View Full Version : question about the main damage spell lvls...
JoeMonkey9
04-18-2005, 01:27 PM
<DIV>i had lightning blast or whatever until 15, then at 15 i got ice spike, and i am 25 atm and wondering when i get my next big boy spell so i know if i should adept III ice spike or if i should just wait 1-2 more lvls and make that adept III</DIV> <DIV> </DIV> <DIV>thanks in advace <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>
Ironcleaver
04-18-2005, 02:07 PM
<div></div><div></div>Heres a list of main nukes: 21: Breath of the Tyrant 23: Ball of Fire 30: Westfend's Ice Spear 35: Ice Flame 37: Ball of Flames 50: Ice Comet Westfend's Ice Spear - level 30 traning spell, same as Ball of Fire but dose Ice damage and is adept 2 (same timer as ball of fire) Ice Flame - A level 35 sorcery spell (so warlocks get it as well). This dose both a fire and ice nuke at the same time. I've had this spell land on level 49++ critters without a problem. Ball of Flames - is on a different timer as WIS and BoF. -- As far as main nukes go, these are all the ones I know of. As far as Ice spike goes, I still use it in every combat as a level 36 wizard. [edit: added in ice flame] <p>Message Edited by Ironcleaver on <span class=date_text>04-18-2005</span> <span class=time_text>03:12 AM</span>
iceriven2
04-18-2005, 08:40 PM
<BR> <BLOCKQUOTE> <HR> Ironcleaver wrote:<BR> Heres a list of main nukes:<BR><BR>21: Breath of the Tyrant<BR>23: Ball of Fire<BR>30: Westfend's Ice Spear<BR>35: Ice Flame<BR>37: Ball of Flames<BR>50: Ice Comet<BR><BR>Westfend's Ice Spear - level 30 traning spell, same as Ball of Fire but dose Ice damage and is adept 2 (same timer as ball of fire)<BR><BR>Ice Flame - A level 35 sorcery spell (so warlocks get it as well). This dose both a fire and ice nuke at the same time. I've had this spell land on level 49++ critters without a problem.<BR><BR>Ball of Flames - is on a different timer as WIS and BoF.<BR><BR>--<BR><BR>As far as main nukes go, these are all the ones I know of. As far as Ice spike goes, I still use it in every combat as a level 36 wizard.<BR><BR>[edit: added in ice flame]<BR><BR><BR> <P>Message Edited by Ironcleaver on <SPAN class=date_text>04-18-2005</SPAN> <SPAN class=time_text>03:12 AM</SPAN><BR> <HR> </BLOCKQUOTE>At LVL 39 we also get Immolation I had it at aadept 1 and it hit for 300-400 then spammmed 3-4 more times 300-400 more damage<BR>
Ironcleaver
04-18-2005, 09:43 PM
<span><blockquote><hr>iceriven2 wrote:At LVL 39 we also get Immolation I had it at aadept 1 and it hit for 300-400 then spammmed 3-4 more times 300-400 more damage <div></div><hr></blockquote> Right, but I just always thought of that spell as a very powerful DoT and not an instant Nuke <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> </span><div></div>
JoeMonkey9
04-19-2005, 01:05 AM
<DIV>yea i make it a point to adept I my spells now as i get them if they are a big damage dealer </DIV> <DIV> </DIV> <DIV>but yea when soloing i pop my HO thing - ice spike, ball of flames, ice spike, breath, ice spike</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>thinking i might break down and just make ice spike adept III, was checking the useage of it before i go and blow 15-20g on the silver cluser <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></DIV>
ailees
04-19-2005, 09:39 AM
<div></div>Immolation is a DOT, yes but a very fast one :this means you can use it almost like a DD ; for example : root (tether) wait 2 seconds, cast immolation, cast DD, reroot (or stun/reroot if root broke, but it is rare). <div></div><p>Message Edited by ailees on <span class=date_text>04-18-2005</span> <span class=time_text>10:40 PM</span>
JoeMonkey9
04-19-2005, 12:25 PM
<DIV>yea i got my little thing worked out - i personally hate DOTs lol <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> i got 5 of them atm 2 are kinda out dated tho lol static pulse and incinerate - i mostly use chilling wind because of the mitigation decrease and i dont know if its bugged, but it appears to be a AOE as well</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>i went and broke down spent 11g and bought some raw silver and made myself ice spike adept III - not a huge difference between adept I and III - but during tighter fights im sure it will serve as useful lol</DIV>
EnchanterB
04-19-2005, 05:26 PM
