View Full Version : Has much changed?
Fusion8
07-01-2005, 03:05 AM
<DIV>not played for awhile but got a lvl 38 wiz kinna stopped playing when the area attck got changed from 2 secs to 12 secs enjoyed the days in runneyeye with them area attacks before it changed.. but just wondered if anything good has changed on the wiz ? may come back</DIV>
Asterra
07-01-2005, 07:06 AM
You're going to want to hold off a bit longer. Wizards are widely regarded to be the most broken class in the game, by a wide measure. But changes are supposed to come. Perhaps in a month. Perhaps after the expansion. Certainly, now is not the time to come back. And one further caveat: After the changes are in place, read up here to see what people think about them before continuing with your Wizard. History suggests they will be token, inadequate, and will ultimately not fix anything.
Stavenh
07-01-2005, 04:23 PM
<BR> <BLOCKQUOTE> <HR> Asterra wrote:<BR>You're going to want to hold off a bit longer. Wizards are widely regarded to be the most broken class in the game, by a wide measure. But changes are supposed to come. Perhaps in a month. Perhaps after the expansion. Certainly, now is not the time to come back. And one further caveat: After the changes are in place, read up here to see what people think about them before continuing with your Wizard. History suggests they will be token, inadequate, and will ultimately not fix anything.<BR><BR><BR> <HR> </BLOCKQUOTE> <P>Don't listen to that. Wizards are not regarded as the most broken class. All classes have issues, and broken spells. However, wizards are <EM>actually one of the few</EM> classes that are very functional. You will have wizards claim that they are out DPS'ed by every single class, even though they have all master 1 nukes. I'm not sure how someone with Master 1 ice comet that does up to 4.7k damage is getting out done by every other class on a regular basis except priests and illusionists. </P> <P>Yes on many raids the mobs resistances have been set so high, that many of our spells won't land, or land for little damage. This doesn't mean our spells suck, it means the mobs where built against wizards. Intentionally or not, I don't know. But all the raids I've done, the adds and other mobs don't share the same resists as the main mob, and we can burn those down real fast. Not to mention we can keep the whole raid going by power transfers. </P> <P>Besides, much of this is moot as in about a month, the spell revamp will be going live. </P> <P>I just hope that all the waa waa's over our great power transfers don't give the dev's the idea to nerf those spells.<BR></P>
BlazTink
07-01-2005, 05:08 PM
<P>For the OP:</P> <P>The Wizard is a decent class to play while leveling up...so long as a Warlock is not in your group. Most of them will proceed to brag about how they can do about 50% more damage than you can. I can't really say I blame them, a lvl 49 Wizard will nuke for a max of 950ish (with Adept III's). A Warlock with Adept IIIs can nuke for 1600s all the way since lvl 37....and for less Power mind you.</P> <P>At lvl 50 you do get Ice Comet, a 3600ish max nuke with a recast time of 45 sec. This is great for regular Xp mobs...but there's no reason to Xp at 50...and when you try raiding with it...resist after resist. So pretty much at any level the Wizard is nothing but a mere shadow of the Mighty Sorcerer he was meant to be.</P> <P>My Wizard is currently semi-retired from Adventuring and doing tradeskilling Full-time, as Stave said, we'll see what happens with the revamp. But yeah, I'm not holding my breath.</P> <P> </P> <P></P> <HR> Stavenham wrote:<BR> Not to mention we can keep the whole raid going by power transfers. <BLOCKQUOTE> <P>Besides, much of this is moot as in about a month, the spell revamp will be going live.</P> <P>I just hope that all the waa waa's over our great power transfers don't give the dev's the idea to nerf those spells.<BR></P> <P><BR></P> <HR> <BR> <P>I'm glad you enjoy those Stave...I for one do not care for them one bit. And if the cost of getting decent nukes that actually land and take a reasonable amount of Power is taking our transfer spells...I will not miss them one little bit. They do have their uses, but if I wanted to feed power to players instead of killing things, I would not have chosen a Wizard.</P></BLOCKQUOTE>
