View Full Version : FOUND IT (mod/dev sayas his bruiser kills greens mobs^^) a wizzy cant thats for sure
Cuttr
02-25-2005, 12:21 PM
I've been watching this thread since it started, trying to see a pattern. I've also tried to duplicate the issues reported here on my own. With my bruiser I've fought blue solo mobs, white advanced solo mobs, and green ^^ group mobs. All solo. In all cases, I preformed just as I did before the update. Blue and green solo mobs do very little damage to me. The white took me down to about half, green ^^s varied a bit depending on mob type but I was never in real danger. Blue ^^ group mobs weren't even tried, because those will usually own me. (And yes, I play legit. No special buffs, no special gear, no twinking. Everything earned and paid for the old fashioned way.) In a group last night, I noticed absolutely no difference in my performance. As this is my own character I can't speak for all levels of play, but I can say that we took no deliberate action designed to limit the effectiveness of soloing at any level. So please, if you have specific data, by all means keep reporting it. But so far nobody in the office has verified this kind of issue. The one thing I can attest to (and did, in the update notes) is that wizard and warlock NPCs gained the same benefits that players did. The spells that NPCs pick is random out of a certain pool when they spawn. If you got very unlucky and a wizard NPC picked all spells that were upgraded (though there is a very small chance this would happen), they could do some *serious* damage.===========================MoorgardEverQues t II Community Guy OK here is a post from a mod or dev.. You will se his Bruiser killed green^^ mobs wit no problem..NOW why can me as a 39 wizz, not even get 20% of health off of a green ^^ mob and die.... LIKE i have said all oarnge gear (WANT LIST I WILL GET IT)all spells apprentice 4 or better from 30-39!At 30 I could kill mobs like crazy.. and with changes Ill bet I could even kill a green ^^ mob maybe at 30.. but 37-40 we suck... Please developers or Mods answer a smiple question.. are wizzards working or not!!! and before you do it.. create a 37-40 wizz give him decent grear and go out and try it.. then tell me... You will freak.. try a gray ^^ and die every time!Should i restart to want to solo an hour or so a night to play?????thanks
Zerrag
02-25-2005, 01:02 PM
Not sure how i gets around you level, but atm. Im lvl 32, and I have no problem taking down lvl 27-29 ^^ greens mobs.The key to achieve this lies in agility. Currently I have 88 agility buffed, and a green ^^ seldom hits me.If he does and things turn out to not go my way, I either stund/root and attempt to kill it from a distance, orI run for my life <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
sglant
02-25-2005, 08:38 PM
<DIV>Problem is, as a wizard, IF you do get hit, its going to hurt.... alot.</DIV> <DIV>And you are going to get hit; even with trying to root, trying to stun, etc.</DIV> <DIV> </DIV>
Nacoa
02-25-2005, 10:03 PM
Wait...you're telling me that different classes have different abilities? Holy Crap!!
Whotookfrobo
02-26-2005, 12:27 AM
<DIV>In EQ2 a Wizard is probably the worst soloing class in the game... The reasons for this are. <BR> 1. Single target roots are basically as good as a stun they last about the same amount of time.<BR> 2. When we get hit by a green/blue group^^ at least 40% of our health is gone... and we also have a higher chance of being hit then any melee class.<BR> 3. Resists: if we are fighting a blue/green group^^ and they resist are root we have 2 options 1. RUN 2. DIE<BR><BR><BR>Frobo Cop<BR>Level 47 Wizard Unrest</DIV>
Draw4wi
02-26-2005, 11:10 AM
<DIV>Wizards cant solo ++ mobs becasue of crushing blow, about all mobs start with this and any non gray mob will do 1200dmg+ with crushing blow and stunning us for 4 sec, in this time they will use wild swing for anouther 1000dmg, this will kill off most wizards, if not then they have about 300hp left and die within 2 more sec, the fact that they made it so we can last no more than 4 hits from a group mob is why we suck</DIV>
Eybietie
03-01-2005, 10:27 AM
