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View Full Version : Official Statement on Wizard DPS 23Jun05


Alfgand
06-24-2005, 06:20 PM
<DIV>Well here is an official statement from Moorguard.</DIV> <DIV> </DIV> <DIV>Source is here <A href="http://eq2vault.ign.com/View.php?view=asksoe.Detail&category_select_id=43" target=_blank>http://eq2vault.ign.com/View.php?view=asksoe.Detail&category_select_id=43</A></DIV> <DIV> </DIV> <DIV>From IGN's website and the Ask SoE #37. Here is the official DPS Pyramid on where things are supposed to end up.</DIV> <DIV> </DIV> <DIV> <HR> </DIV><FONT color=#ffff00><STRONG>Steve "Moorgard" Danuser:</STRONG> Without giving the precise DPS numbers we intend each class to have, I can list how the classes will relate to one another in damage output. There are basically five groupings that classes fall into, from highest amount of damage output to the lowest.<BR><BR>First group: </FONT> <UL> <LI><FONT color=#ffff00>Wizard/Warlock </FONT></LI> <LI><FONT color=#ffff00>Assassin/Ranger</FONT></LI></UL><BR><FONT color=#ffff00>Second group: </FONT> <UL> <LI><FONT color=#ffff00>Conjurer/Necromancer (using damage pet) </FONT></LI> <LI><FONT color=#ffff00>Brigand/Swashbuckler</FONT></LI></UL><BR><FONT color=#ffff00>Third group: </FONT> <UL> <LI><FONT color=#ffff00>Coercer/Illusionist, Conjurer/Necromancer (using tank pet) </FONT></LI> <LI><FONT color=#ffff00>Troubador/Dirge </FONT></LI> <LI><FONT color=#ffff00>Bruiser/Monk </FONT></LI></UL><BR><FONT color=#ffff00>Fourth group: </FONT> <UL> <LI><FONT color=#ffff00>Berserker/Shadowknight </FONT></LI> <LI><FONT color=#ffff00>Paladin/Guardian</FONT></LI></UL><BR><FONT color=#ffff00>Fifth group: </FONT> <UL> <LI><FONT color=#ffff00>Fury/Warden </FONT></LI> <LI><FONT color=#ffff00>Defiler/Mystic </FONT></LI> <LI><FONT color=#ffff00>Inquisitor/Templar</FONT></LI></UL> <P><BR><FONT color=#ffff00>Keep in mind that these aren't absolutes. A Guardian who concentrates on damage output and upgrades his or her offensive abilities could surpass a Berserker who focuses on defensive capabilities. These are simply the general guidelines we're following where, all things being equal, the classes will be organized.<BR><BR>The thing with class balance, though, is that all things are *never* equal. So much of the damage output of a class depends on how that class is played that it simply isn't possible for anyone to guarantee that a given class will always perform at a certain level under every circumstance. However, the above list should at least give players an idea of the direction our numbers will be taking.<BR></FONT></P> <P></P> <HR> <P><FONT color=#ff3300>Note Wizards are listed first and thus should have HIGHER DPS  than Warlocks !!!</FONT></P> <P><FONT color=#ff3300></FONT> </P> <P> </P> <P><FONT color=#ff3300></FONT> </P> <P><U><STRONG>(Calm down, just joking my Warlock brothers !) I still suppport equality in Wizard Warlock DPS.</STRONG></U></P> <P>I would hope that Assassin/Ranger's DPS will wash out to be less than Wizard/Warlocks. If not we should hand them our bathrobes and let them try  them for a while. ( Not that I promoting Sorcerer N.U.D.I.T.Y.  lol)</P><FONT color=#ffff00> <P><FONT color=#ff3300></FONT> </P></FONT> <P>Message Edited by Alfgand on <SPAN class=date_text>06-24-2005</SPAN> <SPAN class=time_text>07:21 AM</SPAN></P> <P>Message Edited by Alfgand on <SPAN class=date_text>06-24-2005</SPAN> <SPAN class=time_text>07:22 AM</SPAN></P> <P>Message Edited by Alfgand on <SPAN class=date_text>06-24-2005</SPAN> <SPAN class=time_text>07:27 AM</SPAN></P><p>Message Edited by Alfgand on <span class=date_text>06-24-2005</span> <span class=time_text>07:37 AM</span>

