, I'm not the first one to do so</FONT></SPAN>...</P> <P>* Edited to remove my use of absolutes.</P><p>Message Edited by Flaegren on <span class=date_text>07-25-2005</span> <span class=time_text>01:01 PM</span>
Kamuj
07-25-2005, 09:47 PM
<BR> <BLOCKQUOTE> <HR> Flaegren wrote:<BR> <DIV> <HR> <BR></DIV> <BLOCKQUOTE> <BLOCKQUOTE> <HR> Nacoa wrote:<BR><SPAN><BR> <BLOCKQUOTE> <HR> Kamujin wrote:<BR> <DIV> <DIV> <DIV> </DIV> <DIV><FONT color=#ffff00>I am sorry, but wouldn't it be awesome to see this patch message some day?</FONT></DIV> <DIV> </DIV></DIV></DIV> <HR> </BLOCKQUOTE>No, because then I will have lost some damage abilities in order to get nearly useless teleports. If I wanted to be a utility caster, I would have become a coercer.<BR><BR>A) The world is way too small to need ports.<BR><BR>B) In your fake patch notes we could teleport one person every 15 minutes....that's rather lame. <FONT color=#ffff00>You read it wrong. Impressive.</FONT> Either that, or we have to use all 6 bind points to a single location, which still makes ports not very useful. <FONT color=#ffff00>You read it wrong.</FONT> Exactly how long does it take to use the bells to get to Lavastorm or any of the other "remote" zones?<BR><BR>C) This is not EQ1. Different game, different classes. The devs clearly intended wizards in EQ2 to be nukers, just like it says all over the game and the manuals. The fact that you want something different doesn't mean wizards in EQ2 are wrong. It just means you've chosen your class poorly, apparently by only paying attention to the name and not the in-game or in-manual descriptions.<BR><BR>D) <IMG src="http://img310.imageshack.us/img310/1571/beatdeadhorse9ey9gz.gif"><BR><BR></SPAN> <BR> <HR> </BLOCKQUOTE> <P>It is this kind of thinking that has the current score at 3,500,000 playing WoW vs 250,000 playing EQ2.</P> <P>See my sig for the rest of the reason you are wrong.<BR> </P> <P>Message Edited by Kamujin on <SPAN class=date_text><FONT color=#756b56>07-22-2005</FONT></SPAN><SPAN class=time_text>08:27 PM</SPAN></P> <P></P> <DIV>This is the mistake you have made. You've been shortchanged and instead of asking for the rest of your money, your hoping they don't take more</DIV> <P> </P></BLOCKQUOTE> <P></P> <HR> <P><SPAN><FONT color=#ffffff>Kamujin, is it really necessary to respond to every post that does not agree with you with a personal attack? This earns you many one stars and it's sad. Instead of reading different opinions and points of view (once in a while I actually agree with you), we have to constantly filter out inflammatory comments and blatant insults. </FONT></SPAN></P> <P><SPAN><FONT color=#ffffff>So, now I've one stared you again and you know why. However, I'm not the first one to do so</FONT></SPAN>...</P><BR> <HR> </BLOCKQUOTE><BR> <DIV>I respond to people in the same manner that they communicate with me. Nacoa was a tool, so he got the smackdown.</DIV> <DIV> </DIV> <DIV>Others have posted disagreements in this thread and have been treated with respect.</DIV> <DIV> </DIV> <DIV>For Example.</DIV> <BLOCKQUOTE> <HR> Kamujin wrote:<BR><BR> <BLOCKQUOTE> <HR> katan_bartak wrote:<BR>ok, lets look at this particular game and how ports would relate to it.<BR><BR>every major zone you can get to by bell. from there you can get to all the rest of them. the only thing ports can add to the game is to make it no chalange to get anywhere. the game is designed with plat sinks and time sinks so that there are not servers full of lv 50's with 900pp. things have to take effort to accomplish or everyone will just have everything. you want to get somewhere faster, buy a horse. use a bell, run with the horse depart when convenient. you'll save tons of time.<BR><BR>ports would be fun, but not with the current structure. if it were one huge land with no docks or bells to move around then ports would be a better fit to the way the game currently is. <BR><BR><BR>and if you want to quit, go ahead, no shame in it. <BR> <BR> <HR> </BLOCKQUOTE><BR> <DIV>1) You are 100% correct about travel being designed as a plat sink. I am adding a reagent cost to the idea to correct my ommission of this fact.</DIV> <DIV> </DIV> <DIV>2) I'd have a BLAST if ports were impliemented this way in the current world. Considering the number of zones will grow as expansions are released, ports would get more and more fun.</DIV> <DIV> </DIV> <DIV>3) I did quit for a while when the game first game out and it was not to my liking. I assumed I was in the minority and EQ2 would be a successful game played by people who liked the current system. What time has shown me is that I was VERY MUCH in the majority with many of my complaints. I believe the developers have realized their mistakes and if there will EVER be a chance for some of the weaknesses to be addressed, the time is now.<BR> <HR> </DIV></BLOCKQUOTE> <DIV>I am sorry if my behavior has earned me a 1 star in your opinion. </DIV> <DIV> </DIV> <DIV>However, I will continue to smackdown those who try to shout down legitmate discussion.</DIV> <DIV> </DIV> <DIV>Its just part of my caustic nature.</DIV> <DIV> </DIV> <DIV><BR> </DIV> <DIV> </DIV> <DIV> </DIV>
brow27
07-26-2005, 12:19 AM
<div></div>Kamujin, you will "smackdown" people who try to shout out legitimate discussion? What is this, the pro-wrestling forum? You yourself often shout down people with diferring opinions than yours, especially anyone who says that they like the game. You've already referred to people in this thread as "tool" and "fool." You say you want people to be open-minded, but only as long as their minds are open to YOUR point of view. You say everything as if it were concrete fact, when much of it is supposition and/or opinion. Just because someone thinks your point of view is wrong, it doesn't give you the right to personally flame them. As for myself, I like the game. I don't think that wizards "aren't wizardly." I can solo orange con mobs without much difficulty, and have been able to do this since I became a wizard, not just since I got ring of cold. I'm not really all that jealous of warlocks, and no one has ever passed me over in a group for a warlock. I chose the wizard class to have high dps, and I have it. People I group with are constantly amazed at the amount of damage I can do. The game isn't perfect, no game is. Certain things do need looked at, to be sure: raid resistances, dps disparity between classes (ie wiz vs. warlock), the occasional effectively useless spells, etc. I've seen many remarks by the nay-sayers that "almost ALL wizards feel this way!" Is that so? It seems mostly limited to a select few on these boards. I have 6 wizards in my guild and haven't heard a complaint like these from a single one of them. Oh, and as to ports, I could really care less. Bells are an extremely quick and easy method of transport, and I agree with some of the others who have stated that to get ports we would likely be losing out on something else. So as I'm sure you'll see this post as some sort of "shouting down" or "personal attack," feel free to flame on, 1-star me, or whatever else you'd like. <div></div><p>Message Edited by brow27 on <span class=date_text>07-25-2005</span> <span class=time_text>01:22 PM</span>
Kamuj
07-26-2005, 12:44 AM
