IllusiveThoughts
03-18-2005, 01:47 AM
<P><SPAN><FONT color=#ffffff>As the title implies.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>I solo in EL and in ZEK, I can solo the new soloable mobs up to yellow cons which are risky but can be done with some luck. I'll go into detail why the're so risky later.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>First of all you must first scout the area, this does not mean waltzing up to a mob looking around once, then deciding to attack it. You want to know where the agro mobs pop, and find a safe place to stand so that while your fighting you dont get an add that will potentially kill you. So some tips for scouting.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><FONT color=#ffffff><STRONG><SPAN>1</SPAN></STRONG><SPAN>. use invis its got a 10 minute timer you should get a good idea of mob spawn points and pathing in the 10 minutes you would scout an area. then decide the best possible place to pick mobs off one at a time.</SPAN></FONT></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><FONT color=#ffffff><STRONG><SPAN>2</SPAN></STRONG><SPAN>. make notation's of agro mobs pathing, and non agro mob pathing. You need to know this so that you dont wander into an agro mob path while fighting another mob.</SPAN></FONT></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><FONT color=#ffffff><STRONG><SPAN>3</SPAN></STRONG><SPAN>. make sure you give yourself enough room that if for somereason root gets resisted you have enough space to back up with out pulling agro, also part of step 1.</SPAN></FONT></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><FONT color=#ffffff><U><SPAN>Mob selection</SPAN></U><SPAN></SPAN></FONT></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff> Why is mob selection listed? Simple, you need to know what kind of mobs you can and can not kill, accept it thats the way the game is, you want to live on the edge then by all means fight what ever you see fit, but dont post on the boards my wiz cant solo {insert mob here} but a {insert class here} can!!</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>The mobs I choose to currently fight.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff>New solo beetles in EL (blue cons to me at lvl 33)</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff>New solo wasps in EL (white cons to me at lvl 33)</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff>New solo bears in EL (yellow to me at lvl 33)</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>New solo orcs in zek (blue & green to me at lvl 33)</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>I spent most of the time soloing blue con beetles perfecting the technique till I got it down pat then started on white cons, and then finally yellow cons. I still solo blue cons most of the time because of the risk/reward is greater, and i can plow through them almost non stop.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><FONT color=#ffffff><U><SPAN>New solo blue</SPAN></U><SPAN> con mobs are the most closely related to the con system of old EQ, they have the ability to kill you quickly if they get a couple hits on you, but you can generally survive a few rounds of specials with ease.</SPAN></FONT></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><FONT color=#ffffff><U><SPAN>New solo white</SPAN></U><SPAN> cons are a mix of higher resists and higher dmg, generally you can't take more than 3 rounds of specials against these, so be weary.</SPAN></FONT></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><FONT color=#ffffff><U><SPAN>New solo Yellow</SPAN></U><SPAN> cons have more resists and much higher dmg, generally 2 rounds of specials is all you can stand, but can take 1 or 2 mele hits in between.</SPAN></FONT></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>knowing this you have to modify your play style to accomidate that, on blues you can be more risky and kill the mobs faster, where as yellows you have to stick to the script or die.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>________________________________________</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>Okay so now your confident you know the lay of the land and have chosen the best location to fight with the lowest chance (or 0 chance) of add's/agro and know what mobs to choose from. Now what?</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>I use a very simple combination of spells because I go by the simple theory If I dont get hit I never die. It doesn't matter to me if takes 2x as long as another wizard to kill the same mob because I dont get hit and thus my chances for survival are higher. Now that you understand my strategy lets move on to how it breaks down by spell catagory.