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Treve
02-21-2005, 02:56 AM
<P>this is my understanding about the subject and i just wanted to make sure i am correct.</P> <P> </P> <P>1.) if a wizzie is on /assist to the mt, there is *no way* for a wizzie to break a mezz casted by another group member</P> <P>2.) even spells like lightning flash which do damage to the "enemy and surrounding encounter members" will not break a mezz if on /assist</P> <P>3.) wizzies have no real AoE's...the only real one they have is one of their HO's</P> <P> </P> <P>have i got this right?</P>

pbjo
02-21-2005, 05:04 AM
No you're wrong on all points but whatever.If the chanter mezzes the mob the tank is targetting and people are casting through him it will get broken.Wizard AEs will break mezz.Wizards do have real AEs.But you were close.

darkmuadi
02-21-2005, 05:32 AM
<DIV>Wizrard's do not have real aoe as long as the background of the spell is green it only targets the </DIV> <DIV>mob you are fighting none outside of the encounter.</DIV>

Treve
02-21-2005, 06:20 AM
<BR> <BLOCKQUOTE> <HR> darkmuadiib wrote:<BR> <DIV>Wizrard's do not have real aoe as long as the background of the spell is green it only targets the </DIV> <DIV>mob you are fighting none outside of the encounter.</DIV><BR> <HR> </BLOCKQUOTE><BR> <P>thx for this response <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P>oh...maybe i'm not high enough then to have real aoe's</P> <P>sorry but i'm just trying to understand this better so my questions are specific</P> <P>if i use green spells:</P> <P>1.) will those break a mezz on a mob in the encounter if i am always /assist'ing the MT (asuming of course that he is not targetting the mezz'd mob)</P> <P>2.) will green spells draw aggro to me from other mobs in the encounter if i am always /assist'ing the MT</P> <P> </P> <P>i guess my question is: is there any time when i should not use green spells if i'm always on /assist to the MT</P>

Padi
02-21-2005, 07:43 AM
<BR> <BLOCKQUOTE> <HR> Treveur wrote:<BR> <P>this is my understanding about the subject and i just wanted to make sure i am correct.</P> <P> </P> <P>1.) if a wizzie is on /assist to the mt, there is *no way* for a wizzie to break a mezz casted by another group member</P> <P><FONT color=#6699ff>Correct.  Wizard AE's will not hit a Mez'ed mob unless directly targetted.  If they are on the MT's target, he will not break mez.  * If he lands an AE dot prior to mez, the ticks will break mez *</FONT></P> <P>2.) even spells like lightning flash which do damage to the "enemy and surrounding encounter members" will not break a mezz if on /assist</P> <P><FONT color=#6699ff>Correct</FONT></P> <P>3.) wizzies have no real AoE's...the only real one they have is one of their HO's</P> <P><FONT color=#6699ff>Correct, they have encounter spells.  Now some classes also have encounter spells that do break mez's, but not all.  Each has to be tested.</FONT></P> <P>have i got this right?</P><BR> <HR> </BLOCKQUOTE><BR>

Rango
02-21-2005, 08:15 AM
<DIV>Personally, I break chanter mezes just to [Removed for Content] them off. Most (all?) of our AE's are encounter only, meaning they only hit mobs in the encounter of your current target... unlike fighter AE's which hit everything (important for them keeping multi-encounter aggro, I spose).</DIV> <DIV> </DIV> <DIV>However, it's important to keep in mind that 4 mobs are exactly as tough as a mob with two arrows. Having an enchanter that constantly mezes every mob inside an encounter just drives me nuts. Mez is intended to mez mobs that aggro from different encounters, not the one you're fighting. Chanters mez my mobs, that mez gets broken. They learn not to do it after they get killed five or six times.</DIV>

Azmoran
02-21-2005, 12:26 PM
What Padien said.

Zcenicx
02-21-2005, 06:21 PM
<DIV>Our AoEs do not break mez. Exceptions are the ones with DoT effects which will break mez when the DoT ticks.</DIV> <DIV>Doesn't matter if you target the mezzed mob or another in the encounter, they will not hit the mezzed mob(s).</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Normal deal between me (Wizard) and Chanter:</DIV> <DIV> </DIV> <DIV>Chanter:</DIV> <DIV>1. Do not mez mobs without ^s. These are AE fodder.</DIV> <DIV>2. Do not mez mobs in amounts of 4 or higher. These are AE fodder.</DIV> <DIV>3. Keep Breeze up.</DIV> <DIV> </DIV> <DIV>Sorcerer:</DIV> <DIV>1. Assist the tank.</DIV> <DIV>2. Don't touch adds.</DIV> <DIV>3. Don't DoT excess ^s.</DIV>