Stavenh
07-01-2005, 06:06 PM
<blockquote><hr>BlazTinker wrote: <P>For the OP:</P> <P>The Wizard is a decent class to play while leveling up...so long as a Warlock is not in your group. Most of them will proceed to brag about how they can do about 50% more damage than you can. I can't really say I blame them, a lvl 49 Wizard will nuke for a max of 950ish (with Adept III's). A Warlock with Adept IIIs can nuke for 1600s all the way since lvl 37....and for less Power mind you.</P> <P>At lvl 50 you do get Ice Comet, a 3600ish max nuke with a recast time of 45 sec. This is great for regular Xp mobs...but there's no reason to Xp at 50...and when you try raiding with it...resist after resist. So pretty much at any level the Wizard is nothing but a mere shadow of the Mighty Sorcerer he was meant to be.</P> <P>My Wizard is currently semi-retired from Adventuring and doing tradeskilling Full-time, as Stave said, we'll see what happens with the revamp. But yeah, I'm not holding my breath.</P> <P> </P> <P></P> <HR> Stavenham wrote:<BR> Not to mention we can keep the whole raid going by power transfers. <BLOCKQUOTE> <P>Besides, much of this is moot as in about a month, the spell revamp will be going live.</P> <P>I just hope that all the waa waa's over our great power transfers don't give the dev's the idea to nerf those spells.<BR></P> <P><BR></P> <HR> <BR> <P>I'm glad you enjoy those Stave...I for one do not care for them one bit. And if the cost of getting decent nukes that actually land and take a reasonable amount of Power is taking our transfer spells...I will not miss them one little bit. They do have their uses, but if I wanted to feed power to players instead of killing things, I would not have chosen a Wizard.</P></BLOCKQUOTE><hr></blockquote>You left out Immolation. At 49, adept 3 immolation generally does 1600+ damage in 4.5 seconds. I've gotten hits up to 1800+ with it. I have regularly seen it hit for 500+ a wave, which is higher then what it lists at.If all you plan to do is raid at the high end of the game. No, you are not going to be happy with a wizard if all you want to do is blow things up. But again, this isn't a reflection of our spells, it's a reflection of how mobs are built. If you make 80% of raid mobs immune to either heat or cold, and then make the other resist high as well, of course we are going to lag in DPS. What else do we have to attack with?Thankfully, there is enough to do in the game that doesn't involve raiding. But each person has thier own goals and reasons for playing. As for power transfers, you will miss them once they are gone. If you feel people already don't want you for your DPS, but your PTs, then once those are gone or nerfed (and I hope they don't get that) what good are you then?Part of the combat change also effects mobs and how they deal with taking damage. They haven't said much on this, but I wouldn't be surprised of many mobs have thier resists adjested.But keep in mind. They wanted to avoid the kinds of raids that EQ1 had, which basically became, pile the DPS, and the only way to make mobs more challanging was to up the HPs of the mobs. That is why mobs are limited to X amount of groups. Go over that, and you don't get loot. In most of the raids I've been to, the general thinking has always been, pile on the damage and hope the tank lives long enough. It works some of the time. I contend, that wizards currently work best in raids when they are set on the adds other then the named. I'm at a raid to help the raid win, not get the kill shot in on the Boss mob. I would rather be invited to raids (and I am) because I will do what it takes of me and my class to win. The more I'm invited to raids, the better I have of getting fabled items (3 so far) and rares for making adept 3s. Call me what you will, but if being a manapump gets me fabled and rares then I will be that manapump. Unlike all of you who are complaing about being dumped from a raid, or not asked, or treated like red headed step children, I'm the wizard getting asked to raids.
