View Full Version : Spell Fix Suggestions
Renynz
03-17-2005, 05:48 AM
It has been suggested that it would be more constructive to post what the wizard community felt what was wrong with some of their spells, so here is a start:Ball of Fire: Casting time is high compared to the level 23 Warlock spell, Dark Distortion. Also, power cost is excessively high, considering that, unlike Dark Distorition, this spell does not return a portion of the damage as power replenishmen to the caster. Reducing the power cost by 30% to 50% would be more in line with where the spell should be.Westfend's Ice Spear: As per Ball of Fire. Considering this is the <b>training</b> version of the spell, an increased casting time over Ball of Fire would be beneficial. By way of example, reduce the casting time to 1 second, increase recast to 14 seconds. Still castable only once every 15 seconds, but much more useful in groups and/or in solo play.Ball of Flames: Mana cost is excessively high, costing a comparable amount of mana to the Warlock spell, Nil Distortion, but doing a fraction of the damage. Reduce the power cost of Ball of Flames to make it have a similar power-to-damage ratio of Nil Distortion, not considering the power-replenishment of the latter spell. Reducing the power cost by half would be acceptable and bring the two spells more in-line with one another.Immolation: Four seconds is too long of a casting time for ANY combat spell. Casting time should be two seconds; three at most. It could also be suggested recast should be closer to 18 seconds, but that is a minor point compared to the long cast time that simply cannot, without great difficulty, be executed under durress (AE, melee damage, etc).Ice Spike: The spell is awesome, but its power to damage ratio does not match Breath of the Tyrant or Ghalith's Frostfire. It costs less power than either of these two latter spells, and does more damage, and it is a level 15 spell! If Ice Spike is correct, then Breath of Tyrant and Ghalith's Frostfire need a small boost in damage, or a reduction in power cost, to bring them in line with this spell.Heat Stroke: Four seconds is too long to waste on any spell that does the (lack of) damage it does, even considering the stifle effect. Reduce casting time to two (2) seconds or greatly increase the damage it inflicts.Plasmatic Pulse: Either the damage needs to be improved or the DoT needs to hit more frequently to justify the power-to-mana ratio of this spell compared to something like Ice Spike.All Stun Spells in General: Put the damage and stun components on seperate resists so that at least if the stun doesn't work we can still use the damage component. Some older stun spells are excellent nukes, but they fall by the wayside because they simply will not work on targets past a set level.Pyre, Conflagration, and all other DD AE Spells: Five seconds is too long to cast any AE spell. By the time you finish casting, the targeted MOB is dead, and you wasted five seconds wiggling fingers with no results.Either the spells need to a) have their casting time reduced or b) the wizard needs to be able to have the spell take effect on the corpse, because by the time the spell (finally) does go off, that is most likely what he will be hitting.I am sure there are other spells wizards have issues with, but that is just my list. For those who have issues of their own, please do it without bashing the warlocks.(Edited to change title as someone said petition probably wasn't a good idea <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />)<p>Message Edited by Renynzea on <span class=date_text>03-17-2005</span> <span class=time_text>07:01 AM</span>
Splatterpunk28
03-17-2005, 07:13 AM
