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Frosthamm
04-14-2005, 11:05 PM
Heya - My partner and I recently grabbed EQ2 after getting bored with WoW.  We played EQLive for over three years.  He's decided on a wizard and I don't care so much what I play, but I do want us to be able to duo efficiently and effectively. Which classes do you enjoy duoing with the most, and why?  Any and all feedback is appreciated. <div></div>

TheC
04-14-2005, 11:44 PM
<DIV>Hey,</DIV> <DIV> </DIV> <DIV>I'm a wiz and I have duo'd from level 1-41 with a guardian, i can't think of anyother class that I'd do better with. If you don't want to go guardian, maybe bruiser, or pally.  You need someone that can take beats without needing to be healed and someone that can hold aggro, as of now guardians are the best at that.</DIV>

killzo
04-15-2005, 12:08 AM
<BR> <BLOCKQUOTE> <HR> Frosthammer wrote:<BR>Heya -<BR><BR>My partner and I recently grabbed EQ2 after getting bored with WoW.  We played EQLive for over three years.  He's decided on a wizard and I don't care so much what I play, but I do want us to be able to duo efficiently and effectively.<BR><BR>Which classes do you enjoy duoing with the most, and why?  Any and all feedback is appreciated.<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>If he's set on playing a wizard you better pick a priest class and max out some tradeskill ..... cause he's gonna need a lot of rezes and repairs.</P> <P> </P> <P>In all seriousness your better off duoing a tank (any kind will do) and healer.  You will have a lot more fun this way.  I have a level 50 Wizard and there is very little effective soloing or duoing that you can do (solo mobs don't give enough exp).  2 Wizards together could alternate roots and kill even 51^^ stuff, but all it takes is one key resist and your toast, you wouldn't want to duo like that all the time (too much downtime).  I recently started up a Healer and one of my friends is playing a Guardian.  So far we have gotten them up to 30 duoing group mobs.</P>

Frosthamm
04-15-2005, 12:44 AM
Yep - he's set on being a wizard. I had planned on going dirge or mystic at first (I hate running slow.  a lot!!!), but they don't seem very complementary, overall. <div></div>

Ironcleaver
04-15-2005, 03:12 AM
I'd say a Wizard and a Paladin are a great combonation. Paladins get some wards, direct healing, taunts, and a free horse at 20 <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Just an idea though, nothing more.. I hope you two enjoy the game, it truly is a blast <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> <div></div>

eqvach
04-15-2005, 03:21 AM
<DIV>Another idea is to play a summoner (conjurer or necro) and let the pet tank.</DIV> <DIV> </DIV> <DIV>My wife (39 warden) and I (37 wiz) duo the non-heroic mobs just fine.  Blue heroics, though, are typically out of our league.  With the upcoming combat changes, however, it may get tougher.  I bring this up because if you're content to fight the solo mobs when duoing, then choose ANY class and it should work.</DIV>

Renynz
04-15-2005, 05:42 AM
Another decent combination (in theory) would be Templar and Wizard.  Templar can wear plate armor, just like tanks, and they get better heals than Paladin.  Actually, as tanking goes, Templars can stand up to yellow and lesser solo mobs for hours.  Their heals allow them to sit there and take the punishment.  The only drawback is that they have no damage output. But that is where a Wizard shines, so they compliment each other well. Keeping the mob taunted would be the only issue with this combination. Solo encounters are cake.  I have tried this with my Templar and Wizard, and between reactive heals, offensive procs, and debuffs the Templar gets (and keeps) aggro just fine.  By the time the Wizard gets aggro, the mob is dead anyways. Heroic ecounters could be another story.  This really depends on what they con.  If the mobs are blue or green, again the Templar should have no trouble taking the hits.  Actually, if the mobs are green, even a Wizard can take the hits.  I have duo'ed green heroic encounters (and even a few epic encounters) in Feerrott with this combination, and can get 10% xp per hour with Vitality.  And that is with my Wizard tanking.   My Templar is 7 levels lower so I haven't been able to test it the other way around yet, but I am betting I could take low blue groups once she catches up. The only duo combination I can think of that would be able to take out white-con or better heroic encounters would be two 41.6+ wizards.  By chain casting Ring of Cold you could, in theory, keep a mob from moving at all.  And with twice the power of a single wizard, there shouldn't be the issue of running out of power that solo wizards have.  Of course if you get one resist you would both end up very dead, very quick.  And again, that is theoretical.  You would both have to be very good at communicating to make this work, and any mistakes and you will both (mostly likely) end up dead.  And you can forget caster mobs.  They'll chew through your HP in a hurry. The best combination truthfullly would be a three-man team: Tank, healer, and you.  And if one of you has two computers, you could always dual box that <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> <div></div>

