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Search: Posts Made By: Mentalep
Forum: Items and Equipment 04-04-2009, 12:38 AM
Replies: 10
Views: 188
Posted By Mentalep
<p><cite>madhatr...

<p><cite>madhatr wrote:</cite></p><blockquote><p><cite>Fyreflyte wrote:</cite></p><blockquote><p>Unfortunately there is no feasible way to mix set bonuses in they way you're proposing. It's one of...
Forum: Developer Roundtable 04-04-2009, 12:20 AM
Replies: 630
Views: 2,972
Posted By Mentalep
<p>I think this is a good idea.  I find it...

<p>I think this is a good idea.  I find it irritating that the SAME spell has half a dozen different names.  It doesn't add any flavor to the game, it just means that I make up names for half my...
Forum: In Testing Feedback 02-28-2009, 09:09 AM
Replies: 212
Views: 593
Posted By Mentalep
<p><cite>Aeralik...

<p><cite>Aeralik wrote:</cite></p><blockquote><p>Single versus AOE is how threat is setup.</p></blockquote><p>Why???</p><p>This has never made sense before, and it doesn't make sense now.  A tank...
Forum: In Testing Feedback 02-27-2009, 04:08 PM
Replies: 212
Views: 593
Posted By Mentalep
<p><cite>Kunaak...

<p><cite>Kunaak wrote:</cite></p><blockquote><p>with how badly they are screwing with us tanks, I honestly wonder if they are really just trying to kill this game off... and no, thats not a insult, I...
Forum: In Testing Feedback 02-26-2009, 11:04 AM
Replies: 59
Views: 212
Posted By Mentalep
<p><cite>MrWolfie...

<p><cite>MrWolfie wrote:</cite></p><blockquote><p><cite>Mentalepsy wrote:</cite></p><blockquote><p>Secondly, your tank is not going to be in offensive stance anyway.  The changes in GU51 will make it...
Forum: In Testing Feedback 02-26-2009, 10:46 AM
Replies: 59
Views: 212
Posted By Mentalep
<p><cite>Possumu@Splitpaw...

<p><cite>Possumu@Splitpaw wrote:</cite></p><blockquote><p>Thanks for throwing us a bone (and for communicating, that's always appreciated), but it's not good enough. As a healer, I often ask my tank...
Forum: In Testing Feedback 02-26-2009, 10:33 AM
Replies: 106
Views: 318
Posted By Mentalep
<p><cite>Kiara...

<p><cite>Kiara wrote:</cite></p><blockquote><p>Hello all!</p><p>There are currently no plans to change this for Guardians.  While it is true that zerks have an AA that gives them a chance at avoiding...
Forum: In Testing Feedback 02-26-2009, 02:00 AM
Replies: 40
Views: 86
Posted By Mentalep
<p><cite>Kenban wrote:</cite></p><blockquote><p>I...

<p><cite>Kenban wrote:</cite></p><blockquote><p>I am pretty sure sometime last year the devs also talked about buff and spell mergers to help reduce server lag.  When your stats changed in battle...
Forum: Guardian 02-26-2009, 01:57 AM
Replies: 4
Views: 165
Posted By Mentalep
<p>Consider the agility line, as well.  Guardians...

<p>Consider the agility line, as well.  Guardians are weak in aoe threat, and the 40% multiattack and extra blue aoe really help out in heroics.  Dragoon Reflexes is a great save in many group...
Forum: In Testing Feedback 02-26-2009, 01:50 AM
Replies: 59
Views: 212
Posted By Mentalep
<p>Great change and a huge improvement over the...

<p>Great change and a huge improvement over the linked 5s timers.  I think 60s is a little bit harsh, but honestly it's rare that I want to switch stances twice in one minute.  Switching stances is...
Forum: In Testing Feedback 02-20-2009, 02:43 PM
Replies: 76
Views: 1,452
Posted By Mentalep
<p><cite>Jemia@Antonia Bayle...

<p><cite>Jemia@Antonia Bayle wrote:</cite></p><blockquote><p>Why don't the devs just give a stone that has the capability to teleport you instantly to every zone/instance you wanted?  Pretty much do...
Forum: In Testing Feedback 02-19-2009, 08:56 AM
Replies: 40
Views: 86
Posted By Mentalep
<p>The purpose ties into the overall theme of...

<p>The purpose ties into the overall theme of restricting the stances to one of two purposes: primarily tanking or primarily dpsing.  For example, the guardian passive hate proc was tied into the...
Forum: In Testing Feedback 02-19-2009, 08:46 AM
Replies: 13
Views: 89
Posted By Mentalep
<p>I don't see anything in today's patch notes...