<DIV>I support the fact that some spell issues need to be looked at and addressed.</DIV> <DIV> </DIV> <DIV>Comparing spell lineup: </DIV> <DIV><A href="http://eq2players.station.sony.com/classes/index.vm?classId=23" target=_blank>http://eq2players.station.sony.com/classes/index.vm?classId=23</A></DIV> <DIV><A href="http://eq2players.station.sony.com/classes/index.vm?classId=24" target=_blank>http://eq2players.station.sony.com/classes/index.vm?classId=24</A></DIV> <DIV> </DIV> <DIV>Power issues seems to be a big problem in comparison, and it's no surprise because warlocks get 30% power back from their main spell line. So SoE needs to come up with some sort of compensation for this. I'm not sure a reduction in power cost makes sense as it would invalidate the entire idea behind what a warlock is. Maybe wizards should get a slight increase in damage for their Ball of Fire/Westend's Ice Spear/Ball of Flame line as compensation? In addition the cast times on these spells should be the same as Warlock's (2seconds).</DIV> <DIV> </DIV> <DIV>Plasmatic Pulse line is bad, bad, bad and needs to be fixed. Increase the damage as it doesn't compare to warlocks' Noxious Bolt line.</DIV> <DIV> </DIV> <DIV>A lot of people compare Immolation to Nil Distortion, which, in my mind is completely wrong considering wizards have the exact same line up of spell levels with Ball of Fire/WiS/BoFl as warlocks' Distortion line. Clearly those two spell lines should compare. Warlocks get no DoTs that compare to Immolation's damage and the only pure damage DoT we have is also a 4second cast, has a duration of 24seconds and at Adept I does a whopping max damage of 400 if no ticks are resisted. I see nothing wrong with Immolation (though Dark Emanation is a joke!)</DIV> <DIV> </DIV> <DIV>I could talk about other spell lines, but they have the exact same problems as warlocks' comparison spell lines. </DIV> <DIV> </DIV> <DIV>So, I think, just with the things I suggested above, at least Warlocks and Wizards would be on the same page.</DIV> <p>Message Edited by Splatterpunk28 on <span class=date_text>03-17-2005</span> <span class=time_text>03:44 PM</span>
Karrde
03-17-2005, 07:57 AM
Ok now i am only a level 26 wizard but i have looked at the line up of both wizards and warlocks and for the power issue us wizards have quite a few Health to Mana spells in our line where as warlocks have barely any. On the damage factor tho warlocks do do quite a bit more dmg in comparison. I think a power increase is needed for wizards though i don't want warlocks to be nerfed at all.
Stavenh
03-17-2005, 05:15 PM
I sugest taking the word petition out of the title first, as by stated policy, threads with the word petition get locked right away, and all you are trying to do will have to be redone.
nirecy
03-17-2005, 05:20 PM
<P>Hey guys,</P> <P>I'm still kinda new, only a lvl 21 wizard. All these issues are making me wonder whether wizard was a good choice. First of all I was a summoner but then I read and thread saying that summoners and their sub classes didn't do as much damage as wizards and warlocks. So i thought ok i'll start again, I choose wizard because well i'm in qeynos and imo warlocks just sound evil lol. Now i'm reading all this and questioning my decision again! I hope sony sort something out because I do not want to start again! First they give you a massive and confusing choice of characters and then the sub classes. Don't get me wrong of all the rpg games i've played this one by far seems the better imo but certain issues with wizards/warlocks need to be sorted.</P>
Stavenh
03-17-2005, 09:32 PM
I think those are great suggestions to spells!While not every spell is for every situation, all spells need to be useful at thier useable level. Currently, Plasmatic Pulse loses out to Ice Spike simply becaus Ice spike does more damage over Plasmatic Pulse with it's dot included at 38. Plasmatic pulse is at adept 1, Ice spike at adept3. Since PP is a level 20 spell, it's gone green.So a grey Adept 3 level 15 spells does more damage then a green adept 1 level 27 spell, at level 38. So this isn't a case of just getting a spell, and wondering why the lower spell does more, this a case of going past mastery on both spells, and having the lower, even if it is higher in quality out damaging the other spell.
