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rackman
06-22-2005, 07:20 PM
<DIV>I am in final stages of doing the Tartons wheel Quest</DIV> <DIV>Just curious</DIV> <DIV>Is this the best item  to equip in the secondary slot  in your opinion?</DIV> <DIV>How good is the void shift?</DIV> <DIV> </DIV> <DIV>Exalt </DIV> <DIV> </DIV> <DIV>50 Gimped Wizzy</DIV>

adamflanagan
06-22-2005, 07:59 PM
its a very good item, ive only had mine a week or so and havent needed to use void shift but there are a lot of places it is not suitable - lavastorm, solseks eye etc... there are items with better stats - idol of chaos has 17int  50pwr 15wis and 43health - but these are dropped from raid mobs i think. <div></div>

Tabemo
06-22-2005, 08:18 PM
yeah, int-wise, Idol of Chaos is the best I've seen.  It also have out of combat power regen. if you think you have enough int, maybe tablet of the cryptkeeper.  That has like 14int or something, but it has in-combat power regen. <div></div>

Goldentig
06-22-2005, 10:07 PM
stein of lies work well for those that cant or dont have access to constant raid parties.  +14 int

Sirrion77
06-23-2005, 03:30 PM
<DIV><IMG src="http://i7.photobucket.com/albums/y265/Ramia7/OrbofMadness.jpg"></DIV> <DIV> </DIV> <DIV>Sirriun</DIV>

Stavenh
06-23-2005, 05:41 PM
<blockquote><hr>Sirrion77 wrote:<DIV><IMG src="http://i7.photobucket.com/albums/y265/Ramia7/OrbofMadness.jpg"></DIV> <DIV> </DIV> <DIV>Sirriun</DIV><hr></blockquote>Oooo where did that shiney come from?

adamflanagan
06-23-2005, 07:07 PM
WOW... shame there isnt any power, still very very nice. <div></div>

dustye
06-23-2005, 07:17 PM
Orb of Madness sucks balls.  It's dropped off _______ the Mad in the froglok instance.  At least until they remove the softcap on INT, it's a worthless pile. <div></div>

Stavenh
06-23-2005, 08:24 PM
<blockquote><hr>dustyeff wrote:Orb of Madness sucks balls.  It's dropped off _______ the Mad in the froglok instance.  At least until they remove the softcap on INT, it's a worthless pile. <div></div><hr></blockquote>I guess you don't see what I see. I see an item that will allow me to allocate another slot to some other pieces of gear, maybe one with great saves, or high Agility (which will be worth more they say). Or heck with the upcoming change which will make spells do more damage based on INT just use it. Currentlly outside a raid, my int tends to hover around 250. With certain other classes, it hovers around 290-340. A 340 int will most likely increase my damage quite abit. Increased damage without increased mana cost. I'll take it!Oh and look I can raise my distrup and sub one whole level. Since 50 isn't the end (come Desert) I will effectivly be casting one level higher. I find that useful.

Speedtee
06-23-2005, 10:45 PM
Jeez, stop making sense Stave <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> <div></div>

TooFarGo
06-23-2005, 10:49 PM
Censor of Agony is what I currently use...it has good int and wis, and a few other stats I can't remember =P <div></div>

Stavenh
06-23-2005, 11:14 PM
<blockquote><hr>Speedteeth wrote:Jeez, stop making sense Stave <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> <div></div><hr></blockquote>My bad.

dustye
06-24-2005, 02:06 AM
<span><blockquote><hr>Stavenham wrote:<blockquote><hr>dustyeff wrote:Orb of Madness sucks balls.  It's dropped off _______ the Mad in the froglok instance.  At least until they remove the softcap on INT, it's a worthless pile. <div></div><hr></blockquote>I guess you don't see what I see. I see an item that will allow me to allocate another slot to some other pieces of gear, maybe one with great saves, or high Agility (which will be worth more they say). Or heck with the upcoming change which will make spells do more damage based on INT just use it. Currentlly outside a raid, my int tends to hover around 250. With certain other classes, it hovers around 290-340. A 340 int will most likely increase my damage quite abit. Increased damage without increased mana cost. I'll take it!Oh and look I can raise my distrup and sub one whole level. Since 50 isn't the end (come Desert) I will effectivly be casting one level higher. I find that useful.<hr></blockquote> Here's the problem.  Your int is at 250 when you aren't raiding, right?  So 20 INT on an orb is a very minimal increase.  You get more power from a Stein or a Tarton's Wheel or something like that.  The only thing nice about this item is the stamina. Oh, but you say, it will increase your damage.  Hi, do you see yourself doing more max damage with a difference in int? No? Because it doesn't do that? Ok.  Supposedly after the ever-looming combat changes, int will influence damage.  However, who's to say that won't be softcapped as well?  Besides that, once the combat changes do come, they are changing spells from a range to something you get/master at the same level.  Guess what that means? + Bonuses to disruption and subjugation mean nothing.  Either way you look at it, it sucks now, and it will suck later.  The stam is nice but you only get 5.75 HP from every +1 stam.  INT over 200 = 1.57 power per INT. Compare it to a Stein, even.  Would you rather have +27 power/+8 agility from the Stein, or +22 HP from the Orb?  The disruption and subjugation bonuses don't do anything in the near future and I'm not so sure they do anything now.  I haven't noticed the wiz I passed the orb to nuking any harder than I.</span><div></div>

