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Search: Posts Made By: Dreyco
Forum: Developer Roundtable 12-15-2010, 10:45 PM
Replies: 496
Views: 6,236
Posted By Dreyco
<p><cite>isest...

<p><cite>isest wrote:</cite></p><blockquote><p><cite>Gungo wrote:</cite></p><blockquote><p><cite>Iskandar wrote:</cite></p><blockquote><p><cite>isest wrote:</cite></p><blockquote>That is because we...
Forum: Developer Roundtable 09-10-2010, 04:59 AM
Replies: 496
Views: 6,236
Posted By Dreyco
<p><cite>S_M_I_T_E...

<p><cite>S_M_I_T_E wrote:</cite></p><blockquote><p>CLASS: <span style="text-decoration: underline;">Wizard</span></p><strong>Magma Chamber</strong> - I <em>miss the hammer</em> so I know my stun hit...
Forum: Developer Roundtable 09-05-2010, 10:32 PM
Replies: 496
Views: 6,236
Posted By Dreyco
<p>While we're on Assassin Spells...</p><p>Class:...

<p>While we're on Assassin Spells...</p><p>Class: Assassin</p><p>Spell: Death MarkRecommendation:  The spell effect is fine.  What I have a problem with is that my character stops what he's doing to...
Forum: Developer Roundtable 09-04-2010, 08:31 PM
Replies: 496
Views: 6,236
Posted By Dreyco
<p><cite>Charn@Guk...

<p><cite>Charn@Guk wrote:</cite></p><blockquote><p><cite>Dreyco wrote:</cite></p><blockquote><p><cite>Charn@Guk wrote:</cite></p><blockquote><p><cite>Rothgar wrote:</cite></p><blockquote><p>Please...
Forum: Developer Roundtable 09-04-2010, 03:49 AM
Replies: 496
Views: 6,236
Posted By Dreyco
<p>And on that note..</p><p>Why did you change...

<p>And on that note..</p><p>Why did you change the Mystic Single Target ward effect on mystics?  It was awesome!!! Now it's just a few sparkly pyramid particles!  <img...
Forum: Developer Roundtable 09-04-2010, 03:35 AM
Replies: 496
Views: 6,236
Posted By Dreyco
<p><cite>Charn@Guk...

<p><cite>Charn@Guk wrote:</cite></p><blockquote><p><cite>Rothgar wrote:</cite></p><blockquote><p>Please post some specific spell names when talking about changes.  I've looked over some of the...
Forum: Developer Roundtable 08-29-2010, 11:39 PM
Replies: 496
Views: 6,236
Posted By Dreyco
<p><cite>ChadH...

<p><cite>ChadH wrote:</cite></p><blockquote><p><cite>isest wrote:</cite></p><blockquote><p><cite>Amnerys wrote:</cite></p><blockquote><p>Hi everyone! EQII FX Artist Hemophobe would like some feedback...
Forum: Developer Roundtable 08-29-2010, 05:41 PM
Replies: 496
Views: 6,236
Posted By Dreyco
<p><cite>theriatis...

<p><cite>theriatis wrote:</cite></p><blockquote><p><cite>theriatis wrote:</cite></p><blockquote><p><span>Hi,<p>so this is my second Review of the new Spell Effects, now as they are on Live (and...
Forum: Developer Roundtable 08-27-2010, 04:52 PM
Replies: 496
Views: 6,236
Posted By Dreyco
<p><cite>Miun wrote:</cite></p><blockquote><p>I...

<p><cite>Miun wrote:</cite></p><blockquote><p>I was liking the graphics for the Wizard spells Iceshield and Frigid Gift it was a nice square, which for some reason reminded me of that movie Dune....
Forum: Developer Roundtable 08-27-2010, 04:14 PM
Replies: 496
Views: 6,236
Posted By Dreyco
<p>Regarding Inquisitors:</p><p>Having returned...

<p>Regarding Inquisitors:</p><p>Having returned the armamants to some of the heal spells for some reason, I can see why they were taken out.... not only is it that they don't reflect a heal in the...
Forum: Developer Roundtable 08-23-2010, 05:45 PM
Replies: 496
Views: 6,236
Posted By Dreyco
<p><cite>msgnomer...

<p><cite>msgnomer wrote:</cite></p><blockquote><p>Disclaimer: I liked the old spells and would jump at the chance to return to them.</p><p>Specific suggestions:</p><p>Please change the heroic...
Forum: Developer Roundtable 08-22-2010, 03:58 PM
Replies: 496
Views: 6,236
Posted By Dreyco
<p>Continued Feedback:</p><p>Apparently the sound...

<p>Continued Feedback:</p><p>Apparently the sound associated with some of the inquisitor group heals that was mentioned before as being problematic in noise level is also shared to an extent by...
Forum: Developer Roundtable 08-20-2010, 01:58 AM
Replies: 496
Views: 6,236
Posted By Dreyco
<p>Regarding the Illusionist Casting...

<p>Regarding the Illusionist Casting Ring:</p><p>The little particles that come off of it (the older particles associated with the older spell wheel) Appear extremely low resolution next to the newer...
Forum: Developer Roundtable 08-19-2010, 02:02 AM
Replies: 496
Views: 6,236
Posted By Dreyco
<p>Class:  Inquisitor</p><p>Spell:  Malevolent...

<p>Class:  Inquisitor</p><p>Spell:  Malevolent Diatribe.</p><p>The new sound associated with the spell itself is very, <em>very, </em><strong>very, <em>very </em>LOUD!  </strong>We're talking 100%...
Forum: Developer Roundtable 08-18-2010, 06:32 PM
Replies: 496
Views: 6,236
Posted By Dreyco
<p>Please also change <strong>Call of the <insert...

<p>Please also change <strong>Call of the <insert City Here> </strong>to something more recent as well?  That'd be swell! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0"...
Forum: Developer Roundtable 08-18-2010, 06:04 PM
Replies: 496
Views: 6,236
Posted By Dreyco
<p><cite>Garlin1...

<p><cite>Garlin1 wrote:</cite></p><blockquote><p><cite>Dreyco wrote:</cite></p><blockquote><p><span><ul><li>Pure Casters: Casting Wheels<ul><li>On test, the pure casters had this really cool casting...
Forum: Developer Roundtable 08-18-2010, 05:49 PM
Replies: 496
Views: 6,236
Posted By Dreyco
<p>Last I checked, this is for constructive...

<p>Last I checked, this is for constructive feedback as to how they could make these now current effects better.  This is not a thread to request that the spell particles be changed back to the way...
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