<BR> <BLOCKQUOTE> <HR> nirecylg wrote:<BR> <P>Hey guys,</P> <P>I'm still kinda new, only a lvl 21 wizard. All these issues are making me wonder whether wizard was a good choice. First of all I was a summoner but then I read and thread saying that summoners and their sub classes didn't do as much damage as wizards and warlocks. So i thought ok i'll start again, I choose wizard because well i'm in qeynos and imo warlocks just sound evil lol. Now i'm reading all this and questioning my decision again! I hope sony sort something out because I do not want to start again! First they give you a massive and confusing choice of characters and then the sub classes. Don't get me wrong of all the rpg games i've played this one by far seems the better imo but certain issues with wizards/warlocks need to be sorted.</P> <BR> <HR> </BLOCKQUOTE> <P><BR>Hey man, don't base your class on the forums, you can go to any class forum and you'll see someone complaining about their class. Truth is there is no crap class, there are minor balancing issues with some but just play the game and have fun with whatever class you enjoy or want to play. If you never read the forums you would never notice these small differences.</P>
Alexande
03-18-2005, 10:59 AM
<BR> <BLOCKQUOTE> <HR> Stavenham wrote:<BR>I think those are great suggestions to spells!<BR><BR>While not every spell is for every situation, all spells need to be useful at thier useable level.<BR><BR>Currently, Plasmatic Pulse loses out to Ice Spike simply becaus Ice spike does more damage over Plasmatic Pulse with it's dot included at 38. Plasmatic pulse is at adept 1, Ice spike at adept3. Since PP is a level 20 spell, it's gone green.<BR><BR><FONT size=4><STRONG>So a grey Adept 3 level 15 spells does more damage then a green adept 1 level 27 spell, at level 38</STRONG></FONT>. So this isn't a case of just getting a spell, and wondering why the lower spell does more, this a case of going past mastery on both spells, and having the lower, even if it is higher in quality out damaging the other spell.<BR> <HR> </BLOCKQUOTE> <P>Wait until you ding level 49 and get firey pluse, Ice spike adept 3 still does more damage then Firey pluse adept 3</P> <P>Ice spike adept 3 215-245 (not excat)</P> <P>Firey pluse <FONT size=6>34 <FONT size=3>levels later Adept 3 192-203 dmg with an Int debuff. </FONT></FONT></P> <P><FONT size=6><FONT size=3>And its on the same timer as Inferno!</FONT></FONT></P> <P><FONT size=6><FONT size=3>You make a great pass on all Wiz spells 10-39 Good job, now lets take a look at the 40-49 spells please.</FONT><BR></FONT></P>
Splatterpunk28
03-18-2005, 01:24 PM
If it makes you feel any better, warlock same comparable line of spells, noxious bolt upgrade at 43.6, soul flay Adept III, does 232-314dmg.<BR>
Stavenh
03-18-2005, 08:27 PM
<BR> <BLOCKQUOTE> <HR> Splatterpunk28 wrote:<BR>If it makes you feel any better, warlock same comparable line of spells, noxious bolt upgrade at 43.6, soul flay Adept III, does 232-314dmg.<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>Naw, doesn't make me feel better, just makes me think that two different things are going on.</P> <P>First, I think spells were meant to scale in damage with INT, but the INT scale never made it to the game for some reason. If int worked on spells like str works on fighter abilites, there wouldn't be a problem. Or I think there wouldn't be. </P> <P>So I think spell damage for all mages is kinda screwy. And the fact that Sony hasn't spoken up on the benefits of INT and WIS is frustrating, though I hope they will, so long as we keep asking.</P>
Renynz
03-19-2005, 05:38 AM
<span><blockquote><hr>Alexanderh wrote:<div></div> <p><font size="6"><font size="3">You make a great pass on all Wiz spells 10-39 Good job, now lets take a look at the 40-49 spells please.</font></font></p> <div></div><hr></blockquote> Only level 41 at the moment. Haven't managed to get my high level junk spells yet. But when I do I will be sure to ammend the post and give my two-cents worth <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></span><div></div>
Fendaria
03-20-2005, 02:42 AM
<div></div><p>Good list.</p> <p> Hopefully a dev will notice the list and pass it along as these are real issues. Yes they pulled us up out of the gutter before with their fixes but the job isn't done yet. </p> <p> There is also a good list <a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=23&message.id=8450&jump=true" target=_blank>here</a> and in the main forums <a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=spellart&message.id=33050&jump=true" target=_blank>here</a>. </p> Fendaria
<P>37 wiz here, excellent post, thought I would add a couple more things</P> <P>Flametongue/ Fiery Grandeur Line of spells - Adept 1 in both and the difference beween the 2 is 4 mitigation and 2 damage and it costs 3 more mana. certainly not worth the investment here</P> <P>Surge of Flames - 15 second stun seems a bit excessive</P> <P>Essence harvest - 15 second stun seems way to excessive (the stun effect on these is cute and all, but how about doing the main part of controling our overuse with the recast timer, I cannot count the number of times a group ran off while I was stunned often to leave me to get my frail hind end in trouble) or how about the stun be turned into a stifle at least then I wouldn't be holding the group up all the time because I am trying to recover from my massive power overusage.</P> <DIV>Tether - good concept for a spell, root breaks and immobilization is applied when damage is done, good Idea, but the immobilization lasts like 2 seconds, not worth a whole lot. this should be extended to about 10 seconds, if I can stun myself repeatedly for 15 seconds I should be able to at lease immobilize a mob for that long.... Warlocks get a root that causes fear when broken, don't know if it actually works but sounds like it would be a lot better, put some distance between you so you can get another root off. how about a longer immobilization or 90% snare that lasts 30 seconds.