Stavenh
06-24-2005, 02:43 AM
<BR> <BLOCKQUOTE> <HR> dustyeff wrote:<BR><SPAN><BR> <BLOCKQUOTE> <HR> Stavenham wrote:<BR><BR> <BLOCKQUOTE> <HR> dustyeff wrote:<BR>Orb of Madness sucks balls.  It's dropped off _______ the Mad in the froglok instance.  At least until they remove the softcap on INT, it's a worthless pile.<BR> <BR> <HR> </BLOCKQUOTE><BR><BR><BR>I guess you don't see what I see. I see an item that will allow me to allocate another slot to some other pieces of gear, maybe one with great saves, or high Agility (which will be worth more they say). Or heck with the upcoming change which will make spells do more damage based on INT just use it. Currentlly outside a raid, my int tends to hover around 250. With certain other classes, it hovers around 290-340. A 340 int will most likely increase my damage quite abit. Increased damage without increased mana cost. I'll take it!<BR><BR>Oh and look I can raise my distrup and sub one whole level. Since 50 isn't the end (come Desert) I will effectivly be casting one level higher. I find that useful.<BR> <HR> </BLOCKQUOTE><BR>Here's the problem.  Your int is at 250 when you aren't raiding, right?  So 20 INT on an orb is a very minimal increase.  You get more power from a Stein or a Tarton's Wheel or something like that.  The only thing nice about this item is the stamina.<BR><BR>Oh, but you say, it will increase your damage.  Hi, do you see yourself doing more max damage with a difference in int? No? Because it doesn't do that? Ok.  Supposedly after the ever-looming combat changes, int will influence damage.  However, who's to say that won't be softcapped as well?  Besides that, once the combat changes do come, they are changing spells from a range to something you get/master at the same level.  Guess what that means? + Bonuses to disruption and subjugation mean nothing. <BR><BR>Either way you look at it, it sucks now, and it will suck later.  The stam is nice but you only get 5.75 HP from every +1 stam.  INT over 200 = 1.57 power per INT.<BR><BR>Compare it to a Stein, even.  Would you rather have +27 power/+8 agility from the Stein, or +22 HP from the Orb?  The disruption and subjugation bonuses don't do anything in the near future and I'm not so sure they do anything now.  I haven't noticed the wiz I passed the orb to nuking any harder than I.<BR></SPAN> <BR> <HR> </BLOCKQUOTE><BR> <DIV>Can I have your orb then?</DIV>

dustye
06-24-2005, 07:43 AM
I told you, I passed on it to another Wiz who obviously thought differently of it <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> <div></div>

Sirrion77
06-24-2005, 05:07 PM
doesn't disruption and subjuration brings your more DPS overall? it's like lvl 51 for those spells Sirriun <div></div>

SalBlu
06-24-2005, 05:23 PM
Subjugation is related to rooting powers, and Disruption has to do with stuns and stifles.  In order for you to nuke harder you need an item with Ordination skill +.

Yaotzi
06-24-2005, 05:50 PM
pzzt wrong disruption for a wizard is damage, ordinatation is buffs, subjugation is anything that controls an enemy ie roots, stuns, and stifles <div></div>

SalBlu
06-24-2005, 05:53 PM
You sure?  Dang... i've been thinkin that way for a long time and i've been wrong lol.  Thanks for the correction.

OneBadAli
06-24-2005, 06:50 PM
Best one i have seen is the Censer of Caldera it has 35int and 18wisdom and has some proc called topor or something, not sure what it does.

Stavenh
06-24-2005, 07:15 PM
<blockquote><hr>SalBluee wrote:You sure?  Dang... i've been thinkin that way for a long time and i've been wrong lol.  Thanks for the correction. <hr></blockquote>We still loves ya~I believe distruption is used to determine how a mob resists your spells. So several items with +5 distruption means your effectivly casting at a higher level. Unless thats evocations, but I think that used to effect your damage, but since damage based on level is going away, thats not going to matter anymore.But the two skills do determine your chance to fizzle on spells that con white or higher. So +5 means you fizzle less on those spells, in fact, spells that are white will never fizzle, as your skill makes that spell blue. So if you got a total of +15 to distruption, any spell that is 3 levels higher, would be considered blue, and not fizzle.

