View Full Version : Wizard group mob HO's?
Eileah
07-12-2005, 12:17 AM
<DIV>Hello, </DIV> <DIV> </DIV> <DIV>I play a Necro, a Warlock and a Wizzy, all mid to upper 20's</DIV> <DIV> </DIV> <DIV>I nothiced today when playing the Wizzy in Harclaves that when I started an HO that the only options were single target spells to start the HO with, and then either another single target or on rare occassions an option for an AE spell (not often enough imo).</DIV> <DIV> </DIV> <DIV>But on my Necro and my Warlock they both have options to start an HO with either a single target nuke OR an AE spell, which means that they have the chance to land an AE on both casts of an HO giving them added DPS when fighting grouped mobs as in Harclaves.</DIV> <DIV> </DIV> <DIV>But the Wizard ONLY has a single target spell to cast to begin the HO, so there is NO way they can ever have an HO that includes two AE spells, unlike the other classes I play.</DIV> <DIV> </DIV> <DIV>This seems highly unfair to me, unless I am missing something, all HO's should start off with options for both AE and single targets.</DIV> <DIV> </DIV> <DIV>Just my 2c,</DIV> <DIV> </DIV> <DIV>Eileah</DIV> <DIV>ToxxRoxx</DIV> <DIV> </DIV> <DIV> </DIV>
OneBadAli
07-12-2005, 05:24 PM
Because wizards are the step children to warlocks, or at least thats the way SOE wants it.
Stavenh
07-12-2005, 08:04 PM
<blockquote><hr>OneBadAlien wrote:Because wizards are the step children to warlocks, or at least thats the way SOE wants it. <hr></blockquote>That is a mature way to respond.I wish I knew who was forcing Sony to have wizards in the game, but not make them suck as much as you and many others think they do. Then we could go after them, since it's clear, Sony doesn't want to have wizards in the game, but are being forced by some mysterious force!There must some uber Illuminati group that controls video games and what they must contain.
Nitefl
07-13-2005, 02:34 AM
<DIV>All mages get the same HO starter...Arcane Augur?</DIV>
Tar~Palantir
07-13-2005, 06:35 AM
<BR> <BLOCKQUOTE> <HR> OneBadAlien wrote:<BR>Because wizards are the step children to warlocks, or at least thats the way SOE wants it. <BR> <HR> </BLOCKQUOTE> <P><BR>I always we were that un-planned [Removed for Content] child; atleast that would explain why we have some craptastic equivalent to the warlock's noxious bolt.</P> <P>A step shild would have something in the vein of noxious bolt, DD, but less dmg.</P>
Eileah
07-13-2005, 07:50 AM
<P>Well, I may have been wrong about the necro, I don't play her often but I thought she had an AoE spell to start an HO but today when I went to play her she only had single target spells to begin an HO...</P> <P>Maybe I was wrong, maybe it was changed while I wasn't playing her, I honestly don't know.</P> <P>I KNOW my Warlock can start an HO with an AoE, and I will log on my Illusionist tomorrow to see if she has an AoE option or only single target spells...</P> <P>(Not that is matters with the Illusionist, the damage they do is so pitiful anyway, but I <3 her to pieces)</P> <P>I honestly can't imagine a reason why all Mage classes don't have equal options for HO's, seems silly to me.</P> <P>I am usually the first to scream at SOE for their lack of logic, but I think that this may have just been an oversight or a case of too many people working on related projects/classes and not touching base with each other to make sure they all had the same playbook.</P> <P>Either way I have started a /feedback campaign asking for equality for all Mage classes in HO spell choices, give them ALL at least on AoE spell to begin an HO with.</P> <P>All are welcome to join me =)</P> <P>Eileah</P> <P> </P>
Nitefl
07-13-2005, 12:49 PM
<DIV>I think what the OP says (after reading several times) that their HO setup is the same (lightning bolt required to advance) just certain classes have an AE spell that uses a lightning bolt icon as well... (correct?)</DIV>
Gorkk00
07-13-2005, 02:42 PM
I think the OP is obviously misleading, to my knowledge (people I play with, websites referencing HOs, etc.), all mages have same HOs starter, and never could have the first advance being a "star" spell (most of them being AoE). (HOs are the same for any subclass of a given archetype). Well maybe I and others misunderstood what you said, and you meant that your Warlock have an AoE with a "bolt" icon to advance the HO, and that your wizzie don't? <div></div>
Eileah
07-13-2005, 06:49 PM
<BR> <BLOCKQUOTE> <HR> Niteflyx wrote:<BR> <DIV>I think what the OP says (after reading several times) that their HO setup is the same (lightning bolt required to advance) just certain classes have an AE spell that uses a lightning bolt icon as well... (correct?)</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>Exactly, my Warlock can begin an HO with either an AoE spell or a sigle target spell, in doing grouped mobs I always begin the HO with Negative Absolution which is an AoE spell, the other options to begin an HO are all single target, only one AoE spell has the lightening bolt icon.</P> <P>But on the Wizzy there is no AoE spell that can be used to begin an HO, only single target spells.</P> <P>So while the Warlock (but probably not just that class) can have a CHANCE to have two AoE spells in an HO, Wizzies (and Necros it seems) don't even have the chance to be able to have two AoE spells in an HO.</P> <P>Oh well, it matters to me, doesn't have to matter to anyone else, I believe it is an issue of equal opportunity, no more, no less.</P>
Nitefl
07-13-2005, 10:44 PM
When comparing Wizards and Warlocks, it seems that Warlocks get way more AE spells and theirs are stronger...that would be fine if Wizards did much better single target damage, however.
<DIV>It's true that warlocks have an AE with the bolt icon to advance their HO's whereas I know necros and wizzies don't. But also, Wizzies have a couple of single target spells that act as AE's, icy coil, for example, has the star icon but it's a single target DoT/debuff. This would make it easier for wizzies to finish off an HO that will ae the group of mobs, using less mana than it would cost to toss off a true ae (also in less time, considering wizzy's ae's take a disturbingly long time to cast).</DIV>
Lamprey_02
07-25-2005, 08:50 PM
I play a 32 warlock and can attest that while warlocks get a lot of AE spells, most of them are useless. The only good AE spells are in the absolution line (negative, null, nil) - 200+ damage to each group member, separate timers, debuff. All the other AE spells warlocks have are either broken (stifling cloud - bad damage but supposed to stifle encounter, doesn't stifle anything) or just plain not worth casting.This, of course, doesn't change the fact that wizards need a damage boost. I don't know what wizard AE is like, but their single-target DPS is less than what it should be relative to all other damage classes.
Zcenicx
07-30-2005, 10:27 PM
<P>Remember that the Wizard AE line (both Wind and Pulse) are DoTs which stack up damage pretty high.</P>
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