Misseh
04-15-2005, 01:36 PM
<P>My very best duo experience was with a necro. He and I did so well together that we still like to group up for a little duo time in Zek.</P> <P>If we time it, his pet will serve as a tank while our DPS takes em out in a grand fashion! We also like to take turns setting off HOs, so one is always going. It is SO much fun!</P> <P>I also do well with Swashbucklers and Brigands. Maybe I just work well with other dps classes, I don't know.</P> <P>Anyway, it's just a trial and error thing. Working well with one class or another is not really the issue. The issue is: How much fun/success do you have with this or that class?</P> <P>You might try grouping with some random people before your friend makes a partner for you<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P>

killzo
04-15-2005, 11:25 PM
<BLOCKQUOTE> <HR> Renynzea wrote:<BR><BR>Solo encounters are cake.  I have tried this with my Templar and Wizard, and between reactive heals, offensive procs, and debuffs the Templar gets (and keeps) aggro just fine.  By the time the Wizard gets aggro, the mob is dead anyways.<BR><BR>Heroic ecounters could be another story.  This really depends on what they con.  If the mobs are blue or green, again the Templar should have no trouble taking the hits.  Actually, if the mobs are green, even a Wizard can take the hits.  I have duo'ed green heroic encounters (and even a few epic encounters) in Feerrott with this combination, and can get 10% xp per hour with Vitality.  And that is with my Wizard tanking.   My Templar is 7 levels lower so I haven't been able to test it the other way around yet, but I am betting I could take low blue groups once she catches up.<BR><BR> <HR> </BLOCKQUOTE> <P>You really don't want to be fighting solo mobs (for exp).  They give maybe 1/20th the exp of a heroic encounter.</P> <BLOCKQUOTE> <HR> Renynzea wrote:<BR>The only duo combination I can think of that would be able to take out white-con or better heroic encounters would be two 41.6+ wizards.  By chain casting Ring of Cold you could, in theory, keep a mob from moving at all.  And with twice the power of a single wizard, there shouldn't be the issue of running out of power that solo wizards have.  Of course if you get one resist you would both end up very dead, very quick.  And again, that is theoretical.  You would both have to be very good at communicating to make this work, and any mistakes and you will both (mostly likely) end up dead.  And you can forget caster mobs.  They'll chew through your HP in a hurry.<BR><BR> <HR> </BLOCKQUOTE> <P><BR>This does work.  I did this for a few hours with another level 50 wizard.  As long as your both the same level you can overwrite each others ring of cold before it expires.  The only problem is you will be using a lot of power (like almost all of it) to take out a 48+^^ mobs.  Thats even using all adept 3's for DD.  I would not really call this a valid duoing scenario as not all wizard roots work well enough (through the course of levels) for this strategy and all it takes are a few key resists and the whole strategy falls apart.</P> <BLOCKQUOTE> <P> </P> <P> <HR> Renynzea wrote:<BR><BR>The best combination truthfullly would be a three-man team: Tank, healer, and you.  And if one of you has two computers, you could always dual box that <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /><BR> <P></P> <BR> <HR> </BLOCKQUOTE> <P>I gotta agree.  There really is no good duo group for a wizard.  Mages in general are a tertiary class.  They provide extra dps, crowd control and/or reduce downtime.  Any properly functioning group needs a tank and a healer.  If you play a Wizard and a healer,  the Wizard could tank till around level 15 or so, after that mobs start dishing out too much damage for them.</P> <P> </P> <P>So,  in my opinion, if he plays a Wizard you are probably better off playing a healer and should then find someone to tank for you.  There seem to be a lot of people playing tanks so you should have less of a problem finding a tank than a healer.<BR></P> <P>Since you mentioned mystic, I will say that they are a good healer to play.  Just make sure you get adept 3's for your slows (you can stack wailing haze and keening haze and it will stop a mob dead in its tracks).  Wards work great till around level 25 or so, then mobs start to do too much damage (wards absorb damage before mitigation from armor is taken into account), but they are still pretty useful and are hopefully going to get fixed in the next patch.  You get both single target and group wards (get them to adept 1 at least).  Group wards are great for protecting overzealous casters that take aggro from the tank.  I currently have a level 25 mystic and I've been duoing with a 25 guardian.  We easilly duo orange heroic encounters.<BR></P> <p>Message Edited by killzone on <span class=date_text>04-15-2005</span> <span class=time_text>12:38 PM</span>