rackman
06-24-2005, 07:16 PM
<DIV>I currentlu use censor of agony</DIV> <DIV> </DIV> <DIV>I notice Tartons has no resists</DIV> <DIV> </DIV> <DIV>What you thought on this?</DIV> <DIV> </DIV> <DIV>Is the censor better becasue of this?</DIV>

SalBlu
06-24-2005, 07:25 PM
<DIV><FONT color=#ff0000><STRONG><EM><FONT size=2>We still loves ya~<BR><BR>I believe distruption is used to determine how a mob resists your spells. So several items with +5 distruption means your effectivly casting at a higher level. Unless thats evocations, but I think that used to effect your damage, but since damage based on level is going away, thats not going to matter anymore.<BR><BR>But the two skills do determine your chance to fizzle on spells that con white or higher. So +5 means you fizzle less on those spells, in fact, spells that are white will never fizzle, as your skill makes that spell blue. So if you got a total of +15 to distruption, any spell that is 3 levels higher, would be considered blue, and not fizzle.</FONT></EM></STRONG> </FONT></DIV> <DIV><FONT color=#ff0000></FONT> </DIV> <DIV>Thank you Stav ^_^ this is very helpful information.  I had a COMPLETELY different thought of what each spell department did for us.</DIV>

dustye
06-24-2005, 07:31 PM
I didn't consider the fizzle aspect.  That would be a nice little bonus probably. <div></div>

IllusiveThoughts
06-24-2005, 11:34 PM
<DIV>for a soloer that secondary is the best i've seen.</DIV> <DIV> </DIV> <DIV>you already get what +3 from self buffs, and +5 from this secondary,  I've also seen some other gear with + disruption and + subjigation that doesn't go into secondary.  so if they stack you could get up to 2 lvls higher casting effectiveness,  which makes less resists, less fizzles, and hit for higher dmg.</DIV> <DIV> </DIV> <DIV>frankly I just dont get why anyone wouldn't want these stat bonuses? even if it was only +2 thats still +5 from self buffs.</DIV>

SilentSam
06-25-2005, 01:32 AM
<P>It will be interesting to see if the +skill items (like +disruption, +subjugation, etc...) will be of any use at all after the combat changes go live.  If the level of the caster has no effect on spells other than reducing fizzles then that'll make a lot of items with these stats pretty gimped.  Will they change all these items to give something more usefull?</P> <P>Wow...no wonder the combat revamp is taking so long when you have little things like this to consider.  :smileyindifferent:</P>

AkashaSh
06-28-2005, 03:15 PM
<FONT size=3><FONT color=#333399><FONT face="Comic Sans MS" size=2>well for an item you can get on your own no raid needed the tartons wheel is very nice i have one and love it.....i have used the void shift and it is good the tank can get aggro fast....but you do have to be carefull not to use it in places like ls.....i feel it is better then the stien of muggok.....the idol of chaos sounds kool we just started raiding maybe i will see this he he *crosses fingers*</FONT> </FONT></FONT>

SalBlu
06-28-2005, 04:50 PM
You have to be really careful with the Phase Shift on Tarton's Wheel.  I've gotten phased into walls, under the floor, behind doors, half into rocks, and even straight up into the air where I then came tumbling down and died upon impact.  Dont use this in hallway areas, near doors, or in dangerous places like Lavastorm.  The shift is a completely random 10-100 meter shift, so you have to use it in an open space.

AkashaSh
06-28-2005, 05:15 PM
<DIV><FONT face="Comic Sans MS" color=#3333ff size=3><STRONG>wow that is just crazy i have had good luck with mine i have never been shifed into a strang spot....but i know no to use it in LS for sure to big of a chance to get shifted into the lava.....but i have used it in hall ways and on the ramps in PF and never been shifted to my death or anything but good to know it could happen......i all ways try to becarefull......</STRONG></FONT></DIV>

Stavenh
06-28-2005, 08:16 PM
I once shifted in Nek 2, and went through a wall into an actual room, but ended up outside the geometry and floated around. Then I started to fall and fall and fall. An bing, I was back at the entrance.Once in Everfrost, I ended up next to a mob I didn't know was there.The plane shift should be much shorter, and maybe more directional, like a frontal arc of where you would end up, rather then so random.

SalBlu
06-28-2005, 09:50 PM
<P>I shifted straight up in the hallway leading to Miragul's Menagerie.  Straight up HIGH, and came crashing down with a crunch, and died.</P> <P>I shifted behind the doors to the Meeting of the Minds Epic Raid when my old guild was finishing up.  I couldnt walk, jump, sit, or crouch, and had to have a GM come to release me.</P> <P>I shifted into the wall while in Permafrost fighting Glaciers.  I could see out through the ice, but no one could see me other than my text bubbles.</P> <P>It's bad in cramped areas.</P>