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Antai
02-15-2005, 10:02 PM
I am a lvl 30 Wizard and have some question regarding some of my spell not the least because I read differing decription how they work on this board.Burning Radiance "Augmentation placed on an ally that deals additional heat damage with a successful attack."Is this a damage shield (a successful attack by the opponent) or a proc for my melee allies?Is there an update to this?It is grey now for me. Is it worthwhile to cast it (I know every bit helps, but some number would help me to decide this and I cant see any)Accord"An augmentation that grants a chance to increase Power over-time to an ally when they are successfully attacked."Usually only works for melee type allies again (and my healer when he gets under attack). Any numbers on the rates of successful repleneshing the power pool and how much power is restored? I had it on some nights but if it worked I missed it and I am not so much soloing at the moment.Flametongue"Grants a player an proc which can do additional heat damage over time on a successful attack. Also grants ally additional heat mitigation."Again "on a successful attack" of the player or the mob? Any numbers on how often this proc works and how large the dmg is? Can I use it on more than one player? (ok, I could test that tonight<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />At the moment these buffs are a pain to cast and recast. I understood that the next big patch is going to remove that. Nevertheless I am interested to know whether you it is worthwhile to use them. Thanks in advance,Zaldon

Aad
02-15-2005, 10:13 PM
<DIV>Ill start with saying i understand you about these spells. It hard to notice them working on us wizards when soloing because: </DIV> <DIV> </DIV> <DIV>1) because if we get hit to much in a  solo fight we are gonna die</DIV> <DIV> </DIV> <DIV>2) we hardly get enough swing in at a mob soloing to notice a proc since we mostly cast spells</DIV> <DIV> </DIV> <DIV>Accord and your higher level spells along this line aka concurrence/singularity help tremendously on raids with the MT. This allows him to regen his own power through getting hit and you dont have to pump him</DIV> <DIV> </DIV> <DIV>Burning raidence I honestly hardly saw work, but at higher level youll get frostshield, which is a nice DS that when is successful does around ~150 dmg each time it procs on the mob (this is what i noticed from my adept1 spell)</DIV> <DIV> </DIV> <DIV>Flametongue and its higher counterpart fiery granduer are something i am still testing. everytime i parse and delete my logs i forget to check this. Even if it doesnt work i still cast for the resists it gives.... even though resists seem level based more then how much resist you actually have against something....meaning resist number in the persona page means nada.</DIV> <DIV> </DIV> <DIV>Hope this helps</DIV>

Supafroi
02-15-2005, 10:49 PM
<DIV>They are all useful just not on us. the proc buffs on scouts and accord on the tank. you can also cast the proc buffs on the tank to help him with agro.</DIV>

Claude
02-16-2005, 12:42 AM
Burning Radiance really doesn't go off very often. I try to keep it on the tank and scouts when I'm in a group, but I've only seen it go off a few times. Nice when it does, but it's not a make-or-break kind of spell.Hysbal, 16 Sorcerer

roarfrost
02-16-2005, 12:45 AM
<BR> <BLOCKQUOTE> <HR> Supafroius wrote:<BR> <DIV>They are all useful just not on us. the proc buffs on scouts and accord on the tank. <BR> <HR> </DIV></BLOCKQUOTE> <P>Regarding Accord, I have never noticed this spell doing <EM>anything </EM>useful. I have cast it on the tank, on myself solo, etc. Never have I seen any combat spam saying "Tank gets x power back". Never have I noticed the Tank's Power Bar (or mine) increase after being hit continously. Never have I noticed an improvement to Power replenishment.</P> <P>What am I missing? How do you guys that say its useful know that its useful? How do you know its doing anything at all?<BR></P>

Speedtee
02-16-2005, 01:53 AM
It leaves a buff icon in your spell effects window when Accord gets activated. If I remember correctly it also blinks and is named "Unifying Essence" (?) or something similar lasting only for a very short period, maybe 20 seconds or so at app4.

