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View Full Version : Give us a decent root after Frozen Shackles


LordDrag
02-14-2005, 02:24 PM
<DIV>I just got tether, and thought I would finally have an upgrade to frozen shackles.  Instead it breaks after one hit, with no noticeable snare.  Please let tether take a beating before breaking, like frozen shackles.  We can not stand toe to toe with a mob and nuke it while soloing.  Thanks</DIV> <DIV> </DIV> <DIV>P.S.  How about raising very light armors mitigation some?  I mean we are never going to be tanks, but dying to a pair or barrages is kind of annoying, when no one else is really phased.  This would help a lot with soloing without unbalancing us in groups.</DIV><p>Message Edited by LordDragon on <span class=date_text>02-14-2005</span> <span class=time_text>01:26 AM</span>

Valkh
02-14-2005, 03:45 PM
<DIV>Give us heals too. Oh and tower shields.</DIV>

Thoo
02-14-2005, 05:22 PM
<blockquote><hr>Valkhar wrote:<DIV>Give us heals too. Oh and tower shields.</DIV><hr></blockquote>... and the ability to fly... cause flying is cool... and I want to be able to summon money....and I want a real nuke... when I cast it, it should kill everything in the area im in ... with a 3 sec recast timer please!Make sure that the animation on the nuke is good, dont want a lame "poof" sound, should be a "big badaboom" <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />Seriously dude, ask for things where there is atleast a slim chance you will get it <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Qq
02-14-2005, 07:19 PM
<DIV>Asking to survive more than 2 hits is not what i would call far fetched...</DIV> <DIV> </DIV> <DIV>Maybe some sort of self only Ward that has a cast time that would preclude us from recasting after the battle has started?  </DIV> <DIV>Some casters had them in EQ1, may be a little less of a stretch than uping our armor. </DIV>

Thoo
02-14-2005, 07:29 PM
<blockquote><hr>Qque wrote:<DIV>Asking to survive more than 2 hits is not what i would call far fetched...</DIV><DIV> </DIV><DIV>Maybe some sort of self only Ward that has a cast time that would preclude us from recasting after the battle has started? </DIV><DIV>Some casters had them in EQ1, may be a little less of a stretch than uping our armor. </DIV><hr></blockquote>Didnt mean that the idea was bad, but the proposed solution (changing armor) is just never ever happening. Better binds, maybe, changing armor, never!So, my point was simply, suggest things that have atleast a remote chance of happening.<p>Message Edited by Thooor on <span class=date_text>02-14-2005</span> <span class=time_text>06:30 AM</span>

Stavenh
02-14-2005, 08:24 PM
Tether says it will break if any damage is taken by the mob in the discription. It's an escape root. Ooops, in trouble, tether and move. Good when you get a mob on you in a group. Tether and move away. It's like a ghetto mezz.If your using it to solo, stick to Frozen Manacles.

Merovingian
02-14-2005, 10:40 PM
<BR> <BLOCKQUOTE> <HR> LordDragon wrote:<BR> <DIV>I just got tether, and thought I would finally have an upgrade to frozen shackles.  Instead it breaks after one hit, with no noticeable snare.  Please let tether take a beating before breaking, like frozen shackles.  We can not stand toe to toe with a mob and nuke it while soloing.  Thanks</DIV> <DIV> </DIV> <DIV>P.S.  How about raising very light armors mitigation some?  I mean we are never going to be tanks, but dying to a pair or barrages is kind of annoying, when no one else is really phased.  This would help a lot with soloing without unbalancing us in groups.</DIV> <P>Message Edited by LordDragon on <SPAN class=date_text>02-14-2005</SPAN> <SPAN class=time_text>01:26 AM</SPAN><BR> <HR> </BLOCKQUOTE><BR> <DIV>/AGREED.</FONT></DIV> <DIV> </DIV>

Stavenh
02-14-2005, 11:05 PM
But tether isn not an upgrade to fozen shackles. It's a different kind of root. Other roots have a chance to break each tick, or when the mob takes damage. Tether only breaks when a mob takes damage.

Qq
02-15-2005, 04:09 AM
<DIV>Isnt there some sort of snare or something that is supposed to happen after it breaks?</DIV> <DIV> </DIV>

TheWhiteRaid
02-15-2005, 06:11 AM
<BR> <BLOCKQUOTE> <HR> Qque wrote:<BR> <DIV>Isnt there some sort of snare or something that is supposed to happen after it breaks?</DIV> <DIV> </DIV><BR> <HR> </BLOCKQUOTE><BR> There is suppost to be a secondary root that doesn't hold that long,  but the secondary root is hit or miss.