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><FONT color=#ffffff><STRONG><SPAN>Dots</SPAN></STRONG><SPAN>-</SPAN></FONT></P> <P><FONT color=#ffffff><U><SPAN>Never use them solo</SPAN></U><SPAN>.</SPAN></FONT></P> <P><SPAN><FONT color=#ffffff> I bet your burning to ask why? Its plain and simple every tick of a dot it has a chance to break root, when root breaks we die. So it is in our best interest to not slap even one dot on a mob when fighting solo because of the increased chance for root breaks.<SPAN> </SPAN>Don't believe me try slapping 4 dots on a rooted mob and see how long it stays rooted….then root the same lvl same con mob with no dots and watch how long root lasts.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><FONT color=#ffffff><STRONG><SPAN>HO's</SPAN></STRONG><SPAN></SPAN></FONT></P> <P><FONT color=#ffffff><U><SPAN>Very tough to pull off on whites or yellows but possible on blues</SPAN></U><SPAN></SPAN></FONT></P> <P><SPAN><FONT color=#ffffff> It's a more advanced technique of my simple formula and should not be attempted until you master the basics and can chain solo blues without being hit, once you do however, it will reduce down time because of the additional dmg ho's bring without the cost of mana.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><FONT color=#ffffff><STRONG><SPAN>AOE's</SPAN></STRONG><SPAN></SPAN></FONT></P> <P><FONT color=#ffffff><U><SPAN>No use for them solo yet</SPAN></U><SPAN></SPAN></FONT></P> <P><SPAN><FONT color=#ffffff> The cast timers are too long, and recast timers horrendous and the damage the do is just too low. I'm guessing (because I've yet to experience the joy of ring of cold) that even when we get our aoe root the pitiful dmg isn't enough to solo multi mob encounters, and you'd be better off trying to burn down one mob as fast as possible and root the other two.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><FONT color=#ffffff><STRONG><SPAN>Nukes or DD's</SPAN></STRONG><SPAN></SPAN></FONT></P> <P><FONT color=#ffffff><U><SPAN>Ahh our bread and butter</SPAN></U><SPAN></SPAN></FONT></P> <P><SPAN><FONT color=#ffffff> Okay I primarily use the following two spells for solo, which ones do you ask? I only use 2, proposterous why only 2? simple, use what works.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff> -Westfiends Ice spear, great spell for mid 30's seems to do decent dmg but like ball of fire has a wide range from 290ish all the way to 550ish and this is on mobs that haven't been debuffed by any dots.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff> -Ice spike, fast cast, recast, high dmg, advances the ho wheel.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><FONT color=#ffffff><STRONG><SPAN>Stun's</SPAN></STRONG><SPAN></SPAN></FONT></P> <P><FONT color=#ffffff><U><SPAN>Our life savers--literally</SPAN></U><SPAN></SPAN></FONT></P> <P><SPAN><FONT color=#ffffff> So your asking yourself why not use them while fighting a mob because they do 3x the dmg now? The answer is simple, one root gets resisted and you need to have something to fall back on to keep the mob at bay and keep you alive. So never carelessly toss out a stun while soloing because you'll regret it when your sniffing dirt because that mob got a lucky root resist.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><FONT color=#ffffff><B><SPAN>Roots</SPAN></B><SPAN></SPAN></FONT></P> <P><FONT color=#ffffff><U><SPAN>Our primary solo power</SPAN></U><SPAN></SPAN></FONT></P> <P><SPAN><FONT color=#ffffff><SPAN> </SPAN>Without root's we'd die fighting nearly every blue con <STRONG>*</STRONG>normal solo mob, and forget about taking on any of the new advanced solo encounters.<SPAN> </SPAN>We are glass cannons, we get interrupted and stunned, waaay to much to try and stand there and get beat on.<SPAN> </SPAN>So what root's do I use and why is this guide at lvl 33?</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff><SPAN> </SPAN>-Frozen Manticles, excellent spell one of the fastest casting roots we have in our arsenal that works on mobs you'll be fighting at this lvl.<SPAN> </SPAN>The plus side is that it also deals damage, even though its low you could theoretically kill solo con mobs just from recasting frozen manticles over and over and over without casting any other spells, it would take forever, but this root pales in comparison to our next root.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff><SPAN> </SPAN>-Tether, Once I finally figured out what the hell this spell does I felt like a kid in a candy store.<SPAN> </SPAN>What this spell does is cast a 27second root initially, and theres a nifty maintained buff icon to go along with it.<SPAN> </SPAN>Then upon taking any damage the root breaks, BUT what happens next rocks.<SPAN> </SPAN>A shorter duration root is automatically re-applied.