PDA

View Full Version : Boreal??


Yngwiem
07-10-2005, 10:30 PM
<DIV>I really haven't used this spell much, as I usually just group with my wife only.</DIV> <DIV>Last night, my wife and I grouped with 2 other people to kill Sundance Gnolls. I decided to try this spell out, as our only healer was also our MT (Paladin). Since he was getting beat on pretty good, I tried this spell out to try and minimize damage.</DIV> <DIV> </DIV> <DIV>Didn't work. While I was stunned and unable to provide offense, the Gnoll was still whacking away.</DIV> <DIV> </DIV> <DIV>Am I misusing this spell? Or does it just not work? It is Adept 1, and I am level 29.</DIV> <DIV> </DIV> <DIV>Thanks</DIV>

Ashare
07-11-2005, 12:00 AM
<div></div>I think you don't understand what a mezz is... A mezz impeds all action from the target, but breaks on first hit! Damage is a hit. But as it landed, you are stunned for full duration...... Edit>> Yes, that spell SUCKS Badly, and is of no use to anybody, unless you want to save the buts of all your group running from a named one by commiting suicide. <div></div><p>Message Edited by Ashareth on <span class=date_text>07-10-2005</span> <span class=time_text>10:00 PM</span>

Yngwiem
07-11-2005, 02:25 AM
<P>Ok... I misunderstood the spell.... I thought it was a Stun... not a Mez. </P> <P>Seems this spell would be better suited for an Enchanter.</P>

Tar~Palantir
07-11-2005, 03:13 AM
<P>Simply:</P> <P>Boreal=useless</P> <P> </P>

AkashaSh
07-11-2005, 10:41 AM
<DIV>yeah it is useless i never use it!! it mezzes the wizzie and the mob does not last long and not worth it....better to just open up on them </DIV>

Andalla
07-11-2005, 12:52 PM
Useless useless useless....I call bullsh!t. Theres plenty of threads out here covering this spell, and i can promise you it isnt useless. Its very situational, Ill give you that, but there are times that it is a very valuble tool, providing your groupmates understand what your doing. Depending on play style you may or may not find it as useful, but it buys you time, and in many situations that can mean the difference between a wipe and a win. Spells like Protoflame are useless, this one just requires some thought and coordination. <div></div>

TooFarGo
07-11-2005, 05:01 PM
I haven't used this line of spell since my first one.... Now I just use roots.  I still have it on my hotbar, and it's ready to be used, but wow, in the past 15 or 20 levels I've never used it or its upgrade.  It's a pita to be mezzed, especially when the mob's mezz can break but yours does not.  It used to break your mezz when the mob's was broken, but that was "fixed". Roots are the way to go IMO.  Root the mob, back off. <div></div>

blynchehaun
07-12-2005, 11:33 AM
I was under the impression that you could right-click and Cancel it? I think I used it once, long ago, and when the Monster's Mezz broke, I canceled mine. <div></div>

Wu'Ta
07-12-2005, 12:13 PM
<P>Hmm,</P> <P>I am not sure if you guys are just low level or don't understand what the hell your talking about or you simply are not good players.</P> <P> </P> <P>1st off yes its a Mez.  People do you understand at Level 50 how many times this has SAVED.. and I mean SAVED my group from death?  </P> <P>Example   ~~~We are killing a mob and its half health and just giving us a run for our money and another double up 52 mob strolls around the corner in Sol eye.. or .. we are killing a group of mobs and a wonderer Double up comes around the corner straight at us and no one but me see's it on the way... well guess what .. no need to worry about the healer or one of the dps that are behind the mob dying in 1 round because </P> <P>the WIZARD is here to save the day with a 20 second MEz.. so I immediatly cast it on the new found friend coming to join the party and then announce to my group (have this all as a hotkey by the way)  "ADD from Behind, Mezzed for 15 seconds.. Tank Grab 'Em"</P> <P>Now as for you people who still don't understand what your spell windows do.  If by chance the window licker in your group happens to hit the add while you have it mezzed.. Yes it does break mez and Yes you do appear to still be unable to move.. </P> <P>RIGHT CLICK ON THE SPELL IN YOUR CASTED SPELL WINDOW.... and hit CANCEL.. *wow* you can move again and rejoin the fight.</P> <P>I for one am 100% happy with this spell, and I think its great that I can mez a mob for 20 seconds to help my group get the upper edge.  thank you Soe</P> <P> </P> <P>Merlock<BR>Officer of The Brotherhood<BR>50 Wizard</P>

Asterra
07-12-2005, 04:05 PM
Thank you for that insightful and authoritatively-rendered commentary on the staggering utility of this wonderful Wizard spell.  While I am a big fan of this and other class-defining spell lines such as the Wind series, my vote still ultimately goes to the Surge series of spells, simply due to the way that single line of spells has taken what I had hoped would be a straightforward DPS class and turned it into so much more.  Now that my eyes have opened to the wonderment of instantly granting a fellow raid member nearly 4% of their total power pool every 40 seconds, long gone is my dogmatic quest for a class that fulfills such an undesirable role as straight DPS.  And any fool who picked Wizard for such a narrow-visioned purpose will be in for a treat when they discover the true - and far more desirable - class function of the Wizard.