Lady Uaelr
06-24-2005, 06:29 PM
<DIV>Sounds promising and appears to make sense.</DIV> <DIV> </DIV> <DIV>I know you know this but Wizard/Warlock should mean they are same level DPS.</DIV> <DIV> </DIV> <DIV>This also makes sense.</DIV>

Alfgand
06-24-2005, 06:36 PM
<P>lol...Umm.. yeah thats why I had the line</P> <P></P> <HR> <P>(Calm down, just joking my Warlock brothers !)<FONT color=#ffff00> I still suppport equality in Wizard Warlock DPS.</FONT></P> <P></P> <HR>

anshar
06-24-2005, 06:37 PM
<P>Hopefully they will not be averaging situational DPS. Say a Wizard has 2x dps in non raid situations and x in raid situation, and warlock has x dps in non raid  and 2x in raid situations, giving them a net average of 1.5x dps each. I could see this happening, but we all know that would not be acceptable.</P> <P> </P>

Alfgand
06-24-2005, 06:38 PM
Anshar, I agree 100 percent

SalBlu
06-24-2005, 06:41 PM
Mmm... good point Anshar.

rackman
06-24-2005, 07:06 PM
<DIV>Sounds good</DIV> <DIV> </DIV> <DIV>Any idea when this is suppose to happen?</DIV>

brow27
06-24-2005, 08:30 PM
Considering that we are supposed to get a damage bonus from our int, we'll probably be set pretty well vs. the assassins/rangers. <div></div>

IllusiveThoughts
06-24-2005, 11:34 PM
I believe he/soe has already posted this flow chart several times.

Alfgand
06-25-2005, 12:18 AM
<DIV> Illusivethoughts said <HR> </DIV> <DIV>believe he/soe has already posted this flow chart several times. </DIV> <DIV> <HR> </DIV> <P> </P> <P>Well your thoughts elude me....</P> <P>I first spotted this on the Illusionist forum. It is originally from IGN's web site from yesterday.</P> <P>Since many people in the Wizard forum are very concerned about the DPS issue, I thought I would post it here, and only here, <STRONG><U>just once</U></STRONG> to alert the Wizard community. Shame on me.</P> <P>I have boarded up my doors and windows and am now prepared for a full frontal or sneak attack by the "posting chart several times" police !       But beware, I do have a pointy stick.</P> <P> A mind is terrible thing to waste.</P> <P><SPAN class=time_text></SPAN> </P> <P><SPAN class=time_text></SPAN> </P><p>Message Edited by Alfgand on <span class=date_text>06-24-2005</span> <span class=time_text>01:22 PM</span>

Asterra
06-25-2005, 03:04 AM
Patch notes: Wizards, Warlocks, Assassins and Rangers now share the top spot for damage over time.  In order to fairly balance these classes, Assassins and Rangers can no longer wear armor types heavier than very light armor.  Additionally, Wizards and Warlocks can now cast Pathfinding and have significantly increased hitpoints and base mitigation. --- Seriously, though.  If Assassins and Rangers are going to be doing the same DPS as Wizards and Warlocks, then am I correct in judging that the ONLY advantage of playing a Wizard / Warlock over those two melee classes is the fact that the damage would be magical in nature?  Vs. the disadvantages of armor, hitpoints, mitigation, Scout utility, and upgradeable DPS in the form of a constant inflow of newer, better weaponry?  Gosh, thanks, SOE.  Putting Vanguard: Saga of Heroes one more notch upwards in importance.