TooFarGo
07-01-2005, 07:58 PM
<div></div><span><blockquote><hr>Stavenham wrote: <blockquote> <hr> Asterra wrote:You're going to want to hold off a bit longer. Wizards are widely regarded to be the most broken class in the game, by a wide measure. But changes are supposed to come. Perhaps in a month. Perhaps after the expansion. Certainly, now is not the time to come back. And one further caveat: After the changes are in place, read up here to see what people think about them before continuing with your Wizard. History suggests they will be token, inadequate, and will ultimately not fix anything. <hr> </blockquote> <p>Don't listen to that. Wizards are not regarded as the most broken class. All classes have issues, and broken spells. However, wizards are <em>actually one of the few</em> classes that are very functional. You will have wizards claim that they are out DPS'ed by every single class, even though they have all master 1 nukes. I'm not sure how someone with Master 1 ice comet that does up to 4.7k damage is getting out done by every other class on a regular basis except priests and illusionists. </p> <p>Yes on many raids the mobs resistances have been set so high, that many of our spells won't land, or land for little damage. This doesn't mean our spells suck, it means the mobs where built against wizards. Intentionally or not, I don't know. But all the raids I've done, the adds and other mobs don't share the same resists as the main mob, and we can burn those down real fast. Not to mention we can keep the whole raid going by power transfers. </p> <p>Besides, much of this is moot as in about a month, the spell revamp will be going live. </p> <p>I just hope that all the waa waa's over our great power transfers don't give the dev's the idea to nerf those spells.</p> <hr></blockquote>I believe mezzers are one of the most "broken" classes, from what I've read. I agree that wizzies are one of the better classes in terms of working-as-expected, until you get to raiding content. Some raiding content will cut your dps to nothing. But then, you can be a mana pump and still bring something worthwhile to the raid. </span><span>Power costs could be tweaked a bit, IMO. For a class that has to dump mana, our spells can be very mana costly.</span><span> I love my wizzy, it's a very fun class to play. I am asked to go on raids almost daily.</span><div></div><p>Message Edited by TooFarGone on <span class=date_text>07-01-2005</span> <span class=time_text>12:00 PM</span>
goboy
07-02-2005, 12:43 AM
<P>At 44, I am very happy with my wizard. However, if all I have to look forward to at 50 is being a mana dump for raids - then I will most likely quit. No matter what people say, I started a wizard for DPS. I played a paly in EQ - and I hated the lack of DPS almost as much as I hated no true raid role. </P> <DIV>Hopefully, the combat changes will balance things out.</DIV>
QQ-Fatman
07-02-2005, 08:24 AM
<BR> <BLOCKQUOTE> <HR> Stavenham wrote:<BR><BR> <P>Don't listen to that. Wizards are not regarded as the most broken class. All classes have issues, and broken spells. However, wizards are <EM>actually one of the few</EM> classes that are very functional. You will have wizards claim that they are out DPS'ed by every single class, even though they have all master 1 nukes. I'm not sure how someone with Master 1 ice comet that does up to 4.7k damage is getting out done by every other class on a regular basis except priests and illusionists. </P> <P>Yes on many raids the mobs resistances have been set so high, that many of our spells won't land, or land for little damage. This doesn't mean our spells suck, it means the mobs where built against wizards. Intentionally or not, I don't know. But all the raids I've done, the adds and other mobs don't share the same resists as the main mob, and we can burn those down real fast. Not to mention we can keep the whole raid going by power transfers. </P> <P>Besides, much of this is moot as in about a month, the spell revamp will be going live. </P> <P>I just hope that all the waa waa's over our great power transfers don't give the dev's the idea to nerf those spells.<BR></P> <BR> <HR> </BLOCKQUOTE>You've answered your own question. A wizard with master I iceomt got out dmg by every other class because of mob's resistance. This is the main reason why wizards are broken. Yes, our spells dont have big problems (protoflames is the only broken spell.) But that doesnt mean we're fine. Raid mobs' resistances problem is killing wizards (not conjurors because they have pets; not druids because they can still heal...) <BR>
Stavenh
07-02-2005, 04:56 PM
