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IllusiveThoughts
03-18-2005, 01:47 AM
<P><SPAN><FONT color=#ffffff>As the title implies.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>I solo in EL and in ZEK,  I can solo the new soloable mobs up to yellow cons which are risky but can be done with some luck. I'll go into detail why the're so risky later.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>First of all you must first scout the area, this does not mean waltzing up to a mob looking around once, then deciding to attack it.  You want to know where the agro mobs pop, and find a safe place to stand so that while your fighting you dont get an add that will potentially kill you.  So some tips for scouting.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><FONT color=#ffffff><STRONG><SPAN>1</SPAN></STRONG><SPAN>. use invis its got a 10 minute timer you should get a good idea of mob spawn points and pathing in the 10 minutes you would scout an area.   then decide the best possible place to pick mobs off one at a time.</SPAN></FONT></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><FONT color=#ffffff><STRONG><SPAN>2</SPAN></STRONG><SPAN>. make notation's of agro mobs pathing, and non agro mob pathing.  You need to know this so that you dont wander into an agro mob path while fighting another mob.</SPAN></FONT></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><FONT color=#ffffff><STRONG><SPAN>3</SPAN></STRONG><SPAN>. make sure you give yourself enough room that if for somereason root gets resisted you have enough space to back up with out pulling agro, also part of step 1.</SPAN></FONT></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><FONT color=#ffffff><U><SPAN>Mob selection</SPAN></U><SPAN></SPAN></FONT></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>    Why is mob selection listed?  Simple, you need to know what kind of mobs you can and can not kill, accept it thats the way the game is, you want to live on the edge then by all means fight what ever you see fit, but dont post on the boards my wiz cant solo {insert mob here} but a {insert class here} can!!</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>The mobs I choose to currently fight.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff>New solo beetles in EL (blue cons to me at lvl 33)</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff>New solo wasps in EL (white cons to me at lvl 33)</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff>New solo bears in EL (yellow to me at lvl 33)</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>New solo orcs in zek (blue & green to me at lvl 33)</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>I spent most of the time soloing blue con beetles perfecting the technique till I got it down pat then started on white cons, and then finally yellow cons.  I still solo blue cons most of the time because of the risk/reward is greater, and i can plow through them almost non stop.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><FONT color=#ffffff><U><SPAN>New solo blue</SPAN></U><SPAN> con mobs are the most closely related to the con system of old EQ, they have the ability to kill you quickly if they get a couple hits on you, but you can generally survive a few rounds of specials with ease.</SPAN></FONT></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><FONT color=#ffffff><U><SPAN>New solo white</SPAN></U><SPAN> cons are a mix of higher resists and higher dmg, generally you can't take more than 3 rounds of specials against these, so be weary.</SPAN></FONT></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><FONT color=#ffffff><U><SPAN>New solo Yellow</SPAN></U><SPAN> cons have more resists and much higher dmg, generally 2 rounds of specials is all you can stand, but can take 1 or 2 mele hits in between.</SPAN></FONT></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>knowing this you have to modify your play style to accomidate that, on blues you can be more risky and kill the mobs faster, where as yellows you have to stick to the script or die.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>________________________________________</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>Okay so now your confident you know the lay of the land and have chosen the best location to fight with the lowest chance (or 0 chance) of add's/agro and know what mobs to choose from.  Now what?</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>I use a very simple combination of spells because I go by the simple theory If I dont get hit I never die.  It doesn't matter to me if takes 2x as long as another wizard to kill the same mob because I dont get hit and thus my chances for survival are higher.  Now that you understand my strategy lets move on to how it breaks down by spell catagory.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><FONT color=#ffffff><STRONG><SPAN>Dots</SPAN></STRONG><SPAN>-</SPAN></FONT></P> <P><FONT color=#ffffff><U><SPAN>Never use them solo</SPAN></U><SPAN>.</SPAN></FONT></P> <P><SPAN><FONT color=#ffffff>    I bet your burning to ask why?  Its plain and simple every tick of a dot it has a chance to break root, when root breaks we die.  So it is in our best interest to not slap even one dot on a mob when fighting solo because of the increased chance for root breaks.<SPAN>  </SPAN>Don't believe me try slapping 4 dots on a rooted mob and see how long it stays rooted….then root the same lvl same con mob with no dots and watch how long root lasts.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><FONT color=#ffffff><STRONG><SPAN>HO's</SPAN></STRONG><SPAN></SPAN></FONT></P> <P><FONT color=#ffffff><U><SPAN>Very tough to pull off on whites or yellows but possible on blues</SPAN></U><SPAN></SPAN></FONT></P> <P><SPAN><FONT color=#ffffff>    It's a more advanced technique of my simple formula and should not be attempted until you master the basics and can chain solo blues without being hit, once you do however, it will reduce down time because of the additional dmg ho's bring without the cost of mana.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><FONT color=#ffffff><STRONG><SPAN>AOE's</SPAN></STRONG><SPAN></SPAN></FONT></P> <P><FONT color=#ffffff><U><SPAN>No use for them solo yet</SPAN></U><SPAN></SPAN></FONT></P> <P><SPAN><FONT color=#ffffff>    The cast timers are too long, and recast timers horrendous and the damage the do is just too low. I'm guessing (because I've yet to experience the joy of ring of cold) that even when we get our aoe root the pitiful dmg isn't enough to solo multi mob encounters, and you'd be better off trying to burn down one mob as fast as possible and root the other two.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><FONT color=#ffffff><STRONG><SPAN>Nukes or DD's</SPAN></STRONG><SPAN></SPAN></FONT></P> <P><FONT color=#ffffff><U><SPAN>Ahh our bread and butter</SPAN></U><SPAN></SPAN></FONT></P> <P><SPAN><FONT color=#ffffff>    Okay I primarily use the following two spells for solo, which ones do you ask? I only use 2, proposterous why only 2?  simple, use what works.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff>    -Westfiends Ice spear, great spell for mid 30's seems to do decent dmg but like ball of fire has a wide range from 290ish all the way to 550ish and this is on mobs that haven't been debuffed by any dots.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff>    -Ice spike, fast cast, recast, high dmg, advances the ho wheel.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><FONT color=#ffffff><STRONG><SPAN>Stun's</SPAN></STRONG><SPAN></SPAN></FONT></P> <P><FONT color=#ffffff><U><SPAN>Our life savers--literally</SPAN></U><SPAN></SPAN></FONT></P> <P><SPAN><FONT color=#ffffff>    So your asking yourself why not use them while fighting a mob because they do 3x the dmg now? The answer is simple, one root gets resisted and you need to have something to fall back on to keep the mob at bay and keep you alive.  So never carelessly toss out a stun while soloing because you'll regret it when your sniffing dirt because that mob got a lucky root resist.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><FONT color=#ffffff><B><SPAN>Roots</SPAN></B><SPAN></SPAN></FONT></P> <P><FONT color=#ffffff><U><SPAN>Our primary solo power</SPAN></U><SPAN></SPAN></FONT></P> <P><SPAN><FONT color=#ffffff><SPAN>    </SPAN>Without root's we'd die fighting nearly every blue con <STRONG>*</STRONG>normal solo mob, and forget about taking on any of the new advanced solo encounters.<SPAN>  </SPAN>We are glass cannons, we get interrupted and stunned, waaay to much to try and stand there and get beat on.<SPAN>  </SPAN>So what root's do I use and why is this guide at lvl 33?</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff><SPAN>    </SPAN>-Frozen Manticles, excellent spell one of the fastest casting roots we have in our arsenal that works on mobs you'll be fighting at this lvl.<SPAN>  </SPAN>The plus side is that it also deals damage, even though its low you could theoretically kill solo con mobs just from recasting frozen manticles over and over and over without casting any other spells, it would take forever, but this root pales in comparison to our next root.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff><SPAN>    </SPAN>-Tether, Once I finally figured out what the hell this spell does I felt like a kid in a candy store.<SPAN>  </SPAN>What this spell does is cast a 27second root initially, and theres a nifty maintained buff icon to go along with it.<SPAN>  </SPAN>Then upon taking any damage the root breaks, BUT what happens next rocks.<SPAN>  </SPAN>A shorter duration root is automatically re-applied.<SPAN>  </SPAN>The duration of the shorter secondary root seems to be somewhere in the neighborhood of 8-9 seconds on blue mobs.<SPAN>  </SPAN>This root is truly a soloing wizards best weapon.</FONT></SPAN></P> <P><B><SPAN><FONT color=#ffffff></FONT></SPAN></B> </P> <P><B><SPAN><FONT color=#ffffff></FONT></SPAN></B> </P> <P><FONT color=#ffffff><B><SPAN>Canni's and Power Regens(now fixed)</SPAN></B></FONT></P> <P><FONT color=#ffffff><U><SPAN>Great additions for soloing grouped mobs</SPAN></U></FONT></P> <P><SPAN><FONT color=#ffffff><SPAN> </SPAN><SPAN>   </SPAN>These spells no longer break root and its awesome how much more they can extend our power pools in a fight.  Use them as much as possible, Intromission has THE best hp/mana conversion out there so use it on yourself every refresh.  When your confident that tether will hold for more than 20 seconds you can start to use Harvest for some serious power regen.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff><SPAN>  </SPAN></FONT></SPAN><B><SPAN><FONT color=#ffffff>__________________________________________________ _</FONT></SPAN></B></P> <P><B><SPAN><FONT color=#ffffff></FONT></SPAN></B> </P> <P><SPAN><FONT color=#ffffff>So now your armed with the knowledge of the land, knowledge of what spells to use, where and what to fight, now the only thing left is how to fight them.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>This topic is nearly always debated, and I openly admit I've changed this play style so freaking much its ridiculous.<SPAN>  </SPAN>What I have learned is that its almost always changing.<SPAN>  </SPAN>If others find a more viable formula please post your feedback in detail and the reasons why you feel your method is better. I'm always willing to learn how to play my class better.</FONT></SPAN></P> <P><B><SPAN><FONT color=#ffffff></FONT></SPAN></B> </P> <P><U><SPAN><FONT color=#ffffff><STRONG>Beginner formula</STRONG></FONT></SPAN></U></P> <P><SPAN><FONT color=#ffffff>Cast tether</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>Move to the outskirts of root range</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>Fire off a westfiends</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><FONT color=#ffffff><SPAN>Tether will break the first root, and re-root the mob (note you will not see the mob move but you will hear the sounds tether makes when the mob is re-rooted after westfiends lands)</SPAN></FONT></P> <P><FONT size=2><FONT face="Times New Roman"><FONT color=#ffffff></FONT></FONT></FONT> </P> <P><FONT face="Times New Roman" color=#ffffff size=2>Hit the still rooted mob with frozen manticles</FONT></P> <P><FONT size=2><FONT face="Times New Roman"><FONT color=#ffffff></FONT></FONT></FONT> </P> <P><FONT face="Times New Roman" color=#ffffff size=2>Re-cast tether</FONT></P> <P><FONT size=2><FONT face="Times New Roman"><FONT color=#ffffff></FONT></FONT></FONT> </P> <P><FONT face="Times New Roman" color=#ffffff size=2>Repeat.