<BR> <BLOCKQUOTE> <HR> brow27 wrote:<BR> Kamujin, you will "smackdown" people who try to shout out legitimate discussion? What is this, the pro-wrestling forum?<BR><BR>You yourself often shout down people with diferring opinions than yours, especially anyone who says that they like the game. You've already referred to people in this thread as "tool" and "fool." You say you want people to be open-minded, but only as long as their minds are open to YOUR point of view. You say everything as if it were concrete fact, when much of it is supposition and/or opinion. Just because someone thinks your point of view is wrong, it doesn't give you the right to personally flame them.<BR><BR>As for myself, I like the game. I don't think that wizards "aren't wizardly." I can solo orange con mobs without much difficulty <FONT color=#ffff00>(This tells me you've only played a wizard. Not an insult, just an observation)</FONT>, and have been able to do this since I became a wizard, not just since I got ring of cold. I'm not really all that jealous of warlocks, and no one has ever passed me over in a group for a warlock. I chose the wizard class to have high dps, and I have it. People I group with are constantly amazed at the amount of damage I can do. The game isn't perfect, no game is. Certain things do need looked at, to be sure: raid resistances, dps disparity between classes (ie wiz vs. warlock), the occasional effectively useless spells, etc. I've seen many remarks by the nay-sayers that "almost ALL wizards feel this way!" Is that so? It seems mostly limited to a select few on these boards. I have 6 wizards in my guild and haven't heard a complaint like these from a single one of them.<BR><BR>Oh, and as to ports, I could really care less. Bells are an extremely quick and easy method of transport, and I agree with some of the others who have stated that to get ports we would likely be losing out on something else.<BR><BR>So as I'm sure you'll see this post as some sort of "shouting down" or "personal attack," feel free to flame on, 1-star me, or whatever else you'd like.<BR><BR> <P>Message Edited by brow27 on <SPAN class=date_text>07-25-2005</SPAN> <SPAN class=time_text>01:22 PM</SPAN><BR> <HR> </BLOCKQUOTE> <DIV>Nah, I just an not gonna take crap from people. Sorry man, He flamed first. You wanna chose to ignore this FACT, thats your fault. Not mine.</DIV> <DIV> </DIV> <DIV>Debate politely and I am a gentleman. Throw mud and your gonna get dirty. This includes you. </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>I am not here to win a popularity contest. I am here to suggest ideas. </DIV> <DIV> </DIV> <DIV>Ideas that people get flamed to saying. </DIV> <DIV> </DIV> <DIV>Ideas that people try to suppress because they don't like them.</DIV> <DIV> </DIV> <DIV>Ideas that people try to suppress because they are afraid of being nerfed.</DIV> <DIV> </DIV> <DIV>Ideas that in the end, MORE people agree with then do not.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Sorry if I don't kiss your butt while I speak them, but I don't give a crap if you don't like me. I'm not going to have people insult me and not respond. Especially when the people don't give me enough consideration to ACTUALLY READ what they are trying to flame.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV><p>Message Edited by Kamujin on <span class=date_text>07-25-2005</span> <span class=time_text>02:06 PM</span>
Kamuj
07-26-2005, 01:50 AM
<BR> <BLOCKQUOTE> <HR> Ashareth wrote:<BR>Naco, you should try to look at this site : http://www.mmogchart.com/<BR><BR>Their numbers are most of the time pretty accurate and not denied, and they give around 2500,000 subscribers for EQ2 and around 2 millions for WOW and Lineage(I and II).<BR><BR><BR>So i guess it makes your assertions less than correct again, and Kamujin's ones more consitent neh? <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /><BR> <BR> <HR> </BLOCKQUOTE> <P><BR>I think you meant to type 250,000 instead of 2500,000 as that is the number published by your source.</P> <P>Thanks for the kind words though. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P>
Ashare
07-26-2005, 01:33 PM
Yes, sorry, i put an '0'that was not meant to be there and didn't saw it. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> You all should have read 250,000 for EQ2 instead of 2500,000! <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> <div></div>
scopey
07-27-2005, 12:51 AM
to all of you who sit and whine all day about how wizzys need fixing. if ur not happy about the way things currently are you can do 1 of 3 things 1. [expletive ninja'd by Faarbot] and wait for a fix 2. actually post something more than wizzys suck. (and im almost positive SOE doesnt need to hear any more of this "omg resistances are messed up!") 3. if ur so upset, stop giving money to SOE, and go play something else. seriously what does "boo hoo, wizzys suck, raid mob resist all my [expletive ninja'd by Faarbot], blah blah WoW has more players!" accomplish? [expletive ninja'd by Faarbot] already <div></div>
Wossname
07-27-2005, 03:22 AM
For the record, Kamujin, and since I would hate SOE to think you speak for me: I love my Wizard as a damage monster and I have no need of/desire for teleports. Any number of ad hominem attacks from you on people who disagree will not change anyone's opinion of Wizards. We have issues, just like any other class. There would not be The Big Combat Revamp (TM) if there weren't problems but the fact remains that not everyone agrees with you. Ports are a unnecessary carry-over concept from EQ1 like 'Clerics should be the best healers' and 'Paladins cannot MT'. Enjoy the Wizard for what we are not what your personal view of what we "should be" is. If you can't do that then perhaps EQ2 is not for you. <div></div>
Kamuj
07-27-2005, 04:08 AM
<BR> <BLOCKQUOTE> <HR> Wossname wrote:<BR>For the record, Kamujin, and since I would hate SOE to think you speak for me: I love my Wizard as a damage monster and I have no need of/desire for teleports. Any number of ad hominem attacks from you on people who disagree will not change anyone's opinion of Wizards. We have issues, just like any other class. There would not be The Big Combat Revamp (TM) if there weren't problems but the fact remains that not everyone agrees with you. Ports are a unnecessary carry-over concept from EQ1 like 'Clerics should be the best healers' and 'Paladins cannot MT'. Enjoy the Wizard for what we are not what your personal view of what we "should be" is. If you can't do that then perhaps EQ2 is not for you.<BR> <BR> <HR> </BLOCKQUOTE> <DIV>I'm glad you love your wizard. I can accept.</DIV> <DIV> </DIV> <DIV>I never claimed to speak for you.</DIV> <DIV> </DIV> <DIV>I'm actually glad to hear other people's opinions. What I will not tollerate is being flamed by ignorant people who don't even read what they are flaming. This includes you.</DIV> <DIV> </DIV> <DIV>That being said, I challenge you to find an "ad hominem" attack of mine that meets the definition of the word better then your own post. (Man, I love irony) :smileyvery-happy:</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>PS You are ignorant (ie lacking knowledge) because you failed to read this thread which would CLEARLY show that I did not initiate the attacks.</DIV> <DIV> </DIV> <DIV> </DIV>
Dragonslayer810
07-27-2005, 09:39 AM
Oh man u got my hopes up.