<BR> <BLOCKQUOTE> <HR> Draw4wild wrote:<BR> <DIV>Wizards cant solo ++ mobs becasue of crushing blow, about all mobs start with this and any non gray mob will do 1200dmg+ with crushing blow and stunning us for 4 sec, in this time they will use wild swing for anouther 1000dmg, this will kill off most wizards, if not then they have about 300hp left and die within 2 more sec, the fact that they made it so we can last no more than 4 hits from a group mob is why we suck</DIV><BR> <HR> </BLOCKQUOTE><BR> <DIV>hello,</DIV> <DIV> </DIV> <DIV>i just wanted to say that it is possible to do a green ++ - although i have to say i tried the mob three times - and died twice... but i never heard a wiz doing a green ++ mob so i decided - it must be possible - and it is :</DIV> <DIV> </DIV> <DIV>first you cast your buffs <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> - i also used my trait skills - like small ward to protect me from at least one hit - first move is the stun at lvl 41- since i´am on the german server valor - i don´t know the propper english names - </DIV> <DIV>this gives me time to nuke mob down untill it gets orange ( ball of flames adp3 - and the new dotted lvl 39 spell adp ) - just smash evrything you can on the mob and when root recast time is about half up - make a small root to buy you some time - perhaps time for another nule but then you gotta run a little ^^</DIV> <DIV>.. just untill lvl 41 root can be casted again - then try it with small root because of shorter casting time which will hopefully buy you enough time to cast the lvl 41 root again right after it - protoflame will also spare your life for one hit..</DIV> <DIV> </DIV> <DIV>in fact - its all about not lettin you hit and not worth the effort - BUT POSSIBLE <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV><A href="http://www.zerow.com/eyb_art/eq2/green1.jpg" target=_blank>http://www.zerow.com/eyb_art/eq2/green1.jpg</A></DIV> <DIV><A href="http://www.zerow.com/eyb_art/eq2/green2.jpg" target=_blank>http://www.zerow.com/eyb_art/eq2/green2.jpg</A></DIV> <DIV> </DIV> <DIV>greetz</DIV> <DIV> </DIV> <DIV>Lockwood, Server : Valor, Lvl 48 Wizard</DIV>
<DIV>I also noticed a drastic change in my ability to solo mobs.</DIV> <DIV> </DIV> <DIV>One possible reason is that there is a bug in the code that determines the damage you take when an npc performs a special attack on you. This damage is not consistant with the their normal damage.</DIV> <DIV> </DIV> <DIV>I was messing around attempting to solo many different green++ mobs (gnolls, skeletons, etc), and failed miserably 100% of the time. Out of curiousity I attempted to solo a grey++ mob. For the most part I could tank them straight up, they missed me most of the time. That is until they performed their 'special attacks', which seemed completely ignore the level differences between us, unlike the mobs normal melee. Whenever the grey++ would use "Crushing Blow", "Quick Strike", "Wild Swing", things like that, they would score devistating melee attacks on my wizard (400 dmg, etc) that would take away 50% - 60% of my health in one attack.</DIV> <DIV> </DIV> <DIV>This needs to be tested further, but imo the whole 'soloing' bug is related to special attacks ignoring level differences.</DIV>
<DIV>Well I am not sure if wizzies or any other class should be able to solo ^^ mobs. Its confusing why a "dev" would post that since SOE has clearly meant group encounters to be handled by groups. With that said, yesterday I saw a level-35 guardian soloing level-32 ^^ mob with ease. They could essentially go afk on the battle and win... Saw a bezerker do the same thing, although he was a little higher level. Sure wizards might be able to solo green ^^ mobs, but they would probably die half the time and anything higher would be out of the question b/c of resists, root breaks, and low health.</DIV> <DIV> </DIV> <DIV>I remember before Live Update #2, tanks could solo blue ^^ group mobs w/o much problem if they had high agility. Now it seems they can still solo group mobs b/c of high mitigation. Well I dont fault them the first time to fix the agility issues, but it seems fairly negligent to me that they need to make the same mistake twice and have adventurers which can trivialize group encounters.</DIV> <DIV> </DIV> <DIV>-Jenjer</DIV><p>Message Edited by Jenjer on <span class=date_text>03-01-2005</span> <span class=time_text>07:00 AM</span>
Straylig
03-01-2005, 09:59 PM
<DIV>Ring of Cold is your friend if/when it works. I always start out with it. If it fails, I immediately cast my roots and pray.</DIV> <DIV> </DIV> <DIV>(As a 44 wizard, Ring of Cold USUALLY works on green mobs, and if it sticks, you can generally keel a green ^^ with it on because you don't have to worry about anything but damage as long as you have ad3 BoFire/Flames/Immo.)</DIV> <DIV> </DIV> <DIV>It's still a dicey situation sometimes, though.</DIV>