</FONT></P> <P><FONT size=2><FONT face="Times New Roman"><FONT color=#ffffff></FONT></FONT></FONT> </P> <P><FONT size=2><FONT face="Times New Roman"><FONT color=#ffffff></FONT></FONT></FONT> </P> <P><FONT face="Times New Roman" color=#ffffff size=2>Seem's pretty easy right?<SPAN>  </SPAN>Well it should be!<SPAN>  </SPAN>This is the safest and easiest combo you can use.<SPAN>  </SPAN>If you get hit even once while using this combo your doing something horribly wrong.<SPAN>  </SPAN>This should also suck out about 50% of your power.<SPAN>  </SPAN>The theory behind it is that the mob will basically be perma rooted, and when you do hit the mob for dmg, you have tethers secondary root to automatically re-root the mob giving you enough time to recast another root "frozen manticles" which will give you enough time to recast tether, then allow you to repeat the process while not taking any damage.</FONT></P> <P><FONT size=2><FONT face="Times New Roman"><FONT color=#ffffff></FONT></FONT></FONT> </P> <P><FONT face="Times New Roman" color=#ffffff size=2>Now there is a small chance that a tether or frozen manticles will get resisted then what do you do? Well for starters it depends on where your at in the cycle.</FONT></P> <P><FONT size=2><FONT face="Times New Roman"><FONT color=#ffffff></FONT></FONT></FONT> </P> <P><FONT face="Times New Roman" color=#ffffff size=2>If your first tether gets resisted, you have a [Removed for Content] off non rooted mob seeing red for only you.<SPAN>  </SPAN>This is where you use a life saving stun.<SPAN>  </SPAN>If it’s a blue con at this lvl you can get away with the quick casting freeze.<SPAN>  </SPAN>Then immediately que up frozen manticles let frozen manticles root the mob and move back to the outskirts of root range again.<SPAN>  </SPAN>If you did your scouting properly you'll know which direction you need to move to avoid adds/agro.<SPAN>  </SPAN>Then recast tether and start the cycle all over.</FONT></P> <P><FONT size=2><FONT face="Times New Roman"><FONT color=#ffffff></FONT></FONT></FONT> </P> <P><FONT face="Times New Roman" color=#ffffff size=2>Suppose the mob resists your frozen manticles after tether already broke initially and the secondary root is the only thing holding the mob back from ripping you a new one then what?<SPAN>  </SPAN>Move all the way out to your furthest range nuke (beyond root spell range), and wait.<SPAN>  </SPAN>Keep your trigger finger on your first life saving stun freeze, and keep an eye on your frozen manticle refresh timer.<SPAN>  </SPAN>Once the mob breaks free of the secondary root from tether, and comes snarling after you spam freeze, you'll get the message target to far away, but its okay keep spaming the hotkey, once the mob gets in range the spell will fire, and by that time frozen manticles will have refreshed, then re root with frozen manticles, pull back out to root range and re-tether and start cycle again.</FONT></P> <P><FONT size=2><FONT face="Times New Roman"><FONT color=#ffffff></FONT></FONT></FONT> </P> <P><FONT face="Times New Roman" color=#ffffff size=2>What if tether is resisted after you already started the cycle?<SPAN>  </SPAN>Simple wait for a refresh.<SPAN>  </SPAN>Frozen manticles will last a very long time on a blue solo mob when there aren't any dots ticking away at it.<SPAN>  </SPAN>Long enough in fact for you to wait the 9 seconds for tether to refhresh and cast it again.</FONT></P><FONT face="Times New Roman" size=2> <P><SPAN><FONT color=#ffffff>What if tether is resisted after you already started the cycle?<SPAN>  </SPAN>Simple wait for a refresh.<SPAN>  </SPAN>Frozen manticles will last a very long time on a blue solo mob when there aren't any dots ticking away at it.<SPAN>  </SPAN>Long enough in fact for you to wait the 9 seconds for tether to refhresh and cast it again.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><FONT color=#ffffff><B><U><SPAN>Intermidiate formula</SPAN></U></B><SPAN></SPAN></FONT></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>Cast tether</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>Move to the outskirts of root range</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>Fire off a westfiends</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>Que up Ice spike while westfiends is casting and fire off the ice spike.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>Once ice spike is casting que up frozen manticles and fire off frozen manticles.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>Re-cast tether</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>Repeat.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>The whole key to making this work is timing.<SPAN>   </SPAN>You must have everything qued up and be ready to immediately recast that ability if a fizzle occurs, time is CRITICAL especially with white or even yellow cons, the secondary root wont hold forever and you need to get your ice spike off and recast frozen manticles before it wears off.<SPAN>  </SPAN></FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>If done correctly you should still have a very very low chance of being hit, but you still have your stuns to fall back on as a worst case scenario.<SPAN>  </SPAN>You should also kill the mob in one less round using ice spike, thus saving you more mana, and preparing you for the next fight.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><FONT color=#ffffff><B><U><SPAN>Advanced formula</SPAN></U></B><SPAN></SPAN></FONT></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>Cast tether</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>Move to the outskirts of root range</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>Hit the H.O. button</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>Fire off a westfiends</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>Que up Ice spike while westfiends is casting and fire off the ice spike.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>Once ice spike is casting que up frozen manticles and fire off frozen manticles.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>Re-cast tether</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>Repeat.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>Once you've moved up from intermediate, and get the hang of it advanced shouldn't be to difficult.<SPAN>  </SPAN>It’s the most efficient and safest solo method I've found so far in my 33 lvls of learning to play this class, now if you like to live dangerously (and I know some of you are thinking at this moment)</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>If the wrong ho wheel comes up and your not able to use ice spike to complete the ho too bad, wait for the next round.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>You can modify the advanced formula to the risk taking formula, just remember with out your stuns you’re a sitting duck, the mob will die faster at the chance that you may get hit more often.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>****I do not suggest trying the next formula on anything higher than blues*****</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><FONT color=#ffffff><B><U><SPAN>Risky advanced formula</SPAN></U></B><SPAN></SPAN></FONT></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>Move to the outskirts of root range</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>Hit the H.O. button</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>Fire off a westfiends</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>Que up Ice spike while westfiends is casting and fire off the ice spike.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>Once ice spike is casting que up freeze</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>Once freeze is casting que up frozen manticles and fire off frozen manticles.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>Re-cast tether</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>Hit the H.O. button</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>Fire off a westfiends</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>Que up Ice spike while westfiends is casting and fire off the ice spike.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>Once Ice spike is casting que up blazing intimidation</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>Once Blazing intimidations is casting casting que up frozen manticles and fire off frozen manticles.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>Re-cast tether</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>I call this formula risky because if you get a root resist, and the mob charges you, all you can do is run and hope the mob doesn't kill you while your running like a scared lil wizard waiting for a root or stun to refhresh.<SPAN>  </SPAN>The reason why I suggested blues is that you can take a reasonable amount of beating from them so that if you use this method its not as life threatening if a root gets resisted as it would be on a white or yellow con new solo mob.</FONT></SPAN></P> <P> </P> <P> </P> <P> </P></FONT> <DIV>I know this formula works so i'll list what I did to make it work.  I've also got a theoretical formula for those of us with Ice flame that i'll test out and compare which one's better.</DIV> <P><FONT face="Times New Roman" size=2></FONT> </P> <P><FONT face="Times New Roman" size=2><STRONG><U>Grouped Mob formula</U></STRONG></FONT></P> <P>Tether</P> <P>Westfiends</P> <P>Tether</P> <P>Essence harvest (que it up while casting tether)</P> <P>Tether (que it up while stunned from harvest)</P> <P>Westfiends</P> <P> </P> <P>Save your stuns for when tether gets resisted, and you have a [Removed for Content] off mob comming for you. once you stun cast frozen manticles then wait for tether to refresh, move out to safe distance and start cycle all over.  took me approx 8 min to take down a lvl 32 grouped mob at lvl 35, never once ran oop.  I have 1903 power and 186 int for reference.  Depending on your int and power pool you may have to alternate casting intromission and other canni spells with harvest in-between each round for more power.</P> <P> </P> <P><STRONG><U>Theoretical grouped mob formula</U></STRONG></P> <P>Tether</P> <P>Ice flame</P> <P>Tether</P> <P>Intromission</P> <P>Ice flame</P> <P>Tether</P> <P> </P> <P>The theory is that the new ice/fire nuke does similar dmg as west fiends for half the cost, intromission returns nearly 80 power and ice flame costs just over 60, natural power regen should allow for finishing the fight much faster (not having to cast tether 2 times per round) and also tether being the only drain on power since intromission will return more power than the cost of ice flame.  Will be tested shortly to see its effectiveness.</P> <P> </P> <P>Message Edited by IllusiveThoughts on <SPAN class=date_text>03-17-2005</SPAN><SPAN class=time_text>02:47 PM</SPAN></P> <P> </P> <P>Message Edited by IllusiveThoughts on <SPAN class=date_text>03-17-2005</SPAN><SPAN class=time_text>02:48 PM</SPAN></P> <P>Message Edited by IllusiveThoughts on <SPAN class=date_text>03-17-2005</SPAN><SPAN class=time_text>04:44 PM</SPAN></P> <P>Message Edited by IllusiveThoughts on <SPAN class=date_text>03-17-2005</SPAN><SPAN class=time_text>04:44 PM</SPAN></P> <P>Message Edited by IllusiveThoughts on <SPAN class=date_text>04-06-2005</SPAN><SPAN class=time_text>12:23 PM</SPAN></P><p>Message Edited by IllusiveThoughts on <span class=date_text>04-06-2005</span> <span class=time_text>12:24 PM</span>