TooFarGo
07-12-2005, 05:23 PM
<span><blockquote><hr>Wu'Tang wrote:<div></div> <p>Hmm,</p> <p><b>I am not sure if you guys are just low level or don't understand what the hell your talking about or you simply are not good players.</b></p> <p>1st off yes its a Mez.  People do you understand at Level 50 how many times this has SAVED.. and I mean SAVED my group from death?  </p> <p>Example   ~~~We are killing a mob and its half health and just giving us a run for our money and another double up 52 mob strolls around the corner in Sol eye.. or .. we are killing a group of mobs and a wonderer Double up comes around the corner straight at us and no one but me see's it on the way... well guess what .. no need to worry about the healer or one of the dps that are behind the mob dying in 1 round because </p> <p>the WIZARD is here to save the day with a 20 second MEz.. so I immediatly cast it on the new found friend coming to join the party and then announce to my group (have this all as a hotkey by the way)  "ADD from Behind, Mezzed for 15 seconds.. Tank Grab 'Em"</p> <p>Now as for you people who still don't understand what your spell windows do.  If by chance the window licker in your group happens to hit the add while you have it mezzed.. Yes it does break mez and Yes you do appear to still be unable to move.. </p> <p>RIGHT CLICK ON THE SPELL IN YOUR CASTED SPELL WINDOW.... and hit CANCEL.. *wow* you can move again and rejoin the fight.</p> <p>I for one am 100% happy with this spell, and I think its great that I can mez a mob for 20 seconds to help my group get the upper edge.  thank you Soe</p> <p>MerlockOfficer of The Brotherhood50 Wizard</p><hr></blockquote> Way to be inflamatory.  You could have made this into a very nice, informative post. However, I stopped reading after that line. Gee, I hope there wasn't any good info in your post.</span><div></div>

HairyDustBall
07-12-2005, 06:15 PM
I have used this spell soloing for some time now and it saves me alot.  as a level 31 wiz I onlyhave 1 root if it breaks and im low on health I use boreal to allow all my timers to reset then I can use a stun root combo to keep from getting hit move to a safe distance and layout a safe 700 damage which will probably kill the mob.

Stavenh
07-12-2005, 06:21 PM
<blockquote><hr>Asterra wrote:Thank you for that insightful and authoritatively-rendered commentary on the staggering utility of this wonderful Wizard spell.  While I am a big fan of this and other class-defining spell lines such as the Wind series, my vote still ultimately goes to the Surge series of spells, simply due to the way that single line of spells has taken what I had hoped would be a straightforward DPS class and turned it into so much more.  Now that my eyes have opened to the wonderment of instantly granting a fellow raid member nearly 4% of their total power pool every 40 seconds, long gone is my dogmatic quest for a class that fulfills such an undesirable role as straight DPS.  And any fool who picked Wizard for such a narrow-visioned purpose will be in for a treat when they discover the true - and far more desirable - class function of the Wizard. <hr></blockquote>No one is claiming this is a class defining spell.As for wanting a straight DPS class.That is TOTALLY your fault for thinking that. Because no where, ABSOLUTLY no where did SoE every claim wizard, or warlock or any class would be totally one thing. If that's what you want, a single function class, you picked the wrong game. And SoE has no intentions of changing the way they have set the classes up, so if it bothers you so much, there are other games out there.They have ALWAYS said that all classes will overlap in some areas, allowing classes to overlap makes the game better. It was one of the problems of EQ1, where classes didn't offer more then one thing. That is why you had the holy trinity of Fighter, enchanter, cleric. You could win more with that set up because the enchanter brought so much to both tanks and clerics. Faster tanks, slower mobs, more and faster mana for clerics, you name it, the enchanter improved those two classes enough where you could just wear down the mob. Any other class, like wizard just brought damage. And yes, I'm harsh on this, because people that buy something, and then complain it's not what they wanted, are annoying. IF the game isn't what you want, go find one that is what you want.But stop trying to convince us otherwise about the game. Your dissapointment in not getting what you wanted shouldn't be taken out on the posters of this board.

