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View Full Version : Solo Spell Cycles


Ghostbeard
05-12-2005, 11:30 PM
Lately - I've been really curious if the cycle of spells I'm using when soloing is serving me well. I'm in my low 30's and I'm still soloing pretty well in EL and Zek and such - not dying what I'd consider an excessive amount of times (for a class with like... NO HP) and getting passible to really good xp. I've read several threads lately where wizards relate the cycling of the spells they use to drop a mob - but I never see a HO kick thrown in there anywhere. Plus... the cycles seem so diverse. Nobody seems to use even remotely the same spell cycle. Which got me curious. What cycles are other wizards using? My cycle varies slightly - depending on the type of mob. "Low impact" mobs - that lack the ability to kill me in a hit or two - I usually just root in place - debuff with Ice Coil - and HO into the ground with Ice Spike / WIS / BoF until it dies. If root breaks I just keep HOing - cause... it'll be dead before I could re-root it anyway. On higher impact mobs - that represent a real threat - my cycle usually starts with a stun - then a root - then a debuff - then the HO Cycles - with a precautionary re-root in between HO's revolutions to insure some distance between me and the mob. I've fallen in love with Daenor's - but... it's ending it's useful life - because it won't hit on mobs above 34 - which has me really concerned. I don't see the replacement anywhere on the horizon - and I just don't see my HO cycle being as effective without it. Anyone care to share their approach? -GB- <div></div>

T'lk
05-13-2005, 12:24 AM
<P>Here is what I do:</P> <OL> <LI>Use my slowest Dot (Heat Stroke, Ad 1) to pull</LI> <LI>Follow with Incinerate (Ad 1) (to fast casting not to take advantage)</LI> <LI>Root with Frozen manacles (Ad 3) (I save tether at this point for rooting adds)</LI> <LI>Dot with Icy Coil</LI> <LI>Initiate HO</LI> <LI>If root breaks, I activate HO with benumb, follwed by Blazing Intimidation and Frozen Manacles</LI> <LI>If root does not break, I use forzen manacles to reroot, activate with plasmatic pulse, compelte with breath of the tyrant, ball of fire, or Icy coil</LI> <LI>Repeat steps 4 to 7 as needed</LI></OL> <P>I find benumb (stifles, but also seems to prevent the melee high dmg attacks as well) and blazing intimidation (good dmg and stun) very helpful in surviving a resisted or broken root. Plus benumb is a quick HO activator for that final blast when things get hairy.</P> <DIV>While I find I can solo single blues upto orange, and some green heroic. I find my personal set of skills is much more effective in a group. Soloing, is slow for exp. And I have yet to learn to run after 2 resists in a row. I always think that next one will work, lol.</DIV>

adamflanagan
05-13-2005, 01:06 AM
<span><blockquote><hr>Ghostbeard wrote:Lately - I've been really curious if the cycle of spells I'm using when soloing is serving me well. I'm in my low 30's and I'm still soloing pretty well in EL and Zek and such - not dying what I'd consider an excessive amount of times (for a class with like... NO HP) and getting passible to really good xp. I've read several threads lately where wizards relate the cycling of the spells they use to drop a mob - but I never see a HO kick thrown in there anywhere. Plus... the cycles seem so diverse. Nobody seems to use even remotely the same spell cycle. Which got me curious. What cycles are other wizards using? My cycle varies slightly - depending on the type of mob. "Low impact" mobs - that lack the ability to kill me in a hit or two - I usually just root in place - debuff with Ice Coil - and HO into the ground with Ice Spike / WIS / BoF until it dies. If root breaks I just keep HOing - cause... it'll be dead before I could re-root it anyway. On higher impact mobs - that represent a real threat - my cycle usually starts with a stun - then a root - then a debuff - then the HO Cycles - with a precautionary re-root in between HO's revolutions to insure some distance between me and the mob. I've fallen in love with Daenor's - but... it's ending it's useful life - because it won't hit on mobs above 34 - which has me really concerned. I don't see the replacement anywhere on the horizon - and I just don't see my HO cycle being as effective without it. Anyone care to share their approach? -GB- <div></div><hr></blockquote>your cycle is very similar to what i used at that level. root, debuff, HO and nuke. if roots broke early id stun/stifle, root and stand back. one thing though, why do you stun before you root to start the encounter? the only reason i stun is to stop it hitting me while i root. if its not hitting you in the first place i dont see the need for it. ...anyway, at 43 i can take out yellow ^^ mobs with this sequence (very risky tho, one resist on a root and im running). ring of cold, piercing icicles, icy coil, incinerate, immolation, HO, bof, wis, HO, ice flame, bof. by this time ring of cold breaks. i cast frozen manacles, enfeeblement, tether and then repeat the two root once or twice more until ring of cold is up. it usually takes 3 cycles of this to kill yellow ^^s.</span><div></div>

adamflanagan
05-13-2005, 01:08 AM
oops, double post<p>Message Edited by adamflanagan on <span class=date_text>05-12-2005</span> <span class=time_text>10:09 PM</span>

Ghostbeard
05-13-2005, 01:49 AM
I typically only stun high damage mobs first because... and I realize this might just be all in my mind - I haven't parsed anything to prove it - it seems to me that the stun component helps to keep root from resisting, and it starts the encounter off with the mob down 300+ points lower than he normally would be - which - IMHO - shortens the fight - albeit not significantly. Typically if they are stunned - and if they resist that first root (I don't have tether quite yet - only the much-resisted FM) - I get an extra second or two to lay down another FM before the mob starts trying to disembowel me. If not... then I'm 300+ points ahead in the chain - and the fight is a bit shorter. When your talking mobs that can lots of damage in a short amount of time - this makes sense to me. <div></div>

adamflanagan
05-13-2005, 01:59 AM
id forgotten about the damage. as for roots resisting make sure your subjugation skill is maxed. if it isnt maxed (or nearly maxed) roots will resist a lot. <div></div>