Flashingbla
02-16-2005, 04:42 AM
I did a little test of Burning Radiance a while back and found that it procced about 1 in 20 swings against greens and blues, regardless of whether I hit or not. I think it says something like "Your Flame Tongue hits for xx damage" That extra damage at level 20 was between 14-16 with Adept 1 version.It seemed to proc more often against greys so I'd assume it would proc less against whites-reds, but never tried, as it starts getting a bit painful standing toe to toe by then. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />Now, it may proc more for people with a higher weapon skill, like Warriors or Rogues but I've never got round to checking my combat log after a group fight.Personally, I wouldn't worry too much about forgetting to cast it, it's not much of a damage boost and just another one of those annoying 3 minute buffs.

ultras
02-16-2005, 10:10 AM
<BR> <BLOCKQUOTE> <HR> Antaios wrote:<BR>I am a lvl 30 Wizard and have some question regarding some of my spell not the least because I read differing decription how they work on this board.<BR><BR>Burning Radiance <BR>"Augmentation placed on an ally that deals additional heat damage with a successful attack."<BR>Is this a damage shield (a successful attack by the opponent) or a proc for my melee allies?<BR>Is there an update to this?<BR>It is grey now for me. Is it worthwhile to cast it (I know every bit helps, but some number would help me to decide this and I cant see any)<BR><BR>Accord<BR>"An augmentation that grants a chance to increase Power over-time to an ally when they are successfully attacked."<BR>Usually only works for melee type allies again (and my healer when he gets under attack). Any numbers on the rates of successful repleneshing the power pool and how much power is restored? I had it on some nights but if it worked I missed it and I am not so much soloing at the moment.<BR><BR>Flametongue<BR>"Grants a player an proc which can do additional heat damage over time on a successful attack. Also grants ally additional heat mitigation."<BR>Again "on a successful attack" of the player or the mob? <BR>Any numbers on how often this proc works and how large the dmg is? <BR>Can I use it on more than one player? (ok, I could test that tonight<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /><BR><BR><BR>At the moment these buffs are a pain to cast and recast. I understood that the next big patch is going to remove that. Nevertheless I am interested to know whether you it is worthwhile to use them. <BR><BR>Thanks in advance,<BR>Zaldon<BR> <HR> </BLOCKQUOTE><BR> <DIV>Never really see Accord goes off. But a friend of mine ( Guardian ) claims it works for him.</DIV> <DIV> </DIV> <DIV>Burning Radiance really had little chance of proc.</DIV> <DIV> </DIV> <DIV>Flametongue seems to work great. All melees that I group with on a regular basis always requests it to be buffed on them. It is a proc that works when your allies hit the mob. No clue on the damage dealt.</DIV> <DIV> </DIV> <DIV>And you can buff more then 1 person...the icon appears on your maintained spells bar.</DIV><p>Message Edited by ultrasad on <span class=date_text>02-15-2005</span> <span class=time_text>09:11 PM</span>

DeathKnight
02-16-2005, 10:45 AM
I've noticed with burning radiance that if i cast on myself once and a while my BOF or BOTT will hit higher than they ever do, I mainly use those in a fight and not much else. So it does help just slightly like 10-40hp thats all i've seen.As for accord I usually cast it on the MT or members that burn through their power real fast. This way the tank can keep taunting and keep aggro. If something should go very wrong (looking like a group wipe) the extra power over time might be enough to launch one last ability from the remaing group members to kill the mob. This has helped out a couple times and saved me and a few others from a full group wipe.These are not Uber spells and they don't grant extra power/damage all the time, but every little bit helps and you may not realize it until you need it.

roarfrost
02-16-2005, 09:11 PM
<DIV>I looked at Flametongue last night. Level 30 wizard with App IV Flametongue.</DIV> <DIV> </DIV> <DIV>Was casting it on 3 people - ranger, assassin, and bruiser. Didn't go off very often individually, but between all 3 it was ok. When it did proc, it was doing 60ish damage to the RoV golems. A pain to keep recasting though.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>I still don't think Accord does anything. It may have an icon in maintained spells, but I believe its broken.</DIV> <DIV> </DIV>

