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Search: Posts Made By: Trynt
Forum: General Gameplay Discussion 07-25-2012, 10:58 PM
Replies: 159
Views: 2,526
Posted By Trynt
<p><cite>Sigrdrifa@Lucan DLere...

<p><cite>Sigrdrifa@Lucan DLere wrote:</cite></p><blockquote><p>I think most of us with hte problem are using the Profit UI.</p></blockquote><p>That's incorrect speculation from my (and fellow...
Forum: Zones and Population 07-17-2012, 02:27 PM
Replies: 60
Views: 831
Posted By Trynt
<p><cite>Mathrim@Unrest_old...

<p><cite>Mathrim@Unrest_old wrote:</cite></p><blockquote><p><cite>Trynt wrote:</cite></p><blockquote><p><cite>Mathrim@Unrest_old wrote:</cite></p><blockquote>The plague and limiting belief I see is...
Forum: Zones and Population 07-17-2012, 12:37 PM
Replies: 60
Views: 831
Posted By Trynt
<p><cite>Mathrim@Unrest_old...

<p><cite>Mathrim@Unrest_old wrote:</cite></p><blockquote>The plague and limiting belief I see is that the more elitist and conceited sections of the playerbase would be perfectly happy to have every...
Forum: Zones and Population 07-17-2012, 03:47 AM
Replies: 60
Views: 831
Posted By Trynt
<p>Glad to see that itemization and loot tables...

<p>Glad to see that itemization and loot tables are finally <span style="text-decoration: underline;"><strong>starting</strong></span> to get the attention they've needed for quite some...
Forum: General Gameplay Discussion 06-07-2012, 12:00 AM
Replies: 29
Views: 532
Posted By Trynt
<p>Hopefully, it will be something to address the...

<p>Hopefully, it will be something to address the core adventuring game (itemization and progression issues should never have persisted this long - specifics are plentiful throughout the site, so I'm...
Forum: General Gameplay Discussion 06-04-2012, 11:34 AM
Replies: 77
Views: 668
Posted By Trynt
<p>Only in this game could players believe the...

<p>Only in this game could players believe the lack of a bonus is a "penalty", that having one level 90 qualifies someone to judge "end game" content, and that the ease of leveling these days with...
Forum: Look and Feel 06-02-2012, 11:29 AM
Replies: 8
Views: 136
Posted By Trynt
<p><cite>ttobey...

<p><cite>ttobey wrote:</cite></p><blockquote><p>Kind of quiet here.</p></blockquote><p>The Items and Equipment forum would kill for this kind of red name "quiet."  Maybe you can tap your colleagues...
Forum: General Gameplay Discussion 06-01-2012, 03:58 AM
Replies: 82
Views: 618
Posted By Trynt
<p><cite>d1anaw...

<p><cite>d1anaw wrote:</cite></p><blockquote><p><cite>d1anaw wrote:</cite></p><blockquote><p><cite>Impact@Splitpaw wrote:</cite></p><blockquote><p><cite>Fyranaer@Everfrost...
Forum: Items and Equipment 05-31-2012, 06:48 PM
Replies: 9
Views: 296
Posted By Trynt
<p>Just find a typo somewhere in the descriptions...

<p>Just find a typo somewhere in the descriptions for immediate attention.  Maybe the effects will get fixed on the side. <img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif"...
Forum: General Gameplay Discussion 05-31-2012, 03:07 PM
Replies: 77
Views: 668
Posted By Trynt
<p><cite>Mermut...

<p><cite>Mermut wrote:</cite></p><blockquote><p><cite>shots01 wrote:</cite></p><blockquote><p>You are being penalized.  When that vitality is OUT you get NOTHING.  Maybe 50 xp for quest...
Forum: Developer Roundtable 05-29-2012, 07:47 PM
Replies: 68
Views: 4,452
Posted By Trynt
<p><cite>Windstalker...

<p><cite>Windstalker wrote:</cite></p><blockquote><p>Hey Norrathians,</p><p>It’s been (too) many weeks since you last heard from me.</p><p>...</p><p>I plan to communicate regularly, ideally with...
Forum: General Gameplay Discussion 05-29-2012, 07:45 PM
Replies: 558
Views: 5,174
Posted By Trynt
<p><cite>7foggynites...

<p><cite>7foggynites wrote:</cite></p><blockquote><p><cite>Trynt wrote:</cite></p><blockquote><p><cite>7foggynites wrote:</cite></p><blockquote><p>If you could invite infinite group members, for...
Forum: General Gameplay Discussion 05-29-2012, 07:27 PM
Replies: 558
Views: 5,174
Posted By Trynt
<p><cite>7foggynites...