Renynz
03-18-2005, 06:20 AM
I'd have to refute this information a bit. In particular in regards to "never use them (DOTs) solo". My strategy (at 33) was a bit simpler and far more brute force:1) Smack the mob with a decent DD spell at max range. Free damage and gets their attention!2) Spam the root button until casts. (My preference was for Frozen Manacles; in my experience it is a more durable combat root).3) Cast chilling wind and icy coil on the mob for max resist debuffs. The over-time damage helps.4) If the mob is still rooted, smack it with Westfend's Ice Spear.5) Chain cast Ice Spike and Ghalith's Frostfire (or Breath of Tyrant) back to back. No pauses. No stopping to re-apply root. No HO's. Just burn the bugger down.6) If root breaks at any time after step 3, cast freeze on the mob for a window of opportunity then cast the best DD spell (generally Ice Spike, sometimes Westfend's if root breaks after applying the DOTs).Takes about 20-30 seconds to kill a solo mob at level 33 with that strategy. If root breaks I lost anywhere from 20% to 80% health, but it regenerated quick enough with just vendor-bought food. When root didn't break it was some easy experience. Power cost was about 30% of my total power pool.Interrupts were frequent, but I learned to channel through them. Also learned how to time it to get the fewest number of interrupts as mobs almost always spam the same sequence of skills. As per chilling wind, you may ask why I would use an AE DOT on a single mob: It has the highest resist debuffer for that level, and it lasts longer. Icy Coil will typically not last the entire engagement; chilling wind will. If you do not use either of these debuffers, you are simply throwing power away, because spells will hit for 30% to 40% more with debuffs applied.Worked great for me at least, levels 30-40. The only hard part was finding mobs to kill <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