<p>I don't see anything in today's patch notes that wasn't already applied to test weeks ago.  Is anything <strong>actually </strong>different on test with respect to the fighter revamp?</p>
Forum: In Testing Feedback 02-17-2009, 08:15 PM
Replies: 63
Views: 326
Posted By Mentalep
<p><cite>Aeralik...

<p><cite>Aeralik wrote:</cite></p><blockquote><p>They are quite a bit different if you look at the broader picture.  A single target tanks has better power efficiency with single targets, quicker...
Forum: In Testing Feedback 02-10-2009, 02:11 PM
Replies: 9
Views: 207
Posted By Mentalep
<p>I agree that it sucks that as "defensive...

<p>I agree that it sucks that as "defensive tanks" we have to play like berserkers to hold aggro, but that's the way the game is right now.  Fighting it by running a heavy defensive spec for heroic...
Forum: Developer Roundtable 01-31-2009, 11:39 AM
Replies: 139
Views: 828
Posted By Mentalep
<p><cite>Antryg Mistrose...

<p><cite>Antryg Mistrose wrote:</cite></p><blockquote><p>Getting rid of the granddaddy of all hate transfers - amends, along with most of the others - excellent idea all in favour of it.  Also love...
Forum: In Testing Feedback 01-30-2009, 05:28 PM
Replies: 117
Views: 605
Posted By Mentalep
<p><cite>Kurgan@Everfrost...

<p><cite>Kurgan@Everfrost wrote:</cite></p><blockquote><p><cite>Mentalepsy wrote:</cite></p><blockquote><p>Speaking for myself, I would certainly not expect +5% hate gain to be reflected in my taunt...
Forum: In Testing Feedback 01-30-2009, 05:23 PM
Replies: 117
Views: 605
Posted By Mentalep
<p><cite>Victer@Oasis...

<p><cite>Victer@Oasis wrote:</cite></p><blockquote><p><cite>Mentalepsy wrote:</cite></p><blockquote><p>That says taunt adjustments, not taunts.  I'm not sure exactly what that means, but it sounds to...
Forum: In Testing Feedback 01-30-2009, 03:30 PM
Replies: 117
Views: 605
Posted By Mentalep
<p><cite>Kurgan@Everfrost...

<p><cite>Kurgan@Everfrost wrote:</cite></p><blockquote><p><cite>Mentalepsy wrote:</cite></p><blockquote><p>That says taunt adjustments, not taunts.  I'm not sure exactly what that means, but it...
Forum: In Testing Feedback 01-30-2009, 03:18 PM
Replies: 117
Views: 605
Posted By Mentalep
<p><cite>Victer@Oasis...

<p><cite>Victer@Oasis wrote:</cite></p><blockquote><p><cite>Mentalepsy wrote:</cite></p><blockquote><p><cite>Victer@Oasis wrote:</cite></p><blockquote><p>huh what? my Dstance has only +hate mod and...
Forum: Items and Equipment 01-30-2009, 02:46 PM
Replies: 66
Views: 380
Posted By Mentalep
<p>Are there any 6.0s you can...

<p>Are there any 6.0s you can use?</p><p>Dual-wielding 3/6 is identical in terms of timing to dual-wielding 3/3.  I'm using a 6.0 in my offhand, but it's definitely not a raid-level weapon, which is...
Forum: In Testing Feedback 01-30-2009, 02:42 PM
Replies: 17
Views: 74
Posted By Mentalep
<p><cite>Azurro...

<p><cite>Azurro wrote:</cite></p><blockquote><p>Eight AOE’s and only one that generates hate:  What makes no sense to me at all is that someone looked at the Paladin and our 8 AOE’s (with AA build)...
Forum: In Testing Feedback 01-30-2009, 01:54 PM
Replies: 117
Views: 605
Posted By Mentalep
<p><cite>Victer@Oasis...

<p><cite>Victer@Oasis wrote:</cite></p><blockquote><p>huh what? my Dstance has only +hate mod and hate mod does not effect taunts? So i need to use hate mod on DPS?...
Forum: In Testing Feedback 01-30-2009, 01:47 PM
Replies: 106
Views: 318
Posted By Mentalep
<p><cite>Kordran...

<p><cite>Kordran wrote:</cite></p><blockquote><p>Edit: The only person who actually said that UW was fine as-is (as long as it wouldn't overwrite other death saves) was Mentalepsy, and based on his...
Forum: In Testing Feedback 01-29-2009, 01:53 PM
Replies: 57
Views: 214
Posted By Mentalep
<p>By the way, where were you during the previous...