Rayno
07-28-2005, 12:24 AM
<div></div> You do not have to retaliate against someone who flames you. You being flamed or insult or even disagreed with does not somehow give you the right to flame on back. Sure, you can justify it with that, but it does not make you in the right. The best way to deal with insults, personal attacks, anything of the sort is the hardest thing to do (And quite possibly infuriating to the other parties) is to ignore the insult and deal with the reason they are [Removed for Content]. That being said, I know we are all humans and we have our pride and our dignity. I can hardly claim to be above this sort of thing when I feel strongly about an issue, but really... step back and think about the other side sometimes. I am not involved in this thread so it is easy for me to make this post, quite possibly appearing conceited or arrogant. Now, THAT being said, I feel that currently teleports are a rather interesting proposal. However, teleports are not 'wizardly' in the sense of fact, and saying that is really not the reason I would have it put in. As wizards could do any number of things, such as just research into the arcane, it is not a thing for wizards in general. The lore in EQ that in a way carries over had it that the wizards merely channeled the combine spires which had been left behind. I am no lore buff, so I am not sure quite who had done this or why. Basically Luclin being destroyed had a profound effect on the ability of wizards, both to channel the power of the combine, and their spires. This removed the foci to which wizards could send people over long distances. Wizards still get evac, but honestly you cannot just 'repair' an artifact which power involved the moon. The moon that is now blown into many pieces. The object that allowed mortals into the planes, that allowed the collaboration of the races to the point when they even challenged the gods. Feel free to correct me on my points, I would hope I have my facts straight but if I do not I am in essence trying to point out how much the cataclysm has had an effect on the possibility of teleportation. From my understanding of the lore, and that is all this post is about, it would not make sense to have teleports return. It is easy to dismiss this opinion but I rather think that the world feels just way too small to have teleports in the manner of which they were in EQ1. The mariners bells basically are the thing that really makes teleports sound very unappealing, in my opinion at the very least. I would love to have a cool teleportation spell that is useful, but really I cannot think of one I would use all too terribly much. <div></div><p>Message Edited by Rayno on <span class=date_text>07-27-2005</span> <span class=time_text>01:28 PM</span>
Kamuj
07-28-2005, 02:10 AM
<BR> <BLOCKQUOTE> <HR> Rayno wrote:<BR> You do not have to retaliate against someone who flames you. You being flamed or insult or even disagreed with does not somehow give you the right to flame on back. Sure, you can justify it with that, but it does not make you in the right. The best way to deal with insults, personal attacks, anything of the sort is the hardest thing to do (And quite possibly infuriating to the other parties) is to ignore the insult and deal with the reason they are [Removed for Content].<BR><BR> That being said, I know we are all humans and we have our pride and our dignity. I can hardly claim to be above this sort of thing when I feel strongly about an issue, but really... step back and think about the other side sometimes. I am not involved in this thread so it is easy for me to make this post, quite possibly appearing conceited or arrogant.<BR><BR> Now, THAT being said, I feel that currently teleports are a rather interesting proposal. However, teleports are not 'wizardly' in the sense of fact, and saying that is really not the reason I would have it put in. As wizards could do any number of things, such as just research into the arcane, it is not a thing for wizards in general. The lore in EQ that in a way carries over had it that the wizards merely channeled the combine spires which had been left behind. I am no lore buff, so I am not sure quite who had done this or why. Basically Luclin being destroyed had a profound effect on the ability of wizards, both to channel the power of the combine, and their spires. This removed the foci to which wizards could send people over long distances.<BR><BR> Wizards still get evac, but honestly you cannot just 'repair' an artifact which power involved the moon. The moon that is now blown into many pieces. The object that allowed mortals into the planes, that allowed the collaboration of the races to the point when they even challenged the gods. Feel free to correct me on my points, I would hope I have my facts straight but if I do not I am in essence trying to point out how much the cataclysm has had an effect on the possibility of teleportation.<BR><BR> From my understanding of the lore, and that is all this post is about, it would not make sense to have teleports return. It is easy to dismiss this opinion but I rather think that the world feels just way too small to have teleports in the manner of which they were in EQ1. The mariners bells basically are the thing that really makes teleports sound very unappealing, in my opinion at the very least.<BR><BR>I would love to have a cool teleportation spell that is useful, but really I cannot think of one I would use all too terribly much.<BR> <P>Message Edited by Rayno on <SPAN class=date_text>07-27-2005</SPAN> <SPAN class=time_text>01:28 PM</SPAN><BR> <HR> </BLOCKQUOTE> <P><BR>Very well said.</P> <P>My life experience has taught me that the best way to deal with bad behavior is to confront it directly. I know most people find this very hard to do, because most people want to be liked more then they want to be right. For good and for bad, I am not like most people.</P> <P>You have a great point about addressing the reason people flame, but I am not here to convince anyone to see it my way. I am here to stimulate a discussion and see where it goes.</P> <P>I truely enjoy posts like yours, I don't care which side of the discussion you are on. Well though out posts add to the debate. Dispite what you may think from my willingness to defend myself, my ego is in check enough to realize that my opinion is just 1 of many. </P> <P>In a "Lore" sense, mages are practictioners of magic first and combatants second. When I say "teleports" are "wizardly", it is not because I think teleporting somehow defines a wizard, but I think it is a good example of magic that is magical. This is a hard idea to express absolutely, that is why I use the "teleportation" analogy so much. </P> <P>Maybe it can be said this way. When all magical abilities have a counterpart that exists in the non-magical world. What is truely magical about them? </P> <P>Considering that the basic premise of this game is combat, there are significant limits to what can and can't be done with magic. Knowing that magic must not totally unbalance the combat game, I seek to promote ideas that add a sense of magic being "magical" without being overpowered in combat. Thus the idea of ports is appealing to me.</P> <P> </P>
Nacoa
07-28-2005, 08:11 AM