<SPAN> </SPAN>The duration of the shorter secondary root seems to be somewhere in the neighborhood of 8-9 seconds on blue mobs.<SPAN> </SPAN>This root is truly a soloing wizards best weapon.</FONT></SPAN></P> <P><B><SPAN><FONT color=#ffffff></FONT></SPAN></B> </P> <P><B><SPAN><FONT color=#ffffff></FONT></SPAN></B> </P> <P><FONT color=#ffffff><B><SPAN>Canni's and Power Regens(now fixed)</SPAN></B></FONT></P> <P><FONT color=#ffffff><U><SPAN>Great additions for soloing grouped mobs</SPAN></U></FONT></P> <P><SPAN><FONT color=#ffffff><SPAN> </SPAN><SPAN> </SPAN>These spells no longer break root and its awesome how much more they can extend our power pools in a fight. Use them as much as possible, Intromission has THE best hp/mana conversion out there so use it on yourself every refresh. When your confident that tether will hold for more than 20 seconds you can start to use Harvest for some serious power regen.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff><SPAN> </SPAN></FONT></SPAN><B><SPAN><FONT color=#ffffff>__________________________________________________ _</FONT></SPAN></B></P> <P><B><SPAN><FONT color=#ffffff></FONT></SPAN></B> </P> <P><SPAN><FONT color=#ffffff>So now your armed with the knowledge of the land, knowledge of what spells to use, where and what to fight, now the only thing left is how to fight them.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>This topic is nearly always debated, and I openly admit I've changed this play style so freaking much its ridiculous.<SPAN> </SPAN>What I have learned is that its almost always changing.<SPAN> </SPAN>If others find a more viable formula please post your feedback in detail and the reasons why you feel your method is better. I'm always willing to learn how to play my class better.</FONT></SPAN></P> <P><B><SPAN><FONT color=#ffffff></FONT></SPAN></B> </P> <P><U><SPAN><FONT color=#ffffff><STRONG>Beginner formula</STRONG></FONT></SPAN></U></P> <P><SPAN><FONT color=#ffffff>Cast tether</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>Move to the outskirts of root range</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>Fire off a westfiends</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><FONT color=#ffffff><SPAN>Tether will break the first root, and re-root the mob (note you will not see the mob move but you will hear the sounds tether makes when the mob is re-rooted after westfiends lands)</SPAN></FONT></P> <P><FONT size=2><FONT face="Times New Roman"><FONT color=#ffffff></FONT></FONT></FONT> </P> <P><FONT face="Times New Roman" color=#ffffff size=2>Hit the still rooted mob with frozen manticles</FONT></P> <P><FONT size=2><FONT face="Times New Roman"><FONT color=#ffffff></FONT></FONT></FONT> </P> <P><FONT face="Times New Roman" color=#ffffff size=2>Re-cast tether</FONT></P> <P><FONT size=2><FONT face="Times New Roman"><FONT color=#ffffff></FONT></FONT></FONT> </P> <P><FONT face="Times New Roman" color=#ffffff size=2>Repeat.</FONT></P> <P><FONT size=2><FONT face="Times New Roman"><FONT color=#ffffff></FONT></FONT></FONT> </P> <P><FONT size=2><FONT face="Times New Roman"><FONT color=#ffffff></FONT></FONT></FONT> </P> <P><FONT face="Times New Roman" color=#ffffff size=2>Seem's pretty easy right?<SPAN> </SPAN>Well it should be!<SPAN> </SPAN>This is the safest and easiest combo you can use.<SPAN> </SPAN>If you get hit even once while using this combo your doing something horribly wrong.<SPAN> </SPAN>This should also suck out about 50% of your power.<SPAN> </SPAN>The theory behind it is that the mob will basically be perma rooted, and when you do hit the mob for dmg, you have tethers secondary root to automatically re-root the mob giving you enough time to recast another root "frozen manticles" which will give you enough time to recast tether, then allow you to repeat the process while not taking any damage.</FONT></P> <P><FONT size=2><FONT face="Times New Roman"><FONT color=#ffffff></FONT></FONT></FONT> </P> <P><FONT face="Times New Roman" color=#ffffff size=2>Now there is a small chance that a tether or frozen manticles will get resisted then what do you do? Well for starters it depends on where your at in the cycle.</FONT></P> <P><FONT size=2><FONT face="Times New Roman"><FONT color=#ffffff></FONT></FONT></FONT> </P> <P><FONT face="Times New Roman" color=#ffffff size=2>If your first tether gets resisted, you have a [Removed for Content] off non rooted mob seeing red for only you.<SPAN> </SPAN>This is where you use a life saving stun.<SPAN> </SPAN>If it’s a blue con at this lvl you can get away with the quick casting freeze.<SPAN> </SPAN>Then immediately que up frozen manticles let frozen manticles root the mob and move back to the outskirts of root range again.<SPAN> </SPAN>If you did your scouting properly you'll know which direction you need to move to avoid adds/agro.