Yngwiem
07-12-2005, 08:47 PM
<BR> <BLOCKQUOTE> <HR> Wu'Tang wrote:<BR> <P>Hmm,</P> <P>I am not sure if you guys are just low level or don't understand what the hell your talking about or you simply are not good players.</P> <P> </P> <P>1st off yes its a Mez.  People do you understand at Level 50 how many times this has SAVED.. and I mean SAVED my group from death?  </P> <P>Example   ~~~We are killing a mob and its half health and just giving us a run for our money and another double up 52 mob strolls around the corner in Sol eye.. or .. we are killing a group of mobs and a wonderer Double up comes around the corner straight at us and no one but me see's it on the way... well guess what .. no need to worry about the healer or one of the dps that are behind the mob dying in 1 round because </P> <P>the WIZARD is here to save the day with a 20 second MEz.. so I immediatly cast it on the new found friend coming to join the party and then announce to my group (have this all as a hotkey by the way)  "ADD from Behind, Mezzed for 15 seconds.. Tank Grab 'Em"</P> <P>Now as for you people who still don't understand what your spell windows do.  If by chance the window licker in your group happens to hit the add while you have it mezzed.. Yes it does break mez and Yes you do appear to still be unable to move.. </P> <P>RIGHT CLICK ON THE SPELL IN YOUR CASTED SPELL WINDOW.... and hit CANCEL.. *wow* you can move again and rejoin the fight.</P> <P>I for one am 100% happy with this spell, and I think its great that I can mez a mob for 20 seconds to help my group get the upper edge.  thank you Soe</P> <P> </P> <P>Merlock<BR>Officer of The Brotherhood<BR>50 Wizard</P><BR> <HR> </BLOCKQUOTE> <P><BR>Don't you just love assh0les?? </P> <P>Wow... I believe I tried to right click and Cancel... didn't work!! Oh but wait... I don't know how to play my character... because I am not a level 50 dork.... that sits around playing EQ2 all day and telling mommy that little brother is bothering me!!</P> <P>Keyboard Commando's... what a joke!!</P> <P> </P>

Ashare
07-12-2005, 10:33 PM
Sorry, but it's useless... The drawbacks are too high for the non-advantage you get with it. Try root+stifle, , it's good too, cost less power and you are not stunned. The same with stun. Everything is better than this mezz. No use in group, no use solo. After that,  i must be somebody who don't know to play my char, as i'm not a lvl 50 and i don't think like you Wutang... silly [Removed for Content] with the imagination of a sponge for his account name....(yeah, me too can be insulting it's easy). <div></div>

TooFarGo
07-12-2005, 11:10 PM
<span><blockquote><hr>Ashareth wrote:Sorry, but it's useless... The drawbacks are too high for the non-advantage you get with it. <b> Try root+stifle, , it's good too, cost less power and you are not stunned.</b> The same with stun. Everything is better than this mezz. No use in group, no use solo. After that,  i must be somebody who don't know to play my char, as i'm not a lvl 50 and i don't think like you Wutang... silly [Removed for Content] with the imagination of a sponge for his account name....(yeah, me too can be insulting it's easy). <div></div><hr></blockquote>That's my thought on it too.  I have two stuns (blazing intimidation, and the other one in that spell path)  I use in tandem with 3 roots (RoC, Frozen manacles, and somtimes Tether). </span><div></div>