<BR> <BLOCKQUOTE> <HR> QQFatman wrote:<BR>You've answered your own question. A wizard with master I iceomt got out dmg by every other class because of mob's resistance. This is the main reason why wizards are broken. Yes, our spells dont have big problems (protoflames is the only broken spell.) But that doesnt mean we're fine. Raid mobs' resistances problem is killing wizards (not conjurors because they have pets; not druids because they can still heal...) <BR> <BR> <HR> </BLOCKQUOTE> <P>I never said we are fine. But we aren't broken like some claim. But because they made raid mobs the way they are, doesn't mean our spells need to be adjusted. If they did adjust our spells for raid mobs, then we would dominate when in groups. And raiding isn't the only thing in the game. Sure for some people that's all they do. </P> <P>The problem with raids isn't our spells, it's the raid mobs. </P> <P>Try looking at like this. Raid mobs are resistant or immune to the following, heat, cold, posion, disease, slashing, piercing. The highest damage dealers in the game use heat, cold, posion, disease, slashing and piercing. Wizards, warlocks and scouts. Huh, interesting. There maybe raid mobs out there immune to magic, divine, mental and crushing, but they are so few. So it seems that most raid mobs are built to make the highest DPS classes in the game.</P> <P>So everyone that feels wizards are broken, how can they fix it so we aren't out damaged on raid mobs, without changing those mobs to be less resistant?<BR></P>
Asterra
07-05-2005, 02:19 AM
<div></div><span><span><blockquote><hr><p>The problem with raids isn't our spells, it's the raid mobs. </p> <div></div><hr></blockquote></span>I've made a point of stressing the fact that Wizard DPS outside of raids is hardly the sort of phenomenon that would label the class as a "DPS king". As I've already once stated, raid resistances mask a more fundamental problem with Wizard DPS. And a major facet of the problem is our AE spells. But it's pointless to go into specifics until after the big ol' fixes SOE has promised, at which time we can begin picking apart just what inadequacies the fixes are plagued with this time. <span><blockquote><hr>So everyone that feels wizards are broken, how can they fix it so we aren't out damaged on raid mobs, without changing those mobs to be less resistant? <div></div><hr></blockquote></span>That's really quite easy. The obvious solution, and one which truly is needed for reasons I hinted at above, is to simply increase Wizard DPS, particularly in the area of AE damage. For the other half of the solution, one needs only to realize what raids have that non-raid scenarios don't: Lots of people. Give certain classes (hint: enchanters) raid-wide DPS-increasing abilities that affect magical DPS, as a sort of "Oh, yeah, duh!" counterpart to what meleers already enjoy, and you've killed at least three birds with a single stone. Note: I expressly do not speak of resistances. I am talking about either speeding casts up, or outright improving their effectiveness / damage dealt, or a combination of the two. The problem is that SOE seems to be extremely intransigent when it comes to mage DPS. They have absolutely no problem whatsoever creating buffs which give meleers faster and/or more damaging melee, and items which quite literally increase melee damage by gargantuan percentages (Underworld Legplates), but mage counterparts to these buffs and items are quite literally nonexistent, and the staffs from the Arch Lich which could have served as the counterpart to the Underworld Legplates in fact only serve the purpose of insulting casters with their melee-centric procs. </span><p>Message Edited by Asterra on <span class=date_text>07-04-2005</span> <span class=time_text>03:21 PM</span>
Stavenh
07-05-2005, 06:10 PM
If we were given more DPS, I wouldn't have an issue with that. I am not out damaged by other classes on a regular basis. If warlocks are doing more DPS then me, I also do not have an issue with that. No one I group with regularly does more damage then me. My everyday play group consists of Paladin, Mystic, Swashbuckler, Templar and Illusionist. My paladin friend has no trouble keeping aggro, and so I chain nuke till I'm tossing in the kitchen sink. That is no exaggeration. When I group with a Guardian as MT, I have to wait, go at an even pace, because I find they just don't hold aggro as well. But I knew you would say, More DPS. How is more DPS, no matter what the source it comes from, going to help on raids, when they are resisting our damage 100%? If ice comet did 6k, who cares if the mob is going to shrug it off? If immolation did 3k, what does that matter if it's reduced to 50% or less, or again the mob shrugs it off?I do agree that ability improving gear out there for mages is lacking. The best we get is power regen, and not only has that been nerfed, but is going to get capped as well. Only after bloodlines, new instances, and Splitpaw have we finally begun to see gear, both regular and fabled appear that help mages. Fighters and scouts have long had the bonus from strength and agility working for them, it's taken a long time for that issue to get addressed. But again, if they add items or spells that increase our damage say, 10-20%, how is that going to effect mobs that are immune to those attacks? Lets take King Zalak. He's resistant to fire, and while I don't think he's immune to cold, his resist is so high, he absorbs all damage from cold based attacks. I say this because when you land cold based attacks, you don't get the immune message, you just don't see anything. If you've every gotten any resist up to the point where you will absorb 100% of the damage from an equal level creature, you will know what I mean.So, you have ice comet adept 3, max around 3600 damage. With a 20% increase you now do around 4320 max. But his mitigation so high, he absorbs all 4320 points of damage. So what has more DPS done for you in raids? Nothing. Oh but it will raise our DPS on the