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Lopa
10-03-2006, 08:41 PM
<DIV>HI zusammen</DIV> <DIV>Hab mal ne Frage zu einem Raidguide im Inet.</DIV> <DIV> </DIV> <DIV>Grund: Je niedriger der Level des Rüstungsteils, desto weniger schützt er gegen höhere Mobs.<BR>Beispiel: Spieler ist 70. Eine Hose lvl 55 mit 400 Miti gegen Gift schützt weniger als eine Hose lvl 68 mit 400 Miti gegen Gift, da die Werte auf den Items immer für das jeweilige Level zählen.<BR></DIV> <DIV> </DIV> <DIV>Stimmt das wirklich?</DIV> <DIV>Gruss zusammen</DIV>

Gi
10-04-2006, 01:47 AM
<DIV>Ist völliger Unsinn.</DIV> <DIV>Ich kann dir zum Beispiel auch 400 Gift mit nem T4 Buff buffen und die sind genauso wirksam wie von nem T7 Buff.</DIV> <DIV>Wo die Resi herkommt ist Wurst.</DIV>

Hun
10-04-2006, 02:22 AM
Falsch, Ronner. Es gibt einen Malus auf Items aus anderen Tiers. Wenn du z.B. auf level 70 6000 Miti mit T7 Ausrüstung hast, kommst du auf 80% Absorb.Wenn du 6000 Miti mit T6 Ausrüstung hast, mach das deutlich weniger als 80%.Selbes gilt für Resis.<div></div>

Beldin_
10-04-2006, 04:18 AM
Bei Resis hab ich bisher nie drauf geachtet, aber bei Mitigation isses jedenfalls so. Das beste ist immer mit Level 62 wenn die Leute sich fragen warum sie denn bitte ihre Cobalt gegen Xegonite tauschen wo die Xegonite sogar paar punkte Miti weniger hatte .. aber trotzdem hatte man damit im Endeffekt besser Prozente.

Gi
10-05-2006, 03:29 AM
<BR> <BLOCKQUOTE> <HR> Hunte wrote:<BR>Falsch, Ronner. Es gibt einen Malus auf Items aus anderen Tiers. <BR>Wenn du z.B. auf level 70 6000 Miti mit T7 Ausrüstung hast, kommst du auf 80% Absorb.<BR>Wenn du 6000 Miti mit T6 Ausrüstung hast, mach das deutlich weniger als 80%.<BR>Selbes gilt für Resis.<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>a) bezweifel ich stark das du mit T6 Equip irgendwo auf 6k kommst <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></P> <P>b) kann das nicht ganz stimmen da laut diesem <A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=testdev&message.id=11194&view=by_date_ascending&page=1" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=testdev&message.id=11194&view=by_date_ascending&page=1</A> Threat der Mitigationzuwachs linear verläuft.</P>

Beldin_
10-05-2006, 03:42 AM
<P>Und wie erklärst du dann das hier ?</P> <P><IMG src="http://mitglied.lycos.de/Drizzt/EQ2/miti_vergleich.jpg"></P>