<SPAN> </SPAN>Then recast tether and start the cycle all over.</FONT></P> <P><FONT size=2><FONT face="Times New Roman"><FONT color=#ffffff></FONT></FONT></FONT> </P> <P><FONT face="Times New Roman" color=#ffffff size=2>Suppose the mob resists your frozen manticles after tether already broke initially and the secondary root is the only thing holding the mob back from ripping you a new one then what?<SPAN> </SPAN>Move all the way out to your furthest range nuke (beyond root spell range), and wait.<SPAN> </SPAN>Keep your trigger finger on your first life saving stun freeze, and keep an eye on your frozen manticle refresh timer.<SPAN> </SPAN>Once the mob breaks free of the secondary root from tether, and comes snarling after you spam freeze, you'll get the message target to far away, but its okay keep spaming the hotkey, once the mob gets in range the spell will fire, and by that time frozen manticles will have refreshed, then re root with frozen manticles, pull back out to root range and re-tether and start cycle again.</FONT></P> <P><FONT size=2><FONT face="Times New Roman"><FONT color=#ffffff></FONT></FONT></FONT> </P> <P><FONT face="Times New Roman" color=#ffffff size=2>What if tether is resisted after you already started the cycle?<SPAN> </SPAN>Simple wait for a refresh.<SPAN> </SPAN>Frozen manticles will last a very long time on a blue solo mob when there aren't any dots ticking away at it.<SPAN> </SPAN>Long enough in fact for you to wait the 9 seconds for tether to refhresh and cast it again.</FONT></P><FONT face="Times New Roman" size=2> <P><SPAN><FONT color=#ffffff>What if tether is resisted after you already started the cycle?<SPAN> </SPAN>Simple wait for a refresh.<SPAN> </SPAN>Frozen manticles will last a very long time on a blue solo mob when there aren't any dots ticking away at it.<SPAN> </SPAN>Long enough in fact for you to wait the 9 seconds for tether to refhresh and cast it again.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><FONT color=#ffffff><B><U><SPAN>Intermidiate formula</SPAN></U></B><SPAN></SPAN></FONT></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>Cast tether</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>Move to the outskirts of root range</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>Fire off a westfiends</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>Que up Ice spike while westfiends is casting and fire off the ice spike.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>Once ice spike is casting que up frozen manticles and fire off frozen manticles.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>Re-cast tether</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>Repeat.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>The whole key to making this work is timing.<SPAN> </SPAN>You must have everything qued up and be ready to immediately recast that ability if a fizzle occurs, time is CRITICAL especially with white or even yellow cons, the secondary root wont hold forever and you need to get your ice spike off and recast frozen manticles before it wears off.<SPAN> </SPAN></FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>If done correctly you should still have a very very low chance of being hit, but you still have your stuns to fall back on as a worst case scenario.<SPAN> </SPAN>You should also kill the mob in one less round using ice spike, thus saving you more mana, and preparing you for the next fight.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><FONT color=#ffffff><B><U><SPAN>Advanced formula</SPAN></U></B><SPAN></SPAN></FONT></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>Cast tether</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>Move to the outskirts of root range</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>Hit the H.O. button</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>Fire off a westfiends</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>Que up Ice spike while westfiends is casting and fire off the ice spike.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>Once ice spike is casting que up frozen manticles and fire off frozen manticles.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>Re-cast tether</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>Repeat.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>Once you've moved up from intermediate, and get the hang of it advanced shouldn't be to difficult.<SPAN> </SPAN>It’s the most efficient and safest solo method I've found so far in my 33 lvls of learning to play this class, now if you like to live dangerously (and I know some of you are thinking at this moment)</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>If the wrong ho wheel comes up and your not able to use ice spike to complete the ho too bad, wait for the next round.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>You can modify the advanced formula to the risk taking formula, just remember with out your stuns you’re a sitting duck, the mob will die faster at the chance that you may get hit more often.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>****I do not suggest trying the next formula on anything higher than blues*****</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><FONT color=#ffffff><B><U><SPAN>Risky advanced formula</SPAN></U></B><SPAN></SPAN></FONT></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>Move to the outskirts of root range</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>Hit the H.O. button</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>Fire off a westfiends</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>Que up Ice spike while westfiends is casting and fire off the ice spike.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>Once ice spike is casting que up freeze</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>Once freeze is casting que up frozen manticles and fire off frozen manticles.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>Re-cast tether</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>Hit the H.O. button</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>Fire off a westfiends</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>Que up Ice spike while westfiends is casting and fire off the ice spike.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>Once Ice spike is casting que up blazing intimidation</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>Once Blazing intimidations is casting casting que up frozen manticles and fire off frozen manticles.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>Re-cast tether</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>I call this formula risky because if you get a root resist, and the mob charges you, all you can do is run and hope the mob doesn't kill you while your running like a scared lil wizard waiting for a root or stun to refhresh.<SPAN> </SPAN>The reason why I suggested blues is that you can take a reasonable amount of beating from them so that if you use this method its not as life threatening if a root gets resisted as it would be on a white or yellow con new solo mob.</FONT></SPAN></P> <P> </P> <P> </P> <P> </P></FONT> <DIV>I know this formula works so i'll list what I did to make it work. I've also got a theoretical formula for those of us with Ice flame that i'll test out and compare which one's better.</DIV> <P><FONT face="Times New Roman" size=2></FONT> </P> <P><FONT face="Times New Roman" size=2><STRONG><U>Grouped Mob formula</U></STRONG></FONT></P> <P>Tether</P> <P>Westfiends</P> <P>Tether</P> <P>Essence harvest (que it up while casting tether)</P> <P>Tether (que it up while stunned from harvest)</P> <P>Westfiends</P> <P> </P> <P>Save your stuns for when tether gets resisted, and you have a [Removed for Content] off mob comming for you. once you stun cast frozen manticles then wait for tether to refresh, move out to safe distance and start cycle all over. took me approx 8 min to take down a lvl 32 grouped mob at lvl 35, never once ran oop. I have 1903 power and 186 int for reference. Depending on your int and power pool you may have to alternate casting intromission and other canni spells with harvest in-between each round for more power.</P> <P> </P> <P><STRONG><U>Theoretical grouped mob formula</U></STRONG></P> <P>Tether</P> <P>Ice flame</P> <P>Tether</P> <P>Intromission</P> <P>Ice flame</P> <P>Tether</P> <P> </P> <P>The theory is that the new ice/fire nuke does similar dmg as west fiends for half the cost, intromission returns nearly 80 power and ice flame costs just over 60, natural power regen should allow for finishing the fight much faster (not having to cast tether 2 times per round) and also tether being the only drain on power since intromission will return more power than the cost of ice flame. Will be tested shortly to see its effectiveness.</P> <P> </P> <P>Message Edited by IllusiveThoughts on <SPAN class=date_text>03-17-2005</SPAN><SPAN class=time_text>02:47 PM</SPAN></P> <P> </P> <P>Message Edited by IllusiveThoughts on <SPAN class=date_text>03-17-2005</SPAN><SPAN class=time_text>02:48 PM</SPAN></P> <P>Message Edited by IllusiveThoughts on <SPAN class=date_text>03-17-2005</SPAN><SPAN class=time_text>04:44 PM</SPAN></P> <P>Message Edited by IllusiveThoughts on <SPAN class=date_text>03-17-2005</SPAN><SPAN class=time_text>04:44 PM</SPAN></P> <P>Message Edited by IllusiveThoughts on <SPAN class=date_text>04-06-2005</SPAN><SPAN class=time_text>12:23 PM</SPAN></P><p>Message Edited by IllusiveThoughts on <span class=date_text>04-06-2005</span> <span class=time_text>12:24 PM</span>