spells that do manage to land. Sure it will. However, will it be enough so that every other class won't do more damage then you? Of course not. Because anything that can be applied to wizards to improve thier damage can also be applied to every other class. So buffs that raise your damage, will raise the damage of other classes.And Sony isn't stupid enough to give only wizards self only buffs that increase thier Damage output without realizing how much outrage that would cause be the other classes.So then just up the DPS of our spells. Again, to much of "You already upped their DPS once and now your doing it again, befor other classes are waiting for spells to SIMPLY work since the game launched?!?!" You may not think it's a serious consideration, you may feel that your money demands your class be playable, but it's a serious consideration, since Sony has to take in every single players feelings on what they do. So again, it comes down not about the amount of damage our spells do on raids, but how the mobs are built. You really haven't given good reasons on why we need more DPS. Buffs that increase damage will also raise other players damage the same amount, so you would still be out damaged. Items would do the same. Making them wizard only would be unfair.If you just want more DPS, then say so. If you don't like that warlocks have more, then say so. But saying that mobs being immune to heat and cold, or so resisant they don't take any damage is a sign that our DPS is to low. You can have all the DPS in the world you want, it won't make a difference if the mob is built to take Zero amount of that damage.
anshar
07-05-2005, 07:42 PM
<DIV>Not trying to flame here, but the meaning of DPS is Damage Per Second. This figure is determined by actual points of damage applied over time. It is not total possible spell damage over time. There is a big difference.</DIV> <DIV> </DIV>
Stavenh
07-05-2005, 07:56 PM
<blockquote><hr>anshar wrote:<DIV>Not trying to flame here, but the meaning of DPS is Damage Per Second. This figure is determined by actual points of damage applied over time. It is not total possible spell damage over time. There is a big difference.</DIV> <DIV> </DIV><hr></blockquote>I realize that.But how else does one raise DPS? Two ways, spells do more damage, spells have shorter casting/recasting times. But on raids, If a mob doesn't take any damage, you can cast ice comet every five seconds, and still have zero DPS, and no power even faster. So that doesn't solve the DPS problem on raids either either does it?
anshar
07-05-2005, 08:40 PM
<P>Yeah, but balancing resists would mean a net increase of damage on the mob, which would equate to more DPS. I may have misunderstood, but I thought that some of the argument was that resists are not causing a drop in DPS in wizards. If Ice Coment were landing even half the time for average damage, I think many Wizards would not be as upset about their DPS as they are now.</P> <P> </P>
Kamuj
07-05-2005, 08:51 PM
<BR> <BLOCKQUOTE> <HR> Fusion8 wrote:<BR> <DIV>not played for awhile but got a lvl 38 wiz kinna stopped playing when the area attck got changed from 2 secs to 12 secs enjoyed the days in runneyeye with them area attacks before it changed.. but just wondered if anything good has changed on the wiz ? may come back</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>Not much from what I can tell. </P> <P>SOE is scrambling to make everyone forget they told the soloist, duelist, pvpr's and large raid guilds to go screw themselves because SOE believed the 6 man pve group was morally superior.</P> <P>The few wizards who haven't quit have been reducing to pretending that on average, their argueable DPS advantage justifies the inherent weakness of the class (IE Armour, HP, Avoidance, Healing)</P> <P>The fanboys on the forums still don't realize that EQ2 has lost the war to WoW which now has 10 times as many players. Yeah, when 9 out of 10 people think your wrong, you probably are.</P> <P> </P> <P>The "King of the Short Bus" still thinks he "Plays his wizard better then most" and is "The BEST wizard EVER."</P> <P> </P> <P>That being said. I say try it. If you like it you'll stay. If you don't like it, your really not out alot of money for a 1 month subscription.</P> <P> </P>
Stavenh
07-05-2005, 08:53 PM
<blockquote><hr>anshar wrote:<P>Yeah, but balancing resists would mean a net increase of damage on the mob, which would equate to more DPS. I may have misunderstood, but I thought that some of the argument was that resists are not causing a drop in DPS in wizards. If Ice Coment were landing even half the time for average damage, I think many Wizards would not be as upset about their DPS as they are now.</P> <P> </P><hr></blockquote>No, that is my point. On raids, high elemental mitigations are lowering our DPS. Par is arguing that our DPS stinks across the board, and that every class out damages us, save priests and illusionists. Again, if mob isn't effected by heat or cold, it doesn't matter if you have the biggest fire or cold nuke, it won't matter if all your spells cast in one second with a 2 second recast timer, you will still have zero DPS on those mobs.The resists on raid mobs do need to be adjusted. But so does the thinking for many wizards. In fact the thinking for many players need to change.