<p><cite>7foggynites wrote:</cite></p><blockquote><p>If you could invite infinite group members, for example, what reason would there be to decline anybody unless they created such a pile of corpses...
Forum: General Gameplay Discussion 05-29-2012, 07:18 PM
Replies: 82
Views: 618
Posted By Trynt
<p>"Pure crafter" must be the new politically...

<p>"Pure crafter" must be the new politically correct term for "Partial game player."  It's not a badge of honor.  It's the product of a self-imposed limitation.  There's nothing wrong with it...
Forum: General Gameplay Discussion 05-18-2012, 03:14 PM
Replies: 2
Views: 89
Posted By Trynt
<p><cite>Kenazeer...

<p><cite>Kenazeer wrote:</cite></p><blockquote>How long before we see the self rez potions come back?</blockquote><p>They're here already according to the link.</p><p>If I ever found these necessary,...
Forum: General Gameplay Discussion 05-18-2012, 02:34 PM
Replies: 32
Views: 684
Posted By Trynt
<p>We need a Holy Hand Grenade of Antioch as well...

<p>We need a Holy Hand Grenade of Antioch as well then!  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Forum: General Gameplay Discussion 05-14-2012, 07:53 PM
Replies: 558
Views: 5,174
Posted By Trynt
<p><cite>erk48188 wrote:</cite></p><blockquote>It...

<p><cite>erk48188 wrote:</cite></p><blockquote>It provides no benefit</blockquote><p>You can say that it provides no benefit as many times as you like in as many ways as you like with as many words...
Forum: Zones and Population 05-13-2012, 01:16 AM
Replies: 85
Views: 1,572
Posted By Trynt
<p><cite>7foggynites...

<p><cite>7foggynites wrote:</cite></p><blockquote><p><cite>Mathrim@Unrest_old wrote:</cite></p><blockquote><p>Just to give an example, and this actually happened to us the other night. We went and...
Forum: Zones and Population 05-11-2012, 06:15 PM
Replies: 85
Views: 1,572
Posted By Trynt
<p>On the bright side, at least the text for some...

<p>On the bright side, at least the text for some quests will be polished quickly.  It must be nice getting a reply within 2 hours. </p><p><a...
Forum: Zones and Population 05-11-2012, 03:00 PM
Replies: 85
Views: 1,572
Posted By Trynt
<p><cite>Geothe...

<p><cite>Geothe wrote:</cite></p><blockquote>Progression should go EM SkyShrine -> HM Drunder -> HM SS encounters -> PoW.<p>Upping stats on HM Drunder will expand the viable raid content so there are...
Forum: General Gameplay Discussion 05-09-2012, 01:32 PM
Replies: 20
Views: 508
Posted By Trynt
<p><cite>Malevolencexx@Nagafen...

<p><cite>Malevolencexx@Nagafen wrote:</cite></p><blockquote><p>Do you guys think animalist should be the only class in game that doesn't have two subclasses?</p></blockquote><p>Thinking about it,...
Forum: Items and Equipment 05-06-2012, 12:25 AM
Replies: 76
Views: 1,118
Posted By Trynt
<p><cite>Crankers@Crushbone...

<p><cite>Crankers@Crushbone wrote:</cite></p><blockquote>Beastlords need Red Adorns or a Proc. This needs Fixed.</blockquote><p>It's fine as is.  Just buy some other slots that have red adorns, since...
Forum: Items and Equipment 05-04-2012, 07:06 PM
Replies: 76
Views: 1,118
Posted By Trynt
<p>BLs got two weapons.  They are what they are,...

<p>BLs got two weapons.  They are what they are, and aquiring them is a joke compared to hoping for drops that every other scout has to rely on for one.  You get over it.</p><p>On a sidenote, thanks...
Forum: Items and Equipment 05-04-2012, 06:24 PM
Replies: 76
Views: 1,118
Posted By Trynt
<p><cite>Crankers@Crushbone...

<p><cite>Crankers@Crushbone wrote:</cite></p><blockquote><p><cite>Trynt wrote:</cite></p><blockquote><p><cite>Crankers@Crushbone wrote:</cite></p><blockquote><p>Im going off all the other scout...
Forum: Items and Equipment 05-04-2012, 05:48 PM
Replies: 76
Views: 1,118
Posted By Trynt
<p><cite>Crankers@Crushbone...

<p><cite>Crankers@Crushbone wrote:</cite></p><blockquote><p>Im going off all the other scout wepons and what they have on then in Red Adorns & Procs.</p></blockquote><p>Try going off of the scout...
Forum: Items and Equipment 05-04-2012, 05:14 PM
Replies: 76
Views: 1,118
Posted By Trynt
<p>You're using the fact that BLs have the option...