IllusiveThoughts
03-18-2005, 10:11 AM
<BR> <BLOCKQUOTE> <HR> Renynzea wrote:<BR>I'd have to refute this information a bit. In particular in regards to "never use them (DOTs) solo". My strategy (at 33) was a bit simpler and far more brute force:<BR><BR> <HR> </BLOCKQUOTE> <P>I used to use this stragtegy and theres nothing wrong with your strategy, but I however prefer not to get hit, and there is a significant difference in our play styles. </P> <P> </P> <P>one thing i'd like to note is with 2 dots on a mob roots dont last very long and have a good chance to break right after reapplication.  thus more pummling on our fragile bodies.</P>

Renynz
03-18-2005, 01:25 PM
DoTs <b>do</b> tend to break Tether. However, I tried the old "root and nuke" tactic in Thundering Steppes during my late 20's. With DoTs active, Frozen Manacles lasted for about one nuke. When I switched to rooting, backing up, and nuking Frozen Manacles lasted for about... one nuke.Now, if I go into Rivervale by way of example, and find a juicy blue or white con mob, I can use Frozen Manacles, layer both Icy Coil and Piercing Icicles, and just about go AFK for 45 seconds until the spell breaks.Frozen Manacles is durable. DoTs do not phase it much. It only seems to take offense to direct damage spells. Unfortunately, the initial damage component of both Icy Coil and Piercing Icicles <b>are</b> direct damage. But I have never seen the DoT component to break the spell once applied. I can even hammer a MOB with Immolation and most of the time it ignores that spell too.But hey, whatever works, us it. Just saying that I have never found DoTs to be an issue myself. By the time it breaks, the MOB is dead. Pity <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