LordDrag
02-16-2005, 06:02 AM
<DIV>Sigh, yes tether is a different kind of root than arcane shackles and frozen shackles.  No problem with that.  But give us an upgrade to frozen shackles then.  You can not use that for the rest of the game, it doesn't hit well once it stops scaling up, and becomes largely useless eventually.  We need a root like that, or a snare, to solo.  Its that simple.</DIV> <DIV> </DIV> <DIV>As for armor, making us marginally tougher isn't going to unbalance squat.  Monks just got a 33% boost to light armor on test.  Is a 10 or 20% boost to very light so much to ask?  Or maybe decrease our interrupt rate.  Half the attacks interrupt me anymore, even if they don't stun.</DIV> <DIV> </DIV> <DIV>P.S.  "Give us heals too. Oh and tower shields."  Asking for a proper upgrade to our lower level root is like asking for heals and tower shields?  Troll.</DIV><p>Message Edited by LordDragon on <span class=date_text>02-15-2005</span> <span class=time_text>05:04 PM</span>

Valkh
02-16-2005, 08:17 AM
<DIV>Sorry, we need plate armor too. Yes, plate armor would do nicely. THIS IS NOT FAIR!</DIV>

Thoo
02-16-2005, 03:58 PM
Why is it that any post thats sarcastic gets one star? This seems to be a rule on EQ2 boards.Read www.thebestpageintheuniverse.com for a little while, and you just might start finding sarcasm funny again <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Stavenh
02-16-2005, 06:18 PM
<DIV>Seem the starring system doesn't work. Everyone's default setting is set to block out any post with one star. But it doesn't work. Other then that, the star ratting system doesn't mean anything.</DIV> <DIV> </DIV> <DIV>Some one is going around one starring just about every post. Just because. Since one starring doesn't stop others from seeing the post, they are wasting thier time.</DIV> <DIV> </DIV> <DIV>Just give the post a highe ratting if it bothers you.</DIV>

Falc618
02-16-2005, 10:18 PM
<DIV> <DIV>I dont know what level all of you are, but we do get a better root.  At 41 we get ring of cold, its an AOE root that lasts like 30 seconds.  Mobs can take damage as well, although too much damage can cause it to break, just like with frozen manacles.  I only have it in Apprentice 2 now, but seeing as we finally have a sage of level on my server, I'll be getting it Adept 3 soon and I'll see if that holds even better.</DIV></DIV>

LordDrag
02-17-2005, 03:07 PM
<DIV>Frozen Shackles is a great spell.  It is essential to our soloing.  But we never get an upgrade to it.  We get 2 spells in the tether line, but these are clearly intended to be crowd control, instead of soloing tools.  They are good for crowd control too.  But since they break on ANY damage, they are largely useless for soloing, especially as damage over time spells are a big part of our arsenal.  Not to mention the 3 sec cast time is hard to get off when a mob is eating you. We do get an area of effect root at 41, but with a 45 sec cast time this spell obviously has major soloing limitations, heh.  If it is resisted, you are in trouble</DIV> <DIV> </DIV> <DIV>My suggestions for fixing this situation, without overpowering us in any way, are as follows.</DIV> <DIV> </DIV> <DIV>1) Personal Favourite - Add 2 new upgrades to Frozen Shackles.  1 at 30 or so, one at 40.  This means we have an effective soloing root throughout the game, instead of relying on the lvl 19 frozen shackles even in to our 40s.  This is similar to the way wizard roots worked in eq1, there was a shorter, faster casting root that held mobs better against damage, but not as long, and a longer casting root that lasted for awhile but broke easily with damage.</DIV> <DIV> </DIV> <DIV>2) Alter the tether line - Change it so it takes damage to break.  However this would probably hurt tether's original purpose, that of crowd control, so I would prefer the separate root lines.</DIV> <DIV> </DIV> <DIV>Either of these changes would in no way overpower us, it would just allow us to keep our soloing power in the upper levels.  We already have trouble soloing many mobs that heavy plate classes can easily kill, or rangers can bow kite.  Allow us our soloing root please.</DIV>

Zcenicx
02-17-2005, 07:03 PM
<DIV>Whew.</DIV> <DIV> </DIV> <DIV>When are people going to start realizing we're playing the most extreme class?</DIV> <DIV> </DIV> <DIV>This game is based on a balance between offensive and defensive capability.</DIV> <DIV> </DIV> <DIV>Wizards and Warlocks trade all defensive for offensive capability, just like the guardian does the other on the other end of the spectra. Neither will survive against a hard mob, but we complement eachother very well in a group. </DIV> <DIV> </DIV> <DIV>We're squishies. We blow the enemies to pieces with our nukes, but we wear <STRONG>cloth</STRONG> armor. Please! Cloth can be penetrated by a pencil, not to mention a battle axe! Sure, conjurors and illusionists have better defensive spells, better roots and stuns, but don't do close to the amount of damage instead.</DIV> <DIV> </DIV> <DIV>We're useless solo, but invaluable to a group.</DIV>

Utar
02-17-2005, 07:32 PM
<DIV>Ring of Cold at App 1 I've never seen it break until it runs out.  </DIV> <DIV> </DIV> <DIV>To solo I just Ring of Cold dot and nuke....When its about to run out I cast Truss (upgrade to tether) Wait the 15 seconds doing no dmg untill Ring of cold refreshes and recast Ring of cold and go back to Dot and Nuke.  repeat untill dead.</DIV> <DIV> </DIV> <DIV>You can see the timer on Ring of Cold on your managed Spells bar if you have it up, so you know when its going to drop.</DIV>