IllusiveThoughts
06-25-2005, 03:19 AM
<BR> <BLOCKQUOTE> <HR> Alfgand wrote:<BR> <DIV> Illusivethoughts said <HR> </DIV> <DIV>believe he/soe has already posted this flow chart several times. </DIV> <DIV> <HR> </DIV> <P> </P> <P>Well your thoughts elude me....</P> <P>I first spotted this on the Illusionist forum. It is originally from IGN's web site from yesterday.</P> <P>Since many people in the Wizard forum are very concerned about the DPS issue, I thought I would post it here, and only here, <STRONG><U>just once</U></STRONG> to alert the Wizard community. Shame on me.</P> <P>I have boarded up my doors and windows and am now prepared for a full frontal or sneak attack by the "posting chart several times" police !       But beware, I do have a pointy stick.</P> <P> A mind is terrible thing to waste.</P> <P><SPAN class=time_text></SPAN> </P> <P><SPAN class=time_text></SPAN> </P> <P>Message Edited by Alfgand on <SPAN class=date_text>06-24-2005</SPAN> <SPAN class=time_text>01:22 PM</SPAN><BR> <HR> </BLOCKQUOTE> <P><BR>cry me a river, or should I say whine me a river....</P> <P> </P> <P>The basic structure of this chart has been around for longer than yesterday.  Frankly I dont giva**** if its re-posted here.  My point was that this wasn't new information, as your thread title eluded to.</P>

Putka
06-25-2005, 03:38 AM
<BR> <BLOCKQUOTE> <HR> Asterra wrote:<BR><BR>Seriously, though.  If Assassins and Rangers are going to be doing the same DPS as Wizards and Warlocks, then am I correct in judging that the ONLY advantage of playing a Wizard / Warlock over those two melee classes is the fact that the damage would be magical in nature?  <BR><BR> <HR> </BLOCKQUOTE> <P>You: range, ae, resist buffs, power buffs, power dump, stat buffs, CC</P> <P>Me: pathfinding</P> <P>k? k.<BR></P> <p>Message Edited by Putka on <span class=date_text>06-24-2005</span> <span class=time_text>04:39 PM</span>

Alfgand
06-25-2005, 03:42 AM
<DIV>Asterra said</DIV> <DIV> <HR> </DIV> <P>Wizards, Warlocks, Assassins and Rangers now share the top spot for damage over time.  In order to fairly balance these classes, Assassins and Rangers can no longer wear armor types heavier than very light armor.  Additionally, Wizards and Warlocks can now cast Pathfinding and have significantly increased hitpoints and base mitigation.<BR></P> <P></P> <HR> <P>RoFL,  Where can I get me a bow ! lol</P> <P>I am hoping that althougth Rangers/Assassins are in Tier 1, that does not necessarily mean their DPS will equal that of Warlocks/Wizards for the very reasons you mention.</P> <P>They still could have DPS greateer than Tier 2 but not equal Wizards/Warlocks.</P>

Alfgand
06-25-2005, 03:48 AM
<P>Illusive Thoughts uttered</P> <P></P> <HR> <P>cry me a river, or should I say whine me a river....</P> <DIV> <HR> </DIV> <P> OMG, Is that the best you can do?</P> <P>First you complain (whine) about me posting this all over the place, to which I detailed how you were totally wrong.</P> <P>Then you respond with a childish comment like this?</P> <P>Come on Illusive, like I said, a mind is a terrible thing to waste. lol</P>

IllusiveThoughts
06-25-2005, 12:28 PM
<BR> <BLOCKQUOTE> <HR> Alfgand wrote:<BR> <P>Illusive Thoughts uttered</P> <P></P> <HR> <P>cry me a river, or should I say whine me a river....</P> <DIV> <HR> </DIV> <P> OMG, Is that the best you can do?</P> <P>First you complain (whine) about me posting this all over the place, to which I detailed how you were totally wrong.</P> <P>Then you respond with a childish comment like this?</P> <P>Come on Illusive, like I said, a mind is a terrible thing to waste. lol</P><BR> <HR> </BLOCKQUOTE> <P>I'm not in any competition with you mr tool.  as I have to drill this into your think headed ness</P> <P> </P> <P>this flow/org chart has been around for some time, its not new information, just re-posting of known old information.  get over it.  It happens.<BR></P>