Beldin_
10-05-2006, 10:52 AM
<DIV>Ah .. gab gerade heute Nacht ein interessantes Posting zu dem Thema im SK Forum :<BR> <BLOCKQUOTE> <HR> Nicholai24 wrote:<BR> <DIV>For a long time Ive been wondering how exactly mitigation and avoidance and such is calculated, and being a pretty good math student, I decided I might as well find out. So I looked at some gear, took it off, put it on, scratched down numbers, and finally came up with what I belive is the mit equation based on about 40 numberical cases.</DIV> <DIV> </DIV> <DIV><U>Item lvl * Item Mit</U></DIV> <DIV>    (Your lvl)^2</DIV> <DIV> </DIV> <DIV>This will give you the effective mitigation of an item at a given level, as long as the given level is not below the level of the item.</DIV> <DIV> </DIV> <DIV>Let me provide an example of this, and would be nice if someone could actualyl do the in-game tests and tell me if Im right.</DIV> <DIV> </DIV> <DIV>Cuirass of Shadowfire. lvl 68. 562 mit. So (68 * 562)/(70 * 70) = 38216/4900 = 7.80% mitigation at lvl 70.</DIV> <DIV> </DIV> <DIV>Firebrand Breastplate. lvl 70. 561 mit. (70 * 561)/(70 * 70) = 39270/4900 = 8.01% mitigation at lvl 70.</DIV> <DIV> </DIV> <DIV>Again I would like someone to actually test this out, but I am pretty sure that between Shadowfire and Firebrand, you'd lose 1 numberical mit, and gain .2% effective mit.</DIV> <DIV> </DIV> <DIV>As a further application of this equation, lets find out the required mit or resists needed vs mobs of various levels. Btw, this formula also applies to resists.</DIV> <DIV> </DIV> <DIV>70X / 71^2 = 80 This is our equation form. So 70X / 5041 = 80 | 70X = 80 * 5041 | 70X = 403280 | X = 5761 mit for a lvl 71 mob.</DIV> <DIV> </DIV> <DIV>Now let me briefly mention the pitfalls. The above equatipn works assuming you are wearing all lvl 70 gear. This is never the case, so to get an accurate measurement, you have to do the original mit equation for each piece of your gear that gives mit and derive the effective % mitigation VS whatever lvl mob you want to fight, and then add them together for your actual total.</DIV> <DIV>There will also be slight variations in people's mit and resists due to race and racial choices. All races start out with an innate % resist to certain or all elements. This innate will always be the same, so if you are a human, you always have an innate 3% resist to all elements(heat, cold, poison, mental, divine, etc). Also based on your training choices, one can have an innately higher resist to something if they chose that trait. Same for the 3% increase to crushing or piercing or slashing that can be chosen at higher levels.</DIV> <DIV> </DIV> <DIV>Buffs also function in a similar, but appearantly not exact way. Heh, due to the fact that the displayed mit% is rounded to the tenth, I am somewhat limited in my accuracy, but I will give it a shot.</DIV> <DIV>My standing mit in def stance at 70 is approximatly 70.9%. When grouped with a priest who as an 641 mit buff, my mit is 78.5%. So that is a 7.6% increase. Now 641/70 is 9.16%, so that is not right. Lets apply the mit equation. Note that the preist mit buffs are lvl 61.</DIV> <DIV> </DIV> <DIV>(61 * 641)/(70 * 70) = 39101/4900 = 7.98% Okay. The visual change in mit is 7.6%, the calculated change is 7.98%, so that is an error of 5%. I would blame that on rounding and such, but more or less that is accurate.</DIV> <DIV> </DIV> <DIV>Okay, one last equation I want to do. Tarinax... 70X/75^2 = 80. Blah blah blah... 6428.6 numberical mit to be at 80% vs Tarinax, given that you are in lvl 70 armor with lvl 70 buffs. So the actual value would be higher, closer to 6500, but yes, 6500 is the max mit/resist you will need for a lvl 75 mob.</DIV> <DIV> </DIV> <DIV>Well, thats all I have on mit for now. Need to run more tests and such, but I will throw in one more thing, though I dont have the actual numbers in front of me.</DIV> <DIV> </DIV> <DIV>Avoidance Equation... Ever wonder why you avoid 50% of attacks, yet when you add up the individual %s, they give you about 65? Here's why. Avoidance is calculated theoretically in order of parry, block/deflect, and base. So first you check to parry, if you fail, you check to block, if you fail, you check to avoid(sidestep or something). It looks like this.</DIV> <DIV> </DIV> <DIV>Mob swings at you.</DIV> <DIV>Check Parry. Parry = 15%. Therefore 85% chance attack will hit. Attack not parried.</DIV> <DIV>Check Block. Block = 20%. 80% chance attack will hit. Block failed.</DIV> <DIV>Check Base. Base = 30%. 70% chance for attack to hit. Dodging failed, you got hit.</DIV> <DIV>Thats how the computer analyzes an attack. So we have .85*.8*.7 = 47.6%</DIV> <DIV>That is how avoidance is calculated.</DIV> <BR> <HR> </BLOCKQUOTE><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=9&message.id=25134" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=9&message.id=25134</A><BR></DIV>

Gi
10-05-2006, 10:25 PM
<DIV>Oki danke. Sehr aufschlußreich der Artikel.<BR>Wieder was gelernt <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>

thorvang
10-19-2006, 01:47 AM
<blockquote><hr>Ronner wrote:<BR><BLOCKQUOTE><HR>a) bezweifel ich stark das du mit T6 Equip irgendwo auf 6k kommst <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /><hr></blockquote>das ging sogar schon in t5 <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />