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Conequis
05-09-2005, 04:33 AM
Ok up until now I have had very good luck with "Freeze" stun and I would say only 1 out of 20 times does it not hit.  Now, however, I have approached the limit with freeze as it does not affect mobs higher than 34 so I am forced to deal with Blazing Intimidation.  I have not had any luck with this spell and just about ALL the time it never hits and is resisted.  I have it at the Adept III level thinking that would help but it doesnt seem to help at all and I get the same resists almost all the time. Does anyone have any suggestions as to what I may be doing wrong to get these resists, or does Blazing Intimidation just suck that bad?   <div></div>

n0kn0k
05-09-2005, 04:54 AM
Level up and train the stun skills <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Later on it will work better. <div></div>

adamflanagan
05-09-2005, 11:01 AM
i had exactly the same problem as you, it does get better as you level <div></div>

Conequis
05-09-2005, 02:22 PM
Thanks all for your help.  I will just wait a few levels and see how it goes then.  Other than that, life as a wizard is just fine for me <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> <div></div>

Sorano
05-10-2005, 03:21 PM
Make sure you keep your subjugation maxed. It is this skill that determines how likely you are to land your stun. But yes, Blazing Intimidation will only get better the more you level up.

Ghostbeard
05-10-2005, 07:56 PM
I'm having the exact same problem. I checked with many other Wizards and they aren't reporting any problems with it. I became convinced I was bugged in some way - and even /petitioned (snork). Apparently - it's a skill issue. That might have been nice to know. My question would be why most other wizards I've spoken to don't seem to be having the resist problem. Truth is - I'm resited virtually 100%of the time on non-grayed out mobs. Period. It's very frustrating. <div></div>

Ghostbeard
05-10-2005, 11:43 PM
** Update ** Well... it shakes down like this: Everyone was saying that "subjugation" was the skill to have for Blazing Intimidation and that the constant resists on this were due to Wizards having low "subjugation" skills. This was not true unfortunately. I actually drove home and checked. My subjugation skill was maxed out for my level - and every single cast on a non-grayed out mob was resisted. Every time. Without fail. So... I checked the spell. It doesn't use "subjugation" - it uses "ordination". I checked my ordination skill. 43 points from max. WAY LOW. I found a safe spot - and began to cast "Dazzling Seal" on my self - I chose DS because it was fast fast fast casting, and could be chain-cast over and over. I gave my self CARPAL freakin' TUNNEL casting that sucker on myself a SQUILLION times. Got it up to max for my level. I headed back to EL. Targeted one of those beady eyed nasty little Seamist Sylph's and hucked the hammer at her head. BAM! Right between the eyes. 300+ points of damage and the stun component - just like downtown. So... it's "ordination". Not "subjugation". Gotta get it up there. Chain casting DS is pretty easy - if you don't count the cost of carpal tunnel surgery. -GB- <div></div>

adamflanagan
05-11-2005, 12:35 AM
subjugation is still very important though as it effects roots. thanks for the tip on dazzling seal. ive been wanting to max out my ordinaltion but ive only noticed it raise with my mana transfer spells and they have a really long recast so ive never bothered. anyway, im off to hit dazzling zeal for the next few hours. <div></div>

Ghostbeard
05-11-2005, 01:12 AM
Oh... I'm not suggesting that Subjugation isn't important. I agree with you that it is. Only that if you want Blazing Intimidation to land that Ordination is your target. Yah... I know I'm whining but... I get really tired of this "gotcha" game of choosing a skill that isn't used very much in early levels - and then being given a spell in later levels that depend on that skill. I remember this well from EQ1 days. I know... I know... we should keep ALL of our skills up. I understand. But it still feels like a "gotcha" game - and I can't help but wondering if some of the effort spent playing "gotcha" wouldn't be better expending address some other issues. /rant off -GB- <div></div>

Sorano
05-12-2005, 09:04 AM
<BR> <BLOCKQUOTE> <HR> Ghostbeard wrote:<BR>** Update **<BR><BR>Well... it shakes down like this:<BR><BR>Everyone was saying that "subjugation" was the skill to have for Blazing Intimidation and that the constant resists on this were due to Wizards having low "subjugation" skills.<BR><BR>This was not true unfortunately.<BR><BR>I actually drove home and checked.<BR><BR>My subjugation skill was maxed out for my level - and every single cast on a non-grayed out mob was resisted. Every time. Without fail.<BR><BR>So... I checked the spell. It doesn't use "subjugation" - it uses "ordination".<BR><BR>I checked my ordination skill.<BR><BR>43 points from max. WAY LOW.<BR><BR>I found a safe spot - and began to cast "Dazzling Seal" on my self - I chose DS because it was fast fast fast casting, and could be chain-cast over and over. <BR><BR>I gave my self CARPAL freakin' TUNNEL casting that sucker on myself a SQUILLION times.<BR><BR>Got it up to max for my level. <BR><BR>I headed back to EL. <BR><BR>Targeted one of those beady eyed nasty little Seamist Sylph's and hucked the hammer at her head.<BR><BR>BAM! <BR><BR>Right between the eyes. 300+ points of damage and the stun component - just like downtown.<BR><BR>So... it's "ordination". Not "subjugation". Gotta get it up there. Chain casting DS is pretty easy - if you don't count the cost of carpal tunnel surgery. <BR><BR>-GB-<BR> <BR> <HR> </BLOCKQUOTE><BR>You are right. I do believe you have discovered the reason why so many wizzys have an issue with BI when we first receive it. I also bet it is a bug that has been overlooked, since very single one of our other stuns uses the subjugation skill. W should all /bug it in game. 

T'lk
05-12-2005, 08:23 PM
Just a tip about spells and skills, you do not ened to complete the casting of a spell. I have found that initiating the cast is what triggers an update. So all you need to do is link the spell to a key you hit frequently (move buttons perhaps) and you can constantly cast it while interrupting it at the same time. At elast this is how it was a month ago when I needed to up some of my skills. <DIV> </DIV> <DIV>Hope this little tip helps, certainly speeds it up form waiting for cast timers.</DIV>

notyou
05-14-2005, 12:48 AM
<DIV>FYI, jumping is an easier way to interrupt a spell. I've noticed you can move small amounts and not interrupt a spell.</DIV>

Ghostbeard
05-14-2005, 01:07 AM
Ahh... cool. A quick thumb of the spacebar would take lots less time than moving far enough forward or backward. I'll use this when I'm in the middle of a long casting nuke - and the mob dies from the DoT first - to reclaim the mana. Very nice. <div></div>

lisasdarr
06-02-2005, 06:17 PM
An weasy way to up skills, which can be done during normal play time, is to chain cast while you are running about. Since you have to run to get to lots of places you might as well spam a spell at the same time and improve your skills. Personally I think the chance to get a skill up should be inversly proportional to the number of spells of that skill you get and also vary with the spell type, buff skills should go up nearly every time you use, since you only use occasionally, while combat skills should go up slower as you are using them constantly. Then your skills will increase natuarally as you use the spells and forced training of skills would be unnecessary. <div></div>