<div></div><span><blockquote><hr>Kamujin wrote:<blockquote></blockquote>Translation: Crap! I was wrong. Hmmm, lemme try and shrug it off. Maybe calling him a kid will make me look cool. If that don't work I'll say something with the word noob in it.<hr></blockquote>I'm calling you a kid because it's quite apparent that you are. You take any disagreement as a personal attack, which pretty much says you haven't been around the block that many times. Those of us who have understand that not everyone will agree with us.You're also completely latched on to what wizards were in EQ1, and don't seem to be willing to think of EQ2 as a different game. Again, doesn't show a lot of experience, because those who have played a lot of games are used to the same-named 'class' behaving completely differently in different games. I had no expectation that a D&D or DAoC or UO or WoW 'wizard' would be the same as a wizard here.</span><span></span> <span><blockquote><div><hr>My point of view. Ports are wizardly. EQ2 wizards are not wizardly. Most wizard type classes in most MMORPG's get some form of port. Seems only logical that it might help wizards in EQ2. Considering the bell system is in place, it shouldn't "cost" wizards anything either since its not a significant advantage.</div><hr></blockquote>And as I keep saying over and over, the actual advantage of the spell is irrelevant.As an example, the devs "balanced" the sage uber-nerf at the end of beta by saying "well, you've got patterns". Apparently, losing 1/2 of all sage recipies was equal in advantage to 4 combines that sages couldn't do on their own.Thus, the devs have a track record of 'balancing' massive nerfs with insignificant gains. That's why I keep saying giving wizards ports will take away something else. I really don't see why you think SOE would suddenly say "here wizards, have 2 upgrades when we give every other class 1." As I said in previous posts, it doesn't follow SOE's track record, and I really don't understand why you think it would be different in this case (other than you want it to be different)Also, what does ports have to do with mastery of fire and ice? (Yes, I don't understand why we have an evac either). In EQ2 its the fire and ice mastery that makes a wizard wizardly. In other MMOGs, wizards are not masters of only fire and ice, they are "masters of the arcane", so they're not as limited as in EQ2. That's a decision the devs made which you don't agree with, but that doesn't make it wrong, it makes this EQ2 and not any other MMOG.Besides, the devs went through a hell of a lot of effort to take away ports. They blew up the moon, destroyed every druid ring and wizard spire, and gave ports to an inanimate object. Seems like they really don't like the idea of giving them to players....so what's making you think ports would be added any time soon? (And no, it still doesn't matter to me how many subscribers are in what MMOG. I play the ones that are fun for me, while they are fun. Popularity has little to do with what makes a game 'fun' because 'fun' is subjective, just like 'good music')</span><div></div>
Kamuj
07-28-2005, 04:33 PM
<BR> <BLOCKQUOTE> <HR> Nacoa wrote:<BR> <SPAN><BR> <BLOCKQUOTE> <HR> Kamujin wrote:<BR> <BLOCKQUOTE></BLOCKQUOTE>Translation: Crap! I was wrong. Hmmm, lemme try and shrug it off. Maybe calling him a kid will make me look cool. If that don't work I'll say something with the word noob in it.<BR> <HR> </BLOCKQUOTE> <P>I'm calling you a kid because it's quite apparent that you are. You take any disagreement as a personal attack, which pretty much says you haven't been around the block that many times. Those of us who have understand that not everyone will agree with us.</P> <P><FONT color=#ffff00>You original post was a person attack, you can PRETEND it wasn't, but you can't stop anyone who's interested in the facts from scrolling up. The "kid" arguement is the desperate "last bastion" of someone who's lost the arguement. Only thing more desperate is to go to spelling critiques.</FONT></P></SPAN><SPAN> <BLOCKQUOTE> <DIV> <HR> <BR>My point of view. Ports are wizardly. EQ2 wizards are not wizardly. Most wizard type classes in most MMORPG's get some form of port. Seems only logical that it might help wizards in EQ2. Considering the bell system is in place, it shouldn't "cost" wizards anything either since its not a significant advantage.</DIV> <HR> </BLOCKQUOTE>And as I keep saying over and over, the actual advantage of the spell is irrelevant. <FONT color=#ffff00>How is fun irrelavent?</FONT><BR><BR>Thus, the devs have a track record of 'balancing' massive nerfs with insignificant gains. That's why I keep saying giving wizards ports will take away something else. I really don't see why you think SOE would suddenly say "here wizards, have 2 upgrades when we give every other class 1." As I said in previous posts, it doesn't follow SOE's track record, and I really don't understand why you think it would be different in this case (other than you want it to be different) <FONT color=#ffff00>The devs ALSO have a LONG history of over-compensating the generalist and undercompensating the specialist. This is why I don't understand why some wizards want to pile more and more of their class' "eggs" into the same basket.</FONT><BR><BR>Also, what does ports have to do with mastery of fire and ice? (Yes, I don't understand why we have an evac either). In EQ2 its the fire and ice mastery that makes a wizard wizardly. In other MMOGs, wizards are not masters of only fire and ice, they are "masters of the arcane", so they're not as limited as in EQ2. That's a decision the devs made which you don't agree with, but that doesn't make it wrong, it makes this EQ2 and not any other MMOG. <FONT color=#ffff00>Actually, we are Conjurers and Sorcecerers first. We are Mages even before that. This is one of the many reasons that I suggested it for Conjurers and Sorcerers. I honestly find it hard to debate this with you, when this far into the discussion, you still haven't actually read the original post. </FONT><BR><BR>Besides, the devs went through a hell of a lot of effort to take away ports. They blew up the moon, destroyed every druid ring and wizard spire, and gave ports to an inanimate object. Seems like they really don't like the idea of giving them to players....so what's making you think ports would be added any time soon? <FONT color=#ffff00>I think the developers realize that the game is not as successful as they had hoped. I think the developers would like to try and draw a few hundred thousand subscribers away from WoW. I think the developers are warming up to the idea that the people who complained about how "dumbed down" and "generic" EQ2 was, actually represent a larger portion of the market share then they expected. If you were in Beta, there were ALOT of people who shared the same options that I am expressing. When SOE decided to release EQ2 as it is now. Alot of us left the game because we did accept that it was not for us. What time has shown me is that I was not the minority that I had believed.</FONT><BR><BR>(And no, it still doesn't matter to me how many subscribers are in what MMOG. I play the ones that are fun for me, while they are fun. Popularity has little to do with what makes a game 'fun' because 'fun' is subjective, just like 'good music') <FONT color=#ffff00>Its an obvious desire that the developers would want their game to appeal to widest audience possible. Your argument is somewhat myopic and not really refective of how people make business decisions. Yes, the decision to play a game is person and unique. The decision on how to make a game is not. EQ2 has not succeeded in appealing to its "fair" share of the market. You can't pretend this is a success. Its just not rational.</FONT><BR></SPAN> <BR> <HR> </BLOCKQUOTE><BR>
AsheBail
07-31-2005, 08:14 AM
<P>Since a person can seem to get to any zone within minutes now, makes the idea of port spells a little silly. Now we do not even need to complete the access quests to get to a zone. </P> <P>Rationalizing a new feature into EQ2 soley based on it being desired is a little silly too. I would like free plat mailed to me, a god mode implemented, and always master chest drops. I am sure many would like those things in EQ2.</P>
Skwor
07-31-2005, 07:01 PM
Have to agree, getting around is already to easy. I personally though, would like to see travel made more restrictive and longer travel times, then I would like to see ports brought back. That's just me though.