I highly recommend you give your DoTs another look. They deal damage over time -and- debuff a mob for various resistences. Excellent first casts in a group, and if you ever have to turn tail and run, those DoTs just might finish the battle for you. I try to use every single spell I can that cons. A bit of this, a bit of that. *shrugs with a grin* Best of luck to you. 37-Wizard / 35 Woodwoker <div></div>
Megloman
04-27-2005, 04:33 PM
<P><BR>Agree with the above, DoT's with debuff elements are vital for effective group play and soloing against any white or higher con (soloing greens and blues it's quicker to just burn them down mostly). </P> <P>At lower levels, Freezing Whorl and Incinerate will increase the damage of you BoF and BoTT by roughly 22-30%, and Ice Spike by 10-15% (as Incinerate only affects fire mitigation). With any fight lasting as long as or longer than one full Freezing Whorl / Incinerate cycle (24 seconds), the damage increase on you DD's will mean that it is in effect a free cast (the same and often greater overall damage during the same time as if you didnt debuff and nuked from the start), with the DoT damage as a added bonus.</P> <P>Chilling wind's debuff on its own is enough to provide a substantial dmg increase, and given its long duration (36 seconds) its a great spell to use even on single targets where the fight is going to go on for a while (though personally I mainly stick with just Whorl and Incinerate as a lvl 28 wizard due to both providing a higher overall debuff rate for our main fire DD's and better damage ratio to mana spent than chilling at the cost of a mere 0.5 seconds extra overall cast time, thus avoiding going into canni mode as long as possible, and only use chilling on single targets with very high fire / cold resists as FW and Inc are usually enough). On mobs of 2 or over, chilling is pretty much always applied for its debuff / damage / mana ratios then outweigh a FW and Incinerate combo.</P> <P>At higher levels debuffing is essential for any fight as the mobs resist rates are higher, resulting in you DD's sometimes doing less damage than the minimum listed to a non debuffed mob. I'd personally add Icy Coil to the list of vital spells listed above, as its pretty much an automatic cast on any mob and essential to keep permanantly up on the mob to maximise your DPS.</P>
Zcenicx
04-27-2005, 04:39 PM
<P>Freezing Whorl is probably the single spell you'll use the longest.</P> <P>Thing is, our single mob DoT/debuff spells stack up with eachother, which means that even though you get the upgraded version (Icy Coil) at 29, you can still cast both and both will stack.</P> <P>It's completely outdated when you get the final version, Piercing Icicles, at 40 though. Even so, it's 25 levels worth for a single spell which is unique on my hotbars at least. </P>
DaWodin
04-29-2005, 12:28 AM
<P><img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /></P> <P>Is Ice Flame on the same timer as any other nukes? Besides BoFire and WIS are there any other nukes that share re-cast?</P> <P><---- 34 wizzy</P>
adamflanagan
04-29-2005, 01:10 AM
ice flame does not share a timer with any spells. as far as others the only DDs i know of that share timers are WIS and BoF. (im only 40 but i dont think you get any other big DDs til 50). <div></div>
ailees
04-29-2005, 09:33 AM
I just got 46 yesterday, I see that I'll get 2 new DDs, and I already read that nobody uses them ! (flame strike and heat convulsions) There is a nice aggressive pet (protoflame) useless also (in EQ1 mages had already a damaging with no health pet, useless also, too bad) same for Fiery Pulse at 49 (a cold DD). The only advantage is that I have more time to harvest and get my own ruby for Ice Comet : no need to try and get one for DDs level 40-49 <div></div>
Kalta
04-29-2005, 09:41 PM
<div></div>After getting Piercing Icicles Adept III I have harvested two rhodium and one ruby that are still sitting in my bank waiting for some useful spell worthy of their use. Even my Adept III Discretionary Flow has a much better conversion ratio than the Adept I Vital Flow but one rare is destined for this spell at higher levels. There still is no other spells I can see until lvl 50 that might be worth of the honor. I am hoping one of the future intimidation stun spells will suprize me like blazing intimidation but am disappointed that protoflame is severely bugged. Furthermore, a 50 Wizard is trying to sell the Master of this spell for 6pp with full knowledge of this bug and the unknown ETA of any patch which will resolve the issue. As a fellow Wizard, I am dispointed to see actions like these from an individual with such high intelligence.
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.