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Search: Posts Made By: Vexorkane
Forum: Developer Roundtable 03-14-2012, 06:15 PM
Replies: 740
Views: 9,979
Posted By Vexorkane
<p>It's not that hard of a decision, whiners.  In...

<p>It's not that hard of a decision, whiners.  In all likelihood, if you're that far a long, this <em>won't affect you at all</em>.  And if it does maybe you could stop sharing shards with alts, or...
Forum: Developer Roundtable 03-13-2012, 05:24 PM
Replies: 740
Views: 9,979
Posted By Vexorkane
<p><cite>Lempo@Everfrost...

<p><cite>Lempo@Everfrost wrote:</cite></p><blockquote><p><cite>Sephyl@Everfrost wrote:</cite></p><blockquote>This is basically the crux; now you <em>do</em> have a choice, but you will not be handed...
Forum: Developer Roundtable 03-12-2012, 07:03 PM
Replies: 740
Views: 9,979
Posted By Vexorkane
<p><cite>Banditman...

<p><cite>Banditman wrote:</cite></p><blockquote><p><cite>Luterin wrote:</cite></p><blockquote><p>Doesn't matter if people will keep them or not, the fact still is that everybodys gear will be...
Forum: Developer Roundtable 02-15-2012, 07:06 PM
Replies: 740
Views: 9,979
Posted By Vexorkane
<p>One would hope that all the profit from SC...

<p>One would hope that all the profit from SC goes toward an increase in development time, not just pocket money for their crack habit.</p>
Forum: Developer Roundtable 02-07-2012, 06:46 PM
Replies: 740
Views: 9,979
Posted By Vexorkane
<p>Probably not much of a stumbling block, it'll...

<p>Probably not much of a stumbling block, it'll be interesting to see D/HPS-centric combat.  A proper fight should be quick.  I think it's exciting to see where the focus will tend in high end...
Forum: Developer Roundtable 02-04-2012, 12:51 AM
Replies: 740
Views: 9,979
Posted By Vexorkane
<p><cite>S_M_I_T_E...

<p><cite>S_M_I_T_E wrote:</cite></p><blockquote><p><cite>slippery wrote:</cite></p><blockquote><p>Right, so tell us how it work smart guy. ....Though I don't see how it makes sense that instead of...
Forum: Developer Roundtable 02-03-2012, 10:38 PM
Replies: 740
Views: 9,979
Posted By Vexorkane
<p>Something like a "universal adornment" comes...

<p>Something like a "universal adornment" comes to mind.</p>
Forum: Developer Roundtable 02-03-2012, 10:12 PM
Replies: 740
Views: 9,979
Posted By Vexorkane
<p>I suppose that instead of a critical wall, the...

<p>I suppose that instead of a critical wall, the logic should be that for higher mitigation, less damage is recieved from a crital hit than from a ctrial hit plus whatever bonus modifier.  Or, in...
Forum: Developer Roundtable 02-03-2012, 09:31 PM
Replies: 740
Views: 9,979
Posted By Vexorkane
<p><cite>Talathion@Antonia Bayle...

<p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p><cite>millie wrote:</cite></p><blockquote><p>Of course the simple ""fix"" is to allow player crit mit but cap it at 100%.  Without mob...
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