Kamuj
08-01-2005, 06:17 AM
<BR> <BLOCKQUOTE> <HR> AsheBailey wrote:<BR> <P>Since a person can seem to get to any zone within minutes now, makes the idea of port spells a little silly. Now we do not even need to complete the access quests to get to a zone. </P> <P>Rationalizing a new feature into EQ2 soley based on it being desired is a little silly too. I would like free plat mailed to me, a god mode implemented, and always master chest drops. I am sure many would like those things in EQ2.</P><BR> <HR> </BLOCKQUOTE> <P>On one hand you suggest the ease of travel makes ports "silly".</P> <P>On the other hand you compare ports to asking for things like "god mode", "free plats", and "master chest drops"</P> <P>Which is it? Your logic is somewhat inconsistent.</P> <P> </P>
Nacoa
08-02-2005, 07:17 AM
<span><blockquote><hr>Kamujin wrote: <blockquote> <hr> AsheBailey wrote: <p>Since a person can seem to get to any zone within minutes now, makes the idea of port spells a little silly. Now we do not even need to complete the access quests to get to a zone. </p> <p>Rationalizing a new feature into EQ2 soley based on it being desired is a little silly too. I would like free plat mailed to me, a god mode implemented, and always master chest drops. I am sure many would like those things in EQ2.</p> <hr> </blockquote> <p>On one hand you suggest the ease of travel makes ports "silly".</p> <p>On the other hand you compare ports to asking for things like "god mode", "free plats", and "master chest drops"</p> <p>Which is it? Your logic is somewhat inconsistent.</p> <div></div><hr></blockquote>God modes, free plats and always master chest drops are also silly. I fail to see what's inconsistent.</span><div></div>
Kamuj
08-03-2005, 06:02 AM
<BR> <BLOCKQUOTE> <HR> Nacoa wrote:<BR><SPAN><BR> <BLOCKQUOTE> <HR> Kamujin wrote:<BR><BR> <BLOCKQUOTE> <HR> AsheBailey wrote:<BR> <P>Since a person can seem to get to any zone within minutes now, makes the idea of port spells a little silly. Now we do not even need to complete the access quests to get to a zone. </P> <P>Rationalizing a new feature into EQ2 soley based on it being desired is a little silly too. I would like free plat mailed to me, a god mode implemented, and always master chest drops. I am sure many would like those things in EQ2.</P><BR> <HR> </BLOCKQUOTE> <P>On one hand you suggest the ease of travel makes ports "silly".</P> <P>On the other hand you compare ports to asking for things like "god mode", "free plats", and "master chest drops"</P> <P>Which is it? Your logic is somewhat inconsistent.</P> <HR> </BLOCKQUOTE>God modes, free plats and always master chest drops are also silly. I fail to see what's inconsistent.<BR></SPAN> <BR> <HR> </BLOCKQUOTE> <P>You need to read things in context, its actually important for comprehension.</P> <P>She describes how ports are "silly" because of the speed of travel in the current game. In this context, "silly" clearly refers to the suggestion they are not useful.</P> <P>Then she suggests that asking for this "silly" (read non-useful in context) is comparable to asking for things like "god mode"</P> <P> </P> <P>Sorry, asking for a "useless" ability is not the same as asking for an "overpowered" ability. :smileywink:<BR></P>
Kamuj
08-08-2005, 04:59 PM
Copied from another thread.<BR> <BLOCKQUOTE> <HR> Kestrill wrote:<BR><BR> <BLOCKQUOTE> <HR> Keegantir wrote:<BR><BR>I liked the utility we have currently too, other than being expected to be a battery on raids, but the bigest reason given to us on why we were not top of the food chain on DPS, was that we had utility. I am saying that I will trade ALL my utility to be at the top of the food chain, where I belong. If I wanted utility I would have played somthing different. I played a wizard for its DPS. <BR> <HR> </BLOCKQUOTE>Actually, it was only the <I>players</I> who said (assumed) that we were lower on the DPS chain because of our utility. The developers have always stated that we were always intended to be on top. That is a very important distinction. The developers designed us to be DPS and they also realized the 100% DPS classes are more one-dimensional than they wanted any class in EQ2 to be. Tanks have more than taunts and defensive abilities. Healers have more than heals and wards. Even the guardians and templars who are regarded as the "purest," if you will, of the tanks and healers.<BR><BR>There never was a need to state, "I would trade all of my utility for top DPS." We, as all classes, were designed to have a second function in inverse proportion to our main function. This is important for continued interest in our characters. In our case we were given two things, group power transfer and group evacuations, as our second function. Contrast enchanters, for example, who's main function is group utility and second function is DPS. Their spell lines, and abilities in each, reflect that.<BR><BR>I have a low level wizard on the test server (I've been playing since launch, and have a 50 wizard on live however) who I've been playing a lot to help make sure the transition to the new combat system goes as smoothly as possible. As such, I've submitted more bugs than I can count, and yes, so far I am quite happy with the changes I've seen. I believe that they have listened to us quite well, giving us what we needed to make the game better. From what I've seen, it <I>is</I> a much better game, but my wizard is still quite low. I don't even have my power transfer ability yet for instance. As such, I am concerned how this power regen change has affected us, and I am not yet able to test it.<BR><BR>To restate, I am worried that those who say, "remove all my utility so I can DPS" don't fully understand all of what they are asking, and are being listened to as the voice of the wizards when they may not be (as those who are not unhappy are often silent, it is a human trait). We are designed to be top DPS (depending on the situation that will go back and forth with warlocks). But we were <I>also</I> designed with <I>some</I> utility. There is no need to remove one for the other because we were designed to have amounts of both, as were all other classes. To request <I>just</I> DPS, and no utility is, respectfully, and my opinion, a little short sighted.<BR><BR>My concern is that the Devs will read those, "dps 4 teh win!!!" statements and believe that is what all wizards want. However, I also believe that the developers smarter and better at their job than many give them credit for.<BR><BR><I>Edited for spelling</I> <P>Message Edited by Kestrill on <SPAN class=date_text>08-07-2005</SPAN> <SPAN class=time_text>09:25 PM</SPAN><BR> <HR> </BLOCKQUOTE> <DIV>You are not alone.</DIV> <DIV> </DIV> <DIV>Wizards, as a class, have been shortchanged. Instead of asking for what we deserve, many are quiet because they are afraid the developers will take more.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV>
Nacoa
08-08-2005, 10:07 PM
<span><blockquote><hr>Kamujin wrote: <blockquote> <hr> Nacoa wrote:<span> <blockquote> <hr> Kamujin wrote: <blockquote> <hr> AsheBailey wrote: <p>Since a person can seem to get to any zone within minutes now, makes the idea of port spells a little silly. Now we do not even need to complete the access quests to get to a zone. </p> <p>Rationalizing a new feature into EQ2 soley based on it being desired is a little silly too. I would like free plat mailed to me, a god mode implemented, and always master chest drops. I am sure many would like those things in EQ2.</p> <hr> </blockquote> <p>On one hand you suggest the ease of travel makes ports "silly".</p> <p>On the other hand you compare ports to asking for things like "god mode", "free plats", and "master chest drops"</p> <p>Which is it? Your logic is somewhat inconsistent.</p> <div></div> <hr> </blockquote>God modes, free plats and always master chest drops are also silly. I fail to see what's inconsistent.</span> <div></div> <hr> </blockquote> <p>You need to read things in context, its actually important for comprehension.</p> <p>She describes how ports are "silly" because of the speed of travel in the current game. In this context, "silly" clearly refers to the suggestion they are not useful.</p> <p>Then she suggests that asking for this "silly" (read non-useful in context) is comparable to asking for things like "god mode"</p> <p>Sorry, asking for a "useless" ability is not the same as asking for an "overpowered" ability. :smileywink:</p> <div></div><hr></blockquote>Ya know, you really ought to do some reading comprehension yourself, before you claim others are not. She said it was silly to ask for ports just because you want them. There's no reason in the game for there to be ports, since travel is so fast and easy. You want them just because you want them. Nothing in the EQ2 lore says we should have them, and the devs went through the trouble of blowing up the moon to take them away. They also changed wizards to be masters of elemental firepower, so you really have to come up with some 'natural' way that ports would arise from fire or ice. Instead of working your way through those discrepencies to bring about your wet dream of having ports, you consistently attack those that realize having ports <b><u>in this game</u></b> would be silly.</span><div></div>
