View Full Version : Existing Working Spells vs Broken Spells
Tornadicc
06-23-2005, 11:17 PM
<DIV>I am kind of wondering how come SOE spends time on tweaking Wizard spells(Nerfed or Not) and leaving certain spells completely broke? Why wouldn't you fix the broken ones first? Then start tweaking all the spells (Nerfed or Not) and putting them on the test server. I mean I really want my Protoflame spell to work still. It sounds like it would be a pretty neat spell. Anyway just thought I would throw that out there.</DIV>
Nacoa
06-23-2005, 11:21 PM
SOE is not going to do any major changes to any spells until the "combat upgrade" is complete. As such they will not fix protoflame now. But they will nerf spells that they feel are causing immediate damage to the game because of the immediate damage. <div></div>
IllusiveThoughts
06-23-2005, 11:22 PM
maybe if you were more specific, and listed "all" the broken spells and why their broken that your talking about they wouldn't have to guess??
Tornadicc
06-23-2005, 11:29 PM
<DIV>Protoflame</DIV><p>Message Edited by Tornadicc on <span class=date_text>06-23-2005</span> <span class=time_text>02:46 PM</span>
Tornadicc
06-23-2005, 11:38 PM
I left it vague because I assume if any developers read the thread they would know which ones I was speaking about. I mean there are tons of threads about specific broken spells which exist in EQ2 for the wizard class. If they didn't know which ones I was talking about then they have not read the complaint threads in this forum. hehe
adamflanagan
06-23-2005, 11:43 PM
<div></div>if you read BGs post about boney grasp/RoC you'll see it was not meant to go onto test like that. it will be going to the public servers with all the other spell changes. edit: BTW whats wrong with vitalic harvest? <div></div><p>Message Edited by adamflanagan on <span class=date_text>06-23-2005</span> <span class=time_text>08:43 PM</span>
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