</DIV> <DIV> </DIV> <DIV>Distorted Visions - single target invis that grants +2 defence when broken, the warlock version grants a chance to stun, seems a lot more useful when running for my life than +2 defence since most things that see through your invis and catch you off guard will have you dead in 3 hits</DIV> <DIV> </DIV> <DIV>Magi Shielding (and more) - I know it is not Wiz specific but since we all use it for 50 levels lets look at it. it is Woefully innadiquate and the special version of it El'erads shielding does not improve with level like magi shielding does. I recommend adding some kind of self only Ward with a massive cast time and 10 min duration, don't know if other mages need this but wizards sure do. Wizards die way way to fast, I have no desire to tank but if I get jumped by an even con group mob it should not be garenteed death in 2 seconds or less. how about something that would allow me the opportunity to at least reach the sprint button before I am dead. </DIV> <DIV> </DIV> <DIV>on Power Usage, simply we use far more than anyone else, if I cast endlessly I run completly dry by the time the next fastest has used 1/4 of their power. if I cast at a speed to use mana same as others I do less damage than the tank by quite a margin. what this ends up comming down to is Wizards in a long fight become batteries for the healer because Everyone else is simply far more efficient with the mana usage</DIV> <DIV> </DIV> <DIV>on Damage, it got a lot better when I hit 37 but I still get outdamaged by scouts pretty consistantly, warlocks by far, necros by far, fighters entirely more often than I care to admit (longer fights). I group with people who parse and post fairly often and I am often saying "sorry, wizards still sucks, I am doing the best I can"</DIV> <P><SPAN class=time_text></SPAN> </P><p>Message Edited by Aevarr on <span class=date_text>03-30-2005</span> <span class=time_text>11:33 PM</span>
Jazlizard
03-30-2005, 11:10 AM
<P>I wanted to bring this thread back for a few reasons, mostly because I just hit 32 Wizard and can agree with the majority of the things said here, secondly because it seems to be a mostly positive thread with mostly suggestions and less flaming, I hope it continues that way. </P> <P>I wanted to comment on plasmatic pulse. Seriously this spell needs a good looking into. Is it supposed to replace Ice Spike? I know it has the lightning icon part of the HO just like Ice Spike, but it's damage is pitiful, I don't think it even does EQUAL damage to Ice Spike which has now gone grey to me.</P> <P>Please take a look at this spell along with overall wizard power consumption vs damage, power needs lowered or damage could use a boost on a number of spells, personally I'd like more damage, warlocks already get the edge in power and currently they have it in damage too, At least let us be up to par as our sorcerer brethren in damage.</P> <P>I know live update #7 is going to have a lot of class balance changes, please take a secon look at wizards, I'm not sure how warlocks seem to be fairing after the sorcerer boost but wizards are not quite yet where they should be.</P> <P>-Thanks</P> <P>-Carinthir on Lucan D'lere</P> <p>Message Edited by Jazlizard on <span class=date_text>03-29-2005</span> <span class=time_text>10:15 PM</span>
Mataic
03-30-2005, 06:19 PM
<P>Iagree with all of you in all your thoughts. However i would just like to point out on the mana issue, We have mana regens for a reason and if the healer in then group is smart enough he will throw is slowest heal on you which will heal ya for almost all your health.</P> <P>They will also know that we make good batts. I can't count how many times i have thrown a forgot the name ummm comsumtion of flames or something. ****Sorry dont recall the name.**** and saved all our [Removed for Content] cause the healer was low on mana.</P> <P>I f worse comes to worse you can evac out.</P> <P> </P>
I would have to disagree about the mana regen thing. You can not say Wizards are as good as Warlocks in terms of power because of our health to power spells. Warlocks get power back for every nuke they cast, which means the effective power cost for their nukes is a lot less the what is listed on the spell. Also, I do not think I should have to burden the healer with healing me just to get some power back, the healer needs to be focused on the tank not me. There seems to be a lot on inconsistances in the spell system as a whole. A lot of people are posting about higher level spells not being as effective as lower ones, and this is not limited to just Wizards/Warlocks. ! think I noticed when I was upgrading my spells, it seems that upgrading does not increase the damage to power ratio like I would expect.. My take on the whole thing is either we need some goood power regen buffs that will let us regen power while in combat, like we could do in EQ1. Or we need to have the damage to power ratio fixed big time. I can run out of power in no time in a long group fight and with no power I might as well not be there. Melee types at least are still doing damage with their weapons when they run out of power. All I really ask is that I have the ability to do a reasonable amount of damage in a sustained mode for normal pulls/dungen crawls. I do not care if this is by DDs or DoTs, although I do like DoTs <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />. Then once that is set, I see the wizards special niche to be the ability to mana dump damage like there is no tomorrow for when things get nasty. I have always seens the Wizard as the " oops, we just got some adds and our chanter is dead and we need a couple mobs dead asap" kind of class. The problem is that I only have to do that once in a while, for the rest of the time I need to be able to contribute to the group in sustained damage. Sorry for the long post, I did not intend to ramble this much, Atano - Wizard of Steamfont <div></div>
IllusiveThoughts
03-31-2005, 12:51 AM
I agree with the op well thought out.