Kamuj
08-09-2005, 12:24 AM
<BR> <BLOCKQUOTE> <P></P> <HR> <P>Nacoa wrote:<BR><SPAN><BR>Ya know, you really ought to do some reading comprehension yourself, before you claim others are not.<BR><BR>She said it was silly to ask for ports just because you want them. There's no reason in the game for there to be ports, since travel is so fast and easy. You want them just because you want them. <BR><BR><EM>Nothing in the EQ2 lore says we should have them, and the devs went through the trouble of blowing up the moon to take them away.</EM> They also changed wizards to be masters of elemental firepower, so you really have to come up with some 'natural' way that ports would arise from fire or ice. Instead of working your way through those discrepencies to bring about your wet dream of having ports, you consistently attack those that realize having ports <B><U>in this game</U></B> would be silly.</SPAN></P><SPAN> <DIV><FONT color=#ffff00>Mage Tower in South Qeynos.</FONT></DIV> <DIV><FONT color=#ffff00>Blue portal near Telamina Garendell.</FONT></DIV> <DIV><FONT color=#ffff00>A pile of books on the floor.</FONT></DIV> <DIV><FONT color=#ffff00></FONT> </DIV> <DIV><FONT color=#ffff00>Examine, then click "The Ulteran Spires"</FONT></DIV> <DIV><FONT color=#ffff00></FONT> </DIV> <DIV><FONT color=#ffff00>"This book is filled with all sorts of arcane formulas and complex engineering blueprints. Some of the sketches bare a striking similarity to the ruined spires found throughout the Shattered Lands. Clearly only the most intellectual persons on Norath could ever understand this, but there are a few pages that catch your attention."</FONT></DIV> <DIV><FONT color=#ffff00></FONT> </DIV> <DIV><FONT color=#ffff00>Read the rest. There is good reason to believe that even the lore supports the idea that teleportation may be returning.</FONT></DIV> <DIV><FONT color=#ffff00></FONT> </DIV> <DIV><FONT color=#ffff00>These books have been there for a long time. They are not new.</FONT></SPAN><BR> <HR> </DIV></BLOCKQUOTE> <P>Sorry, but asking for things you want is pretty much the normal. I guess you must be using some convoluted logic where you expect people to ask for things they don't want.</P> <P>Your whole "gotcha" arguement is based on your desperate attempt to suggest that there is something inherently wrong about asking for things you want.</P> <P>Unlike my post which shows that you were flawed in comparing ports to requesting "god-mode", your point is that I should feel silly for asking for a game feature that I want. OMG What a novel concept!</P> <P>If you don't want ports, thats fine. But whose the one attacking when your whole contribution to this thread is to call the majority of the posters "silly" for wanting a pretty basic game feature?</P> <P> </P> <P>Please, you can do better then this. Or maybe you can't?</P> <P> </P> <P>Message Edited by Kamujin on <SPAN class=date_text>08-08-2005</SPAN><SPAN class=time_text>01:33 PM</SPAN></P><p>Message Edited by Kamujin on <span class=date_text>08-08-2005</span> <span class=time_text>01:33 PM</span>
Ghostbeard
08-09-2005, 01:26 AM
<span><blockquote><hr>Kamujin wrote: <div>Wizards, as a class, have been shortchanged. Instead of asking for what we deserve, many are quiet because they are afraid the developers will take more. </div><hr></blockquote> What? You mean... like asking for slightly higher DPS and slightly lower resists on raid mobs - and having our roots nerfed and our debuffs eliminated instead? Nahhh... Never happen.</span><div></div>
Kamuj
08-09-2005, 02:47 AM
<BR> <BLOCKQUOTE> <HR> Ghostbeard wrote:<BR><SPAN><BR> <BLOCKQUOTE> <HR> Kamujin wrote:<BR><BR> <DIV>Wizards, as a class, have been shortchanged. Instead of asking for what we deserve, many are quiet because they are afraid the developers will take more. </DIV><BR> <HR> </BLOCKQUOTE><BR>What? You mean... like asking for slightly higher DPS and slightly lower resists on raid mobs - and having our roots nerfed and our debuffs eliminated instead?<BR><BR>Nahhh...<BR><BR>Never happen.<BR></SPAN> <BR> <HR> </BLOCKQUOTE> <P><BR>Yeah bro. I agree. Thanks for noticing.</P> <P>It is hard to explain the idea that when you negotiate you should always start by asking for EVERYTHING you want. Most savy people know to ask for more then they want to leave themselves room to move in the negotitation process without having to sacrifice important points.</P> <P>I don't fault people who ask for "slightly more" this or "slightly less" that. I understand that in their minds, they feel they are offering a simple way to solve a problem. The unfortunate reality is that this is often interpreted by the other side to mean that they are happy with their current terms and are asking for "more" simply to see what they can get.</P> <P>This is why I am such a strong advocate of using the forums to discuss ideas for improvements. Its our jobs to give feedback to to the developers on how our gaming experience can be improved. Its the developers job to balance the game. We should not overstep our bounds, nor should we understand our opinions.</P> <P> </P> <P> </P>
trysta
08-09-2005, 04:02 AM
<span><blockquote><hr>Ghostbeard wrote:<span><blockquote><hr>Kamujin wrote: <div>Wizards, as a class, have been shortchanged. Instead of asking for what we deserve, many are quiet because they are afraid the developers will take more. </div><hr></blockquote> What? You mean... like asking for slightly higher DPS and slightly lower resists on raid mobs - and having our roots nerfed and our debuffs eliminated instead? Nahhh... Never happen.</span><div></div><hr></blockquote>THANK-YOU for letting me know I'm not crazy. I feel like I'm the only one who noticed how badly these combat revamps are nerfing the entire wizard class. WIZARDS! We are NOT the same class we were before! We have been beaten soundly with the nerf bat!</span><div></div>
Ghostbeard
08-09-2005, 04:03 AM
<span><blockquote><hr>Kamujin wrote: This is why I am such a strong advocate of using the forums to discuss ideas for improvements. Its our jobs to give feedback to to the developers on how our gaming experience can be improved. Its the developers job to balance the game. We should not overstep our bounds, nor should we understand our opinions. <div></div><hr></blockquote> These forums are for EXACTLY that. Unfortunately - you have a handful of misguided individuals who believe that we have no right to demand anything and characterize any attempt to voice a concern as "whining". Some - are outright sycophants - who I honestly believe labor under the delusion that by *winking* at devs in posts - and flaming anyone who's unhappy with cheesy game mechanics or the current status quo - they will somehow get free accounts or allowed into the next beta - or that the devs will somehow give them free stuff or status. Some are afraid that anything percieved as a "complaint" will somehow incur the wrath of the devs - and bring about nerfs for spite. Frankly, when you are paying between $250 and $300 in yearly fees to play a game - you're entitled to voice your opinion. And perhaps even... to be heard. -GB- </span><div></div>
curtlewis
08-09-2005, 04:20 AM
If wizards are masters of the elements, where are the earth and air based spells? Both of which could apply to teleportation quite well. And it requires another element to work those four elements: Magic. And that also applies to teleportation.I'm happy to see the new travel changes that occured recently, although I think the cost of a ride from QH to TS should be less than 60s. However, I don't think it negates the need for a port. How long does it take you to get to The Temple of Cazic Thule from Nettleview Hovel? It takes me just shy of 10 minutes just to make the run from the zone in in Feetrott. I HATE going to CT just because it's such a long run and you have no idea how many people are in the zone and whether you can get in a group there or not.Lavastorm is so big they put a portal at the zone in to get you to Solusek's Eye (after you make it there the hard way once). But you're still stuck running the 10 minute gauntlet in Feetroot or the slightly shorter gauntlet in Everfrost to get to Permafrost.