anshar
07-05-2005, 09:28 PM
<P>Yeah, I agree, too many people are failing to see the point of balance, and are thinking backwards.</P>
Kamuj
07-05-2005, 09:49 PM
<BR> <BLOCKQUOTE> <HR> Stavenham wrote:<BR><BR><BR>The resists on raid mobs do need to be adjusted. But so does the thinking for many wizards. In fact the thinking for many players need to change.<BR> <HR> </BLOCKQUOTE>Actually, you probably won't change their thinking, but as more people who disagree with the SOE system leave the game, the proportion of active players who think this way will increase. Thats ALMOST like being right.<BR>
Stavenh
07-05-2005, 09:51 PM
<blockquote><hr>Kamujin wrote: <BLOCKQUOTE> <HR> Fusion8 wrote: <DIV>not played for awhile but got a lvl 38 wiz kinna stopped playing when the area attck got changed from 2 secs to 12 secs enjoyed the days in runneyeye with them area attacks before it changed.. but just wondered if anything good has changed on the wiz ? may come back</DIV> <HR> </BLOCKQUOTE> <P>Not much from what I can tell. </P> <P>SOE is scrambling to make everyone forget they told the soloist, duelist, pvpr's and large raid guilds to go screw themselves because SOE believed the 6 man pve group was morally superior.</P> <P>The few wizards who haven't quit have been reducing to pretending that on average, their argueable DPS advantage justifies the inherent weakness of the class (IE Armour, HP, Avoidance, Healing)</P> <P>The fanboys on the forums still don't realize that EQ2 has lost the war to WoW which now has 10 times as many players. Yeah, when 9 out of 10 people think your wrong, you probably are.</P> <P> </P> <P>The "King of the Short Bus" still thinks he "Plays his wizard better then most" and is "The BEST wizard EVER."</P> <P> </P> <P>That being said. I say try it. If you like it you'll stay. If you don't like it, your really not out alot of money for a 1 month subscription.</P> <P> </P> <hr></blockquote>I really do play better then you. You clearly couldn't play a good wizard, and quit playing one. Or did you quit the game? Certainly not if you still have to come here and post insults and make comments on stuff. Oh yeah, you don't stalk me. Funny how you seem to just randomly come and make the same boring "Maybe I play a better wizard then most". Sure, that's not obessive or stalking. Nope not one bit.Lets see, I have fun playing my wizard. I make myself usefull on raids, I get invited to raids, for what ever reason. And I'm well equipped as a player. Oh yeah, I was the person that got named the most when asked who would you say knows the most about your class. Yeah, I don't know nuttin about playin no wiznerds!You, bitter, failed as wizard, and the best you can do is post insults and make quotes you can't back up, and most likely you are lying about and made up since you can't back a single thing up.Hmmm.<p>Message Edited by Stavenham on <span class=date_text>07-05-2005</span> <span class=time_text>10:53 AM</span><p>Message Edited by Stavenham on <span class=date_text>07-05-2005</span> <span class=time_text>11:18 AM</span>
Stavenh
07-05-2005, 10:19 PM
<blockquote><hr>Fusion8 wrote:<DIV>not played for awhile but got a lvl 38 wiz kinna stopped playing when the area attck got changed from 2 secs to 12 secs enjoyed the days in runneyeye with them area attacks before it changed.. but just wondered if anything good has changed on the wiz ? may come back</DIV><hr></blockquote>Moorgard mentioned changes to AE attacks that should please everyone. Naturally there wasn't much follow up on this.