Treve
02-21-2005, 08:12 PM
<DIV>thank you all for this info...i'm finding that other people in groups don't know wizards very well...when someone yells "stop using AE's", they think it's me...maybe because our damage is so high</DIV> <DIV> </DIV> <DIV>i've printed this message out for reference when i take some heat in a group...hehe</DIV> <DIV> </DIV> <DIV>i learned a lot here...but i think poster #2 learned a lot more :smileywink:</DIV> <DIV> </DIV> <DIV>thanks again</DIV>

Skwor
02-21-2005, 08:29 PM
<DIV>Ok seems something is off center here. I have seen several posts actually supporting the idea that our aoes do not break mez. I even wen't back and tested it. Like I remembered yes our aoe will break a mob mez'd in the encounter. What our aoes (because they are encounter only) won't do is break a mob outside the encounter. This is regardless of wether I target through MT or directly target mob.</DIV> <DIV> </DIV> <DIV>Maybe I read it wrong but why are so many saying our aoes won't break mez period?</DIV><p>Message Edited by Skwor on <span class=date_text>02-21-2005</span> <span class=time_text>07:30 AM</span>

Zcenicx
02-21-2005, 09:59 PM
<DIV>Ok. Here you go, some real easy examples.</DIV> <DIV> </DIV> <DIV><U>Example 1.</U></DIV> <DIV> </DIV> <DIV>Chanter mezzes 3 of 4 targets in a pull, all in same encounter.</DIV> <DIV>Wizzie casts Lightning Flash. Mez is not broken. You even see the animation <EM>only hitting the mob not mezzed!</EM></DIV> <DIV> </DIV> <DIV><U>Example 2.</U></DIV> <DIV> </DIV> <DIV>Wizard casts Chilling Wind on same encounter as before, all 4 are hit.</DIV> <DIV>Chanter mezzes 3 of 4 targets.</DIV> <DIV>- Chilling Wind ticks, breaking all mez.</DIV> <DIV>Wizard casts Lightning Flash. Mez will already be broken, all 4 are hit.</DIV> <DIV> </DIV> <DIV> <DIV><U>Example 3.</U></DIV> <DIV> </DIV> <DIV>Chanter mezzes 1 of 4 targets. </DIV> <DIV>Wizard hits mezzed with DD spell. Mez is broken.</DIV> <DIV> </DIV> <DIV><U>Example 4.</U></DIV> <DIV> </DIV> <DIV>Chanter hits group mez. All 4 are mezzed.</DIV> <DIV>Wizard tries to cast Chilling Wind. <EM>"No eligable target" is readable on the screen.</EM></DIV> <DIV><EM></EM> </DIV> <DIV><U>Example 5.</U></DIV> <DIV> </DIV> <DIV>Chanter hits group mez. 1/4 resists.</DIV> <DIV>- 2/4 breaks mez <EM>by themselves </EM>before wizard spell lands.</DIV> <DIV>Wizard casts Lightning Flash, 3/4 are hit, does not hit nor break 4th mez.</DIV></DIV>

Treve
02-21-2005, 11:39 PM
<BR> <BLOCKQUOTE> <HR> Zcenicx wrote:<BR> <DIV>Ok. Here you go, some real easy examples.</DIV> <DIV> </DIV> <DIV><U>Example 1.</U></DIV> <DIV> </DIV> <DIV>Chanter mezzes 3 of 4 targets in a pull, all in same encounter.</DIV> <DIV>Wizzie casts Lightning Flash. Mez is not broken. You even see the animation <EM>only hitting the mob not mezzed!</EM></DIV> <DIV> </DIV> <DIV><U>Example 2.</U></DIV> <DIV> </DIV> <DIV>Wizard casts Chilling Wind on same encounter as before, all 4 are hit.</DIV> <DIV>Chanter mezzes 3 of 4 targets.</DIV> <DIV>- Chilling Wind ticks, breaking all mez.</DIV> <DIV>Wizard casts Lightning Flash. Mez will already be broken, all 4 are hit.</DIV> <DIV> </DIV> <DIV> <DIV><U>Example 3.</U></DIV> <DIV> </DIV> <DIV>Chanter mezzes 1 of 4 targets. </DIV> <DIV>Wizard hits mezzed with DD spell. Mez is broken.</DIV> <DIV> </DIV> <DIV><U>Example 4.</U></DIV> <DIV> </DIV> <DIV>Chanter hits group mez. All 4 are mezzed.</DIV> <DIV>Wizard tries to cast Chilling Wind. <EM>"No eligable target" is readable on the screen.</EM></DIV> <DIV><EM></EM> </DIV> <DIV><U>Example 5.</U></DIV> <DIV> </DIV> <DIV>Chanter hits group mez. 1/4 resists.</DIV> <DIV>- 2/4 breaks mez <EM>by themselves </EM>before wizard spell lands.</DIV> <DIV>Wizard casts Lightning Flash, 3/4 are hit, does not hit nor break 4th mez.</DIV></DIV><BR> <HR> </BLOCKQUOTE><BR> <DIV>wow...these are great examples</DIV> <DIV> </DIV> <DIV>can we also say, that if we are *always*  /assist'ing the tank, that we cannot break any mezzes unless the tank targets a mezzed mob...the mezzer himself cannot mezz a mob though, if we have already landed a DoT beforehand and it is still ticking</DIV> <DIV> </DIV> <DIV>sigh...i'm trying to be a really good wizard but there is so much misinformation out there "in the field"</DIV>