Ghostbeard
08-09-2005, 03:30 PM
<span><blockquote><hr>curtlewis wrote:If wizards are masters of the elements, where are the earth and air based spells? Both of which could apply to teleportation quite well. And it requires another element to work those four elements: Magic. And that also applies to teleportation.<hr></blockquote> Set aside the utilitarian aspects of ports for a second and let's not forget the plain old "heritage" aspect of ports. Those of us who played EQ1 remember well the days of being the "masters of arcane transportation", and being able to zap our friends and guildmates (and selves of course) from place to place quite conveniently. Bottom line is... I miss them - they're a part of my Wizard heritage - and I'd love to see them return to the game. </span><div></div>
Kamuj
08-11-2005, 08:43 AM
<BR> <BLOCKQUOTE> <HR> Ghostbeard wrote:<BR><SPAN><BR> <BLOCKQUOTE> <HR> curtlewis wrote:<BR>If wizards are masters of the elements, where are the earth and air based spells? Both of which could apply to teleportation quite well. And it requires another element to work those four elements: Magic. And that also applies to teleportation.<BR><BR> <HR> </BLOCKQUOTE><BR>Set aside the utilitarian aspects of ports for a second and let's not forget the plain old "heritage" aspect of ports.<BR><BR>Those of us who played EQ1 remember well the days of being the "masters of arcane transportation", and being able to zap our friends and guildmates (and selves of course) from place to place quite conveniently. <BR><BR>Bottom line is... I miss them - they're a part of my Wizard heritage - and I'd love to see them return to the game.<BR><BR></SPAN> <BR> <HR> </BLOCKQUOTE> <DIV>An interesting piece of EQ1 Lore is that spells like "Ice Comet" and "Sunstrike" actually worked by teleporting matter from space on top of your enemy.</DIV> <DIV> </DIV> <DIV>"Ice Comet" teleported a comet.</DIV> <DIV> </DIV> <DIV>"Sunstrike" teleported a chunk of the sun.</DIV> <DIV> </DIV> <DIV> </DIV>
Kamuj
09-10-2005, 08:42 PM
<P>I am somewhat encouraged by what I've seen recently regarding bringing class diverisity back to the game. </P> <P>I still think there is a good chance that we will see teleportation in EQ2.</P> <P>If you think about it, teleportation is a pretty common feature of fantasy role playing games. Leaving teleportation out because its "too hard to balance" is like leaving magical damage out because its too hard to balance against melle damage. </P> <P>Its SOE's job to find solutions to these problems, not back away from the challenge.</P>
Kamuj
09-12-2005, 07:22 AM
<DIV>As I've said MANY times before, they will never reward wizards with the DPS they deserve. The ability to kill an enemy is too fundametal to give any one class a huge advantage at it.</DIV> <DIV> </DIV> <DIV>The wizard will be a proper class when they actually give wizards spells and abilities that make you feel like your roleplaying a magic user, not just an unarmoured fighter with a magical sword.</DIV>
Darkstar
09-12-2005, 08:45 AM
<BR> <BLOCKQUOTE> <HR> SunAndSteel wrote:<BR> You got my hopes up. almost made me start playing my wizard again until I read the end. I dont play EQ2 anymore and I plan on cancelling my subscription after this month. The reason is that wizards got shafted. [expletive ninja'd by Faarbot]ing shafted. SOE has declined since the days of EQ1 and they will no longer have my support or my money. Everquest 2 is a piece of [expletive ninja'd by Faarbot] compared to Everquest.<BR> <HR> </BLOCKQUOTE> <P><BR>Ditto - I was totally fooled lol, I havent played in about a month and was just checking back to see if there was any reason to play again as I consider ending billing. I wish I'd just hurry up and get into the DDO or Vanguard Beta's already...</P> <P>This game was such a waste of a good art team by a second-rate dev team.... man, imagine EQ-1 with the kind of art you see in the lavastorm zone design...</P>
Kamuj
11-26-2005, 07:28 AM
<P>necro bump just because it was fun the first time around.</P> <P> </P>
Antai
11-28-2005, 04:46 AM
I really have difficulties to understand where you are coming from. They made the game so easy to play and we and many other classes do so much damage that it isn't funny anymore. Wizards are nerfed? Well, someone will whine always. <div></div>
Articulas
11-29-2005, 01:39 AM
Ice Comet to me = The Great Equalizer... i couldn't believe how happy i was to be a wizard after i got that spell....I'm so in love with it and still am very in love with it... /tears up
Kamuj
12-16-2005, 11:04 AM
What is called when you necro and necro post?