<DIV><FONT color=#66ff33>Sorry Mataichi, I must respectfully disagree with your assessment<BR></FONT> <BLOCKQUOTE> <HR> Mataichi wrote:<BR> <P>Iagree with all of you in all your thoughts. However i would just like to point out on the mana issue, We have mana regens for a reason and if the healer in then group is smart enough he will throw is slowest heal on you which will heal ya for almost all your health.</P> <P><FONT color=#66ff33>They are actually canibalization spells and self stun for mana spell, to me these are not actually a regen they are a trade, health or usefullness for mana. I have gone through long fights hitting discretionary flow every time it pops and I still end up spending a lot of time doing nothing , a 20 second recast time gives me enough mana to cast Ball of Flames 1 time (most of my spells are adept 1 so your results may very), if I combine that with the 15 second stun essence harvest I can cast 1 more nuke (or immolation once due to its horrid cast time and very long recast). so I am getting aproximatly 1k damage for about 30 seconds of down time, that is some pretty bad DPS and it is costing the healer mana to keep me alive to provide it.</FONT></P> <P>They will also know that we make good batts. I can't count how many times i have thrown a forgot the name ummm comsumtion of flames or something. ****Sorry dont recall the name.**** and saved all our [Removed for Content] cause the healer was low on mana.</P> <P><FONT color=#66ff66>I would say we are OK mana capacitors, at 39 I can hand out a total of 267 mana with both my power heal spells, for the price of 67 health and 100 power. the problem is spending 100 of my power (which I never have left by the time the healer needs power) to give the healer 190 mana leaves me stunned for 15 seconds (its a one shot and stand still and die tactic), this is using surge of flames. I can count the number of times I have been able to use this spell to save the group, Zero. perhaps you regularly start fights with the healer having 1/4 power, that is the only circumstance I can see this skill set being consistently used.</FONT></P> <P>I f worse comes to worse you can evac out.</P> <P><FONT color=#66ff33>This is a great spell, however... 5 second cast and interuptable, it is only realy usefull for traveling and those long inevitable deaths, when the tank is still up and kicking. when tank dies I get agro and die if an add comes along and jumps me instead of the tank sorry not going to be able to evac through the endless interupts. still it is a great spell, but only when things look doomed in a bit, when worse comes to worse a wizard is dead faster than he can say worse :smileywink:</FONT></P> <BR> <HR> </BLOCKQUOTE>have a good day folks<BR></DIV>
Lady Uaelr
04-03-2005, 04:53 PM
<P>You are all right.</P> <P> </P> <P>Frostbound Gift: Level 35 buff lasts 10 min and has a recast time of 180sec. I have to wait until it ends then wait the 180 to re-cast. As a wiz my hp are not great and this helps a little as well as the party. There should be no recast time.</P> <P>Mail of Frost: lasts 5sec and has a 900 sec recast-----how does that help me?</P> <P>Plasmatic Pulse: useless</P> <P>Freeze: useless at hire levels but Ice Spike works? Ring of Frost will not work on a level 50 but ice spike does?</P> <P>Clearly Wizards have been overlooked and I do not forsee any changes.</P> <P>I am 43 and I am going to make it to 45 to just gather and harvest......if you can make the change and re-roll please do.</P> <P>WIZARDS STINK- THEIR SPELLS STINK- SOE HATES US. </P> <P> </P> <P><FONT color=#ff00ff size=7><STRONG><U>WIZARDS ARE DEAD AND YOU PITIFUL CUSTOMERS KEEP THINKING ANYONE IS GOING TO DO ANYTHING. GET OVER IT. RE-ROLL OR PLAY A DIFFERENT GAME. OR JUST HARVEST AND MINE IT IS FUN TO.</U></STRONG></FONT></P> <P><STRONG><U><FONT size=7><FONT color=#ff00ff>EQ2 THE HARVESTING GAME.</FONT> </FONT></U></STRONG></P> <P> </P> <P> </P> <P>I will be re-rolling a Warlock and Bard.</P> <P> </P> <P> </P> <P> </P> <P> </P> <P> </P> <P> </P>
Tanit
04-03-2005, 05:48 PM
