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Old 08-28-2012, 05:55 AM   #1
S3V3R3NC3

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Hey fellas,

Anyone able to shed some light on the area of hate gain for me.. specifically if hate mod actually caps at 100% now?

Im currently sitting at 105% hate mod and it says you will generate 105% more hate than normal.

A few people are saying 100% is the cap and I am just curious if this is the case since everything else that caps actually stops going up int he description. (200+ attack speed will always say in the description you will attack 125% faster than normal)

Thanks for the info!

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Old 08-28-2012, 06:04 AM   #2
kdmorse

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Similarly, if anyone knows the complete rules for Hate Transfers, and Hate Reduction, an explenation would be greatly appreciated.

ie, say the Tank is +Hate Gained up, the DPS is wearing Hate Reduction adornments, there's a Troub and a Coercer doing their hate manimulation things...  How much of that becomes numerically overkill, wasted, and better off applied differently.

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Old 08-28-2012, 09:59 AM   #3
Jemoo
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As far as +Hate and -Hate goes, unless something has changed, 100% is the cap for +Hate (there are a lot of UI Tooltip bugs like it showing it still goes up) and 50% is the -Hate cap. In addition to those, 50% is the Transfer cap. For every point over 50% that a transfer has from or to a target, they all become less effective. So having a Swashy or an Assassin is pretty much all you need to have close to max transfer. I believe that when you do go over 50% that they all scale down to equal 50%, so the ~40 of a Swashy would almost always the highest while the 5-9% from a Wizard or Warlock would be the least always. The nice thing about hate transfers is that they occur before any Hate mod. So that Assassin with -50% Hate will transfer as if he didn't have that. Same goes for the Brawler transfer (if they have points in it), their +Hate mod will not affect the amount of hate.
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Old 08-28-2012, 01:58 PM   #4
Ulrichvon

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Ferk@Butcherblock wrote:

As far as +Hate and -Hate goes, unless something has changed, 100% is the cap for +Hate (there are a lot of UI Tooltip bugs like it showing it still goes up) and 50% is the -Hate cap. In addition to those, 50% is the Transfer cap. For every point over 50% that a transfer has from or to a target, they all become less effective. So having a Swashy or an Assassin is pretty much all you need to have close to max transfer. I believe that when you do go over 50% that they all scale down to equal 50%, so the ~40 of a Swashy would almost always the highest while the 5-9% from a Wizard or Warlock would be the least always.

This is accurate and correct.

The positive cap is 100

The negative cap is 50

The transffer cap is 50, if you exceed it, it divides all transfers by the quotient necesary to bring the total down to 50%.  So be careful here as you can use certian transfers, particularly group ones like the trak shield, and depending on your transfer setup, you may actually lower your total hate.

Some players contend something actually goes wrong if you exceed 100 and it turns into a penalty.  I've seen no evidence to support this and I do not believe it is creditable.

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Old 08-28-2012, 05:55 PM   #5
kdmorse

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Just to be clear....

The three caps are independant, right?

ie...  You can have:

  • +100% on the Tank
  • -50% on one DPSer
  • -50% on another DPSer
  • A grand total of +50% transfer to the tank.

All running concurrently without capping out. 

If there were two DPSers with, for example, 40% hate transfer to the tank, it would exceed the 50% cap, and actually work out as 25% for each.

If there was a DPSer and a non-dpsing Healer each with 40% hate transfer.  It would still work out to 25% for the DPSer, and 25% for the healer generating no hate, and you would be dumb.  (And better off if the healer didn't have the hate transfer, as the DPSer would get the full 40% transfer)

All correct?

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Old 08-28-2012, 08:37 PM   #6
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Ynnek@Kithicor wrote:

Just to be clear....

The three caps are independant, right?

ie...  You can have:

  • +100% on the Tank
  • -50% on one DPSer
  • -50% on another DPSer
  • A grand total of +50% transfer to the tank.

All running concurrently without capping out. 

If there were two DPSers with, for example, 40% hate transfer to the tank, it would exceed the 50% cap, and actually work out as 25% for each.

If there was a DPSer and a non-dpsing Healer each with 40% hate transfer.  It would still work out to 25% for the DPSer, and 25% for the healer generating no hate, and you would be dumb.  (And better off if the healer didn't have the hate transfer, as the DPSer would get the full 40% transfer)

All correct?

The Tank can have +100% Hate and DPSer with -50% Hate and those are the single person only, your personal Hate Mod has no effect on others.

Transfers are only on certain classes and are not equal in any way.  Paladin's have Amends, Guardians have a single target and a group one, Swashies have Swarthy Deception, Assassins, Wizards, Warlocks, Monks and Bruisers all have their own and each one is a different %.  Amends is ~40%, Swarthy Deception is almost 50% on it's own etc etc.  When you get over cap, each one is lowered not to a common % but to a ratio that would figure to how much it already was.  Example: A Swashy is transnfering to a Paladin and the Paladin has Amends is on a Ranger, because this is almost 100%, each is lowered so the Swashy would be 26-28% and Amends would only be transfering 22-24%.

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