Eybietie
03-02-2005, 10:15 AM
<BR> <BLOCKQUOTE> <HR> Straylight wrote:<BR> <DIV>Ring of Cold is your friend if/when it works. I always start out with it. If it fails, I immediately cast my roots and pray.</DIV> <DIV> </DIV> <DIV>(As a 44 wizard, Ring of Cold USUALLY works on green mobs, and if it sticks, you can generally keel a green ^^ with it on because you don't have to worry about anything but damage as long as you have ad3 BoFire/Flames/Immo.)</DIV> <DIV> </DIV> <DIV>It's still a dicey situation sometimes, though.</DIV><BR> <HR> </BLOCKQUOTE><BR> <DIV>with my ring of cold apprentice IV i need to root enemies at least twice - and i have all of these spells adp 3 - an earlier reply ( which i cant read at the moment - cause in reply mode - so please sry if i dont write original post name ^^ ) - mention that it shall not be able to solo grp encounters - that´s true and correct - but for a character with *state of the art* items ( like rare armor for fighter and adp3 for caster - special rings, bracer, belt etc.  <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> i think its ok that he can hardly solo a green ++</DIV> <DIV>just to mke you feel kinda 3l33t ;D</DIV> <DIV> </DIV> <DIV>what isn´t ok is, that an ingame friend solod a yellow ++ mob ( paladin - lvl43 )- no kidding i´ve seen it with my own eyes ^^ - it´s a trick behind it - - but its possible and not hard. i will not post the trick- because i do not want them to do this ^^ and that shall be fixed in my opinion ^^ - </DIV> <DIV> </DIV> <DIV>greetz</DIV>
Eybietie
03-02-2005, 10:15 AM
<BR> <BLOCKQUOTE> <HR> Straylight wrote:<BR> <DIV>Ring of Cold is your friend if/when it works. I always start out with it. If it fails, I immediately cast my roots and pray.</DIV> <DIV> </DIV> <DIV>(As a 44 wizard, Ring of Cold USUALLY works on green mobs, and if it sticks, you can generally keel a green ^^ with it on because you don't have to worry about anything but damage as long as you have ad3 BoFire/Flames/Immo.)</DIV> <DIV> </DIV> <DIV>It's still a dicey situation sometimes, though.</DIV><BR> <HR> </BLOCKQUOTE><BR> <DIV>with my ring of cold apprentice IV i need to root enemies at least twice - and i have all of these spells adp 3 - an earlier reply ( which i cant read at the moment - cause in reply mode - so please sry if i dont write original post name ^^ ) - mention that it shall not be able to solo grp encounters - that´s true and correct - but for a character with *state of the art* items ( like rare armor for fighter and adp3 for caster - special rings, bracer, belt etc.  <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> i think its ok that he can hardly solo a green ++</DIV> <DIV>just to mke you feel kinda 3l33t ;D</DIV> <DIV> </DIV> <DIV>what isn´t ok is, that an ingame friend solod a yellow ++ mob ( paladin - lvl43 )- no kidding i´ve seen it with my own eyes ^^ - it´s a trick behind it - - but its possible and not hard. i will not post the trick- because i do not want them to do this ^^ and that shall be fixed in my opinion ^^ - </DIV> <DIV> </DIV> <DIV>greetz</DIV>
<DIV>Well with luck it is possible to solo a low green ^^ with the help of ring of cold (because it does not break on damage) but the chances for all the resits and timings are 1:20. A comparable berseker etc. has a chance 20:1 instead.</DIV> <DIV> </DIV> <DIV>But there is an even bigger problem 40+. The only viable zone to solo is currently everfrost, feerrott is grey/green and lavastorm has no real solospots (the beach has to many group ^^ mobs between and the "safespot" isnt safe at all because of roaming aggro ^^ mobs).</DIV> <DIV>In Everfrost our 2 viable roots are cold based and get resisted very easy. So the only way soloing is face to face nuking which isnt a good idea with solomobs hitting for 500-800 with their special attacks.</DIV> <DIV>Warlock/Enchantes/Mages dont face this problems, I see them soloing frequently without much problems. </DIV> <DIV> </DIV> <DIV>So in terms of Solo the wizard is still the worst class past 40 (maybe besides scouts, I dont know).</DIV> <DIV> </DIV> <DIV>Possible Fixes? Better Roots with less resists and longer duration, better Stuns to keep the mob away. Another possibility would be more Armorclass. One Hit Deads from green groubmobs is imho ridiculous.</DIV> <DIV> </DIV>