<span><blockquote><hr>Lady Uaelrea wrote:<div></div> <p><font color="#ff00ff" size="7"><strong><u>WIZARDS ARE DEAD AND YOU PITIFUL CUSTOMERS KEEP THINKING ANYONE IS GOING TO DO ANYTHING. GET OVER IT. RE-ROLL OR PLAY A DIFFERENT GAME. OR JUST HARVEST AND MINE IT IS FUN TO.</u></strong></font></p> <p><strong><u><font size="7"><font color="#ff00ff">EQ2 THE HARVESTING GAME.</font> </font></u></strong></p> <p>I will be re-rolling a Warlock and Bard. </p><hr></blockquote>Are you [expletive ninja'd by Faarbot] or just pretending to be? At least point out real problems, not small annoyances. Anyway.. i agree with the op, though the only (big) problem i have is our almost useless ae. It makes me sad that i could do more dmg at lvl21, then now at 50.</span><div></div>
adamflanagan
04-04-2005, 03:22 AM
<div></div><span><blockquote><hr>Lady Uaelrea wrote:<div></div> I will be re-rolling a Warlock and Bard. <p> </p><hr></blockquote>good... hopefully that means you won't be posting in the wizard boards anymore (someone should probably go and warn the warlocks/bards though!).</span><div></div><p>Message Edited by adamflanagan on <span class=date_text>04-04-2005</span> <span class=time_text>12:39 AM</span>
Sorano
04-04-2005, 12:35 PM
<P>Very good list. I would also like to add our single target proc spells to the list, Concurrence and it's lvl 40 training option El'Arad's Custodial Warding. I was examining the adept 1 for Concurrence the other day and was rather dissapointed with what it actually did. A 5% chance to proc a 46 point mana heal when the target is struck? C'mon in combat regen must be almost faster than that. El'Arad's isn't all that better, but it has the added benefit at proccing a 67hp heal,plus heat/cold resistance. If the benefits of these spells are so low, at least raise the chances of the spell proccing. I would say 20% would be reasonable and given what actually procs, definitely not overpowering.</P> <P>The stun times on our harvest spells definitely also bears looking into. 15 seconds is just too long and it needs to be reduced to 8 secs. Make the recast time 10 secs longer if need be, to compensate. </P> <P>Debuffs. Increase the debuff on Piercing Icicles. It was recently nerfed and I have definitely noticed increased resistance because of that. We also need some heat based debuffs, especially considering most raid mobs in the endgame are resistant to cold based spells. As it stands, in the majority of cases, wizzys cannot debuff raid mobs at all, so we not only lose our main nuke Ice Comet, but are also hitting a lot lower with our fire based nukes.</P> <p>Message Edited by Sorano on <span class=date_text>04-04-2005</span> <span class=time_text>10:16 PM</span>
<DIV>actually since you mention El'arads shielding, did you read the description of this spell given to you when you choose it? sounds like it has an always on power regen and heat/cold mitigatiion, in addition to the % chance when struck to get power back (please note that would not be a regen). anyway I found that misleading and annoying.</DIV> <DIV> </DIV> <DIV>Immolation- appears to not do its initial DD if it is the first thing you cast. this spell should have 4 ticks (initial DD + 4.5 seconds of DoT every 1.5 seconds), if you start a fight with it you only get 3. now I am not certain of this at this point, my sample size is small, saw it happen 4 times in a row killing grey giants. besides this (if it actually an issue) immolation should tick 1 more time and have a shorter cast time. 4 seconds is to much and here is why (asside from crazy interuptability and wasted time) 1 cast of this is roughly equal to 2 casts of ball of flames in damage, that is 2 seconds, so for this spell to actually stand out it should provide some benefit over nukes because a dot is often only half used when the critter dies. Extend the time between ticks to 2 seconds, shorten cast to 2 seconds, add 2 more ticks worth into the duration (10 second) (then you will have a dot that can be used tacticly), would like to see a couple seconds taken off recast too.