View Full Version : Wizzards need more Damage Spells, Less buff Spells
rackman
04-14-2005, 12:45 AM
<DIV>I am a 42 Wizzard and a happy one.</DIV> <DIV> </DIV> <DIV>The only disapointment is i am now becoming a mana battery in large raid battles.</DIV> <DIV> </DIV> <DIV>My DPS is a secondary thing </DIV> <DIV> </DIV> <DIV>Any sugestion to Moorguard or SOE ?</DIV> <DIV> </DIV> <DIV>Because of our very light armor we need to be the principle long range dps</DIV> <DIV> </DIV> <DIV>We need to keep pounding on the developers</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV><p>Message Edited by rackman on <span class=date_text>04-13-2005</span> <span class=time_text>01:46 PM</span>
Lady Uaelr
04-14-2005, 02:36 AM
<P>You are very right. Can you document in detail examples of your experiences and concerns with DPS issues in a high level group situation.</P> <P>If we keep making intelligent posts about our concerns SOE is bound to take notice.</P> <P>Thanks for being proactive and willing to express your concerns in a constructive way.</P>
EvilAmi
04-14-2005, 06:37 AM
<DIV>I agree, give us a lot of nukes and let us handle aggro control on our own. That was what made playing a wizard in eq1 so fun.</DIV> <DIV> </DIV> <DIV>Also, I appreciate the buffs but I didn't choose a wizard to buff people.</DIV>
rackman
04-14-2005, 10:23 PM
<DIV>How can we get this before the developers?</DIV> <DIV>Do they just pick a thread and put in on the dev forum?</DIV> <DIV> </DIV> <DIV> </DIV>
<div></div><p>Message Edited by TheCoZ on <span class=date_text>04-14-2005</span> <span class=time_text>06:54 PM</span>
<P>It is not about the number of nukes but their quality.</P> <P>We don't need more nukes and we need to keep all the buffs.</P> <P>It is damage of nukes needs to be adjusted.</P>
Zcenicx
04-17-2005, 06:32 PM
If you need to play mana battery that's cause you lack the correct group setup. Get chanters and bards and it'll alleviate your problems.
iceriven2
04-17-2005, 08:41 PM
One thing u also gotta understand one of our jobs as a mage is power regen. we aren't the best at thats the chanter but as a mage it is something we are designed to do. Every "Mage" class has some kind of power regen, so its something ya need to get used to.
Zcenicx
04-17-2005, 09:47 PM
*nod*
Tabemo
04-18-2005, 08:29 AM
We are one of the best single target power feeders. Coercers' power feed is restricted to their group members, leaving only Illusionist. Warlock power feed does not provide as much power as ours does. Because that's basically the only thing I can do in a raid (besides doing crappy dps), I had to adept3 my fiery surge which now feeds 321 power at level 50. Essential Intromission, our secondary power feeding spell should be best kept at adept1 unless u want to spend the ruby to pump 15 more power (adept1 feeds 130 power, adept3 feeds 145power). Anyways, I guarantee us wizards did not pick the wizard subclass to be a power feeder. <div></div>
McReag
04-18-2005, 09:17 AM
Agreed I picked wizard for DPS. Although I do get some amount of joy by feeding the healer some power to keep us alive in the final moments of battle but certainly not the entire fight.
iceriven2
04-18-2005, 08:48 PM
<BR> <BLOCKQUOTE> <HR> Tabemono wrote:<BR>We are one of the best single target power feeders. Coercers' power feed is restricted to their group members, leaving only Illusionist. Warlock power feed does not provide as much power as ours does. Because that's basically the only thing I can do in a raid (besides doing crappy dps), I had to adept3 my fiery surge which now feeds 321 power at level 50. Essential Intromission, our secondary power feeding spell should be best kept at adept1 unless u want to spend the ruby to pump 15 more power (adept1 feeds 130 power, adept3 feeds 145power). Anyways, I guarantee us wizards did not pick the wizard subclass to be a power feeder.<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>Did you have a look at the wizard spell list before you decided to reach 50. When making my desicion i looked at all the mage class spell to see what they can do. I was a wizzie in eq1 and i liked the changes. I like that we have buffes and power feeds.</P> <P>On another note though if all a wizzie is doing is power feeding on a raid. then your not doing your complete job. ON raids i do power feed but i also nuke. The timer on the power feed spells lets me get 2-3 of my big nukes off before i start power feeding again. </P>
Lady Uaelr
04-18-2005, 09:07 PM
<BR> <BLOCKQUOTE> <HR> Zcenicx wrote:<BR>If you need to play mana battery that's cause you lack the correct group setup. Get chanters and bards and it'll alleviate your problems. <BR> <HR> </BLOCKQUOTE><BR>That makes sense but reality is a good group setup is not always available sometimes you just have to group with whoever you can because there is no one else.=(
La Trog
04-29-2005, 07:07 PM
I think there are 2 wizards clans: Wizards that accept that unbalanced state and happy with it because it changes from a wizard standard class Wizards that don't because they choose wizzie just because of promised monster DPS the question, as "promised monster DPS" is not really implemented, is: when SoE will make any declaration on this ? I've not look at all wizard's post (too many) but on the most recents one that question is up, and still unanswered. I can easily imagine that such a balancing is not as easy as "just upgrade nukes quality", thought It may be a part of the solution, but the least we would request is some estimation or communication about that gameplay (critical?) issue
<DIV>I agree that we don't need more nukes. I think that we need a stronger ability to "pierce" resistance to our elemental mastery. I don't mind having buffs and the ability to help regen a healers power to help keep the group alive but I think we as wizards would be better served and more useful to a group if we could actually get a consistant hit in dps wise when in a raid.</DIV>
Stavenh
04-29-2005, 09:55 PM
Actually, I think we could use a few compareable ice cold nukes. And have thier timer linked to this fire counterparts.You get Ball of Flames, the cold counter part would be Sphere of Ice, similar to damage, but with a linked timer to Ball of Flames, it doesn't give us an extra nuke, but certainly the option in some fights.We are the masters of fire and cold after all, we should have the options for both.
DaWodin
04-29-2005, 10:57 PM
<P><img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /></P> <P>At 30 you get WIS which is the same as BoF but its ice damage. A waste really if you have nukes on the same recast timer, because that's just one less spell you're getting. Rather than giving us redundant spells it'd be better to just make sure no mob is immune to fire and ice.</P>
Stavenh
04-29-2005, 11:55 PM
<blockquote><hr>DaWodin wrote: <P><img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /></P> <P>At 30 you get WIS which is the same as BoF but its ice damage. A waste really if you have nukes on the same recast timer, because that's just one less spell you're getting. Rather than giving us redundant spells it'd be better to just make sure no mob is immune to fire and ice.</P><hr></blockquote>But that's not going to happen, in regards to making mobs not resistant to fire or cold.The idea isn't to give us more nukes, but to give us nukes that are effective against both fire and ice mobs. That way, when we encounter mobs that are resisant to one or the other, we aren't so ineffective against cold ones. WIS is nice, but that is one spell.
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