<DIV>I think as a former poster in this thread that wizards need to focus on agility to improve solo performance. Armor will not do it for us alone for sure. My excperience comes from soloing fey rock heaps in TS i need for AQ5 (couldnt finish this quest for 5 lvls). So at 27 they were grey to me but still they kicked my [Removed for Content]. However I spent some gold on 2 pieces of jewelry, and since INT is hard to come by, I went with some that gave a bit of AGI. I was hapyy to see that the heaps didnt hit once! I guess i surpassed some kind of avoidance level from the increased AGI. </DIV> <DIV> </DIV> <DIV>So if u want to solo - u probably cant go INT all the way (as many of us do guess), get som AGI too for avoidance effect.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV>
Supafroi
03-02-2005, 09:00 PM
<DIV>Im lvl 33. I solo the white con and blue con Bugs ^^ in EL for xp. I solo alone from a distance. I pull with ICy Coil, then stun wtih freeze, than frozen manecles(root). Next I open HO and do A combo with BOfire, than depending on the result I complete it with either Blazing intimidation or ICe spike, or Bott depending on which HO it is. IF the mob's root has not broken. I re icycoil and use blazing inimidation if not used yet. Than I follow up with another root. Then do the chain again. In cases when root breaks frequently I ussually have to run, my root is ad3 though so it works pretty well.</DIV>
iceriven2
03-02-2005, 09:36 PM
AS a 39 wizard myself i can tell ya we really have trouble soloing. Our root is broken once hit it recasts after the intial hit but one more hit and no more root. So the roots we used to solo up to this point no longer play in battle. Its up to us to burn the mob down faster then it burns us down. caster mob tend to me the killers cuase there nukes have a greater chance to land compared to a melee mobs hits. It would be nice to be able bo better at soloing ( maybe add that solo buff back in beta) but i am not too worried. green double arrow mobs i think are too much hastle for their xp since they increased the solo xp i see no reason to spend all that time and effort on such a mob. One thing that does annoy a little is trying to kill a named mob grey 11 lvls lower then me and i die<img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> all i wanna do is finish stinken quest but even 11 lvls higher i cannot <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />. guess i'll wait anothr lvl
<DIV>Well nomally I think a Wizard should win the battle vs an opponent with his powers. Actually he wins it with agi, ac and hp 40+. </DIV> <DIV> </DIV> <DIV>I mean a normal solo encounter is won with loosing 2 bubbles of mana but 4 bubbles of hp in Everfrost because there is no way of</DIV> <DIV>keeping the mob from you. The same solo encounter with a melee char is won by him with 1 bubble of hp and 4 bubbles of mana.</DIV> <DIV> </DIV> <DIV>Isnt this a little bit strange world? Melees needing power for doing damage and Wizards needing hitpoints and armor class/agi for not getting</DIV> <DIV>killed by melee attacks while the only use minimal power for making damage? So in my career (close to 45 now) I dont cant remember dieing once</DIV> <DIV>due to my power beeing empty (before sprinting etc.) - always because the mob gets me and melees me to death. I mean one resist and a group mob</DIV> <DIV>kills me with his 2nd attack (No1 Attack is mostly barrage with 1300 dmg etc.). </DIV> <DIV> </DIV> <DIV>I think the whole problem is that in EQ2 there is no possibilty to keep the mob away from you as a Wizard. Roots nearly always break on direct damage and have a long (re)cast, Stuns have a long cast (4 sec for the 40+ Stun!!!), Snare or Playerspeedbuffs arent available. </DIV> <DIV> </DIV> <DIV>Ironiclly I played 3 years a melee in EQ1 who wasnt able to solo like a druid/necro/wiz etc. So I thought time to pick something more caster-heavy in EQ2 to solo better, what a mistake! In EQ2 melees are the best solo chars <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> Not really a special biggy for me cause I dont like soloing at all but for players looking for solo possibilities there is currently only one warning: Do not take a wizard, currently it will get very hard to solo for xp past it.</DIV>
I solo groups of heroic linked greens, fek the ++ ones
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