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Search: Posts Made By: Barx
Forum: Developer Roundtable 09-03-2010, 11:48 AM
Replies: 189
Views: 3,729
Posted By Barx
<p><cite>NamaeZero...

<p><cite>NamaeZero wrote:</cite></p><blockquote><p><cite>VengeanceX wrote:</cite></p><blockquote><p><cite>BChizzle wrote:</cite></p><blockquote><p>Correct, +mit gear is way more effective on plate...
Forum: Developer Roundtable 09-02-2010, 03:23 PM
Replies: 189
Views: 3,729
Posted By Barx
<p><cite>Eridu...

<p><cite>Eridu wrote:</cite></p><blockquote><p><span style="font-size: small; font-family: verdana,geneva; color: #339966;">Not to be more rude than I guess I have to be but .. um ... Obviously...
Forum: Developer Roundtable 09-02-2010, 03:01 PM
Replies: 189
Views: 3,729
Posted By Barx
<p><cite>Eridu...

<p><cite>Eridu wrote:</cite></p><blockquote><p><span style="font-size: small; font-family: verdana,geneva; color: #339966;">Isn't this a Display bug?  A display bug on the Front End?  Why not keep...
Forum: Developer Roundtable 09-02-2010, 11:26 AM
Replies: 189
Views: 3,729
Posted By Barx
<p><cite>Atan@Unrest...

<p><cite>Atan@Unrest wrote:</cite></p><blockquote><p><cite>bluedego wrote:</cite></p><blockquote><p>why does my warden on live with no +mit pieces have more mit then my sk on test...
Forum: Developer Roundtable 09-02-2010, 09:33 AM
Replies: 189
Views: 3,729
Posted By Barx
<p><cite>NamaeZero...

<p><cite>NamaeZero wrote:</cite></p><blockquote><p>Nice! I like how this is a "bug," because to fix it would be a nerf, when in any other context, you'd call it 'We want to change how this works...
Forum: Developer Roundtable 09-01-2010, 03:47 PM
Replies: 189
Views: 3,729
Posted By Barx
<p>Hmm that does explain why mitigation on tanks...

<p>Hmm that does explain why mitigation on tanks was easier to cap then it should have been. I'm glad you're planning on keeping this on test for a while, as it sucks to be in the position of being...
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