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Old 10-24-2016, 06:51 PM   #61
Ingerimm

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This here has nothing to do with your UI mod, ist only for the standard UI. But this is also taste, non-centric moving numbers, strict eyes, since the brain has more work to guide these to the right fields.

But since there are different tastes there would be a choice for the position of the number and whether with or without the tenth of a second is not wrong.
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Old 11-01-2016, 03:49 AM   #62
Ryker

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Not sure if this has been tested, but for the threat list window can we make sure that when fighting more than the maximum of 10 mobs, if there is a named (or multiple) then they are always on the list (prioritised over non-named) please?

Cheers.
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Old 11-01-2016, 06:10 PM   #63
Jamiss

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Nope! We won't be doing that.
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Old 11-03-2016, 09:23 PM   #64
Shmogre

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So after using the countdowns for a while, I can say that I'm hooked. They are awesome, and now that I'm used to them, they aren't distracting any more and feel very natural to use. I miss them when I switch over to live. :^)

Thank you for these, Jamiss. They are a great feature.
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Old 11-04-2016, 08:59 AM   #65
Wurm

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I love the spell countdown but the enemy window is the most awesome thing added to the UI in years! Thank you for both!

NO MORE TAB TARGETING!!! WOOOHOOOO!!!! BigGrin
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Old 11-08-2016, 06:32 AM   #66
Ingerimm

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Hello Jamiss,

unfortunately you have not written anything to our suggestions, to the timer in the hotbars, so choose the position of the timer in the hotkey and select the displayed decimal place and unfortunately also nothing to our request a counter in the detrimental window.

Any chance for our requested wishes Jamiss?

It would be very nice if you could express yourself.

thank you
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Old 11-08-2016, 07:25 AM   #67
Jamiss

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The options for the hotkey timer won't be there for the expansion. I'll see what I can do about it after the launch, but no guarantees.

No plans for a detrimental counter, yet.
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Old 11-08-2016, 07:27 AM   #68
Ingerimm

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Thx Wink

....

It would be really nice if you think about a detrimental counter once, it would make much a little easier, which is now quite cumbersome. The constant mouseover, where it is necessary to know when an effect runs out, is very annoying.
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