greenhor
03-18-2005, 07:31 PM
<P>I'm lvl 31 and I use almost the exact same strategy as Renynzea.  I've been killing the lvl 34 savage kodiaks in EL and can kill the lvl 35 fish.  the stupid new lvl 36 spiders are still too hard for me though.  The only time I get killed is if I get MULTIPLE resists.  (meaning I get a resist on root AFTER I've already used freeze).</P> <P>Unfortunately, this tactic will only work for another few levels because freeze becomes useless on mobs over lvl 35.  I don't know what i'll do when something breaks root then.  <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></P> <P>Isabelle</P> <P>Lvl 31 Wiz.  Permafrost</P> <P> </P>

adamflanagan
03-18-2005, 08:51 PM
<DIV>i really dont agree with this, at 33 i was easily able to solo yellow feral lashers in EL. i would start with icy coil at max range then spam frozen manacles until it cast. then i would click my HO macro (see below), when that completes stun with bazing intimidation re-root, move back and cast ice spike. that always worked for me and if i got resists on roots, i would stun and re-root.</DIV> <DIV> </DIV> <DIV>HO macro:</DIV> <DIV>: ; useability Arcane Auger ; useablility Ball of Fire</DIV> <DIV>: ; useability Ice Spike.</DIV> <DIV> </DIV> <DIV>if things went very wrong i could easily stun, root and run.</DIV>

IllusiveThoughts
03-18-2005, 10:25 PM
<BR> <BLOCKQUOTE> <HR> adamflanagan wrote:<BR> <DIV>i really dont agree with this, at 33 i was easily able to solo yellow feral lashers in EL. i would start with icy coil at max range then spam frozen manacles until it cast. then i would click my HO macro (see below), when that completes stun with bazing intimidation re-root, move back and cast ice spike. that always worked for me and if i got resists on roots, i would stun and re-root.</DIV> <DIV> </DIV> <DIV>HO macro:</DIV> <DIV>: ; useability Arcane Auger ; useablility Ball of Fire</DIV> <DIV>: ; useability Ice Spike.</DIV> <DIV> </DIV> <DIV>if things went very wrong i could easily stun, root and run.</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>thats great i'm glad this tactic worked for you but yellow lashers are not the new solo mobs. these mobs are tougher and hit harder, which is the tactics i was describing on how to take them down with minimal risk.</P> <P> </P> <P> </P>