<p>By the way, where were you during the previous 50 updates that <strong>didn't </strong>involve community playtesting like this?  If you're asserting that Aeralik is paying more attention to X...
Forum: In Testing Feedback 01-29-2009, 01:43 PM
Replies: 57
Views: 214
Posted By Mentalep
<p><cite>Maroger...

<p><cite>Maroger wrote:</cite></p><blockquote>removed -- Kiara</blockquote><p>So you haven't been part of his tests, you haven't done testing on your own, and you certainly don't know what data he's...
Forum: Developer Roundtable 01-29-2009, 01:39 PM
Replies: 887
Views: 3,055
Posted By Mentalep
<p><cite>Terron@Splitpaw...

<p><cite>Terron@Splitpaw wrote:</cite></p><blockquote><p>I would not like it if my guardian had equal AE abilities to my SK. I like that they play very differently and add the the variety of...
Forum: Developer Roundtable 01-29-2009, 01:20 PM
Replies: 887
Views: 3,055
Posted By Mentalep
<p><cite>Kordran...

<p><cite>Kordran wrote:</cite></p><blockquote><p>Heck, they should attach high threat values to <em><strong>all</strong></em> Fighter AoEs, and in some cases (as with the Guardian) change a few from...
Forum: Developer Roundtable 01-29-2009, 11:38 AM
Replies: 887
Views: 3,055
Posted By Mentalep
<p><cite>Noaani...

<p><cite>Noaani wrote:</cite></p><blockquote><p><cite>Mentalepsy wrote:</cite></p><blockquote>This change isn't getting a lot of attention, but it's one of the more worrying aspects of it to me....
Forum: Developer Roundtable 01-29-2009, 09:16 AM
Replies: 887
Views: 3,055
Posted By Mentalep
<p><cite>Pheep@Unrest...

<p><cite>Pheep@Unrest wrote:</cite></p><blockquote><p>Okay, I'm a bit slow on this particular uptake, but this occurred to me earlier today when chatting with Jrral when he dropped by in...
Forum: Developer Roundtable 01-29-2009, 08:56 AM
Replies: 887
Views: 3,055
Posted By Mentalep
<p><cite>sliderhouserules...

<p><cite>sliderhouserules wrote:</cite></p><blockquote><p><cite>Mentalepsy wrote:</cite></p><blockquote><p><cite>Nero wrote:</cite></p><blockquote><p>No matter how much you excuse, the fact that the...
Forum: Developer Roundtable 01-28-2009, 04:24 PM
Replies: 887
Views: 3,055
Posted By Mentalep
<p><cite>Nero wrote:</cite></p><blockquote><p>No...

<p><cite>Nero wrote:</cite></p><blockquote><p>No matter how much you excuse, the fact that the subscription number of FFXI which is very imbalanced is more than the subscription number of EQ2 which...
Forum: In Testing Feedback 01-28-2009, 01:28 PM
Replies: 57
Views: 214
Posted By Mentalep
<p><cite>Maroger...

<p><cite>Maroger wrote:</cite></p><blockquote><p><cite>Flaye@Mistmoore wrote:</cite></p><blockquote><p><cite>Maroger wrote:</cite></p><blockquote><p>He should be organizing groups in other zones of...
Forum: In Testing Feedback 01-27-2009, 05:33 PM
Replies: 106
Views: 318
Posted By Mentalep
<p><cite>Atan@Unrest...

<p><cite>Atan@Unrest wrote:</cite></p><blockquote><p>Unyeilding will just needs to be changed to proc AFTER any other death save.</p><p>Nothing like having 2 others loaded up and have unyeilding proc...
Forum: In Testing Feedback 01-27-2009, 12:41 PM
Replies: 20
Views: 437
Posted By Mentalep
<p><cite>Detor...

<p><cite>Detor wrote:</cite></p><blockquote><p><cite>Mentalepsy wrote:</cite></p><blockquote><p>I think the worst thing about the Star Wars NGE is its legacy of alarmist hyperbole.</p><p>It's like...
Forum: Developer Roundtable 01-27-2009, 11:55 AM
Replies: 887
Views: 3,055
Posted By Mentalep
<p><cite>Nero...

<p><cite>Nero wrote:</cite></p><blockquote><p>There are many games which are unbalanced and popular, like Tekken.Balance is nothing but one of factors which make a game enjoyable.Fun is more...
Forum: In Testing Feedback 01-27-2009, 11:43 AM
Replies: 20
Views: 437
Posted By Mentalep
<p>I think the worst thing about the Star Wars...