Raijinn
12-17-2005, 06:41 AM
<DIV><BR> <BLOCKQUOTE> <HR> Kamujin wrote:<BR>What is called when you necro and necro post? <BR> <HR> </BLOCKQUOTE><BR>Possibly a warning and next time it occurs a sanctioning.</DIV>
Kamuj
12-17-2005, 07:04 AM
<P>**NEXT TIME A NECRO POST OCCURS THERE WILL BE A SANCTIONING, THANK YOU**</P><p>Message Edited by Raijinn Thunderguard on <span class=date_text>12-19-2005</span> <span class=time_text>11:24 AM</span>
Kamuj
12-20-2005, 11:24 AM
<DIV>Oh, grow a set of balls and ban me already you dummy. This game is a wart of the [Removed for Content] of the MMORPG gaming world. Its a non-factor.</DIV> <DIV> </DIV> <DIV>Trust me, I'll get over it.</DIV>
massem
12-20-2005, 01:14 PM
<BR> <BLOCKQUOTE> <HR> Raijinn Thunderguard wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> Kamujin wrote:<BR>What is called when you necro and necro post? <BR> <HR> </BLOCKQUOTE><BR>Possibly a warning and next time it occurs a sanctioning.</DIV><BR> <HR> </BLOCKQUOTE> <P>If you have time to read and reply to this kind of post, why don´t you address the actual core point:</P> <P>Why is the characteristic trait of an EQ2 mage just that we die faster than other classes and not that we kill faster than other classes as promised by our class description ? :smileyhappy:<BR></P>
brow27
12-20-2005, 10:07 PM
<span><blockquote><hr>Kamujin wrote:<div></div> <div>Oh, grow a set of balls and ban me already you dummy. This game is a wart of the [Removed for Content] of the MMORPG gaming world. Its a non-factor.</div> <div> </div> <div>Trust me, I'll get over it.</div><hr></blockquote>Why is it you want to get banned so badly? Not enough self control to stay away from the forums of a game you just hate so much?</span><div></div>
Kamuj
12-21-2005, 05:31 AM
<BR> <BLOCKQUOTE> <HR> brow27 wrote:<BR><SPAN><BR> <BLOCKQUOTE> <HR> Kamujin wrote:<BR> <DIV>Oh, grow a set of balls and ban me already you dummy. This game is a wart of the [Removed for Content] of the MMORPG gaming world. Its a non-factor.</DIV> <DIV> </DIV> <DIV>Trust me, I'll get over it.</DIV><BR> <HR> </BLOCKQUOTE>Why is it you want to get banned so badly? Not enough self control to stay away from the forums of a game you just hate so much?<BR></SPAN> <BR> <HR> </BLOCKQUOTE> <P>Or maybe I am just as un-intimidated by a mod in a dead game as I am by you.</P> <P>Its not a matter of "hate so much", its more a matter of lost opportunity. My own council will I keep on which games I keep track of. EQ2 is on that list still, but only barely. I like alot of the user interface refinements they have added lately, but the game mechanics are still very bad. They've fixed alot of the graphics gliches and the SOGA models were worth downloading. There is a chance they will fix it, but if SOE's influence on SWG is any indication, they are far more likely to screw it up.</P> <P> </P> <P> </P> <P><BR> </P>
bluefish
12-21-2005, 09:21 AM
<BR> <BLOCKQUOTE> <HR> Kamujin wrote:<BR> <BR> <BLOCKQUOTE> <HR> brow27 wrote:<BR><SPAN><BR> <BLOCKQUOTE> <HR> Kamujin wrote:<BR> <DIV>Oh, grow a set of balls and ban me already you dummy. This game is a wart of the [Removed for Content] of the MMORPG gaming world. Its a non-factor.</DIV> <DIV> </DIV> <DIV>Trust me, I'll get over it.</DIV><BR> <HR> </BLOCKQUOTE>Why is it you want to get banned so badly? Not enough self control to stay away from the forums of a game you just hate so much?<BR></SPAN> <BR> <HR> </BLOCKQUOTE> <P>Or maybe I am just as un-intimidated by a mod in a dead game as I am by you.</P> <P>Its not a matter of "hate so much", its more a matter of lost opportunity. My own council will I keep on which games I keep track of. EQ2 is on that list still, but only barely. I like alot of the user interface refinements they have added lately, but the game mechanics are still very bad. They've fixed alot of the graphics gliches and the SOGA models were worth downloading. There is a chance they will fix it, but if SOE's influence on SWG is any indication, they are far more likely to screw it up.</P> <P> </P> <P> </P> <P><BR> </P> <BR> <HR> </BLOCKQUOTE> <DIV>I feel sorry for you .. I feel sorry for all unhappy people .. you need a hug?</DIV>
Kamuj
12-21-2005, 10:05 AM
<BR> <BLOCKQUOTE> <HR> bluefish wrote:<BR><BR> <BLOCKQUOTE> <HR> Kamujin wrote:<BR> <BR> <BLOCKQUOTE> <HR> brow27 wrote:<BR><SPAN><BR> <BLOCKQUOTE> <HR> Kamujin wrote:<BR> <DIV>Oh, grow a set of balls and ban me already you dummy. This game is a wart of the [Removed for Content] of the MMORPG gaming world. Its a non-factor.</DIV> <DIV> </DIV> <DIV>Trust me, I'll get over it.</DIV><BR> <HR> </BLOCKQUOTE>Why is it you want to get banned so badly? Not enough self control to stay away from the forums of a game you just hate so much?<BR></SPAN> <BR> <HR> </BLOCKQUOTE> <P>Or maybe I am just as un-intimidated by a mod in a dead game as I am by you.</P> <P>Its not a matter of "hate so much", its more a matter of lost opportunity. My own council will I keep on which games I keep track of. EQ2 is on that list still, but only barely. I like alot of the user interface refinements they have added lately, but the game mechanics are still very bad. They've fixed alot of the graphics gliches and the SOGA models were worth downloading. There is a chance they will fix it, but if SOE's influence on SWG is any indication, they are far more likely to screw it up.<BR></P> <HR> </BLOCKQUOTE> <DIV>I feel sorry for you .. I feel sorry for all unhappy people .. you need a hug?</DIV><BR> <HR> </BLOCKQUOTE>You seem to have the concept of opinion and emotion confused. Your fault.<BR>
RayneWaeter
12-22-2005, 12:29 AM
<div></div>Back to on topic where does the quest start?<div></div><p>Message Edited by RayneWaeter on <span class=date_text>12-21-2005</span> <span class=time_text>02:30 PM</span>
Kamuj
12-22-2005, 07:21 PM
<BR> <BLOCKQUOTE> <HR> RayneWaeter wrote:<BR> Back to on topic where does the quest start?<BR> <HR> </BLOCKQUOTE>Don't tease me. I am supposed to be teasing you. :smileysad:<BR>
Kamuj
01-05-2006, 08:59 PM
<BR> <BLOCKQUOTE> <HR> Ghostbeard wrote:<BR><SPAN><BR> <BLOCKQUOTE> <HR> curtlewis wrote:<BR>If wizards are masters of the elements, where are the earth and air based spells? Both of which could apply to teleportation quite well. And it requires another element to work those four elements: Magic. And that also applies to teleportation.<BR><BR> <HR> </BLOCKQUOTE><BR>Set aside the utilitarian aspects of ports for a second and let's not forget the plain old "heritage" aspect of ports.<BR><BR>Those of us who played EQ1 remember well the days of being the "masters of arcane transportation", and being able to zap our friends and guildmates (and selves of course) from place to place quite conveniently. <BR><BR>Bottom line is... I miss them - they're a part of my Wizard heritage - and I'd love to see them return to the game.<BR><BR></SPAN> <BR> <HR> </BLOCKQUOTE>Me too<BR>
Ekuthh
01-06-2006, 11:38 PM
<div></div><p>Ditto. The worst day of my wizzy's life was when they introduced the port stones in PoK.</p><p>Talk about nerfing the one thing...</p>
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