Articulas
02-22-2005, 03:49 AM
<BR> <BLOCKQUOTE> <HR> Rangoit wrote:<BR> <DIV>Personally, I break chanter mezes just to [Removed for Content] them off. Most (all?) of our AE's are encounter only, meaning they only hit mobs in the encounter of your current target... unlike fighter AE's which hit everything (important for them keeping multi-encounter aggro, I spose).</DIV> <DIV> </DIV> <DIV>However, it's important to keep in mind that 4 mobs are exactly as tough as a mob with two arrows. Having an enchanter that constantly mezes every mob inside an encounter just drives me nuts. Mez is intended to mez mobs that aggro from different encounters, not the one you're fighting. Chanters mez my mobs, that mez gets broken. They learn not to do it after they get killed five or six times.</DIV><BR> <HR> </BLOCKQUOTE><BR> <DIV>Well they are just as tough as a single mob thats ^^ but instead of one mob hitting you, you have 5. thats 5 chances for a costly inturruption or stun. but i do have to agree with you, it is fun to irk the heck out of enchanters every now and then. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></FONT></DIV>

Fno
02-22-2005, 07:38 PM
<DIV> <P><SPAN><FONT color=#ffffff>I think that the miss information arrives from that they are two ways to target a mob.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>1. You target the tank. This means that if the tank change target you change taget also.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>2. Assisting the tank. You actually /assist your mt. This means that you will nuke directly on the mob and not thru the tank. If the tank changes target you will continue nuking the old target.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>I personally almost always use #2.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>Why?</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>Lets illustrate this by this example:</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>Your group is fighting a single ^^ mob. Everybody is /assist the mt. The healer gets an ugly add. The healer tells group "On Me!. The tank quickly changes target to the add and begins to taunt.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>What happens is this. The rest of the group is pounding on the old target hopefully killing it. The tank can build up agro and the new target without any risk of losing it to any high dps class.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff>We all know that it is easier to build up agro than regaining it when it is lost. Doing this you will hopefully only fight 2 mobs for a short time. Instead of dividing your dps on 2 targets for a long time.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>This concept can be used in a strategy often used by groups. Killing the weakest opponent (or healer) first. This will shorten the time the tank must sustain punishment from several opponents at the same time. </FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P><SPAN><FONT color=#ffffff>Ahh… and remember tanks AoE taunt breaks mess.</FONT></SPAN></DIV>

Padi
02-22-2005, 10:38 PM
<BR> <BLOCKQUOTE> <HR> Fnorg wrote:<BR> <DIV> <P><SPAN><FONT color=#ffffff>Ahh… and remember tanks AoE taunt breaks mess.</FONT></SPAN></P></DIV> <P><BR> <HR> </P></BLOCKQUOTE><BR> <DIV>Actually, at least all my Zerkers AoE taunts do not break mez, and I don't believe guardians either.  Not sure any AE taunts do actually.  To break mez, it needs to be a damage ability (damage to health of power).  This is speaking from the perspective of an illusionist (level 45) and a zerker (level 37)</DIV>

Fno
02-23-2005, 02:21 PM
<DIV>This is actually interesting. I will do some experiments with som guildies next time i log on.</DIV> <DIV>Hopefully we can get to the bottom of this. What AoE spells brakes mess. Both with Wizards and Tank.</DIV> <DIV> </DIV> <DIV>I will post my findings in a forum near you <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></DIV>

Treve
02-23-2005, 07:08 PM
<BR> <BLOCKQUOTE> <HR> Fnorg wrote:<BR> <DIV>This is actually interesting. I will do some experiments with som guildies next time i log on.</DIV> <DIV>Hopefully we can get to the bottom of this. What AoE spells brakes mess. Both with Wizards and Tank.</DIV> <DIV> </DIV> <DIV>I will post my findings in a forum near you <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></DIV><BR> <HR> </BLOCKQUOTE><BR> <P>hey thanks for doing this...it *is* an intertesting topic...last night i played with a mezzer (kind of rare for me)...he was mezzing all the time...no matter whati cast, i never broke mezz (i'm always on /assist)...i know this guy <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />...if i had broken any mezzes, he would have let me know</P> <P>am i correct in thinking that one of the HO's (not sure which) is a real AoE?</P>