IllusiveThoughts
03-18-2005, 10:28 PM
<BR> <BLOCKQUOTE> <HR> Renynzea wrote:<BR>DoTs <B>do</B> tend to break Tether. However, I tried the old "root and nuke" tactic in Thundering Steppes during my late 20's. With DoTs active, Frozen Manacles lasted for about one nuke. When I switched to rooting, backing up, and nuking Frozen Manacles lasted for about... one nuke.<BR><BR>Now, if I go into Rivervale by way of example, and find a juicy blue or white con mob, I can use Frozen Manacles, layer both Icy Coil and Piercing Icicles, and just about go AFK for 45 seconds until the spell breaks.<BR><BR>Frozen Manacles is durable. DoTs do not phase it much. It only seems to take offense to direct damage spells. Unfortunately, the initial damage component of both Icy Coil and Piercing Icicles <B>are</B> direct damage. But I have never seen the DoT component to break the spell once applied. I can even hammer a MOB with Immolation and most of the time it ignores that spell too.<BR><BR>But hey, whatever works, us it. Just saying that I have never found DoTs to be an issue myself. By the time it breaks, the MOB is dead. Pity <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /><BR> <HR> </BLOCKQUOTE> <P><BR>Your experience with dot's and root is quite a bit different from mine.  I "used" to use icy coil and chilling wind, and the dot component does indeed have a shot at breaking root, i've tried just root/rot technique before, and i've had root break, stun the mob reapply root (frozen manticles) and had the next tick of a dot break root and the mob proceed to own me.  This has happend for me several times.</P> <P> </P> <P>I'm also going to try out this strategy against a ^^ green con grouped beetle once they green out at lvl 34, I have a good feeling that this "never get hit" strategy will allow us to solo ^^ greenies but I have to put it to the test.  i've got 75% to 34 so it'll be a while.</P>

TheC
03-18-2005, 10:49 PM
I appreciate the time put into this, but if anyones made it to lvl 30 and can't solo solo mobs, they're a lost cause.

IllusiveThoughts
03-19-2005, 01:36 AM
<BR> <BLOCKQUOTE> <HR> TheCoZ wrote:<BR>I appreciate the time put into this, but if anyones made it to lvl 30 and can't solo solo mobs, they're a lost cause. <BR> <HR> </BLOCKQUOTE><BR>Lately i've been seeing alot of posts from people concearning the soloability of their class.  I didn't want to see our forum flooded with such posts, when we can solo perfectly fine.

adamflanagan
03-19-2005, 03:05 AM
<span><blockquote><hr>IllusiveThoughts wrote: <blockquote> <hr> TheCoZ wrote:I appreciate the time put into this, but if anyones made it to lvl 30 and can't solo solo mobs, they're a lost cause. <div></div> <hr> </blockquote>Lately i've been seeing alot of posts from people concearning the soloability of their class.  I didn't want to see our forum flooded with such posts, when we can solo perfectly fine. <div></div><hr></blockquote>i completely agree with you. you just have to find the right MOBs and ge a tactic that suits you weather its a more defensive one or more offensive one. i prefer the more offensive approach although it can be quite risky. i dont know what its like past lvl 34 but up to 34 ive never had a problem</span><div></div>

brow27
03-19-2005, 04:08 AM
I lean more towards the Offensive-type of soloing.  I'm only level 27 (just hit it), but here is what I generally do to blue con mobs.  Start off with Freezing Whorl (which I have at Adept III, does about 45 damage a tick) Hit the mob with Freeze immediately after Root the mob with Frozen Manacles while stunned Back up and hit the HO button (Arcane Augur) Cast Ball of Fire (or Ice Spike if the mob doesn't have a lot of health) Cast Ice Spike to finish the HO This tends to work pretty well, but the problem I have is it seems that Arcane Augur often breaks the root, which means I have to hope that I can get ice spike off before it interrupts me, and usually one more cast of ice spike.  If I wanted to be safer I could re-cast frozen manacles just after the wheel comes up, but usually the mob has low enough health that one more nuke and a tick or two of the dot will kill it.  I tell you, the DoT may break the roots occasionally, but its saved my life many a time.  Mob is in the red, but I'm stifled or stunned, then the mob just dies because of the root.  Now that I have Blazing Intimidation (which also stuns, but has a slower cast time than Freeze), I may have to change up my strategy some. <div></div>

Renynz
03-19-2005, 05:36 AM
Good luck with the ^^ mobs.  My mana always runs out, even using the aggressive approach.  If you can find a way to defeat them and still have some mana leftover, I would love to hear about it.  Seriously. <div></div>

Solba
03-20-2005, 04:00 PM
<BR> <BLOCKQUOTE> <HR> TheCoZ wrote:<BR>I appreciate the time put into this, but if anyones made it to lvl 30 and can't solo solo mobs, they're a lost cause. <BR> <HR> </BLOCKQUOTE> <P><BR>Well I disagree.. You are 3{insert number here] and you can't solo? Heaven forbid! :smileyindifferent:</P> <P> If you prefer grouping and interacting with others thats cool, it's more about how you have FUN in the game! :smileywink:</P> <p>Message Edited by Solbabe on <span class=date_text>03-20-2005</span> <span class=time_text>03:01 AM</span>