Kamuj
07-05-2005, 10:40 PM
<BR> <BLOCKQUOTE> <HR> Stavenham wrote:<BR><BR>I really do play better then you. You clearly couldn't play a good wizard, and quit playing one. Or did you quit the game? Certainly not if you still have to come here and post insults and make comments on stuff. Oh yeah, you don't stalk me. Funny how you seem to just randomly come and make the same boring "Maybe I play a better wizard then most". Sure, that's not obessive or stalking. Nope not one bit.<BR><BR>Lets see, I have fun playing my wizard. I make myself usefull on raids, I get invited to raids, for what ever reason. And I'm well equipped as a player. <BR><BR><BR><BR>Oh yeah, I was the person that got named the most when asked who would you say knows the most about your class. Yeah, I don't know nuttin about playin no wiznerds!<BR><BR>You, bitter, failed as wizard, and the best you can do is post insults and make quotes you can't back up, and most likely you are lying about and made up since you can't back a single thing up.<BR><BR>Hmmm. <HR> </BLOCKQUOTE> <P>Being willing to eat whatever dog food SOE puts on your plate doesn't make you a good wizard. It makes you part of the 10% who don't see what the 90% do. (<A href="http://www.mmogchart.com" target=_blank>http://www.mmogchart.com</A>)</P> <P>Your post count makes your name recognizable, don't mistake that for knowledge. Your a fanboy who who's been wrong since the beginning. Once your proven wrong, you change your tune. Some of us remember.</P> <P>LOL, "King of the Short Bus" fits you well. </P>
Stavenh
07-05-2005, 10:53 PM
<blockquote><hr>Kamujin wrote:<BR> <BLOCKQUOTE> <HR> Stavenham wrote:<BR><BR>I really do play better then you. You clearly couldn't play a good wizard, and quit playing one. Or did you quit the game? Certainly not if you still have to come here and post insults and make comments on stuff. Oh yeah, you don't stalk me. Funny how you seem to just randomly come and make the same boring "Maybe I play a better wizard then most". Sure, that's not obessive or stalking. Nope not one bit.<BR><BR>Lets see, I have fun playing my wizard. I make myself usefull on raids, I get invited to raids, for what ever reason. And I'm well equipped as a player. <BR><BR><BR><BR>Oh yeah, I was the person that got named the most when asked who would you say knows the most about your class. Yeah, I don't know nuttin about playin no wiznerds!<BR><BR>You, bitter, failed as wizard, and the best you can do is post insults and make quotes you can't back up, and most likely you are lying about and made up since you can't back a single thing up.<BR><BR>Hmmm. <HR> </BLOCKQUOTE> <P>Being willing to eat whatever dog food SOE puts on your plate doesn't make you a good wizard. It makes you part of the 10% who don't see what the 90% do. (<A href="http://www.mmogchart.com" target=_blank>http://www.mmogchart.com</A>)</P> <P>Your post count makes your name recognizable, don't mistake that for knowledge. Your a fanboy who who's been wrong since the beginning. Once your proven wrong, you change your tune. Some of us remember.</P> <P>LOL, "King of the Short Bus" fits you well. </P><hr></blockquote>LOLI offer the same deal to all my stalkers, a free autographed picture that you can do with as you see fit. Where shall I send it to, and what would you like me to write.
