View Full Version : do spells replace one another as you level
Treve
03-03-2005, 08:25 PM
<DIV>i'm finding now that the spell description for new spells are just the same as previous ones...i guess they're just more potent...is that true?...otherwise i'm going to have to have 5 toolbars to hold all these spells</DIV>
Widgetblaster
03-03-2005, 08:27 PM
<DIV>Spells have a much longer lifetime than they did in EQ1, but they eventually do get retired.</DIV> <DIV> </DIV> <DIV>What I end up doing is having 3-4 nukes I can cycle through along with 2-3 DOTs and various stun/silence spells. Throw in the two mana reclaims (health to mana and harvest with stun) and a proc buff or two for the tanks.</DIV> <DIV> </DIV> <DIV>Between my spells and other hotkey functions, I find that 2 hot bars open works fine for my adventuring needs.</DIV>
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.