Kilferf 'U
03-21-2005, 11:48 PM
<BR> <BLOCKQUOTE> <HR> Renynzea wrote:<BR>Good luck with the ^^ mobs.  My mana always runs out, even using the aggressive approach.  If you can find a way to defeat them and still have some mana leftover, I would love to hear about it.  Seriously.<BR> <BR> <HR> </BLOCKQUOTE> <DIV>We can at level 40 :smileywink:</DIV> <DIV> </DIV> <DIV>Edit: I had never tried prior to 40 though :smileysad:</DIV><p>Message Edited by Kilferf 'Uhn on <span class=date_text>03-21-2005</span> <span class=time_text>10:58 AM</span>

IllusiveThoughts
03-22-2005, 07:15 AM
<P>fyi this guide is now useless until they fix tether.  it is now borked.</P> <P> </P> <P>on a good note, canni's and harvest & ho no longer break root (ho had a random chance to but no longer does)</P> <P>so those can once again be used in soloing.</P>

IllusiveThoughts
04-06-2005, 11:10 PM
<P>okay brought this thread back from the dead.</P> <P>Guess what? I can solo high con and low con ^^ greenies with this method and with the new spell ice flame quite efficiently now also as it does simmilar dmg to west fiends and is half the power cost.</P> <P>I had to modify my tactics to keep my power pool higher than the mobs health, I tried once using this combo</P> <P>tether</P> <P>westfiends</P> <P>tether</P> <P>then essance harvest immidiately after (que it up)</P> <P>and then que tether up so that when stun wears off the first root on tether will get close to breaking (always breaks around 5s left on the timer)</P> <P>and re-root will go off while your casting tether, if its resisted dont panic, fire off a stun, then immidiatly follow it up with frozen manticles and wait for tether to refresh then repeat the process again.</P> <P>It took a long time (about 8 min) to take one greenie down, and xp reward was about 1.7%  had about 4 root resists, and 5 or so west fiends resists.</P> <P>I never got hit once, and I was completely comfortable with using harvest while the mob was rooted with tether (never once did it break mid root and lasted the full duration) tether is adept 1 for reference and west fiends is adept 1 also.</P> <P> </P> <P>I'll go back and try using ice flame now since its power cost is half that of westfiends and I imagine it should go quite a bit faster, depending on resists and what not.</P> <P>also if your squirmish about using harvest, just cast intromission on yourself it's got the BEST hp/mana converstion out there, and one intromission will cover the cost of ice flame, so the only thing dropping your mana would be casting tether, and natural regen should allow the whole fight with only casting intromission on yourself.  but yet to be tested.</P> <P>Exciting times, and I'm glad I proved my theory works.  Now go out there and have some fun.</P> <P> </P>

Kilferf 'U
04-06-2005, 11:37 PM
<DIV>i see you read some of my threads <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>edit: err, threads = posts (re: soloing ^^ greens with ease)</DIV> <DIV> </DIV> <DIV>By the way, which theory did you prove cuz i think i may missed it lol. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <P>Message Edited by Kilferf 'Uhn on <SPAN class=date_text>04-06-2005</SPAN> <SPAN class=time_text>12:42 PM</SPAN></P><p>Message Edited by Kilferf 'Uhn on <span class=date_text>04-06-2005</span> <span class=time_text>01:01 PM</span>

IllusiveThoughts
04-07-2005, 02:47 AM
<BR> <BLOCKQUOTE> <HR> Kilferf 'Uhn wrote:<BR> <DIV>i see you read some of my threads <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>edit: err, threads = posts (re: soloing ^^ greens with ease)</DIV> <DIV> </DIV> <DIV>By the way, which theory did you prove cuz i think i may missed it lol. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <P>Message Edited by Kilferf 'Uhn on <SPAN class=date_text>04-06-2005</SPAN> <SPAN class=time_text>12:42 PM</SPAN></P> <P>Message Edited by Kilferf 'Uhn on <SPAN class=date_text>04-06-2005</SPAN> <SPAN class=time_text>01:01 PM</SPAN><BR> <HR> </BLOCKQUOTE><BR>I proved that we can solo ^^ greenies and that when I hear people complain wizards cant solo their just whining and I can point them to this thread.

Kilferf 'U
04-07-2005, 03:17 AM
<P>hehe, well if you had just read any of the several posts i've made in this forum you'd see me decribe how i solo ^ ^ green mobs on a regular basis, albeit i only started at level 39/40. I thought you read these forums alot, so naturally i assumed something i'd written about doing it (harvesting with tether ect) helped ya prove your uhh...theory, lol.</P> <P>No offense man, i'm probably wrong, but after having already posted about how i solo them regularly and subsequently being shot down by other wizards claiming i was full of myself, then taking the time to explain in detail how, it's a little disgruntling to come in and see you prove a theory i had already proved to others. Nobody responded to me after that, not a "oh snap, he's right look at that", no "ack, i was wrong, we really can kick [Removed for Content]", no "sorry man, guess i really wasn't trying hard enough before coming in here and calling BS on you". So, yeah....anyway</P> <P>If ya figured it out all on your own, without reading anything from my posts, hell more power to you man. Apparently there aren't a whole lot of wizards up for figuring this stuff out, and if they are they sure as heck aren't posting about it. </P> <P>If ya learned any of that from me...well....i feel shafted is all....cuz *I* already proved how easy it is (i mean i actually shared in text lol). :smileytongue:</P> <P>Either way, it's good that we're sharing this stuff, because no matter how "shafted" i might feel and for whatever reasons (phycological lol), we're BOTH tired of whining wizards lol.</P> <P> </P> <P>/bow</P> <P> </P> <P><SPAN class=time_text></SPAN> </P><p>Message Edited by Kilferf 'Uhn on <span class=date_text>04-06-2005</span> <span class=time_text>04:50 PM</span>

IllusiveThoughts
04-08-2005, 10:41 PM
<BR> <BLOCKQUOTE> <HR> Kilferf 'Uhn wrote:<BR> <P>If ya figured it out all on your own, without reading anything from my posts, hell more power to you man. Apparently there aren't a whole lot of wizards up for figuring this stuff out, and if they are they sure as heck aren't posting about it.</P> <P></P> <HR> </BLOCKQUOTE><BR> <DIV>not trying to shaft anyone.  I've been wanting to solo ^^ greenies just never could figure it out till recently.   I do recall reading some posts about using immolation, but alas I dont get that spell for another 4lvls.</DIV>

Kilferf 'U
04-08-2005, 10:59 PM
<BR>bah, does nobody any good...<p>Message Edited by Kilferf 'Uhn on <span class=date_text>04-08-2005</span> <span class=time_text>12:31 PM</span>

IllusiveThoughts
04-10-2005, 08:23 AM
<DIV>okay ice flame is out of the q.  the rang is just to darn crazy short.  and the recast is 30s not 4, the duration is 4 sec.  I had it break both roots of tether in one casting.  spells not very usefull for solo right now, but should come in handy in groups.</DIV> <DIV> </DIV>

Renynz
04-13-2005, 08:04 AM
Well, since I have been soloing for the last several weeks now in Feerrott, I figure I would share some of the experience. Soloing at 41+.  One word: Easy. The main advantage at this point is you have some really nice spells. Ring of Cold: Virtually unresistable, unbreakable AE root.  Guaranteed to hold a mob for 30 seconds if it sticks.  The bad news?  It has a recast of 45 seconds, and DoTs the mob after the spell expires, making rooting the mob(s) in the interim very... interesting. Piercing Icicles/Icy Coil: Some of my favorite spells.  Nice damage.  Insane debuffs when stacked, and the spells do stack. Immolation:  Quite simply the best nuke at 44, probably the best nuke until 50.  At Adept III it can hit for up to 500+ a tick for 4 ticks.  I have seen it do over 2K damage on several occasions. Ball of Flames:  At Adept III this spell can hit for 800+.  Very good for taking down a critter fast.  Bad news is it is as expensive as it is powerful. Scorching Pulse:  Great AE spell. Freezing Wind:  Another great AE spell that also acts as a debuffer. Against single targets, my preferred technique is to lead with Ring of Cold.  If it sticks (and it usually does) immediately follow with Piercing Icicles and Icy Coil for max debufs.  Then hit the critter hard and fast.  I tend to use Immolation, Ball of Flames, Westfend's Ice Spear, then Ball of Flames again.  By the time the second Ball of Flames hits, Ring of Cold will be ready to break.  I then use Frozen Manacles to lock the target down until Ring of Cold becomes available again.  This is the main danger point in soloing; if Frozen Manacles does not stick, and the mob hits hard, odds are you are gonna get flattened.  On the bright side, with maxed Subjugation the mobs do not tend to resist much, and since Frozen Manacles isn't affected by DoTs, the spell will last until RoC comes back (so long as its not an epic or named mob; those tend to shake off the effects of debuffs, especially root, very fast). Most heroic encounters will take from two to five cycles to finish the critter off.  On blue or higher heroic encounters I tend to use DoTs as DD spells are too inefficient.  For solo encounters Piercing Icicles, Icy Coil, Immolation, and Ball of Flames is usually sufficient (if you wait for the DoTs to finish the creature off). Against grouped targets it is even more fun.  Lead with a single target spell.  Any spell, so long as it isn't root.  Wait for the critters to get within range and close enough to one another then hit them with ring of cold.  (Note: Many solo encounters spawn close enough together to hit them with RoC without having to maneuver them.)  If the mobs have down arrows, just hammer them with AEs (Freezing Wind, Scorching Pulse, Pyre).  For tougher groups hit them with Freezing Wind anyways (the extra damage never hurts!) and take out the healers/nukers as fast as you possibly can.   If there is a named in the group, be sure to keep it locked down with root. Personally I never do groups solo unless they are green.  They are just too much DPS, and its hard to cast-through once RoC breaks (or when I first try to apply it).  But once stuff starts to green out mage avoidance kicks in pretty good and you can take more damage than one would expect. I've even managed to take out several green epic encounters with the aid of a lower level templar for support.  Of course, it isn't easy, and I've died as many times as I have succeeded, but it is definately in the realm of possibility.  Not sure about solo though.  That would be... a challenge.  Might be possible with a combination of root and immolation.  But man, that would take forever.  Think I'll leave that for the rangers. <div></div>

IllusiveThoughts
04-13-2005, 07:03 PM
<DIV>great post ^^</DIV> <DIV> </DIV> <DIV>i'll keep that in mind when I get to 41 and get ring of cold and start to experiment with it and soloing ^^'s</DIV>