TooFarGo
04-15-2005, 11:32 PM
I routinely play with 2 other friends, a pally and a fury, both level 37. If one or the other are not on, two of us can still take on mobs of 3 up to about white con level, as well as green ^^ mobs...sometimes blue ^^ mobs. =) <div></div>

IllusiveThoughts
04-16-2005, 12:04 AM
<P>I think playing a paly will be a great duo combo for your bud who will be a wiz.</P> <P> </P> <P>I've grouped with a certain paly and was able to take on big named mobs at blue con's to us both.  </P> <P> </P> <P>I think since paly's can wear plate, heal and taunt, they are a great duo partner for a wiz.  you shouldn't have any problems taking down green heriocs with this combo.</P>

Parasite
04-17-2005, 12:00 AM
<DIV>I regularly duo with my friend making us a wizard and a ranger. Great for taking out solo mobs a couple levels above us, but heroic encounters are a bit more difficult. He can't tank them very long so we generally have to keep them rooted. It works fine most of the time, but I have to make very good use of my stuns to avoid getting hit. We've taken blue and white ^^ mobs before. </DIV> <DIV> </DIV> <DIV>He also has a templar that's 6 levels below me. That works out fine if I can take the shots - he doesn't have much trouble keeping me alive, but again I have to use roots for hard hitting mobs. The problem with that is he doesn't do any damage. I like the ranger because we both do a ton of damage.</DIV> <DIV> </DIV> <DIV>I've also duo'd with another friend who plays a conjuror. That's pretty effective, although somewhat slow because you have to let the pet tank. Works a bit better for big mobs I think. It's very nice with 2 wizards and a conjuror though. Last time I did that we were able to take everything down even yellow and orange ^^ guys.</DIV> <DIV> </DIV> <DIV> </DIV>

n0kn0k
04-17-2005, 12:13 AM
Wizard and Warlock duo rocks at the higher levels. That's for sure. You can easily duo lvl 50^^ mobs at lvl 44. 2x grouproot + Fear spell and the mobs won't even come near you <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> <div></div>

Zcenicx
04-17-2005, 05:43 PM
<P><FONT face="Comic Sans MS" color=#ffff00>My favorite duo is Wizard and Warlock, at least past L42 :smileywink:</FONT></P> <P><FONT face="Comic Sans MS" color=#ffff00>We both do great amounts of damage and can both AE root, which means we can kill even white group cons without much problem. Once one root is almost done, the other casts theirs, repeat ad infinitum or until the mob is dead :smileytongue:</FONT></P> <P><FONT face="Comic Sans MS" color=#ffff00>2 Wizzies, 2 Warlocks and a chanter (44-4<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /> in our group yesterday did the entire FBSS quest without dying (except once on Cythan the Last).</FONT></P> <P><FONT face="Comic Sans MS" color=#ffff00>(Lower wizard casts Ring of Cold first. When almost done, higher wizard takes over. After that, lower warlock Bony Grasp followed by higher warlock and repeat.)</FONT></P> <P><FONT face="Comic Sans MS" color=#ffff00>Who needs a tank? - or - Casta Powah :smileyvery-happy:</FONT></P><p>Message Edited by Zcenicx on <span class=date_text>04-17-2005</span> <span class=time_text>03:45 PM</span>

Beleagur
04-20-2005, 08:47 AM
<P>I often duo with a warden.  Works surprisingly well.  I recommend it.</P> <P> </P>

Ruind
04-20-2005, 05:44 PM
In the end game, duo with another wizard.  By rotating your root spells, you can really lock down a target.  As a 47 wiz I did a little duo with another 48 wiz.  We were crushing L50 heroic giants in Sol 9 out of 10 fights.  Of course, it was a desperate run for zone when those resists did kick in the 10th time.

Qq
04-20-2005, 06:02 PM
<P>Must Have a Partner that can Taunt!!!!!</P> <P>At 42 me and my friend a 44 Zerk duo in Ferott.  We can do any group up to 4 white no arrow mobs, & blues of any number.  </P> <P>Plus as far as i have seen Zerks are one of the best all around fighter classes.  they can tank and do great damage.</P> <P> </P> <P>But, if i were you, I may wait to see how live update 7 rolls out  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P>   </P>

roarfrost
04-21-2005, 04:22 AM
<DIV>My vote is Warden.</DIV> <DIV> </DIV> <DIV>I duo with a Warden sometimes, and we are very powerfull together.</DIV> <DIV>Warden also has heat/cold debuffs and nukes in addition to their healing capabilities and other buffs.</DIV> <DIV>Takes some communication about roots, etc, but defintely a fun duo.</DIV> <DIV> </DIV>

Pkac
04-22-2005, 08:32 PM
<P>My vote goes for a Pallie,</P> <P>they can taunt and their limited heals help too, thats who i duo with all the time and we have a total blast.</P>

Max122
04-25-2005, 05:36 AM
<DIV>What about 2 40+ Warlocks only problem is have to get to 40. 1-39 you will only duo solo mobs maybe blue epics. I have duoed with a Wizard too and well I will take another warlock anyday of the week.</DIV>

Zcenicx
04-26-2005, 08:43 PM
<P>Problem is spell stacking.</P> <P>Wizard + Warlock can rotate roots and stuns since the spells stack.</P> <P>Warlock + Warlock cant.</P> <P>Wizard + Wizard cant.</P> <DIV>Also, two of the same class means that the lower of the two will always be less efficient since DoTs and lasting effects <EM>never</EM> stack.</DIV>

WaachBack
04-27-2005, 01:00 AM
<DIV>For douing lvl 40+, wizard and warlock is the way to go.</DIV>

Splatterpunk28
04-28-2005, 10:07 AM
<DIV>My thoughts:</DIV> <DIV> </DIV> <DIV>Unless you are a tank/priest class, your best route in duo'ing is to have 2 folks with similar or at least complimenting solo styles and you can just finish it twice as fast.</DIV> <DIV> </DIV> <DIV>Your friend chose a class who's best solo'ing ability is in killing the mob as fast as possible without getting hit.</DIV> <DIV> </DIV> <DIV>Therefore:</DIV> <DIV> </DIV> <DIV>Fighter -- it will take longer and either the fighter will have longer downtime to recoop health, or the wizard will draw aggro and either die or be running around full health/full power.</DIV> <DIV>Priest -- it may be safer, but again, it will take longer and the priest will be healing the wizard, the wizard's spells being interrupted because he will be tanking.</DIV> <DIV>Scout -- same as the scenario with fighter except it won't take AS LONG, but it will be more dangerous and whether you are doing it scout style or wizard style, one or the other will be full health/power and waiting for the other to do most of the work.</DIV> <DIV>Mage -- this is the best combo.  If you want the fastest, most efficient, I'd go wizard & warlock.  If you wanna sacrifice speed of xp for a little safety, choose a summoner (necro or conjuror) and let the summoner pull with pet.  You could also choose a wizard, but it wouldn't be as efficient as a warlock or summoner -- still a viable option though.  Enchanters...not a good choice, though better in my opinion than any other archetype.</DIV> <DIV> </DIV> <DIV>Mage partners are the only partners I can efficiently duo orange ^^ mobs with.  I get better, faster xp duoing with a mage than in a full group.</DIV> <DIV> </DIV> <DIV>That's just my xp playing a warlock since beta and having a wizzy alt (when they didn't have mentoring).</DIV> <DIV> </DIV><p>Message Edited by Splatterpunk28 on <span class=date_text>04-27-2005</span> <span class=time_text>11:22 PM</span>

Har
04-28-2005, 06:48 PM
<DIV>I duo with an inquisitor frequently.  They wear plate mail so their mitigation is good enough to tank and their debuffs allow them to hold aggro very well.  Plus, wizard started HOs that are completed with a priest class can yield arcane chalice which replishes the power of the completer by 10% and, even better, celestial bloom which is essentially a complete heal to the completer.  This leads to mana efficient killing at a fairly quick rate.</DIV>

justright
04-28-2005, 06:57 PM
<P>As a Wizard myself my input to your question would be:</P> <P>If you are looking for efficiency I would say Paladin. They can do damage, heal, tank and keep agro (which i really dont think that a priest would be able to when your wizzy friend is nuking away)</P> <P>If you looking for fun I would definately go for Warlock. At highend game they can alternate roots and nuke yellowcon mobs to pieces (and at the same time wearing a dress :smileyvery-happy<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />.</P>

EvilAmi
04-29-2005, 07:08 PM
<DIV>Wizard and Warlock is by far the best combination. You can take down non-groupx2 named mobs easily. After the wizzy gets RoC you can kill pretty much anything without it even moving.</DIV> <DIV> </DIV> <DIV>Wizard and tank is just stupid.</DIV>

EvilAmi
04-29-2005, 07:14 PM
<BR> <BLOCKQUOTE> <HR> Zcenicx wrote:<BR> <P>Problem is spell stacking.</P> <P>Wizard + Warlock can rotate roots and stuns since the spells stack.</P> <P>Warlock + Warlock cant.</P> <P>Wizard + Wizard cant.</P> <DIV>Also, two of the same class means that the lower of the two will always be less efficient since DoTs and lasting effects <EM>never</EM> stack.</DIV><BR> <HR> </BLOCKQUOTE><BR> <DIV>Wizard and Wizard stacks just fine. If both wizards have the same level of RoC it stacks (ie adept I). The problem with dots not stacking is actually an advantage with the debuff. One wizard casts a ice/heat debuff and the other wizard doesnt have to worry about it. The only thing you have to worry about is immolation not stacking so what you do is cast it at different times. Wizzy 1 casts ball of flames first while Wizzy 2 casts immolation then Wizzy 1 casts immolation.</DIV> <DIV> </DIV> <DIV>In addition 3 out of 4 of the wizards main spells are instant damage.</DIV>

Tanatus
04-30-2005, 02:06 AM
<DIV>Wizards + Warlock tomb up specially after lvl 42</DIV>

Za'Had
04-30-2005, 04:55 AM
<P>/agree with the taunt. I'm playing a SK and a wiz. </P> <P>Get a fighter who can entertain :smileytongue:the mob while the whiz nukes. Lotsa fun and no yelling and running.</P>

swang
05-03-2005, 11:15 PM
<DIV>My wife and I just got a second copy, and decided to level up a Warden, mostly for kiting...  The Wiz is only 37 right now, so I don't have Ring of Cold, and the single target roots (Tether line) seems all to break if you so much as sneeze at the mob.  (Often, I play the Warden and she play's the Wizzy.)   We've been going after mostly blue-white ^^ mobs, or groups of white-orange duo ^s (root one, kill the other)  With all the buffs up, the wizard is nearly unhittable.  The problem, actually, is when the Warden get's agro (which often happens early on in fights, especially if I have Regrowth pre-casted.)</DIV> <DIV> </DIV> <DIV>Of course, when the new combat update comes in, I dunno what's going to happen.  Maybe we'll roll up a new duo.  If it's bad for the duo, maybe go evil and do Shadowknight and Assassin.  I doubt it would be that bad though.</DIV> <DIV> </DIV> <DIV>PS speaking of Tether, I only have adept 1 on it, does it matter that much?  If I have Tether on a mob (that's not green) even DoTs will break the root.  I land it successfully with decent frequency, it's just that it never lasts.  Am I doing something wrong?</DIV> <DIV> </DIV> <DIV>-Stormwolf, 37 Wizzard</DIV> <DIV>Faydark</DIV> <DIV>Allied Qeynosians</DIV>

adamflanagan
05-03-2005, 11:45 PM
tether is meant to break when the MOB takes any damage. however a secondary root will then be applied which lasts for a few seconds, easily enought to apply frozen manacles. <div></div>

Junaru
05-04-2005, 09:38 PM
Wizard + Warlock is the best combo for non-tank/healer IMHO. Not only do you not have to worry about spell stacking but you get the benifits of both classes group buffs. Even at lower level you could root off two of a three mob group and with stuns and DD you could have the 3rd mob dead before it even knew which caster to go after. If you don't like the idea of two nukers I suggest a pally. If the pally just holds aggro and keeps himself alive there should be little downtime and fast kills. <div></div>

Stavenh
05-04-2005, 11:15 PM
Wizard/Paladin is quit workable. Paladins can tank, heal, hold aggro and even buff your wizard to transfer hate to him, giving you more room to nuke. They can go through power fast, but you have power transfers. Later you get a nice damage shield they will like, not to mention procs you can put on them, that do damage or return power, though it seems the power return one almost isn't worth it.your buffs are good for them too, as the raise strength as well as intelligence.