<p>I think the worst thing about the Star Wars NGE is its legacy of alarmist hyperbole.</p><p>It's like the Godwin's Law of MMOs.</p>
Forum: In Testing Feedback 01-24-2009, 03:40 PM
Replies: 202
Views: 626
Posted By Mentalep
<p>Never mind.</p>

<p>Never mind.</p>
Forum: In Testing Feedback 01-24-2009, 02:10 PM
Replies: 79
Views: 332
Posted By Mentalep
<p><cite>Nero...

<p><cite>Nero wrote:</cite></p><blockquote><p><cite>Ummudien@Guk wrote:</cite></p><blockquote><p>Its not our fault you have the stupid idea Tank equals Meat Shield.</p><p>I suggest you look up Tank...
Forum: In Testing Feedback 01-23-2009, 06:35 PM
Replies: 82
Views: 527
Posted By Mentalep
<p>Granted there are six fighter classes and I...

<p>Granted there are six fighter classes and I only play one, but I'm not exactly sure how these changes are so harmful to pre-80 players.</p><p>It seems to me that it would have been a lot easier to...
Forum: In Testing Feedback 01-23-2009, 06:02 PM
Replies: 7
Views: 121
Posted By Mentalep
<p><cite>Victer@Oasis...

<p><cite>Victer@Oasis wrote:</cite></p><blockquote>Answer: Comparing your current parse to your last parse and trying to improve upon it.</blockquote><p>If you're doing that now, are you going to...
Forum: In Testing Feedback 01-23-2009, 05:22 PM
Replies: 202
Views: 626
Posted By Mentalep
<p><cite>Aeralik...

<p><cite>Aeralik wrote:</cite></p><blockquote><p><cite>Junaru wrote:</cite></p><blockquote><p>So no I don't blame people for asking for a change but it is there fault we now have 5sec recast times on...
Forum: In Testing Feedback 01-23-2009, 03:36 PM
Replies: 202
Views: 626
Posted By Mentalep
<p><cite>Kordran...

<p><cite>Kordran wrote:</cite></p><blockquote><p><cite>Junaru wrote:</cite></p><blockquote><p>As I said in another thread, I fully supported making tanks tank in defencive stance but SOE has gotten...
Forum: In Testing Feedback 01-23-2009, 03:18 PM
Replies: 40
Views: 204
Posted By Mentalep
<p><cite>Noaani...

<p><cite>Noaani wrote:</cite></p><blockquote><p><cite>Mentalepsy wrote:</cite></p><blockquote><p><cite>Aeralik wrote:</cite></p><blockquote><p>As mentioned in another thread, this change was removed...
Forum: General Gameplay Discussion 01-23-2009, 12:56 PM
Replies: 26
Views: 144
Posted By Mentalep
<p><cite>Rijacki...

<p><cite>Rijacki wrote:</cite></p><blockquote><p>Or it's a weak attempt at viral marketting for another game (like a lot of other posts of the OP seem to be).</p></blockquote><p>Yes, it's pretty...
Forum: In Testing Feedback 01-23-2009, 11:03 AM
Replies: 40
Views: 204
Posted By Mentalep
<p><cite>Aeralik...

<p><cite>Aeralik wrote:</cite></p><blockquote><p>As mentioned in another thread, this change was removed due to some of these conflicts.  It should appear with the next test update which will then...
Forum: In Testing Feedback 01-23-2009, 10:42 AM
Replies: 447
Views: 1,108
Posted By Mentalep
<p>Folks, Aeralik stated <a...

<p>Folks, Aeralik stated <a href="http://forums.station.sony.com/eq2/posts/list.m?start=160&topic_id=441439�" target="_blank">here</a> that the taunt lockout would be reversed next build, but...
Forum: In Testing Feedback 01-23-2009, 01:03 AM
Replies: 27
Views: 595
Posted By Mentalep
<p>Just noticed that Recapture is not usable in...

<p>Just noticed that Recapture is not usable in offensive stance, which doesn't make any sense.</p><p>Aeralik said that taunts and positionals would be reenabled in the next build, but just wouldn't...
Forum: In Testing Feedback 01-22-2009, 06:55 PM
Replies: 27
Views: 595
Posted By Mentalep
<p><cite>Gungo wrote:</cite></p><blockquote>The...

<p><cite>Gungo wrote:</cite></p><blockquote>The taunts on atks do not work. The pure taunts were greyed out to "help us" not cast taunts that do nothing in the next test build we will be able to cast...
Forum: In Testing Feedback 01-22-2009, 06:27 PM
Replies: 23
Views: 80
Posted By Mentalep
<p><cite>Gaylon@Mistmoore...

<p><cite>Gaylon@Mistmoore wrote:</cite></p><blockquote><p>I am not addicted to this game enough to warrant re-rolling and leveling up again...but after the changes go live...if what I think is...
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