Aearo
06-26-2005, 01:09 AM
<DIV><BR> <BLOCKQUOTE> <HR> Alfgand wrote:<BR> <P>Illusive Thoughts uttered</P> <P></P> <HR> <P>cry me a river, or should I say whine me a river....</P> <DIV> <HR> </DIV> <P> OMG, Is that the best you can do?</P> <P>First you complain (whine) about me posting this all over the place, to which I detailed how you were totally wrong.</P> <P>Then you respond with a childish comment like this?</P> <P>Come on Illusive, like I said, a mind is a terrible thing to waste. lol</P><BR> <HR> </BLOCKQUOTE> <P>I'm not in any competition with you mr tool.  as I have to drill this into your think headed ness</P> <P> </P> <P>this flow/org chart has been around for some time, its not new information, just re-posting of known old information.  get over it.  It happens.</P> <P></P> <HR> <P>Sorry, you are wrong. This list or "flow chart" as you call it was first listed on IGN's web site last friday. It was then posted on a few class forums the next day, just like Alfgand did here.</P> <P>If it was old information why are so many people here reacting to it as if it was news to them. lol</P> <P>You act as if you are in a competion with him and you are losing. lol</P> <P>I think Alfgand may be right in your case IllusionThoughts. A mind is a terrible thing waste. lol<BR></P></DIV>

Techneman
06-26-2005, 06:20 AM
<P>that would suck so badly if they just made wizards great dps on non raid adventures... i would be a dps mule in exp groups and then get the cold shoulder on raids... lets all hope it doesn't come to that</P> <P>Tech 50 wizard of befallen</P>

Marvolo62442
06-26-2005, 11:29 PM
<P>It'll be much harder for Assassin's & Ranger's to actually out DPS a Wizard & Warlock, simply because their DPS comes from a variety of sources, Ranged Attacks, Sneak Attacks, and of course, direct melee damage. And they still won't be quite as good as Wizzie's & Warlocks.</P> <P>Wizards & Warlocks damage is always direct and simple. Nuke or DoT. Don't really do damage any other way really..</P> <P>I believe the list is also in order, i.e. if you are above someone in a group, then you'll be higher DPS than them.</P> <P>That comes from the post where that listed the order of DPS for tanks, which matches the order they placed them on in the list.</P> <P>Good to see that Enchanters are getting a good spot on the list.</P>

Andre
06-27-2005, 02:25 PM
<P>Keep in mind. Assasigns/rangers are in Tier I of damagers even without poisons. With it they will apply far more DPS as sourcers and this even after oom.</P> <P>SoE can enright this situation by giving Sources roots stuns that truly work on every ratget not only "non epic non named non immune"... Or they should reduce Aggro from spells.</P> <P>Or , this is my dream, i hope this DPS comparision was made for melee autoattack <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P> </P> <P> </P>

AkashaSh
06-28-2005, 02:28 PM
<DIV><FONT face="Comic Sans MS" color=#333399 size=3><STRONG>from what i have heard i am hopefull about the revamp but we shall see.....never really cared what warlocks dps was as i dont play with any only one in guild and only played with her a few times and she was an aggro magnet and i am not....as long as i am not an aggro magnet and can still dish out the dps i will be happy as all ways <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></STRONG></FONT></DIV>

Penguindu
06-28-2005, 10:22 PM
<DIV>I agree with the warlock/wizard equality.</DIV> <DIV> </DIV> <DIV>As far as im concerned the only difference should be that we do heat and cold and they do poison and disease. It says something similar in the manual.</DIV>