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Whotookfrobo
03-02-2005, 04:46 AM
<DIV><STRONG><FONT color=#ffcc00><FONT color=#ffffff>Look at Immolation the patch update and the actually casting time are not right. We need this fixed Please</FONT><BR><BR><BR>*** Spells ***</FONT></STRONG> <DIV> </DIV> <DIV>- Spell casters will no longer fizzle on any spell that is blue, green, or grey to them, as long as their casting skills are maximized.<BR>- Targeted persistent hostile spells (such as DoTs) should no longer drop if the caster summons a pet.<BR>- Spectral Guard and Malefic Shroud will now last up to 10 hits before expiring instead of fading after a single hit.<BR>- Flaming Agony and Fiery Doom should now show in the maintained window once they have been cast.<BR>- Vexation upgrades are now available in from the appropriate merchants, recipe books, and loot drops.<BR>- The stat bonuses given by Geotic Brand will no longer change when a player zones.<BR>- Flameshield now does heat damage instead of divine.<BR>- Wizard changes:<BR>   - Breath of the Tyrant and Immolation no longer share the same reuse timer.<BR>   - Ball of Flames and Ball of Fire no longer share the same reuse timer.<BR>   - Piercing Icicles and Icy Coil no longer share the same reuse timer.<BR>   - Ball of Flame now has a cast time of 2 seconds and a recast time of 6 seconds.<BR>   - Burning Intimidation now does 4 times its previous amount of damage.<BR>   <FONT color=#ff0000>- Immolation now deals 2 additional ticks of heat damage at 120% of the initial instant damage. The cast time has been increased to <FONT color=#ffff00>3 seconds </FONT>and the recast time is now 21 seconds.<BR></FONT>   - Ice Comet's damage has been increased 275%, and its reuse time is now 45 seconds.<BR>   - Freeze and Daenor's Lingering Frost now do 3 times their previous amount of damage.<BR>   - Icy Coil's initial instant damage has been increased 350%.<BR>   - Piercing Icicles now deals 200% additional instant piercing damage<BR><BR><BR><BR><BR><BR><IMG src="http://www.imagemagician.com/images/josh2178/spell.jpg"></DIV></DIV>

Tamil
03-02-2005, 03:26 PM
<DIV>since this thread is about immolation, there is another bug with that spell!</DIV> <DIV> </DIV> <DIV>it does not stack!</DIV> <DIV> </DIV> <DIV>when there are 2+ wiz fighting a mob and 1 immolation is already in, you get a message like "No eligible Target".</DIV><p>Message Edited by Tamilia on <span class=date_text>03-02-2005</span> <span class=time_text>11:30 AM</span>

Averni
03-02-2005, 06:03 PM
<DIV>immolation is a dot..dots dont stack</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>nice catch on the timers though.</DIV>

Wu
03-02-2005, 06:08 PM
<DIV>While I see Heat Stroke mentioned this is totally useless as is the Level 40 Traning (cant remember name) for it. 6 Ticks of ~ 50 DMG with such a long cast</DIV> <DIV>is useless. </DIV><p>Message Edited by Wudu on <span class=date_text>03-02-2005</span> <span class=time_text>11:41 AM</span>

Magu
03-02-2005, 10:21 PM
I noticed that how much immo really hits is larger than how much the spell info says it will. mine says it will hit for only like 350 but Ive seen it hit for 405+

Whotookfrobo
03-03-2005, 01:05 AM
<DIV>The only reason i put heat convulsions in the image is to show how useless it is i mean comon what is 50 damage at level 47? .0001% of the mobs hp?</DIV>