Kamuj
07-05-2005, 11:02 PM
<BR> <BLOCKQUOTE> <HR> Stavenham wrote:<BR><BR>I offer the same deal to all my stalkers, a free autographed picture that you can do with as you see fit. Where shall I send it to, and what would you like me to write.<BR> <HR> </BLOCKQUOTE> <P>TRANSLATION: I have over 2000 posts on these forums, but I can't understand how someone might have seen my name before. Man, convincing everyone that "I play a wizard better then most" is harder then I thought.</P> <P><BR> </P>
Stavenh
07-05-2005, 11:11 PM
<blockquote><hr>Kamujin wrote:<BR> <BLOCKQUOTE> <HR> Stavenham wrote:<BR><BR>I offer the same deal to all my stalkers, a free autographed picture that you can do with as you see fit. Where shall I send it to, and what would you like me to write.<BR> <HR> </BLOCKQUOTE> <P>TRANSLATION: I have over 2000 posts on these forums, but I can't understand how someone might have seen my name before. Man, convincing everyone that "I play a wizard better then most" is harder then I thought.</P> <P><BR> </P> <hr></blockquote>Dude, you've got issues. But hey, if you like being an internet stalker, go for it. I like how it's bad to have alot of posts. So does that mean your good because you have so few? Go back and take a look at how many of those posts involve you stalking my posts just so you can toss out quotes you can't prove I said. And then you say your not a stalker, for shame.
Stavenh
07-05-2005, 11:18 PM
<blockquote><hr>Fusion8 wrote:<DIV>not played for awhile but got a lvl 38 wiz kinna stopped playing when the area attck got changed from 2 secs to 12 secs enjoyed the days in runneyeye with them area attacks before it changed.. but just wondered if anything good has changed on the wiz ? may come back</DIV><hr></blockquote>Lets take it back to the orginal post, now that Kaj has had his "insult Stevenham" fix.I think wizards are in good shape. Raid mobs need adjustments. Newer raids don't suffer as much from the high resists to cold and fire. The unlock the froglok raid the mobs are not as resistant to fire and cold as many other raid mobs. Yes, it will be some time till we can see just what will happen with wizards and the revamp. Mobs are being adjusted as well as part of this revamp. Will this include mitigation changes? Those who know aren't really saying.But i'm betting we will see some changes on this.
Kamuj
07-05-2005, 11:23 PM
<P>OK, considering the fanboys have been saying that wizards are fine since the begining, even thought they've had 1 major upgrade to still need another one in the CU.....</P> <P>Here is an opinion from someone who probably a bit more like-minded. Someone who's left the game and come back many times hoping thing would change.<BR></P> <BLOCKQUOTE> <HR> Fusion8 wrote:<BR> <DIV>not played for awhile but got a lvl 38 wiz kinna stopped playing when the area attck got changed from 2 secs to 12 secs enjoyed the days in runneyeye with them area attacks before it changed.. but just wondered if anything good has changed on the wiz ? may come back</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>Not much from what I can tell. </P> <P>SOE is scrambling to make everyone forget they told the soloist, duelist, pvpr's and large raid guilds to go screw themselves because SOE believed the 6 man pve group was morally superior.</P> <P>The few wizards who haven't quit have been reducing to pretending that on average, their argueable DPS advantage justifies the inherent weakness of the class (IE Armour, HP, Avoidance, Healing)</P> <P>The fanboys on the forums still don't realize that EQ2 has lost the war to WoW which now has 10 times as many players. Yeah, when 9 out of 10 people think your wrong, you probably are.</P> <P>Not enough high end raids targets to keep the raids from getting repetative.</P> <P> </P> <P>The "King of the Short Bus" still thinks he "Plays his wizard better then most" and is "The BEST wizard EVER."</P> <P> </P> <P>That being said. I say try it. If you like it you'll stay. If you don't like it, your really not out alot of money for a 1 month subscription.</P> <P>SOE, does seem to be adding alot of things and its clear they realize their mistake. Even if you don't try it now. I say keep watching.</P> <P>The people who shouted down those of us who were willing to say "The emperor has no clothes" have been proven wrong. Time is on your side.</P> <P> </P> <p>Message Edited by Kamujin on <span class=date_text>07-05-2005</span> <span class=time_text>12:31 PM</span>
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