</DIV> <DIV> </DIV> <DIV>Borealis/aurora line of spells - thought it was funny that these spells got any attention on a recent update note (the only other one on that update was a stun that was increased by about half as much as it needed to be to equal a summoner stun 20 some levels lower). Anyone other than me think these are the most absolutly worthless spells in norrath? my pink and yellow lint balls level 30 fun spell is more usefull, at least it just obscures my vision, Aurora takes me out of the action for a while so I can build a bunch of hate and distract a mob for half a second. I have honestly not been able to think of a single situation in which this spell is a rational alternative to nuking, trying to get off the long evac, or running for all my frail little life is worth. Perhaps this is just me...</DIV> <DIV> </DIV> <DIV>Painful Meditation/Discretionary flow line of spells- mana stone can be used while running with no interuption, it would be nice if this line of spells could also be used while running without interupting. our groups spend enough time waiting on us before they can start fighting again and we spend way to much time standing still. I presume the reason for interupts because you move is to prevent kiting... fine, this is not a damage spell and should not interupt when you move. these could return more but hopefully you will make us use less power and they won't have to</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>I do believe at some point the wizard will be fixed, if there is anything you don't like about this game wait a month it will probably have been changed. I look forward to not having to explain to groups that parse "sorry for the poor dps, alas wizards still suck, but at 50 I will finally be able to outdamage your monk".</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>edited to add bit about canibalizing lines and furthar suggestions to immolation</DIV><p>Message Edited by Aevarr on <span class=date_text>04-04-2005</span> <span class=time_text>05:22 PM</span>
Sorano
04-04-2005, 02:15 PM
<BR> <BLOCKQUOTE> <HR> Aevarr wrote:<BR> <DIV>actually since you mention El'arads shielding, did you read the description of this spell given to you when you choose it? sounds like it has an always on power regen and heat/cold mitigatiion, in addition to the % chance when struck to get power back (please note that would not be a regen). anyway I found that misleading and annoying.</DIV> <DIV> </DIV><BR> <HR> </BLOCKQUOTE><BR> <DIV>Yeah the 5% chance to get 50 power back is just silly. Now a 50 power per tick regen would make a lot better sense and make the spell eminentely more useful!</DIV> <DIV> </DIV> <DIV>And speaking of El'Arad's Shielding, our lvl 10 training. I am glad they are changing that to have no mastery level, so it will scale with us like Magi's Shielding does. But something does worry me about it's current description, which I do hope they look into as well. Ignore the rather unimpressive numbers due to the training not scaling.</DIV> <DIV> </DIV> <DIV>Cast's El'Arad's Gift on the caster. When target is struck this spell has a 2% chance to :</DIV> <DIV>Increase power of the ATTACKER by 8</DIV> <DIV>Increase power of the ATTACKER by 6 every 3 seconds</DIV> <DIV> </DIV> <DIV>Is it just me or do I read that as increasing the mobs power rather than the caster? </DIV> <DIV> </DIV> <DIV> </DIV>
Lady Uaelr
04-04-2005, 03:35 PM
<DIV>You silly people. You keep posting here and posting and posting your issues. When has any Dev come on any thread and said anything to what is being done. <FONT color=#ff33ff size=7><STRONG>NEVER</STRONG></FONT>.</DIV> <DIV> </DIV> <DIV>SOE has their own agenda and they will do what they want when they please. They do not care about your gripping because they know you will wait and continue to pay no matter how long it takes to fix because they know you are all addicted to this game and have no other life. So, you can post and post and post and just know SOE will do what they want when they want.</DIV> <DIV> </DIV> <DIV>What is the point of posting? To vent and complain.</DIV> <DIV> </DIV> <DIV>Wizards are a bad class to play- please if you are thinking of playing one don't or any mage except Warlock.</DIV> <DIV> </DIV> <DIV>Wizards suck hands down just play and shut up or re-roll.</DIV>
Lady Uaelr
04-04-2005, 03:35 PM
<DIV><A target=_blank>Atazanavir</A></DIV>