<p>You're using the fact that BLs have the option to choose significant group buffs vs DPS only as an excuse for T0 dps, and rationalization for why <span style="text-decoration:...
Forum: Items and Equipment 04-14-2012, 06:02 PM
Replies: 137
Views: 1,392
Posted By Trynt
<p>Devs, please tell us you're not done with...

<p>Devs, please tell us you're not done with changes before release.  Otherwise, <img src="/eq2/images/smilies/e78feac27fa924c4d0ad6cf5819f3554.gif" border="0" /></p>
Forum: In Testing Feedback 04-09-2012, 12:05 PM
Replies: 175
Views: 728
Posted By Trynt
<p><cite>d1anaw...

<p><cite>d1anaw wrote:</cite></p><blockquote><p><cite>KenCoop wrote:</cite></p><blockquote><p>Just saw test notes posted 10 min ago that The XP needed for AA levels has been reduced, and that it will...
Forum: In Testing Feedback 04-03-2012, 06:01 PM
Replies: 325
Views: 2,515
Posted By Trynt
<p>Are those of us with 90 Adventurers/90...

<p>Are those of us with 90 Adventurers/90 Crafters now considered non-crafters?  That's pretty funny.  When people type "pure crafter" what they should really be typing is "partial...
Forum: Items and Equipment 04-02-2012, 11:26 PM
Replies: 137
Views: 1,392
Posted By Trynt
<p>4 per ~120.  Bleh.</p>

<p>4 per ~120.  Bleh.</p>
Forum: Items and Equipment 04-02-2012, 05:08 PM
Replies: 137
Views: 1,392
Posted By Trynt
<p><cite>Farqinator@Splitpaw...

<p><cite>Farqinator@Splitpaw wrote:</cite></p><blockquote><p>we got 6 items from about 50 mobs, drop rate hasnt changed</p></blockquote><p><cite>Buffrat@Antonia Bayle...
Forum: Items and Equipment 03-31-2012, 03:02 AM
Replies: 137
Views: 1,392
Posted By Trynt
<p>I see why our % numbers aren't lining up, but...

<p>I see why our % numbers aren't lining up, but that's not really my primary concern so I'll shelve that read.</p><p>Referring to the 27th patch, I'm most interested in hearing if you guys...
Forum: Items and Equipment 03-30-2012, 07:36 PM
Replies: 137
Views: 1,392
Posted By Trynt
<p><cite>Farqinator@Splitpaw...

<p><cite>Farqinator@Splitpaw wrote:</cite></p><blockquote><p>drops were always 1.2 and 0.83</p><p>what makes you think anythings changed?</p></blockquote><p>We were tracking an 8-12% effective drop...
Forum: General Gameplay Discussion 03-30-2012, 01:40 PM
Replies: 194
Views: 680
Posted By Trynt
<p><cite>7foggynites...

<p><cite>7foggynites wrote:</cite></p><blockquote><strong><span style="color: #ff0000;">Make all content accessible.</span></strong> I still think that the best items should drop on the hardest raids...
Forum: Items and Equipment 03-30-2012, 12:42 AM
Replies: 137
Views: 1,392
Posted By Trynt
<p><cite>Fyreflyte...

<p><cite>Fyreflyte wrote:</cite></p><blockquote><p><cite>Kreton wrote:</cite></p><blockquote><p>Coldwind King Crab itemization takes priority here.  Way too important to fix the loot table of an...
Forum: General Gameplay Discussion 03-29-2012, 12:08 PM
Replies: 194
Views: 680
Posted By Trynt
<p>No, thanks.  Just get drop rates...

<p>No, thanks.  Just get drop rates right.</p>
Forum: In Testing Feedback 03-26-2012, 02:03 PM
Replies: 132
Views: 497
Posted By Trynt
<p><cite>Lyndro-EQ2...

<p><cite>Lyndro-EQ2 wrote:</cite></p><blockquote><p>We're taking a look now to see if this is an issue. If this happened it wasn't an intentional change. If we were to make a change like this, we...
Forum: In Testing Feedback 03-26-2012, 01:57 PM
Replies: 132
Views: 497
Posted By Trynt
<p>Since the other thread was locked, and posting...

<p>Since the other thread was locked, and posting here was encouraged instead...</p><blockquote><p><cite>Wirewhisker@Antonia Bayle wrote:</cite></p><blockquote><p><cite>SOE-MOD-02...
Forum: General Gameplay Discussion 03-26-2012, 01:44 PM
Replies: 171
Views: 1,045
Posted By Trynt
<p><cite>Wirewhisker@Antonia Bayle...