Tar~Palantir
07-13-2005, 06:42 AM
<BR> <BLOCKQUOTE> <HR> Stavenham wrote:<BR><BR> <BLOCKQUOTE> <HR> Asterra wrote:<BR>Thank you for that insightful and authoritatively-rendered commentary on the staggering utility of this wonderful Wizard spell.  While I am a big fan of this and other class-defining spell lines such as the Wind series, my vote still ultimately goes to the Surge series of spells, simply due to the way that single line of spells has taken what I had hoped would be a straightforward DPS class and turned it into so much more.  Now that my eyes have opened to the wonderment of instantly granting a fellow raid member nearly 4% of their total power pool every 40 seconds, long gone is my dogmatic quest for a class that fulfills such an undesirable role as straight DPS.  And any fool who picked Wizard for such a narrow-visioned purpose will be in for a treat when they discover the true - and far more desirable - class function of the Wizard.<BR><BR><BR> <HR> </BLOCKQUOTE><BR><BR><BR>No one is claiming this is a class defining spell.<BR><BR>As for wanting a straight DPS class.<BR><BR>That is TOTALLY your fault for thinking that. Because no where, ABSOLUTLY no where did SoE every claim wizard, or warlock or any class would be totally one thing. If that's what you want, a single function class, you picked the wrong game. And SoE has no intentions of changing the way they have set the classes up, so if it bothers you so much, there are other games out there.<BR><BR>They have ALWAYS said that all classes will overlap in some areas, allowing classes to overlap makes the game better. It was one of the problems of EQ1, where classes didn't offer more then one thing. That is why you had the holy trinity of Fighter, enchanter, cleric. You could win more with that set up because the enchanter brought so much to both tanks and clerics. Faster tanks, slower mobs, more and faster mana for clerics, you name it, the enchanter improved those two classes enough where you could just wear down the mob. Any other class, like wizard just brought damage. <BR><BR>And yes, I'm harsh on this, because people that buy something, and then complain it's not what they wanted, are annoying. IF the game isn't what you want, go find one that is what you want.<BR><BR>But stop trying to convince us otherwise about the game. <BR><BR>Your dissapointment in not getting what you wanted shouldn't be taken out on the posters of this board.<BR> <HR> </BLOCKQUOTE> <P>I do believe I ahve to disagree with you.  i wasn't told that I would be an all DD'er, but i was told I would wield powers of startling devastations.</P> <P>pfft, people thinking they should be DPS-kings as wizards, where would they have gotten that.</P> <P>/sarcasm off</P> <P>Startling devastation does not mean mana feeds, atleast on the continent I am on.</P> <P> </P> <P>Not necessarily related to the above quote:</P> <P>This forum IS infested by brainwashed wizards who gloss over the inherent shortcoming of ours spellsand class, calling those who are not blind, or those who don't have colored glasses on their nose people who "don't know how to play their class".  How long do we need? lvl 25, 30, 35, 40, or do we all of a sudden become enlightened like you O buddha of wizards.  What a crock.</P> <P><BR> </P> <DIV>Edit: Cheers!:smileyvery-happy:</DIV><p>Message Edited by Tar~Palantir on <span class=date_text>07-12-2005</span> <span class=time_text>07:43 PM</span>

HairyDustBall
07-13-2005, 08:21 PM
<span><blockquote><hr>TooFarGone wrote:<span><blockquote><hr>Ashareth wrote:Sorry, but it's useless... The drawbacks are too high for the non-advantage you get with it. <b> Try root+stifle, , it's good too, cost less power and you are not stunned.</b> The same with stun. Everything is better than this mezz. No use in group, no use solo. After that,  i must be somebody who don't know to play my char, as i'm not a lvl 50 and i don't think like you Wutang... silly [Removed for Content] with the imagination of a sponge for his account name....(yeah, me too can be insulting it's easy). <div></div><hr></blockquote>That's my thought on it too.  I have two stuns (blazing intimidation, and the other one in that spell path)  I use in tandem with 3 roots (RoC, Frozen manacles, and somtimes Tether). </span><div></div><hr></blockquote>Well considering it is a level 25 spell and you are compairing it to level 45 spells I guess it would suck, But rember you don't get another root other than Forzen manacles till 33 and you only have 1 stun most of the time till much later...  I am a level 31 and this spell still comes in handy at times (mostly soloing)...  I agree its not the best spell in my book but it isnt the worst and it has its uses however it does get replaced by roots and such later. </span><div></div>

Wu'Ta
07-19-2005, 10:21 AM
<DIV>You know what YNGWIEM , I would rather be an [expletive ninja'd by Faarbot] defending the class that I play , than a constant crybaby who can't seem to learn to play there class or start a new one.. </DIV> <DIV> </DIV> <DIV>People would rather come to the forums and complain and make drama because they think that every spell should do 10,000 damage and roots should last for 20 min or until the mob dies.</DIV> <DIV> </DIV> <DIV>I personally blame it on all of you who have had life WAY TO EASY and don't even understand that GAME = CHALLENGE, not easy, win, cheer, cheer, </DIV> <DIV> </DIV> <DIV>and yes I don't know if the people posting here understand there class that they are playing.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>O and by the way  you need to do a BUG Report because every other wizard on EVERY other server can cancel Boreal BUT YOU.. lol.. (again I don't know if you really even play a wizard or just like posting here for the ability to complain) lol</DIV> <DIV> </DIV> <DIV>Anyway, sorry to put my yellow tang in your cheerios but it needed to be done.</DIV> <DIV> </DIV> <DIV>As I posted in another crybaby post.. BUY  A HELMUT AND [expletive ninja'd by Faarbot], or go play WOW, the cartoon characters who can get level 60 in less than a month and kill everything solo should be more to your liking.</DIV> <DIV> </DIV> <DIV>Merlock</DIV> <DIV>~50 Wizard~   Everfrost Server</DIV> <DIV>Proud Officer of The Brotherhood</DIV>