<P>Sorry you feel that way Lady Uaelrea (and no, I am not your 1star bandit), but the fact is BlackGuard has replied to a number of these threads with "thank you, will pass it along" type posts, and eventually skills will probably be fixed to a large extent, it will never be perfect, but I will probably be playing this charector for 100+ levels so they have time for improvement. </P> <P>as it stands the wizard is by no means unplayable, there is a whole lot of room for improvement, but I do enjoy playing my Wiz.</P> <P>you can encourage everyone to switch to warlocks, but they have their issues too, granted they do seem a lot better for the first 49 levels, but what do they get at 50? 2 DoTs. very damaging DoT's indeed, unless of course your the second warlock in a raid.... since DoTs don't stack. so you may want to think twice about encouraging every mage to reroll a warlock :smileywink:</P> <P>Lets please not turn this thread into a flamewar or whine-fest, we are not simply here to complain, but to state the problems that exist with the class in order to help the devs see what needs to be fixed. All the Giant bright fonts in the world will not solve our problems. 1 well informed Dev could....</P> <P>have a good day folks</P>
Fendaria
04-05-2005, 04:14 AM
<div></div><span><blockquote><hr>Aevarr wrote:<p> but the fact is BlackGuard has replied to a number of these threads with "thank you, will pass it along" type posts, and eventually skills will probably be fixed to a large extent, it will never be perfect,. </p> <p>as it stands the wizard is by no means unplayable, there is a whole lot of room for improvement, but I do enjoy playing my Wiz. </p> <p>granted they do seem a lot better for the first 49 levels, but what do they get at 50?</p> <hr></blockquote> Actually while BlackGuard has posted to many class issue threads, since the last 'upgrade/balancing' round was done back in update #3 (I think ?), then hasn't said anything on Wizard issues. He has never posted a 'thank you I'll pass this along' response to any of the wizard issue list or thread. And if he has, PLEASE provide me a link, I'd love to get some hope that something might be addressed in the next 6th months. Yes, Wizards currently are playable. But we're not balanced and we are not where we should be. How long should we sit idly by and wait for changes in a game which we pay a monthly fee for? 1 month? 2 months? 6 months? a year? The only way things in this game ever change or get address, especially in a timely manner, is when people scream out loud and protest. Just take a look at the update history for proof. If people don't complain, nothing will be done, it is as simple as that. (Granted I don't care for many people's methods of letting the Devs know something is wrong). There is a LOT to the game of EQ2 than sitting at 50. Being good at 50 is not a reason to be second class on the journey to 50. Also the 50 Warlock dot is easy to stack between 2 Warlocks (granted 6+ Warlocks your point is very valid). Fendaria</span><div></div><p>Message Edited by Fendaria on <span class=date_text>04-04-2005</span> <span class=time_text>08:18 PM</span>
<BR> <BLOCKQUOTE> <HR> Lady Uaelrea wrote:<BR> <DIV>You silly people. You keep posting here and posting and posting your issues. When has any Dev come on any thread and said anything to what is being done. <FONT color=#ff33ff size=7><STRONG>NEVER</STRONG></FONT>.</DIV> <HR> </BLOCKQUOTE> <P>this is the comment I was replying to, note is says ANY thread, not any wizard thread.</P> <P>Believe me, I share your frustration, but there are plenty of threads to simply complain in, this one I would like to see be a systematic and usefull list of issues that will be productive in getting wizards fixed the right way. </P> <P>I am not one to say all is hunky dory because ice comet sounds good, I do not rationalize the patheticness of my class, although you did appearently read it that way, it was in fact meant to point out that Lady Uaelrea is mistaken to think everyone should switch to warlock because they are problem free.</P> <P>I can respect the desire to scream, just not in this thread</P>
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