<p><cite>Wirewhisker@Antonia Bayle wrote:</cite></p><blockquote><p><cite>SOE-MOD-02 wrote:</cite></p><blockquote><p>Just a reminder that personal bickering is NOT permitted on these forums.  Get back...
Forum: General Gameplay Discussion 03-26-2012, 02:27 AM
Replies: 171
Views: 1,045
Posted By Trynt
<p><cite>slippery...

<p><cite>slippery wrote:</cite></p><blockquote>You have to have a roster of 30+ people to be successful at the top of this game. That means 6+ people by simple virtue of content design can't get...
Forum: Community News 03-23-2012, 03:17 PM
Replies: 308
Views: 2,186
Posted By Trynt
<p><cite>Eschia@Antonia Bayle...

<p><cite>Eschia@Antonia Bayle wrote:</cite></p><blockquote><p>...we want to be accepted in groups...</p></blockquote><p>It works both ways.  Don't be a handicap to the group.  Get the heroic endlines...
Forum: Community News 03-23-2012, 02:01 PM
Replies: 308
Views: 2,186
Posted By Trynt
<p><cite>Obann@Permafrost...

<p><cite>Obann@Permafrost wrote:</cite></p><blockquote>Many have pointed out that this is continuing DoV content and should follow those lines as the expansion did at launch.  At launch of the...
Forum: Community News 03-22-2012, 02:21 PM
Replies: 308
Views: 2,186
Posted By Trynt
<p><cite>Lyndro-EQ2...

<p><cite>Lyndro-EQ2 wrote:</cite></p><blockquote><div>Hey folks,</div><div></div><div>I know that much of this is information that you already knew, but we wanted to get everything in a centralized...
Forum: In Testing Feedback 03-16-2012, 04:13 PM
Replies: 12
Views: 254
Posted By Trynt
<p><cite>Nrgy wrote:</cite></p><blockquote><p>The...

<p><cite>Nrgy wrote:</cite></p><blockquote><p>The point being all the tools are in the game already to be successful, even if they are not always easy to use.</p></blockquote><p>This is true, but the...
Forum: In Testing Feedback 03-16-2012, 04:10 PM
Replies: 12
Views: 254
Posted By Trynt
<p><cite>Atan@Unrest...

<p><cite>Atan@Unrest wrote:</cite></p><blockquote>You failed to recognize my point, but whatever.<p>TL;DR - Eq2, our skill check is parsing.</p></blockquote><p>Recognized it just fine.  Drums'...
Forum: In Testing Feedback 03-16-2012, 02:16 PM
Replies: 12
Views: 254
Posted By Trynt
<p>+1</p><p>Great...

<p>+1</p><p>Great suggestion.</p><p><cite>Atan@Unrest wrote:</cite></p><blockquote><p>I dunno, maybe there is something to be said for skill / reaction time vs parsing.</p></blockquote><p>Then don't...
Forum: Spells, Abilities, and General Class Discussion 02-28-2012, 10:07 PM
Replies: 161
Views: 9,420
Posted By Trynt
<p><cite>Davngr1...

<p><cite>Davngr1 wrote:</cite></p><blockquote><p>once you factor in heavy aoe's or jousting BL's fall in line (gear/skill equal of course)</p></blockquote><p>Sorry, no.  They do not fall in line. ...
Forum: Spells, Abilities, and General Class Discussion 02-28-2012, 03:35 PM
Replies: 161
Views: 9,420
Posted By Trynt
<p><cite>Atan@Unrest...

<p><cite>Atan@Unrest wrote:</cite></p><blockquote><p><cite>Trynt wrote:</cite></p><blockquote><blockquote><p>I'm quite certain we won't see any real fixes and adjustments until we have an expansion. ...
Forum: Spells, Abilities, and General Class Discussion 02-28-2012, 02:25 PM
Replies: 161
Views: 9,420
Posted By Trynt
<p><cite>Atan@Unrest...

<p><cite>Atan@Unrest wrote:</cite></p><blockquote><p><cite>Trynt wrote:</cite></p><blockquote><p><cite>Atan@Unrest wrote:</cite></p><blockquote><p>Um no, you're wrong here.</p><p>They're not going to...
Forum: Spells, Abilities, and General Class Discussion 02-28-2012, 02:19 PM
Replies: 161
Views: 9,420
Posted By Trynt
<p><cite>Atan@Unrest...

<p><cite>Atan@Unrest wrote:</cite></p><blockquote><p><cite>daray wrote:</cite></p><blockquote><p>There is no way that you can balance beastlords by bumping all other classes up to match them, because...
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