Darien al'Staff
02-16-2005, 09:25 PM
<DIV>Aye.  It is a pain to keep recasting.</DIV> <DIV><BR>The GOOD news is, those buffs will last ALOT longer when the patch hits.  </DIV> <DIV> </DIV> <DIV>EDIT:  Nix that.  Flametongue is the only one that will have it's duration increased <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></DIV><p>Message Edited by Darien al'Staff on <span class=date_text>02-16-2005</span> <span class=time_text>08:27 AM</span>

Treve
02-16-2005, 10:02 PM
<DIV>dumb question: what's a proc?</DIV>

Bucksno
02-16-2005, 10:24 PM
<DIV>Think of a proc as a special extra spell effect that sometimes gets fired off when a hit is acheived. So if we say there is a proc on a sword (either as part of the sword or because we cast a spell on it) we mean that if it hits the enemy there is a chance for a spell to fire off and affect the enemy, usually for added damage but it could also do other things like paralyze or stun or even heal the guy who made the hit.</DIV>

Treve
02-17-2005, 12:23 AM
<DIV>ah cool...now i understand...is there a long form of the word?</DIV>

Belash
02-17-2005, 01:17 AM
<BR> <BLOCKQUOTE> <HR> Darien al'Staff wrote:<BR> <DIV>Aye.  It is a pain to keep recasting.</DIV> <DIV><BR>The GOOD news is, those buffs will last ALOT longer when the patch hits.  </DIV> <DIV> </DIV> <DIV>EDIT:  Nix that.  Flametongue is the only one that will have it's duration increased <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></DIV> <P>Message Edited by Darien al'Staff on <SPAN class=date_text>02-16-2005</SPAN> <SPAN class=time_text>08:27 AM</SPAN><BR> <HR> </BLOCKQUOTE><BR> Burning Radiance and Accord will have their timer increased to 15 minutes also.  (They are sorceror spells, not wizard spells.)

EternalSoldier11
02-17-2005, 02:19 AM
<BR> <BLOCKQUOTE> <HR> Treveur wrote:<BR> <DIV>ah cool...now i understand...is there a long form of the word?</DIV><BR> <HR> </BLOCKQUOTE><BR> <DIV>Process</DIV>

Zcenicx
02-17-2005, 07:52 PM
<DIV>Accord > Concurrence > Singularity = Tank buff, when tank is hit he has a chance to get a power heal/regen. Preferrably put on the main tank, since he's the only one normally getting hit.</DIV> <DIV> </DIV> <DIV>Burning Radiance > Flametounge > Fiery Grandeur = Melee DPS buff, when he hits he has a chance to deal heat damage. Chance is increased with dual-wield since twice the hits are recorded. Can also proc on bow attacks.</DIV> <DIV> </DIV> <DIV>Higher level spell gives a higher chance of proc. Concurrence is very visible when it procs, it gives the tank the purple healing cloud you usually see with Intromission.</DIV> <DIV>Neither is useful for their procs on mages or healers, but most of these also have buffs for elemental and/or armor class. </DIV>

mewba
02-17-2005, 09:11 PM
<DIV>Don't have the game up right now, but thought flametongue proc'ed for a dot, about four tics of 50 or 200 or so damage.  Never made sense to have it on more than the highest melee, since the dot's didn't stack.  I may be wrong though, either way the 15 minutes is going to rock.</DIV>

HotRodst
02-17-2005, 10:46 PM
<DIV>Burning Radience is ok, I managed to get a Master I drop for it when I was 18, the ave damage it did was between 22-26 everytime it procced, only worthwhile on a Scout or someone that dual wields. And only until probably 19-20 is it worth casting, a 25 damage hit every 30-40 sec when it procs is kinda worthless post 18.</DIV> <DIV> </DIV> <DIV>Parkoal - 23 Wizard - Permafrost</DIV>