Goldentig
05-06-2005, 12:00 AM
This is the best advice i can give you and it beats all the rest.  Play something that you think is gonna be cool and fun to play.  It does not matter in the slightest what kind of duo dynamic you have.  More then likely your gonna have to group up with others soon or later.  Any combo will get you up to 20 just fine and then you'll have to group up to do the fun stuff.  If you like casting, take a caster.  if you like fighting, take a fighter.  Dont limit yourself to the "I need the uber combo for duo"   its just gonna affect your game experience later.

Max122
05-06-2005, 09:41 AM
With spells stacking as far as 2 Warlocks go only one that really conflicts is our Dark Distortion upgrade but I got the adept 3 of that spell for this reason. Dont have any conflict in spells if both same level can override the others root if not have the lower level start it off. With that said there is no wizard/warlock combo that can kill as efficiently and as fast as 2 warlocks. Have done both and 2 Warlocks just flat out rules.

SweetSyc
05-06-2005, 04:40 PM
I play a mystic, I often duo with a wizard. The good thing about wizard/mystic duoing is that wards are effective on people with lesser defensive capabilities. The wiz can tank lower level heroics for us, and the wards will even prevent some interruptions for him. Works pretty well, I can keep him alive, and stuff dies so fast with a wizard <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> . <div></div>

Pkac
05-13-2005, 05:21 AM
<span><blockquote><hr>Goldentiger wrote:This is the best advice i can give you and it beats all the rest.  Play something that you think is gonna be cool and fun to play.  It does not matter in the slightest what kind of duo dynamic you have.  More then likely your gonna have to group up with others soon or later.  Any combo will get you up to 20 just fine and then you'll have to group up to do the fun stuff.  If you like casting, take a caster.  if you like fighting, take a fighter.  Dont limit yourself to the "I need the uber combo for duo"   its just gonna affect your game experience later. <div></div><hr></blockquote>Some Fool 1 starred you for what is probably the best post of the thread o_0 At the end of the day, play what you want to play and overcome any difficulties you come upon, much better that trying to work out the 'uber' combination</span><div></div>

Pkac
05-13-2005, 05:21 AM
<div></div><span><blockquote><hr>Goldentiger wrote:This is the best advice i can give you and it beats all the rest.  Play something that you think is gonna be cool and fun to play.  It does not matter in the slightest what kind of duo dynamic you have.  More then likely your gonna have to group up with others soon or later.  Any combo will get you up to 20 just fine and then you'll have to group up to do the fun stuff.  If you like casting, take a caster.  if you like fighting, take a fighter.  Dont limit yourself to the "I need the uber combo for duo"   its just gonna affect your game experience later. <div></div><hr></blockquote>Some Fool 1 starred you for what is probably the best post of the thread o_0 At the end of the day, play what you want to play and overcome any difficulties you come upon, much better that trying to work out the 'uber' combination</span><div></div>

Isengrim
05-13-2005, 06:11 PM
I have been duoing with a Pally for about 20 levels.  We are a great team.  I am not sure if it has anything to do with him being a paladin, or if it is the fact that we have played together long enough that we can anticipate each others moves.  I even know when he is going to do HO's.  It's really like a very well choreographed dance of destruction.  That being said, a Weezard can probably duo with any class.  It will just take some time to figure out the best way to kill things.  Regards, Izzy <div></div>

T'lk
05-13-2005, 06:32 PM
<P>Let em start out by saying I think you got some great advise here, adn one thing you certainly can be certain of, there is no 1 best duo team.</P> <P>I have teamed up successfully with (in no particular order):</P> <OL> <LI>Paladin</LI> <LI>Fury</LI> <LI>Warden</LI> <LI>Warlock</LI> <LI>Illusionist</LI> <LI>Swashbuckler</LI> <LI>Ranger</LI> <LI>Guardian</LI> <LI>Berserker</LI></OL> <P>They all were good companions. You just need to know how to play with them. 2 mages, you definately need to play the root/mez game with them. Tanks are great, I like to root and dot, then let the tank taunt, as it gives them a weaker opponent to deal with no healer. Healers I let pull agro and try to stifle inbetween nukes to let them heal. Scout classes are a bit tricky, rooting helps here alot as well. So I would say, play what ever seems like alot of fun to you. A good hybrid class (one with mroe than the generic archtype, but a blend of utility adn damage/healing) is probably a good choice as it will be easier.</P> <P> </P>